Category: News

  • Lootboxes 2026 – World of Tanks – Are they worth buying?

    Lootboxes 2026 – World of Tanks – Are they worth buying?

    We will break down each segment of the lootboxes’ rewards, so the high-tier vehicles, lower-tier vehicles, 3D styles, and attachments.

    High Tier Premium Tanks

    lootbox tanks 2026

    Last year it featured:

    • 2 Tier 9 Premiums
    • 3 Tier 8 Premiums

    This year we have:

    • 2 Tier 10 Reward Vehicles
    • 3 Tier 9 Premiums
    • 1 Tier 8 Premium

    This is a significant difference compared to the last year, and in my opinion, a downgrade when it comes to the value. Let me explain.

    In the current state, the tier 8 premiums are more powerful than the tech tree counterparts; the tier 9s, on the other hand, are quite a bit weaker than the tech tree tanks. Also, this is true for these tanks included in this year’s lootboxes. In my opinion, it’s a lot harder to have great games in weak premiums even when they earn more credits than the tier below, so until the tier 9s are at least on par with the tech tree tanks, for me, tier 8s are still a more effective way to be profitable.

    Project Louis might be a fun tank to play, but it won’t make as much credits as a tier 8 heavy. TBT and Jgdpz E90 are underwhelming on paper. Stridsyxa, despite general opinion, I think it might be a very good tank; it has a better gun, almost the same mobility, and a lot better armor than a very solid Lansen C.

    Apart from the lack of tier 8 premiums, we also have 2 tier 10 reward tanks. The majority of the players are not interested in reward vehicles, no matter how unique they might be, and they don’t offfer any impact to the economy of the players account, but they are technically as expensive as premium tanks, additional credit earning capabilites. So this guarantee of a vehicle after 50 boxes has been nerfed from a guaranteed premium vehicle to just a guaranteed vehicle.

    Conclusion: If you’re mainly buying lootboxes for the good credit makers, this might be a good year to skip.

    3D Styles

    While this is a subjective thing, I think the 3D styles are also nowhere near the level of quality of previous years, looking at the level of detail and creativity of the styles. If you don’t believe me, just take a look at the BZ-75 “Coastguard” style.

    bz75 coastguard style

    I’m having a really hard time actually spotting which parts are 3D, it looks more like a BZ-75 with a fancy camo….

    3d styles 2026

    The rest of the styles are alright, but compared to something like the “Amphibious” M53/55 or the “The Rod” Grill 15 from last year, they don’t come even close.

    The rod grille style

    Either the developer lost the inspiration, or they didn’t want to put in the effort to make something as cool as before.

    The only good thing is that you can get last year’s styles from this year’s lootboxes, which were epic, it all depends on your luck tho.

    Conclusion: Most of the tanks that received the 3D styles already have 1 or 2 styles; it seems like a waste. The quality of them seems to have taken a hit.

    3D Attachments

    This is a segment that I think has retained the quality and value, while you cannot use the attachments on all tanks, they are really awesome in my opinion.

    3d attachments 2026 1
    3d styles set 2
    3d styles 2026 set 3

    Especially the biker set, you could make some great creations with these attachments. Quality of life WG has made is the fact that you won’t get duplicate attachments until you collect them all. I do think the drop chance might still be a bit too low with only 6%.

    Conclusion: if you are into 3D attachments, this year’s boxes offer great sets, and you won’t receive duplicates until you get them all.

    Lower tier tanks

    Very happy to see none of the lower tier tanks from the lootboxes seem to be broken. We really don’t need more LEFEs and other cancer tanks killing the quality of the lower-tier games, so props to the WG for keeping it normal.

    lower tier tanks 2026 lootboxes

    Gold and Premium Time

    This is an interesting topic now, since the compensation rates are a lot higher for the whole high-tier lineup of tanks.

    Compensation lootboxes 2026

    Players buying around 20 boxes are probably going to get disappointed with the value they get, or lack of it. There is almost no chance of getting duplicate high-tier vehicles, so the gold gains are going to be worse than if you were to straight-up buy gold.

    lootbox bundles 2026

    For players buying up to 100 boxes, I would say the situation with received gold and premium time stays the same as in earlier years. Around 26k gold and 40 days of premium for 75 boxes on average.

    Whales that buy over 200 boxes might receive more gold at the end. The reason is the tier 10 tanks and the more valuable tier 9 tanks, which, when received as duplicates, will be compensated at the greater gold rate than was the case last year. But at the end of the day, it all depends on how lucky you are and how fast you are going to collect all the vehicles in order to get duplicates.

    For reference, I think I’ve never gotten a high-tier premium in the past 5 years, but last year I got a DZT-159 and Contradicious from just 5 boxes, so luck plays a huge role.

    A lot of people say the lootboxes are gambling, and I would agree to a point. That point is around 200 boxes, where there is almost a guarantee you will receive more gold and premium time compared to just straight-up buying it. If you are willing to spend this much money on World of Tanks throughout the year to get gold and premium time, lootboxes are undoubtedly the most effective way, and you also might get some nice rewards along the way.

    Conclusion: gold value, I think, has been unchanged for the lower amount of boxes, while the value increased for the higher amount of boxes due to the insane gold compensations of the tier 10s, which is great news.

    Overall conclusion

    While the lootbox tanks are not as exciting or overpowered as those that could be found in earlier years, the value you are getting has increased in case you are willing to throw a large amount of money at the game. The fact that the premiums are more or less balanced helps to make the game a little bit healthier and enjoyable to play.

    So, are they worth buying? Only if you are going to buy a high amount of them, let’s say around 75 or more, less than that, you are risking not getting your money’s worth.

    Personally, I will buy some, probably just around 14. I could use some gold, premium time, and if I get some legendary attachments or high-tier premiums, I’ll be even happier. Since I was very lucky last year, I won’t be mad if I don’t get anything great this year. While the game has its problems, it’s been a part of my life for over 13 years, and why not support the WG at least a little bit for keeping this game alive for this long?

    Thanks for checking out the post, and good luck with your openings 🙂

  • Well-Deserved Reward 2025 – What to get for tokens – World of Tanks

    Well-Deserved Reward 2025 – What to get for tokens – World of Tanks

    Wargaming has been incredibly generous this year with the 2.0 rewards and now the well-deserved ones. If 1 free tier 10 tank wasn’t enough for you, well, you can get another one with the well-deserved rewards in 2025.

    Token Rewards

    well deserved reward token

    Since different playerbase values different things in different ways, let’s take a look what would be the best thing to grab for tokens for free to play players and those that already have a lot of money invested into the game.

    Free to play

    Premium time and credit boosters would be very useful to the free-to-play players. I would max out the credit boosters, with the leftover tokens, I would grab the universal manuals, and then if you have time to play much the day when you redeem the rewards, the premium account is not a bad idea.

    Priorities:

    1. Credit boosters
    2. Universal manual
    3. Premium account time
    4. Bonds
    5. Crew members
    6. Components
    7. Credits
    8. Styles


    Example with 15 available tokens

    free to play token redemption path

    Paying players

    I would imagine that the paying players have a couple of premium tanks, including the premium account, maybe even the WoT+, so such players should focus on other economy aspects, such as bonds.
    Priorities:

    • Improved Equipment
    • Bonds
    • Components
    • Universal manual
    • Credit boosters
    • Crew member
    • Credits
    • Styles
    • Premium account

    Example with 15 available tokens

    free to play token redemption path


    Free tier 10 tech tree branch

    Recommendations for new players

    Type 5

    type 5 heavy

    A very easy line to play, you have a ton of armor, a hard-hitting gun, and you can brutalize your opponents, especially after the buffs the tier 10 has received in the 2.0 patch

    60TP

    60tp

    Not as much armor as the Type 5, but 60TP offers a lot more flexibility with better turret armor, more mobility, and gun depression.


    STR103B

    strv103b

    One of the best snipers in the game, and armor that works well on long-range engagements.

    M48 Patton

    m48 patton

    All around great tank, maybe a little bit slower for a medium tank, but it features great turret armor and troll hull, which can pull off miracle bounces. The biggest strength of the tanks is the godlike gun handling.

    IS-7

    is-7

    The OG tank in this game, with incredible turret armor and a very strong frontal hull paired with good mobility, can really make its impact on the battlefield.


    Recommendations for the veteran players

    STB-1

    stb-1

    My favorite tank in the game due to the really good gun handling and amazing gun depression. Also, let’s not forget a deadly DPM.

    TVP T 50/51

    tvp t 50/51

    A very fun autoloader with short intraclip reloads and good mobility to take key positions at the start of the battle. Lack of armor does make it a bit harder to play.


    K-91

    k-91 tank

    A very underrated tank at tier 10 due to the fact that it has a rear-mounted turret. What you get in return is a godlike accuracy, gun handling, and DPM.

    CS-63

    cs-63

    One of the fastest mediums in the game, it takes some good decision-making to make the most use out of your 2 modes the tank can be in.

  • World of Tanks Christmas Twitch Drops – Worth watching?

    World of Tanks Christmas Twitch Drops – Worth watching?

    Went through the WoT page explaining the system for the month of December for the twitch drops, and here is my breakdown if it’s worth the hassle in order to get a tier 8 premium tank with spending no cash.

    Festive tokens

    Here is the overview of the rewards for December:

    world of tanks twitch drops

    The main rewards are the 2 tier 8 premium medium tanks, the Strv 81 and Object 274a. In my opinion, the 274a is a better tank, but none of them are OP by any means. They would be alright credit makers, both of the tanks have relatively high shell costs, which doesn’t make them very profitable in the long run.

    If you skip a week of watching the streams, you can still get a tier 8 since the max amount of tokens is 120, and you get 20 for a full week of watching.

    The rest of the rewards are kinda meh if you are not really into the 3D styles for the Maus and Vz 55. Premium account redemption is limited to only 1, which does suck for free-to-play players.

    What to buy

    If you collect 100 tokes or more, I would get a premium tier 8, since in the long run, you will get the most use out of it. If you value the accuracy and gun depression, grab the Strv 81; otherwise, the Object might be a better choice.

    If you collect fewer than 100 tokens, the priorities for the rewards would go like this for me:

    1. Booster
    2. Premium Account
    3. 2D Styles
    4. Consumables
    5. 3D Styles

    12 Days of Tankmas

    12 days of tanksmas

    In my experience, the chances of rare loot dropping are extremely low, so I would not bother watching streams on all 12 days, but only these:

    Day 3 – December 5th
    Progetto 46 – One of the best tier 8 mediums

    progetto 46

    Day 6 – December 8th
    LT-432 – Light with armor, DPM and camo

    lt-432

    Day 8 – December 10th
    IS-3A – Reverse autoreloader, very broken mechanic

    is-3a

    Day 10 – December 12th
    Contradicious after only 90 minutes of watching and 1 Large box after 150 minutes

    FV266 Contradictious tank

    Day 11 – December 13th
    Bourrassque – heavy hitting medium with light tank camo

    bourrasque tank

    Day 12 – December 14th
    Turtle Mk.1 – TD with crazy armor and monster DPM

    turtle mk1 tank


    Keep in mind, the drop rates for premium tanks are low, but if you have time on these days, feel free to give it a go, you never know, maybe you get lucky and get a great credits maker without spending money.

  • Holiday Ops 2026 Garage – World of Tanks

    Holiday Ops 2026 Garage – World of Tanks

    There are no significant changes in how the garage for the holiday ops looks compared to the previous years, but it still looks really apealing in my opinion.

    Here are some screenshots of the garage or also known as a hangar for Holiday Ops 2026:

    In terms of extra options that were mentioned, it was reported that for the first time, players will be able to switch to the daytime inside the hangar, compared to the past, where the garage was only at night.

  • World of tanks Holiday Ops 2026 – Tank predictions

    World of tanks Holiday Ops 2026 – Tank predictions

    Since last year, the tank lineup consisted of 5 tanks, 2 of them were tier 9, and 3 were tier 8 tanks. This year, I feel like we could have 3 or 4 tier 9s, and the rest would be tier 8s, since we have this shift in the game happening where the tier 9 premiums are now the most profitable vehicles.

    Tanks that are featured in the lootboxes are usually those that haven’t been introduced to the game yet, which makes sense, as it forces players to gamble for those new vehicles. Another rule is that at least one of the tanks has to be overpowered, that is how it was the case in previous years, with tanks like Object 703 II, Progetto 46, or last year the XM57.

    Heavy Tanks

    M-VI-Y tank

    M-VI-Y

    This is a tier 9 premium American heavy tank. On paper, it really doesn’t seem special at all, decent gun, but god awful turret weakspots. We haven’t seen it on sale yet, and it might be in the lootboxes as a stinker tank, the one nobody wants. Usually, this is also the case with the lootbox tanks; last year, it was the Squall, which nobody wanted.

    SPHT tank

    SPHT

    A tier 9 American heavy tank, although it has almost no armor, with around 200 mm at the front plate. Apart from the armor, it actually seems like a good support heavy, with great gun and decent enough mobility to relocate on the battlefield if necessary. Compared to the tier 9s we have currently in the game, this might step it up when it comes to competitiveness.

    Yong bing tank

    Yong Bing

    Yong Bing is a tier 9 Chinese heavy tank with rocket boosters and a double-barreled gun. Out of all the tanks on this list, in my opinion, it’s almost certain that Yong Bing will be in the lootboxes. It has that OP aura to it; there is no tank in the game that has both of those mechanics, and statistics-wise, it seems like the best tier 9 premium at the moment.

    Rating: A Tier

    Medium tanks

    serpente tank

    Serpente

    The most likely candidate for a tier 9 medium in the lootboxes is the Serpente. First Italian tank with a double-barreled gun. It also has the same mechanic from the SFAC-105, where your dispersion values go to almost 0 once you are charging your shells, which, in my opinion, is broken. While it has no armor, it has great guns and good mobility.

    stridsyxa tank

    Stridsyxa

    Not a lot of talk has been about this tier 8 Swedish medium tank, but from the armor layout and statistics themselves, in my opinion, it is a straight upgrade compared to the Lansen C. It has a harder-hitting gun, higher penetration and alpha, and most importantly, a lot better armor, especially when hull down. Since Lansen is a pretty good tank, Stridsyxa could be a pretty powerful tank at tier 8. I wouldn’t mind getting it from lootboxes.

    Light tanks

    ltc 2 tank

    LTC II

    While not maybe broken, this tier 9 American light tank is definitely unique with its 10-clip autoloader capable of doing 2,000 damage. Paired with great mobility and decent camo rating, it could be one of the more fun light tanks to play at tier 9.

    Tank Destroyers

    SU-122V tank

    SU-122V

    Tank that entered the supertest last year in February, but we haven’t seen it in the game yet. This is a tier 9 premium soviet tank destroyer that has a siege mechanic. First Russian tank with such suspension, it also has a really good upper hull, where the majority is an autorichochet. Did I forget to add that it also has a great gun with over 3k DPM? Yea….

    jgdpz e90 tank

    Jagdpanzer E 90

    E-90 joined the super test very recently, but it looks like a very powerful vehicle; the hull reminds me of the Sturmtiger. While the armor is not the best, the gun is really good with 750 alpha and 290 mm of penetration.

    Conclusion

    If there are again going to be 5 tanks in the lootboxes, this would be my prediction:

    Check out also these similar posts:
    Best premium tanks in 2025 – Easy credit makers
    Best premium tanks for bonds in 2025
    Best tier 11 tanks in 2025

    Good luck on the battlefield.

  • ZŤS Vz.63-1 Ogar Preview – World of Tanks Supertest

    ZŤS Vz.63-1 Ogar Preview – World of Tanks Supertest

    Since, at the moment, all we have is the statistics list, we can only speculate on how good a vehicle this is going to be. In my opinion, it could be pretty good; it has a lot of mobility, decent armor based on stats, and an accurate gun with good gun handling.

    What might hold Ogar back is below the average alpha damage for a tier 9 medium tank, and a low standard and gold penetration. Also, the shell velocity seems very low for a “Sniper” medium; due to that, long-range engagements will be very hard.

    ZŤS Vz.63-1 Ogar tank

    Characteristics

    • Alpha damage: 350 alpha is not very competitive for a tier 9; you will have to expose yourself more in order to deal significant damage
    • Penetration: a pretty bad penetration all across the board. Meeting heavily armored tier 11 tanks is going to be horrible
    • Armor: While we don’t know about the exact effective values, the upper plate seems to be angled well; it might have around 250 mm of effective armor thickness on the upper plate, which is pretty good
    • Mobility: since it has a gas-turbine engine, the top speed is actually 65 km/h. It should enable you to take important positions at the start of the battle.
    • Gun Depression: 8° doesn’t make it a ridgeline god, but still offers good flexibility on various terrain
    • Gun handling: exact dispersion values are still not known, but it has a pretty good aim time of just 2 seconds and 0.34 dispersion, which makes it pretty accurate

    Potential Playstyle


    The Ogar playstyle seems to consist of brawling with other fast vehicles at the start of the battle:

    • Mid-to-short range engagements due to the bad penetration
    • Flanking maneuvers: Decent mobility for tactical repositioning
    • Rushing to positions: with an excellent top speed, it can easily contest for key positions. Since you have pretty good armor, you could easily take out light tanks that have the same ideas as you.
    • Ogar kinda reminds me of a T-54, but with better mobility.

    This is the first well-armored medium tank from the Czech line, which might suggest a new line appearing.

    Note: Some promotional details may be subject to change as the vehicle progresses through testing phases.

  • Zmije Preview – World of Tanks Supertest

    Zmije Preview – World of Tanks Supertest

    Since at the moment all we have is the statistics list, we can only speculate on how good of a vehicle this is going to be. In my opinion, it could be mediocre; the gun doesn’t feel like it is that good that you would be trading all of your armor for it. It lacks standard penetration, and the gold pen is also lackluster.

    My prediciton is that this is going to be a hard tank to play, you will have to be in close range engagements more often then not, and you’ll have to rely on flanking, which in this meta of superheavies, it might not be the easiest thing.

    zmije tank

    Characteristics

    • High Alpha Damage: 570 damage per shot is very competitive for tier 9
    • Poor Penetration: a very bad standard penetration for a tank destroyer
    • Rotating Turret: Unlike most of the tank destroyers, Zmije has a fully rotating turret which gives it a lot more flexibility
    • Mobility: 50 km/h top speed with 18 hp/ton specific power gives good mobility for flanking and repositioning
    • Gun Depression: 10° allows for effective hull-down gameplay
    • Paper armor: probably the least armored tank at tier 9, HE rounds will demolish this tank
    • Decent camo rating
    • Poor view range: It definitely will depend on others for spotting

    Potential Playstyle


    The Zmije appears to be designed as a sniper-flanker with assault capabilities:

    • Mid-to-short range engagements due to the bad penetration
    • Flanking maneuvers: Decent mobility for tactical repositioning
    • Hull-down positions: Good gun depression for ridge-line combat, but enemies will be able to penetrate you easily in the turret even when hull down
    • The Zmije represents an interesting hybrid between traditional tank destroyer sniping and more aggressive, mobile gameplay.

    This is the first tank destroyer from the Czechs, meaning that the new nation’s TD Line might appear in the near future.

    Note: Some promotional details may be subject to change as the vehicle progresses through testing phases.

  • Serpente – World of Tanks Supertest Preview

    Serpente – World of Tanks Supertest Preview

    serpente tank

    While most Italian medium tanks pride themselves on autoloader systems, the Serpente takes a completely different approach with its double-barreled gun system, making it one of the most distinctive vehicles to grace the battlefield.
    But what makes this tank truly special, and more importantly, how do you play it effectively? In this comprehensive guide, we’ll dive deep into the mechanics, strategies, and tactics that make the Serpente both a fascinating addition to any garage and a formidable opponent on the battlefield.

    The Unconventional Italian

    Breaking the Autoloader Tradition

    Italian medium tanks have long been synonymous with autoloader systems, designed for rapid bursts of damage followed by critical reload periods. The Serpente, however, breaks this tradition entirely. Instead of following the familiar autoloader path, this Tier IX premium tank embraces a double-barreled gun system more commonly found on Soviet heavy tanks.

    This isn’t just a cosmetic difference – it’s a fundamental shift in how the tank operates and, by extension, how you should play it. The Serpente represents a bold departure from Italian tank design philosophy, creating a unique hybrid vehicle that combines the mobility of a medium tank with the burst damage potential of a double-barrel system.

    Statistics

    serpente tank stats

    Technical Specifications and Performance

    Core Statistics

    • Tier: IX
    • Nation: Italy
    • Class: Premium Medium Tank
    • Top Speed: 55-60 km/h
    • Health Pool: 1,600 HP
    • Damage per Shot: 420 HP
    • Average Salvo Damage: 840 HP
    • Ammo Capacity: 40 rounds

    Firepower Analysis

    The Serpente’s armament is centered around a 120mm gun with impressive specifications:

    • Penetration: 254mm (241mm at 500m)
    • Shell Velocity: 1,050 m/s
    • Damage per Minute (DPM): 2,021.82
    • Aim Time: 2.49 seconds
    • Reload Time: 12.46 seconds (8 seconds for alternate gun)

    Mobility and Protection

    With a top speed of 55-60 km/h and a power-to-weight ratio of 19.09 hp/ton, the Serpente is exceptionally mobile for its tier. However, this mobility comes at the cost of armor protection:

    • Hull Armor: 80mm / 45mm / 35mm
    • Turret Armor: 100mm / 80mm / 50mm
    • View Range: 390 meters
    • Camo Rating: 14.82% stationary / 11.12% moving
    StatisticValueCommander’s Notes
    TierIX (Premium Medium Tank)A powerful premium option for earning credits and training crews.
    Alpha Damage (Single Shot)420 HPRespectable single-shot damage for a medium tank.
    Alpha Damage (Salvo)840 HPA massive burst of damage that is terrifying for enemy mediums and lights.
    Salvo Preparation Time2.0 secondsThe quick time needed to “charge” the double shot, allowing for fast reaction.
    Post-Salvo Lock-out2.0 secondsThe brief time where the guns are disabled after the double shot, limiting your follow-up.
    Top Speed60 km/hExcellent top speed for rapid repositioning, flanking, and retreating.
    Power-to-Weight Ratio 23 hp/tFantastic acceleration, cementing its role as a quick skirmisher.
    Gun Depression8 degreesEssential for playing effectively over ridges and maximizing exposure control.

    The Double-Barreled Mechanic: Understanding the System

    How It Works

    The Serpente’s defining characteristic is its unique firing system, which operates fundamentally differently from both traditional Italian autoloaders and conventional single-barrel guns:

    1. Salvo Preparation: Unlike autoloaders, the Serpente requires time to prepare each salvo before firing
    2. Double-Shot Fire: Once prepared, the tank fires both barrels in quick succession
    3. Brief Lockout Period: After firing, there’s a short gun lockout period before the next salvo can be prepared
    4. Enhanced Accuracy: The salvo mode provides improved aiming speed, stabilization, and accuracy for double shots

    Optimal Firing Strategy

    The key to mastering the Serpente lies in understanding when to use its salvo mechanics:

    • Salvo Mode (Recommended): Offers enhanced aiming, stability, and accuracy for double shots with relatively short preparation and lockout times
    • Preparation Time: Not lengthy compared to other double-barrel tanks, making it more forgiving
    • Post-Salvo Cooldown: Brief lockout period allows for repositioning and tactical planning

    Strategic Gameplay Guide

    The Mobility-First Philosophy

    The Serpente’s basic armor means that mobility is your primary form of protection. This isn’t just a playstyle preference – it’s a survival necessity. The tank’s exceptional speed (60 km/h forward) should be leveraged for:

    • Flanking Maneuvers: Use your speed to create attack angles that catch enemies off-guard
    • Repositioning: Constant movement makes you a difficult target to hit and track
    • Surprise Attacks: Your mobility enables quick strikes followed by rapid retreats

    Offensive Tactics

    1. Burst Damage Opportunities: Look for situations where you can dump an 840 HP salvo into exposed enemies
    2. Hit-and-Run Tactics: Engage with salvo fire, then relocate before enemies can return fire effectively
    3. Multiple Attack Angles: Use your mobility to create confusion and force enemies into difficult positioning choices
    4. Support Flanking: Work with team mates to create crossfires that enemies cannot easily escape

    Defensive Considerations

    Given your limited armor protection:

    • Avoid Head-On Engagements: You’re not a brawler – pick your battles carefully
    • Use Terrain for Cover: Your speed gets you to cover quickly, but you still need to reach it
    • Watch for Artillery: Your thin armor makes you vulnerable toarty shots – always be aware of your position relative to arty threats
    • Manage Vision Control: Use your mobility to maintain advantageous sight lines

    Advantages and Disadvantages

    Strengths

    • High Burst Damage: 840 HP average salvo provides significant damage spikes
    • Excellent Mobility: 60 km/h top speed enables aggressive positioning
    • Unique Mechanic: Double-barrel system offers tactical depth different from standard mediums
    • Enhanced Accuracy: Salvo mode provides superior stability and precision
    • Forgiving Mechanics: Shorter preparation/lockout times than other double-barrel tanks
    • Premium Perks: Credit earnings and tank experience bonuses typical of premium vehicles

    Weaknesses

    • Limited Armor: Basic protection makes positioning critical for survival
    • Low DPM: 2,021.82 DPM is lower than many contemporary medium tanks
    • Ammo Limitations: 40-round capacity can limit sustained engagements
    • Skill Dependency: Requires good game sense and positioning to excel
    • Learning Curve: Double-barrel mechanics demand practice to master

    Competitive Analysis: How It Stacks Up

    vs. Traditional Italian Mediums

    The Serpente fundamentally differs from its Italian medium tank brothers:

    • No Autoloader: Instead of Italian autoloader damage bursts, you have double-barrel salvos
    • Different Positioning: Less dependent on reload timing, more on momentum and positioning
    • Unique Role: More suited to flanking than the direct combat role of autoloader mediums

    vs. Soviet Double-Barrel Tanks

    Comparing to heavy tank double-barrel systems:

    • Better Mobility: Medium tank speeds in a double-barrel platform
    • Better Penetration: 254mm vs. typical heavy tank penetrations
    • Lower Health: 1,600 HP vs. heavy tank health pools makes mistakes more punishing
    • Different Role: More tactical flexibility than the heavy tank commitment

    Equipment and Crew Recommendations

    Equipment Selection

    • Stabilization Equipment: Essential for maintaining accuracy during movement
    • Enhanced Gun Laying Drive: Reduces aim time to capitalize on your burst damage potential
    • Improved Ventilation: Boosts all crew skills and module performance
    • Rammer: Increases DPM to offset your lower damage-per-minute baseline

    Crew Skill Priorities

    1. Commander: Sixth Sense, Situational Awareness
    2. Gunner: Snapshot, Sniper
    3. Driver: Smooth Ride, Clutch Braking
    4. Loader: Safe Stowage, Intuition

    Conclusion: A Tank That Rewards Mastery

    The Serpente represents one of the most interesting additions to the Tier IX lineup in recent memory. Its unique combination of medium tank mobility and double-barrel burst damage creates a vehicle that’s both challenging to master and highly rewarding to play well.

    Success with the Serpente demands a fundamental shift in thinking from traditional medium tank gameplay. Rather than sustained firefights, you’ll excel through opportunistic strikes, aggressive positioning, and tactical retreats. The tank rewards players who can think several moves ahead, using their mobility to create situations where their burst damage can make the most impact.

    While its basic armor and moderate DPM might initially seem limiting, those who invest the time to master its unique mechanics will find the Serpente to be a genuinely distinctive and effective addition to their arsenal. In a game filled with variations of familiar tank archetypes, the Serpente stands out as a true innovation – a medium tank that plays like no other.

    Whether you’re a seasoned veteran looking for a new challenge or a player interested in exploring unconventional tank mechanics, the Serpente offers an experience that’s both educational and entertaining. Just remember: in this tank, your greatest weapon isn’t your gun – it’s your speed.

  • Ashigaru – World of Tanks Supertest

    Ashigaru – World of Tanks Supertest

    Ashigaru tank

    Statistics

    ashigaru stats

    About

    Despite being a light tank, its large size and lack of armor mean it is best played more like a medium tank, using its good mobility and view range to its advantage while avoiding direct combat. The LTC 2 is a non-premium vehicle, and there is a similar premium version called the ATAC 2 available on the Russian server. 

    • Tier and Class: It is a Tier X Japanese sniper tank destroyer.
    • Firepower: 105 mm gun with gun cooling.
    • Armor and Role: paper hull and poorly armored turret. Tank should stick to long-range engagements.
    CategoryCharacteristicValue / Detail (Approximate)Notes
    ClassVehicle TypeWheeled Tank DestroyerFirst wheeled TD in the game.
    Gun MechanicDouble Aiming SystemAllows for a 5-second “cooling” period to achieve maximum precision.Rewards patient, fixed-position sniping.
    Gun CaliberCaliber105 mmLow caliber means overmatching is going to be hard.
    Alpha DamageDamage per Shot~390 HPModerate for a Tier X TD.
    Reload TimeBase Reload~7.1 secondsTime between shots if ignoring the cooling mechanic.
    Cooled AccuracyDispersion~0.21 m at 100mExceptionally high accuracy after gun cooling.
    Base AccuracyStandard Dispersion~0.32 m at 100mGood standard accuracy without cooling.
    Gun DepressionDepression Angle10 degreesExcellent for hull-down positioning.
    Top SpeedMax Forward Speed~39 km/hSlow for a wheeled vehicle; closer to a medium tank’s speed.
    Specific PowerHorsepower-to-Weight~24 hp/tProvides good acceleration and maneuverability despite the low top speed.
    ArmorProtection LevelLousy / PaperRelies on concealment and distance, not armor, to survive.
    View RangeBase View Range~380 mBelow average for a high-tier vehicle, often requiring allied spotting.

    Playstyle Notes

    The Ashigaru is poised to be a unique Tier X vehicle, blending the surgical accuracy of a Japanese TD with the quick-repositioning potential of a wheeled chassis. It functions best as a second-line sniper that uses its speed to quickly establish a powerful firing position and exploit the unique gun-cooling mechanic for devastating, highly-accurate strikes.

  • LTC II – World of Tanks Supertest

    LTC II – World of Tanks Supertest

    ltc 2 tank

    Statistics

    LTC 2 stats
    FeatureDetailNotes
    Class/TierLight Tank, Tier IXDesigned for active or passive scouting and late-game damage bursts.
    Main ArmamentHigh-Capacity Autoloader10-shell clip that deals 200 HP damage per shell.
    Burst Potential2,000 HP of damage per clipOne of the highest potential burst damages for a light tank at its tier, capable of quickly eliminating isolated enemies.
    Reload Time40 seconds (Full Clip)A very long reload time means you must be completely safe after emptying your clip.
    Intra-Shell Reload2 secondsA fast time between shots allows for rapid damage delivery once committed.
    Unique MechanicReserve TrackFeatures the “Reserve Track” mechanic (similar to the Yoh tanks), which prevents it from being fully immobilized when its tracks are damaged, allowing it to maintain mobility.
    MobilityGoodIt is generally a fast and mobile vehicle, allowing it to take up critical scouting positions and escape after delivering its clip.
    Armor/CamoLow Armor, Below-Average CamoIt has weak armor and a relatively large silhouette for a light tank, making it vulnerable and better suited for flanking or passive scouting in the early game.

    About

    Despite being a light tank, its large size and lack of armor mean it is best played more like a medium tank, using its good mobility and view range to its advantage while avoiding direct combat. The LTC 2 is a non-premium vehicle, and there is a similar premium version called the ATAC 2 available on the Russian server. 

    • Tier and Class: It is a Tier IX American versatile light tank.
    • Firepower: 90 mm gun with 10-shell autoloader.
    • Armor and Role: can pull off some bounces from 90 mm caliber guns or lower on the upper plate. It is more of a sneaky damage dealer and flanker rather than a scout.

    Playstyle Notes

    The LTC II is not a brawling light tank. Its playstyle is one of high-risk, high-reward:

    1. Early Game: Use its mobility for careful, passive scouting, as its camouflage is not top-tier.
    2. Mid/Late Game: Leverage the massive 2,000 HP clip for aggressive assassinations. Wait until an enemy is isolated, unload the full clip in just a few seconds, and then immediately run to cover for the long 40-second reload.
    3. Survivability: The Reserve Track mechanic is a unique tool that gives it an extra layer of protection against being immobilized while retreating.

    This tank rewards patience and impeccable timing, as exposing yourself during the long reload is a death sentence.