Author: admin

  • Lootboxes 2026 – World of Tanks – Are they worth buying?

    Lootboxes 2026 – World of Tanks – Are they worth buying?

    We will break down each segment of the lootboxes’ rewards, so the high-tier vehicles, lower-tier vehicles, 3D styles, and attachments.

    High Tier Premium Tanks

    lootbox tanks 2026

    Last year it featured:

    • 2 Tier 9 Premiums
    • 3 Tier 8 Premiums

    This year we have:

    • 2 Tier 10 Reward Vehicles
    • 3 Tier 9 Premiums
    • 1 Tier 8 Premium

    This is a significant difference compared to the last year, and in my opinion, a downgrade when it comes to the value. Let me explain.

    In the current state, the tier 8 premiums are more powerful than the tech tree counterparts; the tier 9s, on the other hand, are quite a bit weaker than the tech tree tanks. Also, this is true for these tanks included in this year’s lootboxes. In my opinion, it’s a lot harder to have great games in weak premiums even when they earn more credits than the tier below, so until the tier 9s are at least on par with the tech tree tanks, for me, tier 8s are still a more effective way to be profitable.

    Project Louis might be a fun tank to play, but it won’t make as much credits as a tier 8 heavy. TBT and Jgdpz E90 are underwhelming on paper. Stridsyxa, despite general opinion, I think it might be a very good tank; it has a better gun, almost the same mobility, and a lot better armor than a very solid Lansen C.

    Apart from the lack of tier 8 premiums, we also have 2 tier 10 reward tanks. The majority of the players are not interested in reward vehicles, no matter how unique they might be, and they don’t offfer any impact to the economy of the players account, but they are technically as expensive as premium tanks, additional credit earning capabilites. So this guarantee of a vehicle after 50 boxes has been nerfed from a guaranteed premium vehicle to just a guaranteed vehicle.

    Conclusion: If you’re mainly buying lootboxes for the good credit makers, this might be a good year to skip.

    3D Styles

    While this is a subjective thing, I think the 3D styles are also nowhere near the level of quality of previous years, looking at the level of detail and creativity of the styles. If you don’t believe me, just take a look at the BZ-75 “Coastguard” style.

    bz75 coastguard style

    I’m having a really hard time actually spotting which parts are 3D, it looks more like a BZ-75 with a fancy camo….

    3d styles 2026

    The rest of the styles are alright, but compared to something like the “Amphibious” M53/55 or the “The Rod” Grill 15 from last year, they don’t come even close.

    The rod grille style

    Either the developer lost the inspiration, or they didn’t want to put in the effort to make something as cool as before.

    The only good thing is that you can get last year’s styles from this year’s lootboxes, which were epic, it all depends on your luck tho.

    Conclusion: Most of the tanks that received the 3D styles already have 1 or 2 styles; it seems like a waste. The quality of them seems to have taken a hit.

    3D Attachments

    This is a segment that I think has retained the quality and value, while you cannot use the attachments on all tanks, they are really awesome in my opinion.

    3d attachments 2026 1
    3d styles set 2
    3d styles 2026 set 3

    Especially the biker set, you could make some great creations with these attachments. Quality of life WG has made is the fact that you won’t get duplicate attachments until you collect them all. I do think the drop chance might still be a bit too low with only 6%.

    Conclusion: if you are into 3D attachments, this year’s boxes offer great sets, and you won’t receive duplicates until you get them all.

    Lower tier tanks

    Very happy to see none of the lower tier tanks from the lootboxes seem to be broken. We really don’t need more LEFEs and other cancer tanks killing the quality of the lower-tier games, so props to the WG for keeping it normal.

    lower tier tanks 2026 lootboxes

    Gold and Premium Time

    This is an interesting topic now, since the compensation rates are a lot higher for the whole high-tier lineup of tanks.

    Compensation lootboxes 2026

    Players buying around 20 boxes are probably going to get disappointed with the value they get, or lack of it. There is almost no chance of getting duplicate high-tier vehicles, so the gold gains are going to be worse than if you were to straight-up buy gold.

    lootbox bundles 2026

    For players buying up to 100 boxes, I would say the situation with received gold and premium time stays the same as in earlier years. Around 26k gold and 40 days of premium for 75 boxes on average.

    Whales that buy over 200 boxes might receive more gold at the end. The reason is the tier 10 tanks and the more valuable tier 9 tanks, which, when received as duplicates, will be compensated at the greater gold rate than was the case last year. But at the end of the day, it all depends on how lucky you are and how fast you are going to collect all the vehicles in order to get duplicates.

    For reference, I think I’ve never gotten a high-tier premium in the past 5 years, but last year I got a DZT-159 and Contradicious from just 5 boxes, so luck plays a huge role.

    A lot of people say the lootboxes are gambling, and I would agree to a point. That point is around 200 boxes, where there is almost a guarantee you will receive more gold and premium time compared to just straight-up buying it. If you are willing to spend this much money on World of Tanks throughout the year to get gold and premium time, lootboxes are undoubtedly the most effective way, and you also might get some nice rewards along the way.

    Conclusion: gold value, I think, has been unchanged for the lower amount of boxes, while the value increased for the higher amount of boxes due to the insane gold compensations of the tier 10s, which is great news.

    Overall conclusion

    While the lootbox tanks are not as exciting or overpowered as those that could be found in earlier years, the value you are getting has increased in case you are willing to throw a large amount of money at the game. The fact that the premiums are more or less balanced helps to make the game a little bit healthier and enjoyable to play.

    So, are they worth buying? Only if you are going to buy a high amount of them, let’s say around 75 or more, less than that, you are risking not getting your money’s worth.

    Personally, I will buy some, probably just around 14. I could use some gold, premium time, and if I get some legendary attachments or high-tier premiums, I’ll be even happier. Since I was very lucky last year, I won’t be mad if I don’t get anything great this year. While the game has its problems, it’s been a part of my life for over 13 years, and why not support the WG at least a little bit for keeping this game alive for this long?

    Thanks for checking out the post, and good luck with your openings 🙂

  • Best premium tanks in 2025 – Easy credit makers – World of Tanks

    Best premium tanks in 2025 – Easy credit makers – World of Tanks

    We will try to make it simple and recommend up to 5 tanks of each tank type. They can be S or A tier tanks.

    Heavy tanks

    bz 176 heavy tank

    BZ-176

    • Insane armor for a tier 8 heavy
    • HE rounds with 800 alpha damage
    • Rocket boosters

    Currently, probably the most toxic tier 8 tank you can face in the game, with its HE rounds, rocket booster mechanic, and armor layout that would fit more to a tier 10 vehicle. Playing the tank is fairly easy since the armor is forgiving and the alpha damage will crush equal-tier matchups, especially if you opt for the premium rounds, which have more penetration and alpha damage.

    The only thing the tank lacks is mobility, standard penetration, and gun handling.

    Availability:

    • Premium store – Featured offer
    • Lootboxes

    Price: 8,900 Gold
    Rating: S Tier

    object 752 tank

    Object 752

    • Great armor
    • Deadly autoloader with 3 shells
    • Best premium heavy at tier 9

    One of the first tier 9 premium heavy tanks in the game, and arguably, the best one as of writing this post. It excels when in games as a top tier where the autoloader with 3 shells each, causing 390 alpha damage, can really pick apart such opponents. The armor is decent, but the turret does have pretty big and lightly armored weakpoints. Gun handling is really bad.

    Availability:

    • Lootboxes

    Price: 11,100 Gold
    Rating: S Tier

    škoda t56 tank

    Škoda T56

    • Very powerful 2-shot autoloader with 460 alpha damage
    • Great credits maker
    • Very easy to play

    One of the best, if not the best, heavy tanks at tier 8. The main highlight of this Škoda is its gun, which enables you to deliver 920 damage in quick succession while having reliable armor to survive combat.

    The only issue with the tank is a lackluster standard penetration, so you will have to aim for the weak points or flank your opponents.

    Availability:

    • Premium shop – Featured offer

    Price: 9,100 Gold
    Rating: S Tier

    object 703 2 tank

    Object 703 Version II

    • Deadly double shots with 780 alpha damage
    • Great all-around armor
    • Good mobility
    • Great credits maker

    My favorite premium tank in the game, it really doesn’t have any weaknesses, and it is incredibly powerful in the right hands. You have a really good armor layout, great guns with awesome gun handling, and you can relocate fairly well.

    Issues that people might have with the 703 are a lack of gun depression and parts of armor that can be overmatched rather easily.

    Availability:

    • Premium shop – Featured offer
    • Trade in

    Price: 9,000 Gold
    Rating: S Tier

    renegade tank

    M54 Renegade

    • Good armor and mobility
    • Great DPM
    • Not S tier since the weak spot at the turret really is easy for the enemy to hit

    A hybrid between a medium and a heavy tank. It has great mobility and gun handling, while sacrificing the armor. A higher skill ceiling, but it can work really well on the battlefield if you know how to use its strengths and hide your turret’s weak spot.

    Availability:

    • Premium shop – Featured offer

    Price: 8,200 Gold
    Rating: A Tier

    Tiger Maus

    • Very good turret armor
    • Solid gun
    • Good enough gun handling

    An all-around decent vehicle for making credits at tier 9. It has a better turret armor than the Maus, which doesn’t make any sense at all. Gun with 246 mm of pen enables you to deal 520 damage consistently. It also does really well against tier 8s and 7s, which will have a hard time even penning your lower plate.

    Mobility is limited, and your whole top deck can be overmatched easily by 121 mm guns and bigger.

    Availability:

    • Premium shop – Featured offer
    • Bond store

    Price: 11,100 Gold / 11,000 Bonds
    Rating: A Tier

    Medium tanks

    Prototipo 6

    • Great standard penetration
    • 3 shell autoreloader
    • Decent turret armor

    The tank that can be compared to the Progetto 46, it sacrifices some mobility and gun handling in order to get alpha damage, turret armor, and camo rating. Tank does feel better than the Progetto because of the 60 extra alpha damage, which help you a lot with trades and finishing off your opponents, keep in mind that it has the same DPM as the Progetto. Since Progetto is considered one of the best, if not the best, premium medium, it tells you just how good this vehicle is.
    It doesn’t have really any big weaknesses either.

    Availability:

    • So far was available only in lootboxes

    Price: 8,200 Gold
    Rating: S Tier

    DZT-159

    • Rocket boosters
    • Great punchy gun
    • Dependable turret armor with good gun depression

    First medium with rocket boosters and it enables to tank to reach key positions at the beginning of the battle very easily and surprise your opponents. Turret armor is really decent, and while paired with decent gun depression of 8 degrees, it makes the tank quite flexible. Gun has a great standard penetration and alpha damage.
    Hull armor is rather weak, and the gun is quite derpy most of the time.

    Availability:

    • Premium shop – Featured offer

    Price: 10,300 Gold
    Rating: S Tier

    bourrasque tank

    Bat.-Châtillon Bourrasque

    • 2-shot autoloader with 720 damage clip
    • Great camo rating
    • Great mobility

    A really hard tank to play effectively, but if you manage to overcome bad gun handling and the fact that you have no armor, you can change the course of the battle. Bourrasque excels at ambushing vehicles, clipping them, and running away. It also has a really good camo rating, so it can do spotting if light tanks are not in your team.

    Availability:

    • Premium shop – Featured offer

    Price: 7,200 Gold
    Rating: S Tier

    AMBT

    • Great gun with an autoreloader
    • Great armor and flexibility

    Pretty similar to Progetto 46 in terms of autoreloading mechanic, but with higher alpha damage and more armor. You have a great amount of gun depression and decent turret armor, so you can be more aggressive than with Progetto. Bad things about the tank are the derpy gun and weak DPM.

    Availability:

    • Premium shop – Featured offer

    Price: 8,400 Gold
    Rating: S Tier

    Progetto M35 mod. 46

    • Great accurate gun
    • Autoreloader
    • Paper armor

    Still to this date, the best autoreloader in the game with great DPM and gun handling. The gun offers a crazy amount of flexibility and mobility, allowing you to support the flanks as needed. The only thing you have to worry about when playing this tank is the fact that you have no armor.

    Availability:

    • Premium shop – Featured offer

    Price: 10,200 Gold
    Rating: A Tier

    122tm tank

    122 TM

    • Amazing gun
    • Dependable turret armor
    • Flexible with good gun depression

    A pretty unique medium in the game because it gives up all the DPM for a tier 9 gun. It is a very accurate and hard-hitting gun; you have enough gun depression also to make use of the great turret armor. It does get crushed in 1v1 scenarios because of the reload time.

    Availability:

    • Premium shop – Featured offer
    • Trade in
    • Bond store

    Price: 7,700 Gold
    Rating: S Tier

    Light tanks

    EBR 75 FL tank

    EBR 75 FL 10

    • Insane speed
    • Awesome autoloader with 2 rounds
    • Great HE rounds

    The best wheeled light tank in the game that wasn’t affected by the nerfs of the other French wheeled light tanks. It is a very fast and sneaky tank with a 2-round autoloader. Great HE shells help you with dealing with other light tanks, and mobility allows you to fly over the battlefield. The weak side of the tank is the low view range, so the primary focus of the equipment and crew skills is maximizing the view range.

    Availability:

    • Hasn’t been sold since it was available from Marathon

    Price: 6,100 Gold
    Rating: S Tier

    elc even 90 tank

    ELC EVEN 90

    • Best scout at tier 8
    • Amazing camo rating
    • All right autoloader

    Light tank with one of the best camo ratings and probably the best spotter in the game. ELC is tiny and hard to hit, while it has a small autoloader to hit back at other light tanks or hunt arty.

    Availability:

    • Trade in
    • Premium store

    Price: 5,700 Gold
    Rating: S Tier

    Tank Destroyers

    SFAC 105

    • Amazingly accurate double shots
    • Respectable mobility
    • Really good standard pen

    A very new tank released in 2025, and it became one of the best snipers at tier 8 and best premiums in the game at the moment. The secret is those 2 guns with wonderful gun handling, especially when you are loading the salvo, then you get a boost to accuracy and dispersion. You are able to hurt your opponents at long range for 780 alpha damage.

    Tank is paper, though, keep in mind, so it’s not easy for beginners to carry games with it. Also, the tank has quite a large profile, and it’ll be hard to hide once spotted.

    Availability:

    • So far, it has been only available through Black Market

    Price: 8,500 Gold
    Rating: S Tier

    SU-130PM

    • Great 520 alpha
    • Really good camo rating
    • Good mobility

    A very similar tank to the Scorpion, and people are divided on which tank is better since each of them has some advantages. SU is great, a tank though, you can be very impactful even against tier 10s with 520 alpha. It has a low profile, and it’s easy to stay hidden.

    Just like SFAC and Scorpion, SU130 has no armor whatsoever; it’s especially vulnerable to HE rounds.

    Availability:

    • Bond store
    • Premium store – Featured offer

    Price: 8,500 Gold / 10,000 Bonds
    Rating: A Tier

    turtle mk1 tank

    Turtle Mk. I

    • Very high DPM
    • Respectable mobility
    • Great armor

    It was a decent tank before the buffs, but now it’s an absolute monster on the battlefield in equal and lower-tier matchups. The amount of armor and DPM really overpowers most of the tanks it meets. The only thing you have to worry about is arty focusing you down and medium tanks flanking you.

    Availability:

    • Premium store – Featured offers

    Price: 7,900 Gold
    Rating: S Tier

    grom world of tanks

    SDP wz 55 Grom

    • Crazy amount of DPM in close-quarter combat
    • Great armor
    • Quite fast

    A pretty unique TD, would suggest trying out the Polish TD line before buying the tank, since some people don’t like the type of gameplay required to get great results. It’s a very “in your face” tank, and that is why it is harder to play, but it is quite powerful with amazing DPM and penetration.

    Availability:

    • Premium store – Featured offers

    Price: 8,800 Gold
    Rating: S Tier

    TS-5 tank

    TS-5

    • Very high DPM
    • Great armor
    • Great gun

    Quite similar to the Turtle Mk1, but with a little less armor and a different shape of the hull. Also manages to eat lower tiers, and it’s very easy to play. Mobility is the weak side of the tank.

    Availability:

    • Premium store – Featured offers

    Price: 7,900 Gold
    Rating: S Tier

    XM57

    • Gun with deadly 630 alpha damage and great penetration
    • Great armor
    • Average DPM

    Great tank for beginners because of the great alpha damage and the penetration, so you don’t have to aim so well in order to get great results. Also, it has semi-traversable turret, which makes it a lot more flexible than something like the TS-5. The tank is huge, tho, and a big target for arty and flanking mediums.

    Availability:

    • Premium store – Featured offers

    Price: 8,200 Gold
    Rating: A Tier

    vipera tank

    SMV CC-64 Vipera

    • Great frontal armor
    • Amazing autoloader
    • Bad standard penetration

    A great overall Italian autoloading TD. It has an awesome turret and gun depression to work the ridgeline and enough mobility to get around. It does require aiming well since the standard penetration is quite bad at only 220 mm.

    Availability:

    • Premium store – Featured offers

    Price: 8,500 Gold
    Rating: A Tier

    Check out the best premium tanks you can buy for bonds in this post: https://permatracked.com/post/best-premium-tanks-for-bonds-2025-world-of-tanks/

    We will try our best to update this list whenever a new premium tank is released that is better than the listed vehicles.

    Good luck on the battlefield.

  • World of Tanks Lootboxes 2024/2025 – Which bundle is worth it?

    World of Tanks Lootboxes 2024/2025 – Which bundle is worth it?

    Reality is that the biggest bundle containing 240 boxes is the one to get if you want the maximum value for your money if you don’t mind throwing absurd amount of money at the game. While still very expensive, the 80 boxes bundle should be the sweetspot between price and value. Small bundles should be avoided.

    If it’s your first time seeing these boxes, it might be important to say that there are 4 types of boxes, but all of them are priced the same. Think about what you want to achieve faster if you’re not going to buy a lot of boxes.

    Buy Christmas or New Year types to quickly raise your Festive Atmosphere Level. To earn customization elements and economic bonuses, complete Jason’s Assignments by investing Warm Amber and Meteoric Iron from Lunar and Magic box types.

    Loot box bundle sizes

    240 Large Boxes

    Price – 287.99 € EU Region

    60 boxes of each type

    This is the biggest bundle and the most expensive one. Largest bundle is made for people who would like to invest in the game once in a year or once in few years.

    Without a doubt this is the best value bundle, advertised as 40% discounted price per box. That doesn’t tell the whole story tho, because not only the price per box is a lot lower then the less expensive bundles, the chance to get duplicate premium tanks and get compensation is very high. Meaning that you will get a ton of gold from this, probably enough gold for couple of years of premium account which is ridiculous.

    Pros

    • Lowest price per box
    • You’ll get all the tier 8 and 9 premium tanks
    • Very high chance of getting all the lower tier premium tanks
    • Very high chance of getting all the 3D styes and attachments
    • Enough resources to level up to max festive atmosphere

    Cons

    • Insanely high price for a bundle
    • Chances are you’re not going to be able to use the gold efficiently

    160 Boxes

    Price – 207.99 € EU Region

    40 Boxes of each type

    So this bundle is still very expensive and still presents a high value option, but not as complete as the largest bundle because you are not guaranteed to get all the high tier premium tanks, but only 3.

    Dropping 200 euros at the game is still a quite a statement. This bundle is more oriented to players that would like a couple of high tier premiums, max out festive atmosphere and get all the 3D styles and attachments without pilling up a huge amount of gold that will be hard to make use of.

    Pros

    • A bit more affordable the the largest bundle
    • 3 guaranteed high tier premium tanks
    • Very high chance to get all the high and low tier premium tanks
    • Enough resources for maxing out festive atmosphere
    • Very high chance of geting all the 3D styles and attachments

    Cons

    • Expensive
    • If you get unlucky, maybe you’ll only get 3 out of 5 high tier premium tanks

    80 Large boxes

    Price – 106.99 € EU Region

    20 Large boxes of each type

    Bundle that shouldn’t break the bank and still provide a lot of value for the money. Maybe the sweetspot between the value and price. Still a quite a pricey bundle and you’ll want to think well before buying.

    With the price of around 100 euros and 80 boxes, a big chunk of players will lean towards this bundle because it will still give them plenty of gold and guarantee them that they will get at least one high tier premium tank if they get very unlucky.

    The problem here could be if you get unlucky and you depend on safeguard at 50 boxes, when you’ll be finished with opening the bundle, you’ll realize you’ll need only 20 boxes more to get another high tier premium, a great strategy from WG’s perspective to lure you into buying more boxes.

    Pros

    • Affordable for a good amount of players
    • Sweetspot between the price and value
    • 1 guaranteed high tier premium tank
    • High chance of getting all the 3D styles and attachments
    • Enough resources for maxing out festive atmosphere

    Cons

    • If you get unlucky, you’ll get only 1 high tier premium
    • You can easily get baited into buying another 20 boxes for another high tier premium tank

    28 Large boxes

    Price – 44.79 € EU Region

    7 Large boxes of each type

    This is a point where value really drops significantly, price per box is quite a bit higher then in the larger bundles and chances for getting duplicate premiums are very low.

    While at the affordable price, it doesn’t provide a whole lot of value to be honest, you will not be guaranteed to get even 1 high tier premium tank and chances for collecting all the 3D styles and attachments are low.

    You can buy this bundle if you want to take the risk and count on that you’ll get lucky and get a high tier premium, only that way you’ll get your money’s worth. You’ll still get a plenty of resources and 3D styles and attachments and a decent amount of gold and probably some premium time.

    Pros

    • Affordable
    • Good amount of resources
    • Good amount of gold
    • Medium chance of getting a high tier premium
    • High chance of getting a low tier premium

    Cons

    • Not a very good value bundle
    • If your aim is to get a high tier premium in this bundle, you maybe get dissapointed

    12 Large Boxes

    Price – 21.59 € EU Region

    3 boxes of each type

    A very affordable bundle, but with a quite a bad value. Aimed at the players who don’t want to spend a lot of money on the boxes and would like to try their luck.

    Price per box is really getting expensive in this bundle, almost 2 euros a pop which hurts quite a lot when all you get is for example 250 gold and 100k credits…

    The only case I would recommend this bundle is really if you are missing around 12 boxes in order to get your high tier premium. Otherwise you most likely won’t get your money’s worth.

    Pros

    • Very affordable
    • Some resources for leveling up festive atmosphere

    Cons

    • Very bad value bundle
    • High price per box
    • Very low chance of getting a high tier premium
    • Low chance of getting a 3D style or attachment

    3 Large boxes

    Price – 5.99 € EU Region

    You can pick what ever type

    And at last we have the smallest bundle with only 3 boxes, but you can choose which type of boxes you want. That might be the only pro of this bundle along with the very cheap price tag.

    This is most definitely the worst value bundle and it should be avoided if you want to get your money’s worth. With 2 euros a pop, it feels very expensive while opening these boxes are even more sad when you get only 250 gold and credits from it.

    If you want to try your luck, maybe by some miracle you get something good from these 3 boxes, but the chances are very very low it must be said. You’ll also get a small amount of resources.

    Case for buying these boxes would be maybe if you want to gift some boxes to your friend or you’re missing a couple for a guaranteed high tier premium.

    Pros

    • Very affordable

    Cons

    • Terrible value
    • Very high price per box
    • Very very low chance of getting a premium tank
    • Low amount of resources
    • Very low chance of getting a 3D style of attachment

    Conclusion

    As you saw, the more we went into the affordable territory, the worse bundles you were getting. You should be very careful when thinking about buying these boxes and don’t get baited by seeing people on reddit posting how lucky they got.

    I would say if you’re buying any bundle below 80 boxes, you’re just counting on your luck and chances are you’ll get unlucky and get mad at the game and stop playing while you’ve already spent the money on it.

    Go into opening with the mindset you won’t get anything and you’ll get out of the opening with a lot better mood. Good luck to everyone.

  • FV226 Contradictious Review – instant double shots – World of Tanks

    FV226 Contradictious Review – instant double shots – World of Tanks

    fv266 tank

    Let’s compare it to the arguably the best double shot tank in the game, the Object 703 Version 2.

    Firepower

    SpecContradictiousObj. 703 II
    DPM2,0481,952
    Penetration225221
    Damage360390
    Caliber105122
    Shell velocity1,0001,150
    Ammo capacity8040

    So the DPM is about 5% higher then the 703, but it has less alpha damage and quite a bit less shell velocity, but that makes sense since the Contradictious uses AP ammo as standard, while 703 has APCR as standard ammo. Meaning Contradictious is not a great sniper, you’ll need to give much lead to your shots.

    Not a huge advantage, but what is nice to have is such a huge amount of ammo capacity of 80 shells, makes spamming double shots that much less risky to not run out of the shells by the end of the game and also you can balance your loadout with more premium rounds.

    Let’s take a look at the new mechanic this vehicle brings to the game, the instant double shots using the siege mode. If you are fighting such a vehicle, you can actually see in which mode the tank is currently.

    fv266 single shot mode

    Single shot mode

    fv266 siege mode double shots

    Double shot mode

    So, if both barrels are open, it means the tank is in siege mode where it can shoot from the both barrels without charging. If one barrel is open, it is in single shot mode.

    Unlike the 703 for example, it can’t use both barrels when in single shot mode, you fire one shell and then reload the whole shell and then you can shoot again.

    While in siege mode, a lot of characteristics change on the vehicle:

    SpecSiege modeStandard mode
    Aim time3.36s2.11s
    Dispersion1.150.35
    … moving0.010.2
    … tank treverse0.010.2
    … turret treverse0.010.12
    Top speed20 km/h36 km/h

    Essentially, you get a lot slower and a lot more inacurrate while in siege mode. You also get a different reticle in this mode:

    fv266 reticle

    You get this kind of a reticle with 2 green lines on each side , each line represents a barrel.

    If a line is solid, it means it is not obstructed and has free line of fire.

    If line is dashed, it means barrel is blocked by terrain.

    While this reticle should help you out not to shoot while one of your barrels is blocked, I much prefer a standard reticle that other double barrel tanks are using.

    Mobility

    SpecFV226Obj. 703 II
    Top speed36 km/h38 km/h
    Reverse speed12 km/h15 km/h
    Power/weight1512.5
    Weight 70 tons60 tons

    Mobility wise is solid for a heavy tank, interestingly it has exactly the same ground resistances as the 703 version 2. With good power to weight ratio it reaches the top speed without any problems, but the reverse speed is quite slow and it will be hard to disengage.

    Armor

    SpecFV226Obj. 703 II
    Hull armor150/70/60140/100/60
    Turret armor250/120/90220/120/90

    While the 703’s turret and hull are really good for a tier 8, the Contradictious has even better hull and turret that will be hard to penetrate even for tier 9s and 10s.

    fv266 frontal armor

    It has around 230 mm of effective armor in main part of the hull, the lower plate has around 160 mm, so it can be penned even by tier 7s quite reliably. The hull armor on the front can take quite a beating from lower and same tier tanks, they will have hard time going through it with standard ammo.

    Turret is the star of the show, around 330 mm of armor, even gold rounds from tier 10s will not penetrate most of the time which is amazing. At the top you have 2 weakspots around with 150 mm of armor, also they are visible when using your gun depression.

    fv266 using gun depression armor

    If you are going to use all 10 degrees of gun depression, your hull becomes godlike, with around 340 mm of effective armor. This tank is an absolute god on the ridgeline, like a Krangvagn on tier 10.

    fv266 side armor

    Side and rear tho are very weak indeed, even some HESH rounds will be able to go through your armor.

    Miscellaneous

    SpecFV226Obj. 703 II
    Stationary camo3.486.27
    After firing0.691.19
    Moving camo1.773.13
    Shell cost1,2001,180
    View Range370350

    This tank has absolutely terrible camo rating, you will get spotted by anything everytime, but at least you are not as blind as the 703 with 370 meters view range, still nowhere a good view range tho.

    Shell cost is quite high also when you consider that it has 30 less alpha damage and it’s still more expensive then 703’s shells. It does impact the profitability of the vehicle.

    Tips

    Ridgelines make you a god in equal tier games, use them as much as possible, the only tank that could run your day is something like the BZ-176 with HE rounds.

    You are a lot more accurate with the single shot mode, use it on middle to long ranges, while in close quarter combat you can rely more on the siege mode with double shots.

    Since you don’t have the ability to use both of the barrels in the single shot mode, you are not as strong to hold your own in tricky situations such as the 703 can. Stick to your teammates to support you when you are reloading especially double shots.

    Conclusion

    Overall a great tier 8 premium heavy and a good credit maker. Gun is reliable source of dealing damage on longer ranges with great accuracy with single shots, while it can deal devastating amounts on damage with double shots in close range engagements. Packed with best in class turret armor, it can whittle down it’s opponents on the ridgeline with ease.

    Check our review of the another 2024 lootbox tank:

  • XM57 Review – High alpha fortress – World of Tanks

    XM57 Review – High alpha fortress – World of Tanks

    XM57 tank destroyer

    Let’s take a look at the characheristics and compare it to the other tier 8 premium heavy tank destroyer, the TS-5.

    Firepower

    SpecXM57TS-5
    DPM 2,0752,944
    Penetration270248
    Damage630400
    Rate of fire3.297.36
    Reload time18.228.15
    Caliber155120
    Shell velocity900860
    Ammo capacity3040

    TS-5 absolutely obliterates the new XM57 in terms of DPM, with over 30% higher, meaning that XM57 is not really a tank that can brawl in 1v1 scenarios because most of the opponents will destroy you with their DPM advantage.

    Where the XM57 shines tho is the alpha damage of 630 hit points and a really good standard ammo penetration of 270 mm. It allows you to go through heavily armoured targets at equal tiers combat. For higher tiers you will have to find some weakpoints to deal consistent damage.

    With a bad shell velocity, you are very limited to sniping at long ranges, but that is to be expected, this tank is made for close quarter combat.

    Gun Handling

    SpecXM57TS-5
    Aim Time2.88s1.73s
    Dispersion0.410.42
    … moving 0.260.16
    … tank treverse0.260.16
    … turret treverse0.080.06
    Depression75
    Gun arc-75 / 75-10 / 10

    XM57 has a larger caliber gun, so it is logical that the stats like aim time and dispersion are a bit weaker, and that is the case here with the aim time of almost 3 seconds and 0.41 dispersion. Try to avoid long range engagements.

    Really interesting stat is the gun arc, +/-75 degrees is huge amount of gun arc and makes this tank incredibly flexible in close range combat and city engagements. Together with 7 degrees of gun depression you can use terrain to your advantage and hide your lower plate as well.

    XM57 tank destroyer

    Mobility

    SpecXM57TS-5
    Top speed24 km/h26 km/h
    Weight60 tons60 tons
    Power/weight13.512.5
    Tank traverse22.9525.03

    A very slow tank, comparable to the TS-5. Not only it’s slow in the straight line with the top speed of only 24 km/h, but it has slow traverse speed, makes it hard to not get outmaneuvered by medium or light tanks.

    Pick your position at the start of the game carefully because it will take you half a game to relocate to different position. Turbo here is very helpful to get around the battlefield more quickly.

    Armor

    Along with the gun, armor is the highlight of this beehemoth.

    SpecXM57TS-5
    Hull armor120/88/38260/100/51
    Turret armor304/101/38
    Health13001500

    If you face this vehicle on flat terrain, it’s actually not that hard to pen it, on the front aim for the lower plate which is around 200mm of effective armor or middle part of upper glacies.

    XM57 frontal armor

    Weakpoint on the top is poorly armored as well, at only around 150mm of effective armor.

    xm57 lower plate armor

    Avoid the area around the gun, it has a ton of armor, around 300 mm.

    xm57 turret armor

    The story changes quite a bit if vehicle is using it’s gun depression, it becomes a hard nut to crack for many higher tier vehicles let alone equal or lower tier. Weakpoint at the top is not visible anymore and the lowest armor point is around 300mm.

    xm57 using gun depression

    The best chance against this vehicle you have if you get the the side or rear which is very poorly armored. HE shells can even pen the rear. If we take into a count how bad the mobility is of this vehicle, flanking should be possible even with a faster heavy.

    xm57 rear armor
    xm57 side armor

    Miscellaneous

    SpecXM57TS-5
    Stationary camo16.3615.28
    View Range370370
    Shell cost1,6501,060

    Camo is suprisingly a little bit better then camo from the TS-5 even though the tank is larger and wider. View range is poor at 370 meters, you will rely on your teammates to spot for your. Shell cost is quite high, but if we take into a count the high alpha damage, it shouldn’t be an issue when it comes to credit making.

    Tips

    Since the tanks mobility is limited and has a good gun, it playes quite like the T95 at the tier 9, but being a lot more flexible, meaning you can do the engagements in town a lot more easily and safely.

    Don’t get isolated, your poor DPM and long reload will make you an easy pray in 1v1 situations. Also open areas where you can get flanked easily from behind or sides is are a big risk.

    Use the terrain as much as possible to use the gun depression and make the upper hull and super structure almost impenetrable.

    You are a huge tank with very little armor on all the areas apart from the front, be aware of arty, they will destroy you if you are caught in their line of fire.

    Conclusion

    TS-5 is still a monster to deal with, even for the higher tiers due to the insane DPM and amazing armor. This tank could be even more dangerous, especially to the lower tiers, they will get 2 shot while they can’t pen it frontally, and with the 270 mm of standard pen, you don’t really have to aim either at them too hard. With such a wide gun arc it will be a lot easier to play in city areas and tight corners.

    Check out the review of other 2024 lootbox tanks:

  • Toro Review – The Nimble Italian – World of Tanks

    Toro Review – The Nimble Italian – World of Tanks

    toro world of tanks tank

    Let’s compare it to the tech tree Italian tier 9 autoreloading heavy tank, the Progetto 66.

    Firepower

    SpecToroProgetto 66
    DPM2,0481,925
    Penetration248242
    Damage360400
    Rate of fire5.694.81
    Reload time10.5512.46
    Clip size43
    Clip damage1,440 / 9 s1,200 / 7 s
    Intra-clip reload3s3.5s
    Caliber105120
    Shell velocity1,290 m/s1,075 m/s
    Ammo capacity6036

    Alrighty, let’s break this down, so DPM wise, it’s not really good, better then the Progetto, but we’re are comparing bad to worse pretty much. The Progetto is using a 120mm, while the Toro has the 105mm, this is where the main issue pretty much lies.

    The alpha damage of only 360 hitpoints feels very low at this kind of a high tier vehicle, while it has 1 more shell in it’s clip then the Progetto, the intraclip is still 3 seconds between the shots and it will take you whole 9 seconds to deal 1440 damage on average. That is quite some time to be exposed to the enemy.

    Shell velocity is really good at 1,290 m/s, you don’t have to give much lead at longer ranges. This makes the tank viable at even longer range engagements.

    Gun handling

    SpecToroProgetto 66
    Aim time2.4 seconds2.59 seconds
    Dispersion0.340.35
    … moving0.250.22
    … tank traverse0.250.22
    … turret traverse0.120.14
    Depression89

    Gun handling is worse then Progetto to be honest, you are gaining a little bit of aim time and 0.01 of dispersion while you are losing pretty much everywhere else, including the gun depression, but even 8 degrees is good for a rear mounted turreted tank, will help you out to be more flexible for sure.

    Mobility

    SpecToroProgetto 66
    Top speed45 km/h45 km/h
    Reverse speed18 km/h12 km/h
    Power/weight15.3813.79
    Turret traverse31.2926.07
    Tank traverse36.5029.20

    Toro is quite mobile actually, with a good power to weight ratio, it reaches the top speed without any issues. Also a great thing is the reverse speed at 18 km/h which will allow you to disengage a lot more easily then Progetto can with only 12 km/h.

    Turret and tank traverse is quite a bit also, while not great, it is enough for stanard manoeuvres such as side scraping.

    Armor

    SpecTogoProgetto 66
    Hull armor140/70/50130/70/40
    Turret armor200/150/60195/105/105
    Health1,7001,850
    toro frontal armor

    Without using any gun depression, the turret is a monster, with the lowest point in armor being 300 mm of effective armor. Weakpoint at the top of the turret is around 200 mm. Hull is around 200 mm, lower plate is around 190 mm.

    toro turret armor
    toro weakspot

    While sidescraping, you have a very solid side armor, but the weakpoint on the top of the turret you can’t hide. Also the side of the upper glacies becomes quite weak and people will take advantage of it.

    toro sidescraping

    Rear and side is really weak if they flank you, even some HE rounds will be able to pen your rear.

    toro side armor
    toro rear armor

    Miscellaneous

    SpecToroProgetto 66
    Stationary camo3.767.14
    Moving camo1.883.54
    View range390390
    Shell cost930970

    Camo of this tank is horrifilngly bad, you will be spotted very easily trying to get into a position at the start of the battle or when trying to relocate on the battlefield.

    View range is not great for tier 9 either, shell cost is high for 360 alpha and does impact how much credits you’re making.

    Tips

    Toro is very mobile, you can be the first heavy tank to get into the position at the start of the game and catch enemies by surprise. Also use the mobility to relocate on the battlefield and help out your team as necessary.

    Raise your gun when you are not aiming at the enemy to protect your weakspot at the top of the turret.

    Don’t go deep into the clip unless you need to shut down an enemy tank because your DPM is atrociously bad when you have only 1 shell left in the clip.

    Don’t let yourself get isolated, DPM even when fully reloaded is bad, more you go into the clip it get even worse, you will not be able to 1v1 many tanks succesfully.

    Conclusion

    It’s a decent vehicle, but the amount of effort it requires to be very competitive is high. The main drawback is the alpha damage, 360 is really low for a tier 9 heavy tank and you’ll need to expose yourself multiple times for a decent amount of damage. Armor is solid frontally, but also the tank is akward to play since it has a rear mounted turret as every such type of tank is. Mobility is really good tho, it allows you to get into the positions and help on different flanks. Good to see a balanced premium tank and this is how the things should be in world of tanks, good job WG.

    Check out reviews of other 2024 lootbox tanks:

  • Vz. 68 Squall Review – better then Blesk – World of Tanks

    Vz. 68 Squall Review – better then Blesk – World of Tanks

    vz 68 squall tank

    Let’s compare it to the tech tree counterpart, the Blesk.

    Firepower

    SpecSquallBlesk
    DPM2,1072,177
    Penetration182163
    Damage86
    Reload time19.1819.18
    Clip size100140
    Clip damage800/3.6s840/3.97
    Intra-clip reload0.040.03
    Caliber5037
    Shell velocity750900
    Ammo capacity1,6002,240

    So the Squall is using a bigger caliber gun, something like the Šelma, a 50 mm. A bigger caliber means more damage per shot as we can see and also a lot better penetration, almost 20 mm more which is quite significant.

    More damage per shell means you don’t have to be exposed as long to be able to deal a significant amount of damage. In this regard the Squall is a lot more effective.

    Shell velocity is lower on Squall, but that shouldn’t be a factor because you are definitely not going to be sniping with an autocannon tank.

    Gun Handling

    SpecSquallBlesk
    Aim time2.112.3
    Dispersion0.380.4
    … moving0.120.14
    … tank traverse0.120.14
    … turret traverse0.080.10
    Depression610

    Gun handling wise, Squall is better, but it is all marginaly better characteristics that would be really hard to notice in battle.

    What you will notice very easily if you jump from Blesk to the Squall is the horrible gun deppression at on 6 degrees compared to full 10 degrees. Therefore Squall is not nearly as flexible on different terrain as the Blesk is.

    Mobility

    SpecSquallBlesk
    Top speed55 km/h60 km/h
    Weight21 tons15 tons
    Power/weight27.1428
    Terrain resist (hard)0.290.48
    Terrain resist (med)0.380.58
    Turret treverse44.8152.15
    Tank traverse46.9344.85

    Bad news for this tank, top speed is horrible at only 55 km/h, it means most of the mediums will be arriving to positions sooner then you, hell, even some heavies are faster then you are.

    The good news is the power to weight ratio, combined with great ground resistances means you will be able to reach the top speed very quicky and maintain it easily.

    While turret and tank traverse is not bad, it’s not great either for circling your opponents while trying to unload the clip.

    Armor

    SpecSquallBlesk
    Hull armor20/20/2015/15/12
    Turret armor30/20/2020/20/15
    Health1,1001,000

    Tank is made out of paper pretty much, don’t expect to bounce any shells because most of the guns you’ll meet will just overmatch your armor. With that being said, it still has better armor then the Blesk, at least you have a bit more protections vs enemy HE shells.

    The thing I would like to point out here tho is the difference in profile size between these 2 tanks, Squall is a real chonky boi, quite a bit longer, but it is a little bit shorter.

    vz 68 squall tank armor from side
    blesk tank armor from side

    Miscellaneous

    SpecSquallBlesk
    Stationary camo18.2418.24
    Moving camo18.2418.24
    View Range380380
    Shell cost129

    Camo is pretty much the same on both vehicles and it is really good, when using good equipment and crew skills you can get a really high camo rating.

    View range is mediocre at 380 meters, you’ll have to work a bit harder to spot for your team.

    Tips

    Eventhough the tank is quite large, the camo rating is good, use it to your advantage, you can be sneaky and catch people by surprise by getting in very close and dumping your magazine.

    Autocannon tanks don’t really have gold rounds, they have rounds with higher penetration and lower damage. Switch the types of ammo as much as possible to maximize the damage to tanks with different amounts of armor. Intution will help you out a lot to switch the shell types a lot faster.

    Don’t be afraid to go 1v1 vs other light tanks, you have an amazing damage output in single magazine, especially with the HE ammo loaded.

    As the tank is quite large, be careful about getting spotted, it will be hard to disengage and you are an easy target.

    Conclusion

    Seems like an underrated lootbox tank. It is different and a lot harder to play then something like the Contradiction or DZT-159, but in right situation and in right hands it can be absolutely devastating for any enemy tank.

    Check out the review of other 2024 lootbox tanks:

  • FV230 Canopener Review – New hulldown king? – World of Tanks

    FV230 Canopener Review – New hulldown king? – World of Tanks

    fv230 canopener tank

    Firepower

    SpecCanopenerST-II
    DPM2,6282,458
    Penetration258258
    Gold Pen318 APCR310 HEAT
    Alpha Dmg420440
    Reload time9.5910.74
    Caliber120122
    Shell velocity1,050940
    Ammo capacity8040

    FV230 packs a good firepower, a better DPM then ST-II by a quite a margin, but has a bit lower alpha damage, so the double shots won’t be devastating as they can be on the soviet counterpart.

    Shell velocity is better by around 100 m/s, not a big difference, but it will be easier to snipe at longer ranges then that would be the case with the ST-II. Amount of shells you can carry is 80 which is really nice, you don’t have to worry about running out of ammo when constatntly using the double shots.

    Gun Handling

    SpecCanopenerST-II
    Aim time1.92s2.88s
    Dispersion0.320.38
    … moving0.160.14
    … tank traverse0.160.14
    … turret traverse0.120.06
    Depression108
    Elevation2020

    It’s a pretty interesting situation here when it comes to the gun handling, Canopener has actually amazing aim time and dispersion values for a heavy tank, feels more like something that a sniping medium or TD would have.

    Bad part about the gun handling are the dispersion values when not stationary, especially the turret traverse dispersion which is double then what the ST-II has. It is quite annoying when you have such a big dispersion even with good aim time, with any slight movements you’ll have to take your time again to aim.

    Gun depression is standard for a UK heavy at 10 degrees, while not as flexible as some of the tanks with 12 degrees, you are still very capable of working a ridgeline.

    Mobility

    SpecCanopenerST-II
    Forward speed34 km/h40 km/h
    Reverse speed14 km/h13 km/h
    Power/weight13.8912.12
    Turret traverse31.2923.99
    Tank traverse22.9527.12
    Terrain resist (hard)1.051.15
    … (medium)1.251.53
    … (soft)2.212.59

    Canopener feels more mobile eventhough the stats when compared are mixed. Primarily because of the better power to weight ratio and better ground resistances allowing the vehicle to reach and keep the speed a lot easier then the ST-II can.

    The only area where the tank does feel sluggish is the top speed at only 34 km/h, turbo is a must on this tank otherwise it will take you ages to reach positions or relocate.

    Armor

    SpecCanopenerST-II
    Hull armor200/100/40150/140/100
    Turret armor 260/110/70325/160/160
    Health2,4002,500

    This is the highlight of the vehicle, on paper the hull seems a lot better frontally then it is on the ST-II, but the turret is not that well armored all around as it is on the russian tank.

    fv230 tank front armor layout

    FV230 Canopener

    st2 tank front armor layout

    ST-II

    This is kinda how the armor layout looks like when you compare these 2 tanks side by side. Hull is a lot more solid on the canopener, you will need good gold rounds to get through the front part of the hull reliably.

    Both tanks have similar weakspot locations, the commander’s hatch on the right side of the turret, driver’s hatch in the middle of the hull and the lower plate.

    fv230 tank front armor layout

    All of these weakspot areas have around 200 mm of effective armor, you should be able to pen them with standard rounds from tier 8 heavies.

    fv230 tank front armor layout when using gun depression

    When using it’s gun depression, this tank is an absolute monster frontally, turret cheeks and upper plate is around 370 mm thick while the manlet is in some places over 500 mm. Only tank destroyers with HEAT rounds will have a chance penetrate this kind of armor.

    Also worth nothing is, when using the gun depression, the commander’s and driver’s hatch are no longer weakspots.

    fv230 tank side armor layout

    Side is where the armor falls apart pretty much, it’s very flat without any spaced armor, high penetrating HE and HESH shells will be able to go trough your side.

    fv230 tank back armor layout

    Rear is disgustingly weak at only 40 mm and very flat, light tanks will give you a lot of trouble if they get behind you, especially the autocannon light tanks will obliterate you.

    Miscellaneous

    SpecCanopenerST-II
    Stationary camo4.276.67
    … after firing0.771.20
    Moving camo2.163.36
    View Range390390
    Fire chance20%15%
    Shell cost1,0841,130

    While camo is not really a characteristic important for a heavy tank, it worth noting that Canopener has a horrible camo in every area, combine this with weak view range for a tier 10, most of the tanks will outspot you fairly easily.

    Conclusion

    A very strong tank, great frontal armor, very good gun handling, mobile enough to get into positions and relocate. It might be one of the best heavies actually once it gets released, if it gets released with these stats. Minor adjustments might happen before the final release.

    When it comes to how to deal with it if you face it, you can’t really beat it on the ridgeline, you just don’t have enough penetration to go through this monster, best bet is to flank it and use the HE rounds to cripple it.

    Check out reviews of other tank on this site:

  • FV229 Contender Review – New Tier 9 Powerhouse? – World of Tanks

    FV229 Contender Review – New Tier 9 Powerhouse? – World of Tanks

    FV229 Contender is a new UK tier 9 double barreled tech tree tank with formidable frontal armor and accurate gun. Aimed to be used on the ridgeline with it’s great 10 degrees of gun depression and 280 mm of turret armor, but there are some not so great things about this tank when it is fighting on the ridgeline.

    List of content

    Let’s compare it to the soviet double barreled IS-3-II which is a really good tier 9 heavy and it’s going to be a good benchmark for a newcomer.

    Firepower

    SpecContenderIS-3-II
    DPM2,4402,324
    Penetration248243
    Gold Pen303 APCR292 APCR
    Alpha Damage390390
    Reload time9.5910.07
    Caliber105122
    Shell velocity1,0301,007
    Ammo capacity8074

    DPM wise, Contender is not bad, around 100 DPM higher then the IS-3-II and that is good considering they both have the same alpha damage, so it’s not like you will have to expose yourself more to make use of that DPM.

    They have a quite similiar standard penetration, but the gold pen is better on Contender for about 10 mm, still you will have trouble fighting better armored tier 10s.

    Ammo capacity is big enough to not run out of shells by the end of the battle even if you are going to be only using double shots which is unlikely.

    Gun Handling

    SpecContenderIS-3-II
    Aim Time2.112.88
    Dispersion0.330.38
    … moving0.180.16
    … tank traverse0.180.16
    … turret traverse0.120.08
    Depression108

    Seems like this is kinda the gun handling you can expect from the tier 10 as well, with the great aim time and dispersion, but worse dispersion while moving and for turret traverse compared to the soviet counterparts.

    Gun feels snappy and you can aim for the weakspots easily, with the 10 degrees of gun depression, the tank is very flexible and made to work the ridgelines like a boss.

    Mobility

    SpecContenderIS-3-II
    Forward speed34 km/h38 km/h
    Reverse speed13 km/h15 km/h
    Power/weight13.6414.06
    Terrain resist (hard)1.050.96
    … (medium)1.251.05
    … (soft)2.211.82
    Turret traverse31.2922.95
    Tank traverse25.0329.20

    Forward top speed of only 34 km/h really screams for the use of a turbo eventhough the power to weight ratio is not bad. The IS-3-II is a lot more mobile then the Contender especially because of the ground resistances that are much better and the tank traverse.

    This kind of mobility will still be enough to get you into positions or relocate as necessary, just don’t be expect to be the first.

    Armor

    SpecContenderIS-3-II
    Hull armor165/90/40145/90/60
    Turret armor280/100/60280/150/130
    Health2,0001,800

    On paper, Contender’s hull seems to be very solid frontally and has extra 200 HP over the soviet double barrel. Turret is not as strong from all side as it is on the IS-3-II, some HE rounds could be dangerous when they flank you.

    FV229 Contender

    IS-3-II

    Frontally it’s going to be a lot harder to pen the Contender, at least when it comes to the upper plate, but lower plate seems to be quite large and more flat then for example from the IS-3-II which can pull off some bounces.

    There are 2 weakspots on the front, the lower plate with around 190 mm of effective armor

    and the commander’s hatch with only 180 mm of effective armor. Even tier 7s will be able to pen you frontally in these weakspots, they should be hidden as much as possible.

    Hull without using gun depression is around 280 mm of effective armor, while the turret is around 320 mm at the cheeks and forehead is the auto ricochet.

    While the ricochet at the top is not an issue, the one on the chin is a very big problem, because it will ricochet right into the hull and will pen every time…..

    Situation is not much better when using the gun depression, the whole chin can be easily penetrated with only 190 mm of pen guns. This is a huge weakspot and it’s really weird to see something like this on a high tier vehicle.

    The only way to resolve this can be done using the stock turret which doesn’t have the problem with the auto ricochet or the weakspot when using the gun depression. This is not optimal either because you are going to be losing a lot of stats such as 100 health, 10 meters of view range, DPM and even ground resistances.

    Side is very flat and poorly armored, perfect for abusing HE against this tank when you catch it on the flank.

    Back of the tank has only 40 mm of armor, pretty much all the HE shells from tier 7s and above won’t have problems going through.

    Miscellaneous

    SpecContenderIS-3-II
    Stationary camo5.816.45
    Moving camo2.913.25
    View Range380380
    Fire chance20%15%
    Shell cost8921,070

    Camo is bad, but that is standard for a heavy tank and is not really important, the view range is not great at only 380 meters, you will need a good crew and premium consumables to reach the max view range.

    It is a little bit cheaper to play tho then something like the IS-3-II with the lower shell cost, but having the same alpha damage.

    Crew Skills

    Commander

    • Recon
    • Emergency
    • Coordination
    • Practicality

    Radio operator

    • Situational awareness
    • Firefighting
    • Side by side

    Loader

    • Adrenaline rush
    • Safe stowage
    • Intuition
    • Ammo tuning

    Gunner

    • Deadeye
    • Designated target
    • Quick aiming
    • Armorer

    Driver

    • Clutch breaking
    • Smooth ride
    • Off-road driving
    • Engineer

    Equipment

    • Vents
    • Aiming device
    • Turbo

    Conclusion

    It’s an interesting tank, but in no way a great tier 9 heavy tank in this state, armor falls apart with many weakspots and horrible weakspot while using the gun depression. Gun is nothing special, but at least it has good gun handling. Tanks like the M4 51 or the IS-3-II are more competitive and more fun to play.

    Check out the other reviews:

  • FV227 Conceiver Review – Huge frontal weakspots – World of Tanks

    FV227 Conceiver Review – Huge frontal weakspots – World of Tanks

    The FV227 Conceiver is a Tier VIII British heavy tank that builds on the unique double-barreled design introduced with its counterpart, the FV226 Contradictious. It combines versatility, reliability, and the devastating potential of twin guns to deliver a unique heavy tank experience. Here’s a closer look at what makes this tank stand out.

    List of content:

    Firepower

    CharacteristicConceiverContradictious
    DPM2,367.892,048.07
    Penetration219225
    Damage280360
    Rate of fire8.465.69
    Reload time7.0910.55
    Caliber94105
    Shell velocity9701,000
    Ammo capacity8080
    Potential damage22,40028,800

    The FV227 Conceiver leverages its double-barreled gun to unleash devastating damage in quick succession or maintain steady pressure with single shots. The dual firing modes provide tactical flexibility—whether you need to burst down an opponent with a double shot or sustain damage output over time.

    With its solid penetration and reliable accuracy, the FV227 is effective against both heavily armored targets and lighter foes. While the reload mechanics of the twin-barrel system can be punishing if mismanaged, disciplined firing ensures consistent performance. The Conceiver’s gun also shines in ridge-line engagements, thanks to excellent gun depression angles.

    Gun Handling

    CharacteristicConceiverContradictious
    Aim time2.112.11
    Dispersion0.340.35
    … damaged0.670.69
    … moving0.180.20
    … tank traverse0.180.20
    … turret traverse0.120.12
    … firing44
    Elevation2015
    Depression1010

    Pretty good gun handling when it comes to aim time and dispersion, a bit worse for when moving and turret/tank traverse. Stats are tiny touch better compared to the contractious, but it should be a bigger difference if we take into a count how much less alpha the Conceiver has and much smaller caliber of the gun.

    Mobility

    CharacteristicConceiverContradictious
    Forward speed3436
    … hard/med/soft34 / 34 / 21.936 / 36 / 28.5
    Reverse speed1212
    Weight68,00070,000
    Power/weight13.2415
    Terrain resist (hard)1.050.96
    Terrain resist (med)1.251.05
    Terrain resist (soft)2.211.92
    Turret traverse31.2931.29
    Tank traverse25.0326.07

    For a heavy tank, the FV227 boasts respectable mobility, making it more adaptable than many of its contemporaries.This mobility lets the FV227 support teammates, flank slower adversaries, or retreat when outnumbered. Contradictious is tho a more mobile tank, better top speed, better power to weight ratio and better ground resistances.

    Armor

    CharacteristicConceiverContradictious
    Hull armor (front/sides/rear)120 / 80 / 40150 / 70 / 60
    Turret armor (front/sides/rear)280 / 100 / 60250 / 120 / 90
    Health1,6001,500
    Track repair time11.7012.03

    The FV227’s armor profile is really not very consistent, you have so many weakspots, the turret, part between the upper plate and the turret and then the huge lower plate. It is pretty much going to be impossible to hide all of the weakspots even when hull down.

    FV227 Conceiver

    FV226 Contradictious

    If we compare the armor from the front, we can see that actually the Contradicious has a lot more consistent armor, with smaller lower plate and smaller commander’s hatch.

    Commander’s hatch has around 150 mm of effective armor, while the lower plate has around 175 mm. Just like the tier 9, the tier 8 also has some weird weakspots in form of richochets that go into your hull and have a 100% of penetrating your armor.

    So if you want an easy penetration, aim for the upper part of the upper plate, just near the turret, it will auto richochet into the enemy’s hull and deal damage.

    Turret cheeks have around 300 mm and the manlet a bit less, around 290 mm. Tier 9s with premium rounds will be able to pen you easily in the cheeks.

    Situation is a bit better when using your full amount of gun depression, but lower part of the turret is exposed and again shooting near the upper part of the upper plate results in auto richochet into the hull.

    Miscellaneous

    CharacteristicConceiverContradictious
    Stationary camo5.363.48
    View Range370370
    Radio Range570750
    Fire chance20%15%
    Shell cost5201,200

    Camo is a bit better, but is not a dealbreaker, enemies will spot you pretty much as easily as the Contradictious. Interesting thing is tho the radio range which is a lot less then what should be a standard for a tier 8.

    Good thing is the shell cost, while the alpha damage is lower, it’s not 70% lower which is the difference in cost per shell. It’s a decent tank to play for free to play players.

    Crew Skills


    Commander

    • Recon
    • Emergency
    • Coordination
    • Practicality

    Radio operator

    • Situational awareness
    • Firefighting
    • Side by side

    Loader

    • Adrenaline rush
    • Safe stowage
    • Intuition
    • Ammo tuning


    Gunner

    • Deadeye
    • Designated target
    • Quick aiming
    • Armorer

    Driver

    • Clutch breaking
    • Smooth ride
    • Off-road driving
    • Engineer

    Equipment

    • Coated Optics
    • Aiming device
    • Turbo

    Conclusion

    The FV227 Conceiver is a well-rounded heavy tank with the added flair of a double-barreled gun. It rewards skilled play with its versatility, reliable damage output, and solid armor profile when using it’s gun depression. Whether you’re holding key positions, engaging in close-range brawls, or delivering precise bursts of fire, the FV227 offers a satisfying mix of power and flexibility. Just be aware you are not going to be safe even from tier 6 tanks if they know your weakspots.

    Check out our other reviews: