Riot’s given fresh buffs to Bram, Nasa, Sichuani, Swain and Viktor, while shaving power from Dr. Mundo, Kass, Kai’Xa, Master Yi, Mel and Zed. Translation: the kings of yesterday are sharing the throne, and a new roster of S-tier bullies is ready to carry your climb.
Whether you’re a top-lane tank, a jungle assassin, a mid-game mage, a bot-lane cannon or a vision-packing support, three champions per role now sit in the statistical penthouse—win-rate, pick-rate and ban-rate all flashing neon. Below you’ll meet the nine names that dominate Emerald-plus queues, complete with why they’re busted and how to pilot them so you can queue up with confidence instead of guess-work.
Top Lane
Zaahen
Picture a Darkin juggernaut who gets a built-in Guardian Angel every time he stacks four auto-attacks. His Q is a spammable, life-stealing slash that keeps him healthy through the worst poke, while his R is a five-man fear that also turns him into a 6 k HP raid boss. Conqueror plus Trinity Force spikes him at one item; after that he can dive back-line, revive, and walk out laughing.
Survivability: 5 (built-in revive + drain)
CC: 3 (single-target fear on R)
Mobility: 2 (only a short dash on W)
Malphite
The classic “press R, win fight” champion is back at 52 % win-rate because every AD carry and assassin is meta again. Iceborn Gauntlet first item means he wins lane off one Sheen proc, and at two items he’s a 300-armor wall that still one-shots squishies. Save the ultimate for flanks—if you open with it on cooldown, the enemy team forgets you exist for the next two minutes.
Survivability: 4 (300-armoUr mountain)
CC: 5 (800-range AoE knock-up)
Mobility: 2 (ult is his only gap-closer)
Aatrox
Durability patch buffs quietly pushed his healing into “unkillable” territory. Goredrinker plus Serylda gives him both sustain and armor shred, so even behind in CS he can turn a skirmish with a three-man Q3. Cast R early in fights for the reset pressure; the extra move-speed turns every trade into a chase-down.
Survivability: 4 (Goredrinker + massive healing)
CC: 2 (single knock-up on Q3)
Mobility: 3 (E dash every 3 s while ulting)
Jungle
Briar
She clears the entire map by 3:05 without using a single potion. Her self-heal is tied to missing HP, so the lower she gets, the more she drains. Point-click suppress on R guarantees a kill whenever you show your face. Build Lethal Tempo into Profane Hydra and you become a late-game hyper-carry who still started the game with a perfect leash.
Survivability: 4 (drain tank, but squishy if stunned)
CC: 3 (point-click suppress)
Mobility: 3 (Q dash + MS on W)
Bel’Veth
Infinite scaling on takedowns means every kill makes her next clear faster. At six stacks she spawns Voidlings that solo baron while she grabs a coffee. Conqueror plus Kraken Slayer melts tanks and squishies alike; save E to dodge the one CC spell that can stop your rampage.
Survivability: 3 (needs to stack, no hard defensive)
CC: 1 (zero hard CC)
Mobility: 5 (infinite dashes on takedown)
Master Yi
Crit is back on Alpha Strike. One Q can now wipe an entire backline through shields, and Meditate still tanks a full rotation while you laugh. Rush Kraken into Collector, turn on R, and right-click your way to a highlight reel—just ban Malphite so you actually get to press Q.
Survivability: 2 (Mediate tank, otherwise paper)
CC: 0 (literally none)
Mobility: 2 (Alpha + R MS, reset on kill)
Mid lane
Rumble
Fifty-four percent win-rate because Equalizer covers the entire river entrance. Comet plus Scorch turns Flame-Spitter into a true-damage tick, and overheat autos chunk melees under tower. Never overheat pre-six—once you have R, shove and roam; dragon fights are yours to script.
Survivability: 2 (shield on W, but squishy)
CC: 3 (equalizer slow + heat stun)
Mobility: 2 (short W burst only)
LeBlanc
Mana buffs let her cast W on cooldown without running dry. W-Q-E still pops carries, but now you get the dash back for free if you hit a champion. Electrocute plus Luden gives one-shot range at two items; clone-control with Alt-click to body-block hooks and skillshots.
Survivability: 3 (clone + snap-back)
CC: 2 (single snare)
Mobility: 5 (two dashes, snap-back)
Katarina
Kraken Slayer procs on every dagger, so “assassin” now deletes tanks faster than your top-laner. Conqueror plus Blade of the Ruined King keeps you alive long enough to chain resets. Ban Briar—her suppress is the only thing that cancels Death Lotus through the whole channel.
Survivability: 2 (relies on resets)
CC: 0 (none)
Mobility: 5 (blink on every dagger)
ADC
Miss Fortune
One of the few marksmen who can win a fight with a single button. Make It Rain slows an entire team; Bullet Time crits for 1 200 damage per wave. Eclipse into Collector gives you armor pen, shield, and burst on the first auto. Flash-R only from fog—if you’re visible, you’re rooted and dead.
Survivability: 1 (no dash, no shield)
CC: 2 (E slow)
Mobility: 1 (passive MS falls off in combat)
Draven
New lethality item pays 300 gold per kill, so his passive snowballs twice as fast. Conqueror plus Prowler’s Claw turns Spinning Axe into a true-damage nuke. Catch axes, cash in, and buy your third item before the enemy bot has finished their second—just don’t get hooked by Blitz.
Survivability: 2 (W MS + lifesteal)
CC: 1 (E knock-aside)
Mobility: 3 (W reset on catch)
Jinx
Rocket range scales with level, so she out-ranges every other marksman at three items. Switch to minigun for baron melts, then back to rockets for 1 100-range crits on the back-line. Lethal Tempo plus Kraken Slayer is still the cleanest DPS package in the game.
Survivability: 2 (passive MS only after takedown)
CC: 2 (E chompers root)
Mobility: 3 (passive MS + zap slow)
Support
Milio
Guardian plus Shurelya turns your carry into a race car. Ultra-R gives 550 bonus attack range and an AoE cleanse that deletes Malphite R, Briar suppress, and Rumble equalizer all at once. Sit on your ADC’s shoulder, press E for 600 move-speed, and watch enemy assassins cry into /all chat.
Survivability: 3 (heal + shield, but squishy)
CC: 2 (Q knock-back)
Mobility: 2 (E speed boost)
Nami
Electrocute synergizes with any aggressive lane partner; one W bounce plus E auto procs the rune for free. Bubble is still ten frames of airborne set-up, and Tidal Wave can counter-engage from two screens away. Imperial Mandate turns every trade into a kill threat.
Survivability: 2 (bubble self-peel)
CC: 4 (bubble + wave)
Mobility: 1 (no dash)
Blitzcrank
Seventy percent hook accuracy equals flash-kill on cooldown. Aftershock plus Locket gives you 200 armor for two seconds after you land a grab, so you can facetower for your team. Ban Milio—he cleanses your entire combo and turns the pick you just landed into a four-man disengage.
Survivability: 4 (Aftershock + 100 armor passive)
CC: 4 (hook + knock-up + silence)
Mobility: 2 (W burst, self-slow after)
Lock any of these paths and you’re queueing into Patch 25.24 on easy mode. See you on the climb, and may your bans hit harder than your hooks.




































































