Category: News

  • Headshaker Tank Preview – World of Tanks Supertest

    Headshaker Tank Preview – World of Tanks Supertest

    For players who appreciate British firepower but want something genuinely different from traditional fixed-gun designs, the Headshaker offers an intriguing combination of characteristics that creates unprecedented tactical versatility.

    headshaker tank

    Gun Cooling System: Double Aiming Precision

    The Headshaker features the gun cooling mechanic previously seen on vehicles like the Japanese Kame:

    Cooling System: The gun cooling system allows for “double aiming”—the ability to improve accuracy significantly by taking additional time to fully aim. This mechanic transforms the Headshaker from a typical heavy-caliber derp gun into a precision instrument when needed.

    Sniping Capability: The double aiming mechanic is specifically noted as helping “a lot” with sniping, but while the accuracy is important for sniping, the shell velocity is also really important, and Headshaker is lacking a lot of it, at only 900 meters per second for all types of shells.

    Tactical Choice: Commanders face constant decisions: fire immediately with base accuracy, or take time to cool the gun for precision shots? The answer depends on target distance, exposure time, and tactical urgency.

    Brawling vs Sniping: The cooling system enables true dual-role capability. In close brawls, base accuracy suffices. At range, invest the cooling time for surgical strikes.

    This mechanic is crucial to understanding the “versatile” classification—it’s what enables the Headshaker to function effectively across engagement ranges that would cripple single-role tank destroyers.

    HESH Shells: 720 HP Devastation

    The Headshaker’s primary ammunition is HESH (High-Explosive Squash Head), bringing devastating single-shot damage:

    720 HP Alpha Damage: Each HESH shell delivers a crushing 720 HP of damage. This alpha damage is exceptional for Tier IX, capable of crippling or outright destroying many opponents in just a few hits.

    220mm Penetration: The HESH shells feature 220mm of penetration—sufficient for many targets but requiring careful shot placement against heavily armored opponents. This penetration value encourages targeting weak spots, side armor, or softer targets.

    HESH Characteristics: HESH ammunition typically has:

    • Lower penetration than kinetic rounds
    • Inability to normalize against angled armor
    • Vulnerability to spaced armor and tracks
    • Exceptional damage when penetration succeeds
    • Useful splash damage even on non-penetrations

    High-Risk, High-Reward: The 220mm penetration means every shot requires thought. Penetrations deliver crushing 720 HP blows, but bounces waste the lengthy reload time.

    The HESH focus creates a playstyle centered around shot selection and target prioritization rather than spamming shots at heavily armored targets.

    Limited-Rotation Turret: 60-Degree Arc

    The Headshaker features a limited-rotation turret with specific tactical implications:

    60-Degree Firing Arc: The turret can traverse 60 degrees total (presumably 30 degrees to each side), creating a 60-degree frontal arc of fire. This is significantly more flexible than fixed-gun TDs but far more restrictive than full-rotation turrets.

    Vulnerability to Flanking: The 60-degree limitation creates significant blind spots. Aggressive light tanks and fast mediums can exploit these angles, forcing hull rotation that wastes time and exposes weaker side armor.

    Brawling Advantage: In close-range brawls where enemies are directly ahead, the limited arc matters less. The turret provides enough flexibility to track targets without constant hull adjustments.

    Compared to Fixed-Gun TDs: The Headshaker offers more flexibility than the Tortoise or AT-15, but less than turreted alternatives. It occupies a middle ground requiring different positioning skills.

    This characteristic fundamentally shapes how the Headshaker must be played—you’re neither fixed-gun nor fully-turreted, creating unique positioning considerations.

    Solid Frontal Armor: Brawling Capability

    The Headshaker brings substantial frontal protection:

    Solid Frontal Armor: The frontal armor is described as “solid,” suggesting meaningful protection that can bounce shots from same-tier opponents when properly positioned. This armor enables the aggressive close-range gameplay that British TDs are known for.

    Brawling Enabler: Combined with 720 HP alpha damage and reasonable reload, the frontal armor allows the Headshaker to engage in close-range confrontations. You can trade shots with confidence, knowing your armor provides protection while you reload.

    Gun Depression Concerns: Community discussion notes “soviet gun depression,” suggesting the Headshaker may have limited gun depression despite being British. One commenter sarcastically notes this “must mean it has no frontal weak spots. surely”—implying poor gun depression often correlates with stronger frontal armor profiles.

    Armor-Dependent Tactics: The solid frontal armor encourages positioning where enemies must shoot your strongest armor while you aim HESH at their weak spots or side armor.

    The armor doesn’t make the Headshaker invincible, but provides the protection necessary to execute close-range tactics that would be suicidal in paper-armored TDs.

    High DPM: 12.9-Second Reload

    The Headshaker brings impressive damage output:

    12.9-Second Reload: The reload time is remarkably fast for a gun delivering capable of 720 HP per shot with HESH penetration. This reload enables sustained pressure that most high-alpha TDs cannot match.

    Solid DPM: The combination of 600 HP alpha and 12.9-second reload creates a great DPM foundation for this tank. Maybe it doesn’t have the level of DPM of the Tortoise, but it makes trading a lot easier with almost 50% higher alpha damage.

    This reload time is crucial to the “versatile” classification—it enables sustained combat effectiveness that pure alpha-focused TDs cannot maintain.

    Mobility: Adequate Repositioning

    The Headshaker offers moderate mobility:

    37 km/h Top Speed: The maximum forward speed is described as “not stellar” but adequate for changing lines in battle. This isn’t racing speed, but it’s sufficient for tactical repositioning as the battle evolves.

    Line-Changing Capability: The mobility specifically enables changing battle lines—relocating from one flank to another as tactical situations demand. You won’t arrive first to any position, but you can adapt to shifting battles.

    Heavy TD Characteristics: The 37 km/h speed is typical for heavily armored tank destroyers at Tier IX, balancing armor and firepower against strategic mobility.

    Deliberate Movement: The mobility suggests careful, planned repositioning rather than rapid flanking. Choose positions deliberately and relocate when necessary, not constantly.

    The mobility ensures the Headshaker remains relevant throughout battles without enabling the rapid flanking gameplay that would contradict the brawling TD role.

    Tactical Considerations

    The Headshaker’s unusual combination of features creates specific tactical opportunities:

    Dual-Role Flexibility: The gun cooling system genuinely enables dual-role capability. Brawl without cooling when enemies are close, or invest time in double aiming for long-range precision. This flexibility is the Headshaker’s defining characteristic.

    HESH Target Selection: The 220mm penetration demands intelligent target selection. Prioritize lightly armored opponents, targets showing side armor, or specific weak spots on heavily armored tanks.

    Arc Management: Constantly managing the 60-degree firing arc becomes essential. Position your hull to maximize coverage of likely engagement angles while maintaining escape routes.

    Armor Utilization: The solid frontal armor enables aggressive positioning that would be suicidal in paper TDs. Face enemies directly, let them shoot your strongest armor, and deliver 720 HP responses.,

    Playstyle Implications

    The Headshaker rewards commanders who embrace versatility:

    Adapt to Range: Adjust tactics based on engagement distance. Close range favors immediate brawling. Long range demands investing in gun cooling for accuracy. Mid-range requires judgment about which approach suits the situation.

    Position with Purpose: Every position must consider both the 60-degree firing arc and frontal armor orientation. Place your hull to cover anticipated threats while maintaining offensive capability.

    Shot Patience: The 220mm HESH penetration punishes hasty shots against heavy armor. Wait for weak spots, side shots, or favorable targets rather than wasting shells on impenetrable armor.

    DPM Maximization: The 12.9-second reload rewards maintaining aggressive positioning that enables frequent shooting. Dead time where you can’t shoot wastes the high-DPM potential.

    Commanders looking to master the Headshaker should consider:

    • Learning when to invest in double aiming versus firing immediately
    • Identifying which targets suit 220mm HESH penetration
    • Managing the 60-degree firing arc through hull positioning
    • Using solid frontal armor to enable aggressive close-range positioning
    • Leveraging high DPM through sustained engagement rather than hit-and-run
    • Relocating between battle lines as tactical situations evolve
    • Avoiding positions where poor gun depression becomes a liability
    • Targeting weak spots or lightly armored opponents to maximize HESH effectiveness

    Community Reception

    Initial community reactions to the Headshaker reveal diverse perspectives:

    Fun Potential: Some players immediately recognize the potential: “This looks super fun.”

    Tank Factory Criticism: Others criticize the pace of new tank releases: “What a fuck? Five tanks every month? This is game or tank factory???” suggesting frustration with constant new content.

    XM-57 Comparison: Community members draw comparisons to the American XM-57, noting similarities in the limited-rotation turret and heavy-hitting gun combination.

    ChatGPT Tanks: Cynical players comment on modern tank designs: “I’m also shaking my Head the whole Time when i see all these ChatGPT Tanks…” implying new designs feel algorithmically generated rather than historically grounded.

    Gun Depression Concerns: Players note the apparently limited gun depression despite British origin: “soviet gun depression must mean it has no frontal weak spots. surely” sarcastically suggesting poor depression often accompanies strong frontal armor.

    Collector Appeal: Some view it as feeding collector needs rather than filling gameplay gaps: “They must be feeding a need for collectors. No point otherwise.”

    What Sets the Headshaker Apart

    The Headshaker occupies unprecedented territory:

    True Versatile TD: Unlike TDs optimized for either brawling or sniping, the Headshaker genuinely excels at both through the gun cooling mechanic.

    HESH-Focused British TD: While Britain has HESH-capable vehicles, the Headshaker appears designed specifically around HESH as primary ammunition rather than an option.

    60-Degree Limited Turret: The specific 60-degree arc creates a middle ground between fixed-gun and full-turret that requires distinct positioning skills.

    High-Alpha, High-DPM Combination: Rarely do 720 HP guns reload in just 12.9 seconds. This combination creates both immediate impact and sustained pressure.

    Gun Cooling on British TD: The cooling mechanic expands to a new nation and vehicle class, demonstrating Wargaming’s willingness to spread innovative mechanics beyond their original implementations.

    What’s Next?

    As a Supertest vehicle, the Headshaker’s characteristics remain subject to adjustment:

    Key questions for testing include:

    • Is the 720 HP HESH with 220mm penetration properly balanced?
    • Does the gun cooling system adequately compensate for base accuracy?
    • Will the 60-degree firing arc prove too restrictive or adequately flexible?
    • How does the solid frontal armor perform against current high-penetration meta?
    • Is the 12.9-second reload too fast for 720 HP alpha damage?
    • Will this be a tech tree vehicle, premium, or reward tank?
    • How does the limited gun depression impact effective positioning options?

    Final Thoughts

    The Headshaker represents ambitious design—combining characteristics that normally don’t coexist to create genuine versatility rather than jack-of-all-trades mediocrity. The gun cooling system transforms a heavy-hitting HESH gun into a precision instrument when needed, while the combination of solid frontal armor and high DPM enables sustained close-range brawling.

    For commanders who appreciate tactical flexibility and enjoy adapting to battlefield circumstances rather than executing predetermined strategies, the Headshaker offers an intriguing package. The requirement to manage gun cooling, HESH penetration limitations, limited firing arc, and armor positioning creates a high skill ceiling that rewards mastery.

    However, the Headshaker won’t suit everyone. Players who prefer specialized excellence over versatility, or those frustrated by HESH penetration mechanics, will find the Headshaker’s compromises unpalatable. The limited gun depression may also frustrate players accustomed to British gun handling advantages.

    Whether you’re excited about Britain’s versatile tank destroyer or skeptical about another unconventional design, the Headshaker represents Wargaming’s continued experimentation with combining mechanics in novel ways. If the gun cooling system proves as effective for enabling dual-role capability as intended, the Headshaker could become a beloved vehicle that rewards intelligent, adaptive play. If not, it risks being another curiosity that fails to find its competitive niche.to find its place in the competitive Tier X medium landscape.

  • Durendal Tank Preview – World of Tanks Supertest

    Durendal Tank Preview – World of Tanks Supertest

    Named after the legendary sword of Roland from French medieval epic poetry, this vehicle combines exceptional mobility with a unique firing system that allows it to deliver significant damage in extremely short timeframes, but with very bad penetration values. For players who appreciate French autoloader philosophy but crave something genuinely different, the Durendal offers an intriguing variation on the theme that emphasizes burst trading over sustained clip damage

    Dual-Container Autoloader: Unprecedented Burst Speed

    The Durendal’s defining characteristic is its unusual autoloading system with two separate shell containers:

    Poor penetration: this is quite unusual for a French tank; it has really bad penetration values. Only 242 mm on standard rounds and only 300 mm on premium rounds. Going through the front of the Tier 10 and 11 tanks is going to be very hard.

    Two-Container Configuration: Unlike traditional autoloaders with a single drum or magazine, the Durendal features two independent containers that work in tandem to deliver shells. This configuration enables the unique firing pattern.

    Rapid Two-Shell Bursts: The dual containers allow for extremely rapid two-shell bursts, presumably with minimal delay between the shots. This burst capability enables dealing significant damage in timeframes that give opponents almost no opportunity to respond.

    4-Second Intra-Clip Reload: After firing the initial rapid burst from one container, there’s a 4-second reload before you can fire the next two-shell burst from the second container. This creates a distinctive rhythm: burst, brief pause, burst, long reload.

    25-Second Full Reload: The complete reload cycle takes 25 seconds to replenish both containers. This lengthy reload creates extended vulnerability periods between full clip cycles, demanding careful planning and positioning.

    Damage Per Shell: While specific alpha damage isn’t provided in the initial information, community discussion suggests 350 HP per shell. If accurate, this creates 700 HP bursts every 4 seconds, with a total clip potential of 1,400 HP.

    The dual-container system creates a unique trading pattern unlike any existing French autoloader, emphasizing rapid successive bursts rather than traditional clip dumps.

    Exceptional Mobility: Strike from Unexpected Angles

    The Durendal brings impressive mobility characteristics:

    60 km/h Top Speed: The maximum forward speed of 60 km/h places the Durendal among the faster Tier X mediums. This speed enables rapid position changes, aggressive flanking maneuvers, and quick escapes when situations deteriorate.

    21 km/h Reverse Speed: The reverse speed is adequate for tactical retreats, though not exceptional by modern medium tank standards. It’s sufficient for backing out of engagements after delivering bursts but won’t save you from committed mistakes.

    Agility Focus: The mobility is specifically noted as compensating for the vehicle’s relatively light armor. This design philosophy emphasizes positioning, map awareness, and exploitation of opportunities over direct confrontation.

    Unexpected Angle Attacks: The combination of high speed and burst damage enables the Durendal to strike from angles opponents don’t anticipate. Appear suddenly, deliver devastating double-bursts, and relocate before effective response arrives.

    The mobility package ensures the Durendal can consistently find favorable engagement conditions rather than being forced into unfavorable fights.

    Armor Profile: Light Protection

    The Durendal follows French medium tank tradition with minimal armor on the hull:

    Relatively Light Armor: While the turret has around 200 mm of armor at the front, the hull is really poor at only 55 mm.

    Mobility as Defense: The armor philosophy trades protection for speed and firepower. Survival depends on not being hit rather than bouncing shots when hit.

    Support Medium Classification: The designation as a “support medium” reinforces the light armor profile. This isn’t a tank for frontline brawling or leading charges—it’s designed for second-line positioning and opportunistic strikes.

    HP Pool Considerations: While specific HP values aren’t provided, expect a typical Tier X medium health pool—enough to survive some mistakes but not enough to sustain prolonged trading.

    The armor demands perfect positioning awareness and careful engagement selection—every shot taken is potentially fatal damage.

    Tactical Considerations

    The Durendal’s characteristics create specific tactical guidelines:

    Burst Trading Specialist: The rapid two-shell bursts enable exceptional trading in peek-a-boom situations. Expose yourself briefly, deliver 700 HP, retreat before opponents can respond effectively.

    Container Management: Understanding the dual-container system is crucial. You have two rapid bursts before the lengthy 25-second reload. Plan which targets receive each burst before committing.

    Mobility Exploitation: Use the 60 km/h speed to access unexpected positions. Flanks that seem safe from normal mediums suddenly face rapid double-bursts from angles they didn’t anticipate.

    Support Positioning: The light armor and burst damage suggest second-line positioning where you can leverage teammates’ HP to create shooting opportunities while minimizing exposure.

    Timing Windows: The 4-second gap between bursts creates specific timing windows. After the first burst, you have a brief moment to reassess before committing the second burst or repositioning.

    Playstyle Implications

    The Durendal rewards commanders who understand rhythm-based combat:

    Burst Rhythm Mastery: Success requires internalizing the fire-pause-fire-reload rhythm. Deliver the first burst, evaluate the tactical situation during the 4-second pause, execute the second burst, then immediately seek cover during the 25-second reload.

    Opportunistic Aggression: The 60 km/h speed enables rapid exploitation of battlefield opportunities. When enemies focus elsewhere or expose themselves, the Durendal can arrive quickly and punish with devastating bursts.

    HP Conservation: With light armor and moderate HP, every point of damage taken reduces battlefield longevity. Play intelligently to maximize survival time and clip cycles.

    Target Prioritization: Identify which enemies deserve the dual bursts before engaging. Wasting containers on low-value targets leaves you defenseless during the lengthy reload against priority threats.

    Commanders looking to master the Durendal should consider:

    • Identifying opportunities for double-burst engagements before committing
    • Using the 60 km/h speed to reach unexpected positions
    • Timing bursts during enemy reload cycles or distractions
    • Immediately seeking cover after exhausting both containers
    • Supporting teammates who can protect you during the 25-second reload
    • Leveraging the rapid bursts for finishing wounded high-priority targets
    • Avoiding prolonged engagements where the light armor becomes a liability
    • Using mobility to choose every engagement on favorable terms

    Comparison to Existing French Autoloaders

    The Durendal must compete with established French autoloaders:

    vs Bat-Châtillon 25t: The Bat-Châtillon offers a traditional 5-6 shell clip with longer sustained fire. The Durendal trades clip size for more rapid bursts in shorter timeframes.

    vs AMX 50 B: The heavy tank AMX 50 B delivers higher alpha per shell and larger total clip damage. The Durendal counters with superior mobility and potentially faster burst delivery.

    vs Progetto-style Autoreloaders: Italian autoreloaders offer flexibility between burst and sustained fire. The Durendal’s dual-container system creates a different rhythm focused specifically on rapid successive bursts.

    Unique Niche: The two-container rapid-burst system creates a genuinely unique niche—no other tank delivers damage in this specific pattern.

    What Sets the Durendal Apart

    The Durendal occupies unprecedented territory in French tank design:

    First Dual-Container Autoloader: Introduces the two-container mechanic to World of Tanks, creating an entirely new autoloader variant.

    Rapid Burst Emphasis: Unlike traditional autoloaders that spread shots across longer timeframes, the Durendal optimizes for ultra-rapid successive bursts.

    Legendary Naming: The connection to French medieval epic poetry gives the tank cultural significance beyond pure statistics.

    Support Medium Identity: Clearly designed for second-line support rather than frontline brawling, with characteristics that reward intelligent positioning over armor reliance.

    Balance Considerations

    Several factors suggest potential adjustments during testing:

    Burst Damage Power: If the rapid two-shell bursts with minimal delay prove too strong in peek-a-boom situations, expect increases to the inter-burst timing.

    Mobility Balance: The combination of 60 km/h speed and rapid bursts might enable too much unpunished damage. Speed reductions could occur if testing reveals excessive power.

    Container Timing: The 4-second interval between bursts and 25-second full reload will be carefully scrutinized to ensure the burst pattern isn’t overwhelming or underwhelming.

    Alpha Damage: Community discussion suggests 350 HP per shell. This might be adjusted up or down based on testing data regarding overall performance.

    Final thoughts

    The Durendal represents bold innovation in French autoloader design—taking the nation’s autoloader philosophy and creating an entirely new variant focused on ultra-rapid successive bursts rather than traditional clip dumps. The dual-container system delivers damage in a rhythm unlike any existing tank, rewarding commanders who master the burst-pause-burst-reload pattern.

    For commanders who appreciate French autoloader gameplay but want something genuinely different, the Durendal offers an intriguing package. The requirement to leverage 60 km/h mobility while managing dual containers and surviving with light armor creates a high skill ceiling that rewards mastery.

    However, the Durendal’s success depends entirely on balance execution. The rapid-burst mechanic could prove either too powerful in skilled hands or too limited if the timing and damage values aren’t perfectly tuned. Community reception suggests skepticism about whether the current iteration offers compelling advantages over established alternatives.

    Whether you’re excited about France’s dual-container innovation or concerned it’s just another French medium without sufficient differentiation, the Durendal represents Wargaming’s continued experimentation with autoloader variants. If the legendary sword’s name proves prophetic, the Durendal will cut through opponents with devastating efficiency. If not, it risks becoming another curiosity that fails to find its place in the competitive Tier X medium landscape.

  • Radkampfwagen Tank Preview – World of Tanks Supertest

    Radkampfwagen Tank Preview – World of Tanks Supertest

    This revolutionary vehicle combines exceptional mobility with high firepower and pinpoint accuracy, creating a medium tank that can deeply infiltrate enemy lines and deliver unexpected strikes from unconventional angles. For players who have enjoyed French wheeled light tanks but crave more firepower, or for those seeking a German vehicle with unprecedented mobility, the Radkampfwagen promises to redefine what German mediums can accomplish on the battlefield.

    Radkampfwagen tank

    Historical Context: German Wheeled Vehicle Development

    The Radkampfwagen, whose name translates to “Wheeled Combat Vehicle” in English, represents Germany’s exploration of wheeled armored fighting vehicles as alternatives or supplements to traditional tracked tanks.

    Post-War Evolution: Following World War II, Germany recognized the value of wheeled armored vehicles for reconnaissance, rapid response, and maintaining territorial control. Wheeled vehicles offered strategic mobility on roads while consuming less fuel and requiring less maintenance than tracked counterparts.

    Design Philosophy: German wheeled vehicle development emphasized combining the mobility advantages of wheels with sufficient firepower to engage threats independently. The Radkampfwagen embodies this philosophy—capable of rapid strategic repositioning while packing enough punch to eliminate priority targets.

    Modern Inspiration: The concept draws inspiration from vehicles like the Radkampfwagen 90 (also known as the Spähpanzer 2), which served as a wheeled reconnaissance platform. The Tier X interpretation amplifies these characteristics to create a viable main battle platform rather than just a scout.

    Community Speculation: Players have noted similarities to vehicles like War Thunder’s Radkampfwagen 90, suggesting cross-pollination of concepts between tank games’ implementations of similar historical design studies.

    The Radkampfwagen represents Germany’s answer to “what if we combined wheeled mobility with medium tank firepower?”

    Wheeled Chassis: Unmatched Strategic Mobility

    The Radkampfwagen’s defining characteristic is its wheeled chassis, bringing French wheeled vehicle mechanics to the German tech tree:

    Exceptional Forward Speed: With a maximum forward speed of 65 km/h, the Radkampfwagen can traverse the battlefield faster than virtually any tracked vehicle. This speed enables rapid flanking maneuvers, quick position changes, and unmatched map presence.

    Outstanding Reverse Speed: The impressive 45 km/h reverse speed is exceptional even by wheeled vehicle standards. This allows the Radkampfwagen to engage, deal damage, and retreat at speeds that make pursuit nearly impossible.

    Wheeled Vehicle Mechanics: Like French wheeled lights, the Radkampfwagen presumably features:

    • Cruise control mode for maximum speed on roads
    • Enhanced resistance to module damage while moving
    • Penalty to off-road mobility compared to tracked vehicles
    • Unique handling characteristics requiring adaptation

    Deep Infiltration Capability: The combination of 65 km/h forward and 45 km/h reverse creates unprecedented infiltration capability. No position on the battlefield is truly unreachable—the Radkampfwagen can exploit gaps in enemy lines, attack from unexpected angles, and escape before effective response.

    Strategic Flexibility: The mobility enables choosing engagements rather than being forced into unfavorable fights. If a flank collapses, the Radkampfwagen can rapidly relocate. If opportunities emerge elsewhere, it arrives before opponents can react.

    This mobility fundamentally changes how medium tanks can operate, enabling hit-and-run tactics that tracked mediums can only dream about.

    Firepower: High Alpha Precision

    The Radkampfwagen brings substantial firepower that distinguishes it from light tanks:

    390 HP Alpha Damage: Each shot delivers 390 HP of damage, placing the Radkampfwagen firmly in medium tank territory. This alpha damage is significantly higher than light tanks and many medium tanks, enabling effective trading and target elimination.

    8.4 Second Reload: The reload time balances the alpha damage, creating respectable DPM without being overwhelming. This reload allows for sustained fire while maintaining the per-shot impact that punishes exposed enemies.

    Excellent Accuracy: With 0.3 dispersion, the Radkampfwagen offers exceptional accuracy rarely seen even on dedicated sniper mediums. This precision enables reliable damage at range and confident weak spot targeting.

    Sniper Medium Classification: The combination of high alpha, excellent accuracy, and mobility positions the Radkampfwagen as a “sniper medium”—a vehicle designed for surgical strikes from safe positions rather than sustained brawling.

    Penetration Considerations: While specific penetration values aren’t provided, the classification as a Tier X medium suggests competitive standard penetration with premium rounds for heavily armored targets.

    The firepower package creates a vehicle capable of punishing mistakes immediately and consistently, leveraging mobility to ensure favorable engagement conditions.

    Tactical Gameplay: Unconventional Angles

    The Radkampfwagen’s characteristics enable unique tactical approaches:

    Deep Infiltration Specialist: The combination of 65 km/h speed and 390 HP alpha makes the Radkampfwagen exceptional at penetrating behind enemy lines. Identify gaps, exploit them rapidly, and punish rear-positioned enemies before they can respond.

    Unexpected Strike Capability: No position is safe from the Radkampfwagen. Flanks that seem secure suddenly face 390 HP hits from angles opponents didn’t anticipate. This psychological pressure forces enemies to maintain defensive awareness even in supposedly safe positions.

    Vision Control: While classification emphasizes firepower over pure scouting, the mobility enables active vision play. Rapidly move to spotting positions, acquire targets for teammates, then relocate before counterfire arrives.

    Opportunistic Gameplay: The Radkampfwagen excels at exploiting battlefield chaos. When enemies focus elsewhere, strike from unexpected angles. When attention turns your way, use 45 km/h reverse to escape.

    No Place Unreachable: The tagline “no place on the battlefield is truly unreachable” defines the Radkampfwagen’s philosophy. Map features that protect against normal mediums become vulnerabilities when facing a vehicle that arrives from impossible directions.

    Armor Profile: Speed Is Armor

    The Radkampfwagen presumably follows wheeled vehicle tradition with minimal armor:

    Paper Protection: Expect extremely thin armor that provides no meaningful protection against Tier X weaponry. The Radkampfwagen survives through mobility, not armor.

    Vulnerability to Splash: Wheeled vehicles are notoriously vulnerable to HE splash damage. Artillery, derp guns, and explosive shells pose significant threats that can’t be mitigated through angling.

    Vision-Based Defense: The primary defensive tool is avoiding detection and engagement. Use vision control, terrain, and speed to minimize exposure rather than relying on armor.

    Hit Point Pool: The HP pool is likely typical for Tier X mediums—sufficient to survive some mistakes but not enough to sustain prolonged trading.

    The lack of armor demands perfect positioning and awareness—every mistake that results in taking fire is potentially fatal.

    Community Reception: Balance Concerns

    Initial community reactions to the Radkampfwagen reveal significant concerns:

    Puma Desires: Multiple players express desire for the historical Sd.Kfz.234/2 Puma in-game, suggesting the Radkampfwagen might be the top of a new German wheeled line. Community speculation suggests the real Puma could fit as Tier VII-VIII given its 5cm KwK 39 L/60 gun.

    Concept 5 Competition: Players note the Radkampfwagen may turn faster than the Concept 5, making it potentially interesting but inevitably competing with the Leopard 1 for the German sniper medium slot.

    Leopard 1 Comparison: Community consensus suggests that while interesting, the Radkampfwagen falls short when compared to the Leopard 1. Some view it as “something for collectors” rather than a competitive choice.

    Balance Predictions: Experienced players predict Wargaming won’t release the Radkampfwagen with current stats, as it would make the Concept 5 obsolete and require buffs to both it and the Ashigaru. The expectation is significant nerfs before release.

    Overpowered Concerns: Some believe that if released with current stats, nobody would play the Concept 5 anymore, indicating the Radkampfwagen might be too strong in its current iteration.

    Design Origins: Community commentary notes this vehicle “sprang from the imagination of a WG employee,” suggesting it’s a paper design or significant extrapolation from historical concepts.

    Comparison to Existing Sniper Mediums

    The Radkampfwagen must compete with established Tier X sniper mediums:

    vs Leopard 1: The Leopard 1 offers better gun handling, likely superior armor (though still paper), and established community trust. The Radkampfwagen counters with superior mobility and potentially better alpha damage.

    vs Concept 5: If the Radkampfwagen turns faster and offers similar or better mobility, it could make the Concept 5 largely obsolete. Both emphasize mobility and firepower, but wheeled mechanics might provide decisive advantages.

    vs Ashigaru: The Japanese sniper medium offers different trade-offs. The Radkampfwagen’s wheeled mobility is unique, but the Ashigaru may offer superior gun handling or accuracy.

    Unique Niche: The wheeled chassis creates a genuinely unique niche—no other Tier X medium can match the strategic mobility and infiltration capability.

    What Sets the Radkampfwagen Apart

    The Radkampfwagen occupies unprecedented territory:

    First German Wheeled Vehicle: Introduces wheeled vehicle mechanics to the German tech tree for the first time, expanding the nation’s tactical options dramatically.

    Wheeled Medium Tank: Unlike French wheeled lights that sacrifice firepower for speed, the Radkampfwagen maintains medium tank alpha damage while offering wheeled mobility.

    65/45 km/h Speed: The combination of exceptional forward and reverse speed creates mobility unmatched by any tracked vehicle, enabling tactical options unavailable to conventional mediums.

    Sniper Mobility: Combines sniper-grade accuracy (0.3 dispersion) with mobility that ensures always shooting from favorable positions.

    Infiltration Specialist: The only Tier X medium designed specifically for deep penetration behind enemy lines and strikes from unconventional angles.

    Balance Considerations

    Several factors suggest the Radkampfwagen may receive adjustments:

    Mobility Power: The 65/45 km/h speed combined with 390 alpha and 0.3 accuracy might prove overwhelming. Expect potential speed reductions or gun handling nerfs.

    Comparative Balance: If the Radkampfwagen makes the Concept 5 obsolete, Wargaming must either nerf the Radkampfwagen or buff competitors. History suggests nerfs are more likely.

    Wheeled Medium Precedent: This would be the first wheeled medium tank in the game. Balancing mobility against firepower in this configuration is uncharted territory.

    Deep Infiltration Impact: The ability to “deeply infiltrate enemy lines and deliver unexpected strikes from unconventional angles” could fundamentally disrupt battlefield flow if too strong.

    What’s Next?

    As a Supertest vehicle, the Radkampfwagen’s characteristics remain subject to potentially significant adjustment:

    Key questions for testing include:

    • Is the 65/45 km/h speed balanced against the 390 alpha and 0.3 accuracy?
    • How does the wheeled chassis perform on various map types?
    • Can the Radkampfwagen coexist with the Leopard 1 without making it obsolete?
    • Will this be a tech tree vehicle, premium, or reward tank?
    • If tech tree, what vehicles lead up to it? (Community expects the Puma at Tier VII-VIII)
    • How vulnerable is it to artillery and HE splash damage?
    • Does the lack of armor create sufficient counterplay opportunities?

    Final Thoughts

    The Radkampfwagen represents bold innovation in German medium tank design—taking the nation’s sniper medium philosophy and turbocharged it with unprecedented wheeled mobility. The combination of 65 km/h speed, 45 km/h reverse, 390 HP alpha damage, and 0.3 accuracy creates a vehicle that can exploit battlefield opportunities faster and more decisively than any tracked medium.

    For commanders who appreciate hit-and-run gameplay, surgical strikes from unexpected positions, and the freedom to choose every engagement on your terms, the Radkampfwagen offers an intriguing package. The requirement to survive through positioning and awareness rather than armor creates a high skill ceiling that rewards mastery.

    However, the Radkampfwagen likely won’t reach live servers with current statistics. The combination of characteristics appears too powerful, potentially obsoleting existing sniper mediums. Expect nerfs to speed, gun handling, or alpha damage before release.

    Whether you’re excited about Germany’s first wheeled vehicle or concerned about balance implications, the Radkampfwagen represents a genuinely new approach to Tier X medium tank gameplay. If Wargaming successfully balances the wheeled mobility against firepower, this could become a beloved addition. If not, it risks being either too dominant or nerfed into irrelevance.

    For now, the Radkampfwagen remains a fascinating Supertest experiment—proof that even established tank games can still innovate and surprise their communities with entirely new vehicle concepts.

  • Pike Tank Preview – World of Tanks Supertest

    Pike Tank Preview – World of Tanks Supertest

    This vehicle represents a significant departure from the typical British heavy tank design, combining a three-shell autoloader with reliable armor and respectable gun depression. For players accustomed to single-shot British heavies focused on DPM and armor, the Pike offers an intriguing alternative that emphasizes burst damage and positional brawling over sustained fire.

    pike tank

    Historical Context: British Heavy Tank Evolution

    The Pike represents an interesting “what if” in British tank development. Historically, Britain’s heavy tank development focused on thick armor, reliable guns, and the ability to hold positions through superior protection rather than overwhelming firepower. The addition of an autoloader mechanic to this philosophy creates a fascinating hybrid.

    Design Philosophy: British heavy tanks have traditionally emphasized DPM, armor, and gun handling over alpha damage. The Pike challenges this convention by incorporating an autoloader system while maintaining the sturdy frontal armor and gun depression that define British heavies.

    Assault Heavy Classification: The designation as an “assault heavy” suggests a tank designed for aggressive, position-taking gameplay rather than defensive holding actions. This classification indicates the Pike is meant to push into enemy positions using its armor and burst damage, rather than sitting back and trading single shots.

    The Pike embodies a new direction for British heavies—maintaining traditional strengths while adding offensive punch through the autoloader mechanic.

    Three-Shell Autoloader: Burst Damage Potential

    The Pike’s defining characteristic is its three-shell autoloader system mounted on a 128mm gun:

    Clip Configuration: The autoloader holds three shells, each delivering 450 HP of damage. This provides a total clip potential of 1,350 HP—enough to devastate or outright destroy many opponents.

    Intra-Clip Reload: With 5 seconds between shots in the clip, the Pike can unload its entire magazine in 10 seconds. This burst window is substantial but manageable for skilled opponents to counter if you’re exposed.

    Full Reload Time: The 32-second full reload is lengthy, creating extended vulnerability periods between clips. This reload cycle demands careful planning and positioning to ensure you’re not caught exposed and defenseless.

    450 HP Alpha Damage: Each individual shell’s 450 HP damage is impressive for Tier IX, placing the Pike among the harder-hitting heavy tanks at its tier. Even firing single shells, the Pike delivers meaningful damage.

    The autoloader mechanic transforms the Pike from a traditional DPM-focused British heavy into a burst damage specialist that can quickly eliminate priority targets.

    Gun Handling: Precision Through Patience

    The Pike’s gun handling characteristics balance the autoloader’s power:

    Lengthy Aim Time: The 3.2-second aim time is substantial and cannot be rushed. This extended aim time forces commanders to commit to shots well in advance, eliminating snap-shot opportunities.

    Excellent Accuracy: With 0.34 dispersion, the Pike offers outstanding accuracy for a heavy tank. This precision enables reliable weak spot targeting, compensating for the lengthy aim time by ensuring shots go where aimed.

    Tactical Approach: The combination of long aim time and excellent accuracy creates a deliberate playstyle. You must identify targets, commit to the shot, fully aim, and then execute. This methodical approach rewards patience and punishes hasty shooting.

    Weak Spot Targeting: The accuracy enables reliable hits on specific weak spots in enemy armor. Combined with the sturdy front armor, you can take the time to fully aim at cupolas, lower plates, or other vulnerable areas while bouncing return fire.

    The gun handling demands discipline but rewards it with reliable, high-damage shots that make every shell count.

    Armor Profile: Sturdy British Protection

    The Pike continues the British tradition of reliable frontal armor:

    Sturdy Front: The frontal armor is described as reliable, suggesting substantial protection that can bounce shots from same-tier opponents when properly angled. This sturdy protection enables the aggressive positioning that assault heavies require.

    Positional Brawling: The armor profile is optimized for positional brawls—close-quarters engagements where the Pike can use its frontal armor to absorb damage while delivering devastating clip damage. The sturdy front enables this playstyle by providing confidence to push into contested positions.

    Armor-Dependent Playstyle: The Pike’s tactics revolve around using its armor. Unlike paper tanks that must avoid all fire, the Pike can deliberately take positions where enemies must shoot at its strongest armor, creating favorable trading scenarios.

    Hull-Down Capability: Combined with the -9 degrees gun depression, the frontal armor enables effective hull-down gameplay where the Pike can minimize weak spot exposure while maintaining offensive capability.

    The armor doesn’t make the Pike invincible, but it provides the protection necessary to execute the aggressive positional gameplay the autoloader supports.

    Gun Depression: British Advantage

    One of the Pike’s most significant tactical advantages is its exceptional gun depression:

    Outstanding -9 Degrees: The maximum gun depression of -9 degrees is exceptional for any heavy tank. This depression capability opens positioning options on hills and ridges that most heavy tanks cannot access.

    Terrain-Based Play: The description specifically mentions the Pike’s suitability for terrain-based play, indicating that the gun depression is a core part of the vehicle’s design philosophy. Seek terrain features that leverage this advantage.

    British Heritage: Excellent gun depression has been a hallmark of British tank design since World War II. The Pike continues this tradition, ensuring that even with an autoloader, the tank retains its national characteristics.

    Positioning Flexibility: The -9 degrees depression combined with sturdy frontal armor creates positioning flexibility. You can take aggressive ridge positions, hull-down locations, or even use terrain for protection between reloads.

    This gun depression is arguably the Pike’s second-most important characteristic after the autoloader, enabling tactical positioning that multiplies the effectiveness of both burst damage and armor.

    Mobility: Acceptable Heavy Speed

    The Pike offers mobility appropriate for an assault heavy tank:

    Top Speed: With a maximum forward speed of 35 km/h, the Pike maintains reasonable pace for a heavily armored assault heavy. This isn’t racing speed, but it’s adequate for reaching positions and executing tactical maneuvers.

    Assault Heavy Mobility: The 35 km/h speed fits the assault heavy classification—fast enough to push with advancing teammates and relocate between positions, but not so fast as to compromise the armor and firepower package.

    Measured Advances: The mobility suggests deliberate, planned movements rather than rapid flanking maneuvers. The Pike advances with purpose toward strong positions, uses its armor and gun depression to dominate those positions, and relocates when necessary.

    Reload Repositioning: The 32-second full reload provides time for short repositioning movements. After emptying the clip, the Pike can advance to new cover, retreat to safety, or adjust position while reloading.

    The mobility package ensures the Pike remains relevant throughout battles without enabling the rapid flanking gameplay that would contradict the assault heavy role.

    Tactical Considerations

    The Pike’s characteristics create clear tactical guidelines:

    Positional Brawling Specialist: The combination of autoloader, armor, and gun depression makes the Pike exceptional at close-range positional fights. Seek engagements where you can leverage all three strengths simultaneously.

    Clip Management: The 32-second reload means every clip must count. Plan each magazine carefully—identify the three most valuable targets and execute them methodically. Wasting shells on low-value targets leaves you vulnerable during the lengthy reload.

    Terrain Selection: The -9 degrees depression demands terrain-conscious gameplay. Route your advances through areas with elevation changes and ridge lines where the gun depression creates advantages.

    Timing Windows: The 10-second clip dump time creates distinct timing windows. Empty the clip during enemy reload cycles or when opponents are distracted, maximizing your burst damage while minimizing exposure to return fire.

    Armor Reliance: Unlike autoloaders that must avoid all damage, the Pike can deliberately take hits on its sturdy frontal armor. Use this to your advantage—position where enemies must shoot your strongest armor while you aim at their weak spots.

    Playstyle Implications

    The Pike rewards commanders who combine patience with aggression:

    Patient Aggression: Push aggressively into strong positions, but do so patiently. The lengthy aim time means rushing shots wastes the autoloader’s potential. Take positions deliberately, aim carefully, and execute decisively.

    Burst Trading: Identify opportunities to trade your 1,350 HP clip for less enemy HP. Catch reloading opponents, punish isolated enemies, or eliminate wounded targets before they can escape. The burst potential creates winning trades.

    Terrain Mastery: Success requires understanding which map positions offer both frontal protection and gun depression advantages. Learn terrain intimately to maximize the Pike’s capabilities.

    Reload Safety: The 32-second reload is your most vulnerable period. After emptying the clip, immediately seek cover, retreat behind teammates, or reposition to safety. Dead tanks can’t reload.

    Commanders looking to master the Pike should consider:

    • Identifying targets before engaging—know which three enemies you’ll clip before firing the first shot
    • Using the -9 degrees depression aggressively on hills and ridges
    • Leveraging the sturdy frontal armor to take strong positions
    • Timing clip dumps during enemy reload cycles or distractions
    • Taking the full 3.2 seconds to aim at specific weak spots
    • Planning reload positions before emptying the clip
    • Supporting teammates who can protect you during the lengthy reload
    • Using terrain to minimize exposure while maintaining offensive capability

    Community Reception

    Initial community reactions to the Pike reveal interesting perspectives:

    Tier VIII Concerns: Some players express concern about the Pike’s impact on Tier VIII tanks, questioning whether Wargaming is “killing Tier VIII” by adding powerful Tier IX vehicles.

    Tier IX Evolution: Others counter that Tier VIII has reached maximum capacity, and anything added there will either be as powerful as Tier IX (like the BZ-176 or Bourrasque) or irrelevant to buyers. The natural evolution is to step up to Tier IX for new content.

    Premium Tank Economics: Community discussion acknowledges that new premium tanks must either be more powerful than alternatives, offer unique mechanics, or come in collaboration with popular properties (Star Trek, Robocop, etc.) to justify purchases.

    British Autoloader Interest: Players are curious about how the autoloader mechanic will mesh with traditional British heavy tank characteristics. The Pike represents uncharted territory for the nation.

    Positional Meta: The Pike’s design suggests Wargaming is encouraging positional, tactical gameplay over run-and-gun approaches, which some players appreciate while others prefer faster-paced action.

    What Sets the Pike Apart

    The Pike occupies a unique niche in the Tier IX heavy tank landscape:

    First British Heavy Autoloader: The Pike introduces the autoloader mechanic to British heavy tanks for the first time, creating genuinely new gameplay for the nation.

    Assault Heavy Identity: The specific classification as an “assault heavy” distinguishes it from defensive or support heavies, indicating an aggressive, position-taking role.

    Armor Plus Autoloader: Most autoloaders sacrifice armor for their burst damage. The Pike combines both, creating a vehicle that can push aggressively while delivering devastating clip damage.

    British Gun Depression: Maintaining the -9 degrees depression while adding an autoloader preserves British tank identity while expanding tactical possibilities.

    What’s Next?

    As a Supertest vehicle, the Pike’s characteristics remain subject to adjustment. Key questions for testing include:

    • Is the 32-second reload adequately balanced against the 1,350 HP clip potential?
    • Does the 3.2-second aim time sufficiently limit the autoloader’s flexibility?
    • Will the sturdy frontal armor prove adequate in the current high-penetration meta?
    • How does the Pike compare to other Tier IX assault heavies?
    • Will this be a tech tree vehicle, premium, or reward tank?
    • Does the -9 degrees depression create overpowered ridge positions when combined with the autoloader?

    The Supertest phase will reveal whether the Pike’s combination of characteristics creates engaging gameplay or requires balance adjustments.

    Final Thoughts

    The Pike represents a bold experiment in British heavy tank design—taking the nation’s traditional strengths in armor and gun depression and adding the burst damage potential of a three-shell autoloader. The result is an assault heavy that can push aggressively into strong positions, use terrain and armor to survive, and deliver devastating 1,350 HP clips to eliminate priority targets.

    For commanders who appreciate methodical, position-focused gameplay with occasional explosive burst damage, the Pike offers a compelling package. The requirement to fully aim each shot, manage the lengthy reload cycle, and leverage terrain creates a high skill ceiling that rewards mastery.

    The Pike won’t suit everyone. Players who prefer sustained DPM, rapid-fire gameplay, or highly mobile tanks will find the Pike’s deliberate pace and lengthy reload frustrating. However, for those who enjoy the satisfaction of perfectly executed clips that swing battles, the Pike promises rewarding gameplay.

    Whether you’re excited about Britain’s first heavy autoloader or intrigued by the assault heavy classification with exceptional gun depression, the Pike offers a distinctive take on Tier IX heavy tank design that combines burst damage with traditional British strengths in armor and terrain utilization.

  • Predatore Tank Preview – World of Tanks Supertest

    Predatore Tank Preview – World of Tanks Supertest

    The only unique feature this tank has is the 4 shell clip, so far only seen on high tier Italian heavies and the Progetto 65. Rest seems standard for an Italian medium with most power going into the firepower and mobility.

    predatore statistics

    Design Philosophy: Italian medium tanks have historically favored mobility and gun handling over heavy armor, a philosophy clearly evident in the Predatore’s design. The emphasis on support roles rather than frontline brawling reflects Italy’s practical approach to armored warfare—using terrain, positioning, and superior gun handling to compensate for armor limitations.

    Autoreloader Heritage: The autoreloader mechanic that defines modern Italian medium tanks represents a unique approach to balancing sustained fire with burst damage potential. The Predatore continues this tradition, offering commanders the flexibility to adapt their fire rate to battlefield demands.

    The Predatore embodies the Italian philosophy: be smart, be flexible, and let your opponents make the first mistake.

    Autoreloader Mechanic: Italian Flexibility

    The Predatore features the signature Italian autoreloader system with a four-shell clip:

    Four-Shell Magazine: The autoreloader holds four shells, each capable of dealing 320/320/420 HP of damage depending on ammunition type. This clip capacity provides substantial burst potential while maintaining reasonable magazine management.

    Reload Timing:

    • Autoreload time: 7/10/14/18 seconds for the first/second/third/fourth shell
    • Full reload time: 49 seconds to completely reload all four shells
    • Reload time in clip: 2.5 seconds between shots when firing the full clip

    Tactical Flexibility: The autoreloader creates fascinating tactical decisions. Do you fire shells as they become available for sustained DPM? Or do you wait for multiple shells to load for a devastating burst? The answer changes based on battlefield circumstances.

    This mechanic rewards intelligent decision-making and situational awareness, making the Predatore more mentally engaging than simple autoloaders or single-shot guns.

    Firepower Characteristics

    The Predatore brings solid firepower fundamentals to complement its autoreloader system:

    Shell Damage: 320 HP for standard AP, 320 HP for premium APCR, and 420 HP for HE rounds. You’ll have to rely on your clip in order to trade effectively due to the rather low alpha for a tier 9.

    Penetration Values:

    • Standard AP: 251 mm
    • Premium APCR: 290 mm
    • HE: 105 mm

    These penetration values are not very competitive for Tier IX in the current meta dominated by superheavies. You’ll have a hard time going through the weakpoints of the tier 10 tanks. Premium penetration is horrible at only 290 mm; tier 11s heavies like the Tashenratte are going to be incredibly hard to engage.

    Shell Velocity:

    • AP: 1100 m/s
    • APCR: 1400 m/s
    • HE: 1000 m/s

    The shell velocity is lackluster on standard rounds and fine on the premium rounds. Sniping without gold is going to be hard.

    Accuracy: With 0.34 dispersion at 100m, Predatore offers excellent accuracy for a medium tank. This precision enables reliable shot placement at medium to long ranges, supporting the vehicle’s role as a support medium.

    Aim Time: The 2.3-second aim time is quite good, allowing for relatively quick shot preparation. Combined with the excellent accuracy, Predatore can deliver aimed shots efficiently.

    Ammunition Capacity: 64 shells provide generous ammunition for extended battles, important given the autoreloader’s flexibility, which encourages active shooting.

    Gun Handling

    Limited Depression: With -7 degrees of gun depression, Predatore is not the most flexible tank; it will feel like playing a soviet tank.

    Elevation: The +20 degrees of gun elevation provides flexibility for engaging targets on elevated positions or firing over obstacles.

    Armor Profile: Paper Protection

    The Predatore follows Italian tradition with minimal armor protection:

    Hull Armor:

    • Front: 60 mm
    • Sides: 40 mm
    • Rear: 30 mm

    These values provide essentially no effective protection against Tier IX weaponry. Considering the poor angling of the frontal plate, it seems like you’ll pull off bounces a lot less often then you would on something like the Progetto 65.

    Turret Armor:

    • Front: 80 mm
    • Sides: 50 mm
    • Rear: 40 mm

    The turret offers slightly better protection than the hull but remains inadequate against most opponents. Occasional bounces might occur against lower-tier vehicles, but commanders should never count on armor.

    Hit Points: With 1650 HP, the Predatore has a respectable health pool for a medium tank. This HP buffer allows for absorbing some damage during aggressive plays or when retreat isn’t immediately possible.

    The armor profile makes positioning and awareness absolutely critical—every mistake that results in taking fire reduces your limited HP pool.

    Mobility: Light tank Speed

    The Predatore offers really good mobility characteristics:

    Maximum Speed:

    • Forward: 66 km/h
    • Reverse: 22 km/h

    The 66 km/h top speed is making it one of the fastest mediums in its tier, allowing for excellent map mobility and repositioning. The 22 km/h reverse speed is also very nice.

    Specific Power: 19 hp/t provides decent acceleration and ability to maintain speed over varied terrain. While not leading-class, this power-to-weight ratio ensures the Predatore remains relevant as positions shift.

    Traverse Speeds:

    • Hull traverse: 55 deg/s
    • Turret traverse: 34 deg/s

    The hull traverse is excellent for a medium tank, enabling quick facing adjustments. The turret traverse is adequate, though not exceptional—sufficient for tracking most targets but potentially challenged by very fast opponents at close range.

    The mobility package supports an active, repositioning-focused playstyle where you leverage terrain and positioning rather than armor.

    Camouflage and Concealment

    The Predatore features respectable concealment values:

    Stationary Concealment: 13.45% stationary and 2.66% with a stationary vehicle bonus provides decent stealth for a medium tank.

    Moving Concealment: 10.09% moving and 2% with vehicle bonus allows the Predatore to maintain reasonable stealth while relocating.

    View Range: 390m view range is competitive for Tier IX, allowing for effective spotting when positioned properly.

    Signal Range: 670m signal range is more than adequate for communication needs.

    The concealment values support a second-line support role where the Predatore can fire from positions that minimize detection while maximizing damage output.

    Tactical Considerations

    The Predatore’s characteristics create specific tactical guidelines:

    Autoreloader Management: The key to success is understanding when to fire shells immediately versus waiting for multiple shells. Against isolated targets, burst damage can secure kills. In sustained fights, continuous fire maximizes DPM.

    Support Positioning: The paper armor and excellent gun handling suggest second-line positioning where you can leverage terrain for protection while delivering accurate fire.

    Terrain Utilization: The -7 degrees gun depression doesn’t allow you to use many positions, so good map knowledge is key.

    Mobility Leverage: Use the 66 km/h speed to reach strong positions early and relocate when positions become untenable. The Predatore excels at dynamic positioning rather than static defense.

    Ammunition Selection: The high shell velocities make leading targets easier. The 1400 m/s APCR is particularly effective against fast, distant targets.

    Playstyle Implications

    The Predatore rewards intelligent, adaptive gameplay:

    Dynamic Positioning: Success requires reading the battle and positioning accordingly. Strong initial positions become death traps when flanked—be ready to relocate.

    Burst vs Sustained Decisions: Every engagement presents the choice: fire immediately for sustained DPM or wait for multiple shells for burst potential? The correct answer depends on target HP, your HP, backup availability, and tactical situation.

    Vision Game: The 390m view range and decent concealment enable effective spotting when teammates lack vision. Position to provide vision while remaining safe.

    HP Conservation: With only 1650 HP and no armor, every point of damage matters. Play intelligently to maximize your battlefield presence—dead tanks deal no damage.

    Commanders looking to master the Predatore should consider:

    • Learning autoreloader timing to maximize damage output
    • Using mobility to reach strong positions before opponents
    • Managing HP carefully given the paper armor
    • Adapting fire patterns to battlefield demands
    • Supporting teammates rather than attempting solo carries
    • Leveraging the excellent accuracy for consistent damage
    • Using high shell velocity to hit mobile targets reliably

    Community Reception

    As a Supertest vehicle, community feedback is still forming, but initial impressions suggest:

    Italian Enthusiasm: Players appreciate seeing Italy get another autoreloader medium, expanding the nation’s distinctive playstyle.

    Tier IX Positioning: Some question whether the characteristics justify Tier IX placement or if it feels more like a premium Tier VIII with inflated stats.

    Armor Concerns: The paper armor profile raises concerns about survivability in the current high-alpha meta where a single mistake can result in massive HP loss.

    What Sets the Predatore Apart

    The Predatore occupies a specific niche in the Tier IX medium landscape:

    4 Shell Clip: this would be the first tier 9 medium with 4 shell clip in its autoreloader, while 3 shells are the standard.

    Support Specialist: Designed specifically for support roles rather than frontline brawling, with characteristics that reward intelligent positioning over aggressive plays.

    High Mobility: Probably one of the most mobile Italian tanks.

    Balanced Package: Rather than excelling dramatically in one area, the Predatore offers a well-rounded package where strengths and weaknesses create interesting gameplay rather than domination or frustration.

    What’s Next?

    As a Supertest vehicle, the Predatore’s characteristics remain subject to adjustment. Key questions for testing include:

    • Are the autoreload times properly balanced for the 320 HP alpha?
    • Does the paper armor create frustration or interesting gameplay challenges?
    • Is the mobility sufficient for the support role the tank is designed for?
    • How does the four-shell clip compare to three-shell Italian autoloaders?
    • Will the Predatore be a tech tree vehicle, premium, or reward tank?

    The community eagerly awaits answers as testing progresses.

    Final Thoughts

    Predatore doesn’t introduce anything new or groundbreaking to the game; it would be an alternative to the Standard B, with having 1 more shell in the clip, but trading that for lower alpha damage while they both have horrible armor and are highly mobile.

    With current statistics not being very competitive, there could be a chance that this could be a premium tier 9.


    Note: All characteristics shown are from Supertest and are not final. Stats may change before release.

  • M-VI-Y (120) Tank Preview – World of Tanks Supertest

    M-VI-Y (120) Tank Preview – World of Tanks Supertest

    This vehicle represents an alternative configuration of the tech tree M-VI-Y, trading some characteristics for different strengths while maintaining the core Yoh philosophy of survivability through innovative track redundancy. For players who have enjoyed the Yoh line but want a premium credit-earning version, or for those curious about trying the unique reserve track mechanic without grinding the full line, the M-VI-Y (120) offers an intriguing package.

    m-vi-y-120 tank

    Historical Background: The H.L. Yoh Company’s Vision

    The M-VI-Y (120) represents one of the projects proposed by the H.L. Yoh Company as part of their ambitious program for developing advanced tanks featuring an emergency track system. The Yoh Company was known for their unconventional and often visionary approaches to tank design in the 1950s, proposing numerous innovations that were ahead of their time.

    Distinctive Design Feature: Unlike other vehicles designed by the company, this particular project was distinguished by a powerful muzzle brake on its large-caliber gun. This prominent muzzle brake would have helped manage the recoil of the substantial 120mm gun, a practical consideration for maintaining accuracy and crew comfort during sustained fire.

    Never Built: Like most of the H.L. Yoh Company’s ambitious designs, this project never progressed beyond the drawing board. The concept was never built in metal, remaining purely theoretical. However, the innovative reserve track system that defined Yoh’s proposals has found new life in World of Tanks, allowing players to experience what might have been.

    The Yoh Company’s legacy lies not in tanks they built, but in ideas they pioneered—concepts that were too radical or expensive for 1950s America but have influenced tank design thinking for decades.

    The Reserve Track Mechanic: Yoh’s Signature Feature

    The defining characteristic of all Yoh vehicles, including the M-VI-Y (120), is the innovative reserve track mechanic:

    Emergency Mobility System: Starting from Tier VII, all vehicles in the Yoh branch feature an additional track attached to the main tracks. This redundant system allows these vehicles to continue moving (albeit at reduced speed) even if both main tracks are destroyed.

    Survivability Advantage: This mechanic provides a crucial survivability benefit that other heavy tanks simply don’t have. When opponents attempt to immobilize you through track damage—a common tactic against heavy tanks—the M-VI-Y (120) can continue maneuvering, creating tactical opportunities that would be impossible in other vehicles.

    Tactical Flexibility: The reserve track system enables different tactics and maneuvers on the battlefield. You can push more aggressively knowing that track damage won’t completely immobilize you, and you can execute tactical retreats even under focused fire aimed at your tracks.

    This mechanic fundamentally changes how the tank interacts with the battlefield, providing a unique safety net that rewards aggressive positioning.

    Firepower: The 120mm Configuration

    The M-VI-Y (120) is equipped with a substantial 120mm gun that delivers solid performance:

    Alpha Damage: The gun boasts 440 HP of damage per shot, providing meaningful trading power in heavy tank confrontations. This alpha damage allows the M-VI-Y (120) to punish exposed enemies and win HP trades decisively.

    Penetration Values: Standard AP rounds feature 252mm of penetration, while special HEAT shells offer 300mm. These values are competitive for Tier IX, handling most same-tier opponents effectively, though heavily armored targets may occasionally require premium rounds or careful weak spot targeting.

    Accuracy: With 0.40 dispersion, the gun’s accuracy is adequate but not exceptional. This is typical for high-alpha heavy tank guns and shouldn’t be expected to perform sniper duties, though it’s sufficient for typical heavy tank engagement ranges.

    Aim Time: The gun features a reasonable aim time that allows for relatively quick shot preparation, though commanders should still take care to fully aim for maximum accuracy, especially at longer ranges.

    The 120mm configuration emphasizes per-shot impact over sustained DPM, creating a playstyle focused on decisive shots rather than constant fire.

    Comparison to Tech Tree M-VI-Y

    The M-VI-Y (120) differs from its tech tree counterpart in several key ways:

    Gun Choice: While the tech tree M-VI-Y typically runs the faster-firing 105mm gun for better DPM and accuracy, the M-VI-Y (120) is locked to the 120mm configuration, trading fire rate for per-shot damage.

    Alpha vs DPM Trade-off: You gain 40 HP more damage per shot compared to the 105mm (440 vs 400), but sacrifice approximately 0.05 accuracy (0.35 vs 0.40). This trade-off favors players who prefer decisive alpha strikes over sustained pressure.

    Mobility Difference: The M-VI-Y (120) has almost 2 hp/t less specific power than the tech tree version, making it slightly less nimble. This mobility reduction is noticeable but not crippling, requiring slightly more careful positioning decisions.

    Premium Benefits: As a premium vehicle, the M-VI-Y (120) offers enhanced credit earning and crew training benefits that the tech tree version cannot match, making it valuable for economic reasons beyond pure performance.

    The choice between the two versions ultimately comes down to playstyle preference and whether you value the premium economic benefits.

    Gun Depression and Elevation: American Excellence

    One of the M-VI-Y (120)’s greatest strengths is its exceptional gun handling angles:

    Outstanding Gun Depression: With –10 degrees of gun depression, the M-VI-Y (120) can utilize terrain features better than most heavy tanks. This exceptional depression enables effective hull-down gameplay on ridges and hills that other heavies cannot access.

    Impressive Elevation: The +20 degrees of gun elevation provides flexibility for engaging targets on elevated positions or over obstacles. While less commonly used than depression, this elevation capability occasionally proves invaluable.

    Classic American Advantage: This gun depression/elevation combination represents classic American heavy tank design philosophy, echoing legendary vehicles like the T29 and T32 that dominated hull-down positions through superior gun angles.

    The gun handling angles are arguably the M-VI-Y (120)’s most significant tactical advantage, enabling positioning options that most heavy tanks cannot exploit.

    Armor Profile: Formidable Turret Protection

    The M-VI-Y (120) features armor characteristics typical of the Yoh line:

    Formidable Turret Armor: The turret is the M-VI-Y (120)’s primary defensive asset, featuring robust protection that can bounce shots from same-tier opponents when properly positioned. This strong turret makes hull-down gameplay particularly effective.

    Hull Armor Considerations: Like most Yoh tanks, the hull armor is respectable but not impenetrable. Commanders should avoid exposing the hull unnecessarily and prioritize hull-down positions where the strong turret provides primary protection.

    Hit Points: The tank features a healthy HP pool appropriate for a Tier IX heavy, allowing it to absorb some punishment and stay in fights longer than more fragile vehicles.

    The armor profile strongly encourages hull-down gameplay, where the combination of gun depression and turret armor creates nearly impenetrable positions on favorable terrain.

    Mobility Characteristics

    The M-VI-Y (120) offers decent mobility for a heavily armored Tier IX heavy:

    Adequate Speed: The mobility allows for reasonable repositioning and map presence, though this isn’t a tank for rapid flanking maneuvers or race-to-position gameplay.

    Specific Power: While slightly lower than the tech tree M-VI-Y, the specific power is sufficient for maintaining relevance as battle lines shift and positions need adjustment.

    Reserve Track Benefit: Even when tracks are destroyed, the reserve track system maintains some mobility, preventing the complete immobilization that would cripple other heavy tanks.

    The mobility package ensures the M-VI-Y (120) can contribute throughout battles without feeling stuck in initial deployment positions.

    Tactical Considerations

    The M-VI-Y (120)’s characteristics create clear tactical guidelines:

    Hull-Down Priority: The combination of –10 degrees depression and formidable turret armor makes hull-down positions the ideal fighting location. Seek ridges, hills, and terrain features where you can maximize these advantages.

    Key Position Control: The M-VI-Y (120) excels at locking down critical map positions. The combination of alpha damage, armor, and reserve tracks makes it difficult for opponents to dislodge you from important areas.

    Aggressive Positioning with Safety Net: The reserve track mechanic encourages more aggressive positioning than typical heavy tanks. You can push forward knowing that track damage won’t completely immobilize you, creating psychological pressure on opponents.

    Trading Optimization: The 440 alpha damage rewards careful trading. Wait for opponents to expose themselves, deliver your shot, and retreat to cover while reloading. The strong turret armor enables favorable trades in hull-down positions.

    Playstyle Implications

    The M-VI-Y (120) rewards commanders who understand terrain and positioning:

    Terrain Reading: Success requires understanding which map positions offer ideal hull-down opportunities. Learn where the –10 degrees depression creates unfair advantages over opponents with limited gun handling.

    Patient Aggression: Push forward deliberately to take strong positions, but don’t overextend beyond support range. The reserve tracks help if things go wrong, but prevention beats recovery.

    Alpha Damage Maximization: With 440 HP per shot, every shell matters. Take the extra second to ensure hits rather than rushing shots and missing opportunities.

    Economic Focus: As a premium vehicle, the M-VI-Y (120) should be used for credit generation. Maximize survival time and damage output to ensure profitable battles.

    Commanders looking to master the M-VI-Y (120) should consider:

    • Prioritizing hull-down positions on ridges and hills
    • Using the exceptional gun depression to engage from unexpected angles
    • Leveraging the reserve tracks for aggressive position-taking
    • Focusing on HP trading rather than sustained firefights
    • Supporting teammates by holding key terrain that controls map flow
    • Taking care with ammunition selection given the slower fire rate
    • Using the strong turret armor to bait shots while minimizing hull exposure

    Community Reception

    Initial community reactions to the M-VI-Y (120) have been mixed:

    Questionable Value: Many players question whether this premium is necessary, noting that the tech tree M-VI-Y already offers a 120mm gun option alongside the preferred 105mm.

    Modest Improvements: The community observes that you only gain 40 HP more damage per shot in exchange for 0.05 worse accuracy (0.35 vs 0.40) and reduced mobility, making the trade-off questionable for many players.

    Premium Redundancy: Some players see this as yet another premium tank being created for Tier IX without a compelling gameplay reason, suggesting it’s primarily a monetization effort.

    Potential Reward Tank: Speculation exists that the M-VI-Y (120) might be destined as an annual Tier IX reward tank rather than a direct sale premium.

    Yoh Continuation: Others appreciate seeing the Yoh line expanded, viewing it as “Yoh The Tank: Chapter 3” following previous premium Yoh-inspired vehicles.

    What Sets the M-VI-Y (120) Apart

    The M-VI-Y (120) occupies a specific niche:

    Premium Yoh Experience: For players who want to experience the reserve track mechanic while earning credits and training crew, this provides that opportunity without grinding the tech tree.

    120mm Focus: Unlike the tech tree version where players typically prefer the 105mm, this vehicle commits fully to the 120mm alpha damage playstyle.

    Classic American Heavy: The gameplay represents traditional American heavy tank strengths—excellent gun depression, strong turret armor, and hull-down dominance.

    Economic Tool: As a premium, the primary value lies in credit earning and crew training rather than unique gameplay mechanics.

    What’s Next?

    The M-VI-Y (120) has progressed from Supertest to developer and supertester testing in Random Battles, suggesting it’s moving toward eventual release.

    Key questions remain:

    • Will this be sold directly or offered as a reward tank?
    • Can the 120mm configuration compete with the tech tree M-VI-Y’s preferred 105mm setup?
    • Is there sufficient demand for another Yoh premium given the existing lineup?
    • Will balance adjustments occur before final release?

    Final Thoughts

    The M-VI-Y (120) represents a straightforward premium variant of an existing tech tree vehicle, offering the Yoh experience with premium economic benefits. While it doesn’t revolutionize gameplay or bring dramatically new capabilities, it provides a solid platform for credit earning while maintaining the reserve track mechanic that makes Yoh tanks unique.

    For commanders who enjoy the Yoh playstyle and want a premium credit earner with excellent gun depression and hull-down capability, the M-VI-Y (120) delivers exactly that. The 440 alpha damage combined with –10 degrees depression and formidable turret armor creates a vehicle that excels at locking down key positions and dominating ridge fights.

    Whether the M-VI-Y (120) represents good value depends largely on your circumstances: Do you already have the tech tree M-VI-Y? Do you need another Tier IX premium? Do you value the 120mm alpha over the 105mm DPM? These questions will determine whether this premium Yoh variant deserves a place in your garage.

  • RoboCop Battle Pass (Operation Peacekeeper) – World of Tanks

    RoboCop Battle Pass (Operation Peacekeeper) – World of Tanks

    Operation Peacekeeper brings the iconic cybernetic lawman to the battlefield

    Event Overview

    Operation Peacekeeper launches in the second half of January 2026, giving tankers a limited window to earn exclusive RoboCop-themed rewards. This special Battle Pass chapter brings the gritty atmosphere of Detroit’s mechanized law enforcement to your garage, complete with unique customization options and a powerful premium tank that embodies the unstoppable force of Alex Murphy himself.

    Probable Featured Reward Vehicle: M-VI-Y (120)

    The star of Operation Peacekeeper is supposed to be the M-VI-Y (120), a Tier IX American heavy tank featuring the Reserve Track mechanic.

    M-VI-Y tank

    Tank Specifications:

    • Tier: IX Heavy Tank
    • Nation: United States
    • Special Mechanic: Reserve Track system (allows continued movement even when your main track is destroyed)
    • Firepower: Equipped with a formidable 120mm gun delivering 440 HP per shot
    • Armor: Classic American heavy tank design with excellent turret armor
    • Gun Depression/Elevation: Outstanding -10/+20 degrees for superior positioning
    • Playstyle: Ideal for holding key positions and supporting your team from hull-down positions

    The M-VI-Y (120) pays homage to RoboCop’s resilient nature, with its Reserve Track mechanic ensuring you stay mobile even under heavy fire—just like the cybernetic officer who never stays down.

    How Battle Pass Special Chapters Work

    Special chapters in World of Tanks Battle Pass feature unique progression systems separate from the three main seasonal chapters. Based on previous special chapter events, Operation Peacekeeper will likely include:

    Expected Structure:

    • 40 Stages of progression with unique RoboCop-themed rewards
    • Two Reward Tracks: Base rewards (free for all players) and Improved rewards (requires purchasing the Improved Pass)
    • Limited Time: Approximately 10-14 days to complete all stages
    • Separate Progression: This special chapter runs independently from the main Battle Pass seasons

    How to Participate:

    1. Log in to World of Tanks during the event period (second half of January)
    2. Navigate to the Battle Pass menu in your garage
    3. Select the Operation Peacekeeper special chapter
    4. Click “Activate Chapter” to begin earning progress
    5. Complete battles and daily missions to earn Battle Pass Points
    6. Progress through all 40 stages to unlock all rewards

    Anticipated Rewards

    While full reward details haven’t been revealed yet, special Battle Pass chapters typically include:

    Base Track Rewards (Free):

    • Credits, consumables, and boosters
    • RoboCop-themed decals and emblems
    • 2D styles featuring OCP Corporation and Detroit Police designs
    • Premium account time
    • Battle Pass Points boosters

    Improved Track Rewards (Improved Pass Required):

    • M-VI-Y (120) premium tank with garage slot
    • RoboCop-themed 3D style for the M-VI-Y (120)
    • Unique crew members with potential custom voiceovers
    • Large quantities of credits, bonds, and Free XP
    • Exclusive customization elements you can’t get anywhere else
    • Additional premium account time and powerful boosters

    Expected Customization:

    • OCP Corporation emblems and decals
    • Detroit Police Department liveries
    • “Serve the Public Trust, Protect the Innocent, Uphold the Law” inscriptions
    • Metallic silver and blue color schemes evoking RoboCop’s iconic appearance
    • Potentially futuristic 80s-inspired design elements

    Earning Battle Pass Points

    Progress through special chapters by earning Battle Pass Points, which can be obtained through battle results, daily missions, and bonus points from designated Core Vehicles. To maximize your progression:

    • Play Random Battles: Earn points based on your performance
    • Complete Daily Missions: Three missions available each day for bonus points
    • Use Core Vehicles: Specific tanks earn increased Battle Pass Points (check in-game for the current season’s Core Vehicles)
    • Focus on Objectives: Damage dealt, assisted damage, and battle contribution all factor into point earnings

    Pricing

    Based on previous special chapters, the Improved Pass for Operation Peacekeeper will likely cost around 2,000-3,500 gold. Players who want to skip the grind can purchase stages directly, though this option is only available after buying the Improved Pass.

    Value Proposition: For commanders looking to add a unique American heavy tank to their collection while celebrating one of sci-fi cinema’s most iconic characters, Operation Peacekeeper offers excellent value compared to purchasing a premium tank outright.

    The RoboCop Legacy

    The RoboCop franchise began with the groundbreaking 1987 film and expanded through sequels in 1990 and 1993, along with TV series, comics, and video games, grossing over $200 million worldwide. The original film’s themes of corporate control, law enforcement, and human resilience resonate perfectly with World of Tanks’ emphasis on tactical combat and vehicle warfare.

    Now, nearly four decades after Alex Murphy first took to the streets of Detroit, the mechanical law enforcer brings his brand of justice to the battlefield. The M-VI-Y (120)’s Reserve Track system mirrors RoboCop’s determination—no matter what damage he takes, he keeps moving forward.

    Get Ready to Serve the Public Trust

    Operation Peacekeeper represents an exciting fusion of 80s action cinema and modern tank warfare. Whether you’re a longtime RoboCop fan or simply appreciate powerful heavy tanks with unique mechanics, this special chapter offers something special.

    Mark your calendars for mid-to-late January 2026, prepare your garage, and get ready to bring law and order to the battlefield. Remember commanders: Dead or alive, you’re completing this Battle Pass!

  • Kame Tank Preview – World of Tanks Supertest

    Kame Tank Preview – World of Tanks Supertest

    The World of Tanks Supertest has welcomed an intriguing new addition to the Japanese tech tree: the Kame, a Tier IX premium medium tank that brings a revolutionary combination of mechanics to the battlefield.

    kame tank statistics

    A Revolutionary Firepower System

    The Kame’s defining characteristic is its unprecedented combination of two distinct mechanics working in tandem: a five-shell autoloader paired with an active gun cooling system. This marks the first time a Japanese medium tank has featured the gun cooling mechanic, and the first time it’s been combined with an autoloader.

    The 105mm Gun: The heart of the Kame is its 105mm cannon, delivering 330 HP of damage per shot. While this alpha damage sits comfortably in the middle range for Tier IX mediums, it’s the delivery system that makes it special.

    Five-Shell Autoloader: With just 1.5 seconds between shots, the Kame can unload its entire clip in a devastating 6-second burst, dealing 1,650 HP of potential damage. This clip potential puts it among the most dangerous burst-damage mediums at its tier.

    Gun Cooling System: Here’s where things get interesting. The Kame has notably poor base accuracy, but after cooling the gun for just a few seconds using the double aiming mechanic (which takes 3.5 seconds to fully aim), the dispersion returns to normal, competitive levels.

    This creates a fascinating tactical choice: commanders can either quickly discharge the clip in close combat for maximum burst damage, or take their time to fully aim for precise, sniper-style gameplay. The same tank can function as a brawler or a support sniper depending on the situation.

    The Historical “Turtle”

    The Kame has an interesting historical background. It was a project for a Japanese medium tank developed in 1945 to counteract Allied and Soviet medium and heavy tanks. The designers sought to apply the most successful technical innovations from various tank-building schools, incorporating elements like torsion-bar suspension, well-sloped hull armor, and a powerful gun.

    Engineers had the specific task of increasing the rate of fire, leading them to mount the gun with a special external radiator designed to significantly reduce barrel heating. This historical detail directly inspired the gun cooling mechanic in World of Tanks. Due to the tank’s peculiar turtle-shell-like appearance created by these external cooling elements, it earned the name “Kame.”

    The vehicle never progressed beyond the design phase, as Japan surrendered before a prototype could be built. However, Kame previously appeared in the console version of World of Tanks without any special mechanics, despite the tank model featuring those distinctive external barrel-cooling elements. Now, the PC version finally brings those cooling elements to life as a functional game mechanic.

    Defensive Capabilities and Armor Profile

    Despite being classified as a support medium tank, the Kame is surprisingly bulky and well-protected for its class:

    Turret Armor: The front of the turret boasts 200mm of armor, providing decent protection against most same-tier opponents when properly angled. This solid turret armor enables the Kame to trade shots more confidently than typical mediums.

    Hull Protection: Like many Japanese vehicles, the Kame features respectable hull armor with good sloping, though commanders should avoid relying on it against high-penetration guns.

    Bulky Profile: The Kame is notably larger than typical medium tanks, which presents both advantages and disadvantages. The bulk provides more places for armor to work, but also makes the tank easier to spot and hit.

    Mobility Characteristics

    Good news for commanders concerned about the Kame’s bulk: this turtle can move.

    Top Speed: With a maximum forward speed of 55 km/h, the Kame keeps pace with the medium tank standard, allowing it to respond to battlefield developments and relocate between positions effectively.

    Maneuverability: The combination of decent speed and Japanese medium tank handling characteristics means the Kame won’t feel sluggish despite its size, enabling both aggressive positioning and tactical retreats.

    Tactical Considerations

    The Kame presents commanders with unprecedented tactical flexibility through its dual-mode firepower system:

    Burst Damage Specialist: In close-quarters engagements or when targets present themselves unexpectedly, commanders can immediately dump the clip for massive burst damage. The 1.5-second intra-clip reload makes this devastatingly effective in knife-fighting situations.

    Precision Sniper: When time permits and longer-range engagements are necessary, commanders can use the double aiming mechanic to transform the Kame into a capable support sniper, delivering accurate fire from second-line positions.

    Support Medium Role: The combination of good turret armor, respectable mobility, and flexible firepower makes the Kame an excellent support vehicle. It can follow up on aggressive pushes with clip damage or provide covering fire from range.

    Opportunistic Playstyle: The Kame rewards commanders who can read the battlefield and choose the appropriate mode for each engagement. Knowing when to burst and when to aim carefully will separate good Kame players from great ones.

    Playstyle Implications

    The Kame demands a thoughtful, adaptable approach from its commanders:

    Two-Mode Mindset: Successfully playing the Kame requires constantly evaluating whether situations call for burst damage or aimed fire. Close-range brawls favor quick clips; longer-range support demands full aiming.

    Positioning Flexibility: The good mobility and turret armor allow commanders to take calculated risks, pushing forward when opportunities arise or falling back to support positions when needed.

    Ammunition Management: With only five shells per clip, every shot matters. Commanders must balance aggression with conservation, ensuring they don’t empty the clip prematurely and leave themselves vulnerable during the lengthy reload.

    Terrain Utilization: The solid turret armor and reasonable gun depression enable hull-down play when fully aimed, while the burst potential rewards aggressive positions when situations demand it.

    Commanders looking to master the Kame should consider:

    • Learning to quickly assess whether situations call for burst or aimed fire
    • Utilizing the strong turret armor in hull-down positions when sniping
    • Saving the clip for crucial moments rather than wasting it on low-value targets
    • Practicing the timing of the gun cooling system to maximize accuracy
    • Using the good mobility to choose engagements rather than being forced into unfavorable fights

    Community Reception and Concerns

    Initial community reactions to the Kame have been mixed, with significant discussion around how the gun cooling mechanic will interact with the autoloader system.

    The Accuracy Debate: The poor base accuracy (0.6 dispersion) has raised concerns among players. Community members point out that 1.5-second intra-clip reload becomes largely pointless if shots after the first suffer from terrible dispersion. The question remains: does the gun cooling system stay active between shells in the clip, or does it reset with each shot?

    Mechanic Interaction Questions: How exactly will the double aiming mechanic work with a clip-based weapon? If accuracy resets between shells, the burst mode becomes unreliable even at close range. If it maintains accuracy throughout the clip after the initial aim, the tank could be extremely powerful.

    Balance Concerns: Some players worry that the combination of mechanics might prove either too powerful if executed well or too frustrating if the interaction feels clunky. The 3.5-second aim time could leave commanders vulnerable, but the reward of accurate clip damage might justify the risk.

    What Sets the Kame Apart

    The Kame represents a significant departure from traditional medium tank design philosophy:

    First Dual-Mechanic Tank: No other vehicle combines autoloader mechanics with gun cooling, making the Kame a genuine innovation in tank design.

    Tactical Flexibility: Unlike specialized tanks that excel in narrow circumstances, the Kame can adapt its playstyle mid-battle, switching between roles as needed.

    Risk-Reward Balance: The poor base accuracy and lengthy aim time create meaningful choices and counterplay opportunities, preventing the tank from being overwhelming while rewarding skilled play.

    Japanese Innovation: The Kame continues the Japanese tech tree’s tradition of unique mechanics and interesting design choices, adding another distinctive vehicle to the nation’s roster.

    What’s Next?

    As a Supertest vehicle, the Kame’s final statistics and mechanical interactions remain subject to change. Wargaming will need to carefully balance how the gun cooling system interacts with the autoloader to ensure the vehicle is both effective and fair.

    Key questions for the testing phase include:

    • Does gun cooling remain active throughout the clip or reset between shells?
    • Is the 3.5-second aim time too punishing for the tactical flexibility it provides?
    • Can the poor base accuracy be balanced against the cooling benefits?
    • Will the bulky profile offset the armor and firepower advantages?
    • Is 330 alpha per shell sufficient given the mechanical complexity?

    The testing phase will be crucial in determining whether the Kame becomes a beloved favorite for its unique playstyle or requires significant adjustments to function as intended.

    Final Thoughts

    The Kame represents exactly the kind of innovative thinking that keeps World of Tanks fresh and interesting after years of development. By combining two distinct mechanics and creating genuine tactical choices around when and how to deploy firepower, Wargaming has crafted a vehicle that promises to be both challenging and rewarding to master.

    Whether you’re excited about the tactical flexibility, intrigued by the historical background, or simply curious about how these mechanics will interact, the Kame offers something genuinely new to the medium tank experience. For commanders who appreciate adaptive gameplay and enjoy vehicles that reward thoughtful decision-making, this turtle-inspired tank could become a premium favorite.

    The combination of burst potential and sniper capability, wrapped in a surprisingly durable package with good mobility, creates a medium tank unlike any other currently in the game. If Wargaming can successfully balance the mechanical interactions and ensure the gun cooling system works intuitively with the autoloader, the Kame could set a new standard for innovative premium vehicle design.

  • Renmin Tanke Tank Preview – World of Tanks Supertest

    Renmin Tanke Tank Preview – World of Tanks Supertest

    The World of Tanks Supertest has just welcomed an intriguing addition to the Chinese tech tree: the Renmin Tanke, a Tier IX assault medium tank that introduces a completely unique firing mechanic to the game.

    renmin tanke statistics

    A Revolutionary Double-Shot System

    The Renmin Tanke’s most distinctive feature is its unprecedented two-round autoloader system with a twist that sets it apart from every other autoloader currently in the game. While many tanks feature multi-shell clips, the Renmin Tanke stores both shells in a single container, creating a fundamentally different firing experience.

    The Firing Mechanic: When you pull the trigger on the Renmin Tanke, you’re committed to firing both shells. The tank releases both rounds with a brief 0.75-second delay between them, creating a forced double-tap every single time. After both shells are discharged, the autoloader enters a 6.8-second reload cycle to prepare the next pair.

    Damage Output: Each shell deals 200 HP of damage, meaning every trigger pull delivers 400 HP in rapid succession. This creates an effective alpha damage of 400 HP delivered over approximately 0.75 seconds, followed by the reload period.

    DPM Advantages: The combination of 400 HP per firing cycle and a relatively short 6.8-second reload results in strong damage per minute for a Tier IX medium tank. This consistent damage output makes the Renmin Tanke a threatening presence in sustained engagements.

    This firing system differs fundamentally from traditional autoloaders. With conventional autoloaders, commanders can choose to fire one shell and save the rest for later. The Renmin Tanke removes that option entirely—you’re always firing both shells together. This creates unique tactical considerations around ammunition conservation and engagement timing.

    Gun Handling and Accuracy

    Beyond its unique loading system, the Renmin Tanke offers comfortable gun handling characteristics that make it pleasant to play:

    Reliable Accuracy: The gun handling is described as comfortable, suggesting good dispersion values and reasonable aim time. This allows commanders to deliver their double-shot with confidence, knowing both shells are likely to hit their mark.

    Consistent Performance: Unlike some experimental tanks that sacrifice gun handling for unique mechanics, the Renmin Tanke maintains competitive accuracy standards. This reliability is crucial given that every trigger pull commits 400 HP worth of ammunition—you want both shells to count.

    The combination of forced double-shots and comfortable gun handling creates an interesting dynamic. Commanders must be more deliberate with their shooting, but once committed, they can trust the gun to deliver both shells accurately.

    Armor Profile and Survivability

    The Renmin Tanke brings impressive defensive capabilities for its class, positioning it as an “assault” medium tank:

    Excellent Armor for Class: The vehicle features outstanding armor protection compared to typical medium tanks at Tier IX. This allows the Renmin Tanke to take more aggressive positions and trade shots with confidence that other mediums couldn’t match.

    Frontline Presence: The combination of good armor and strong burst damage (400 HP in 0.75 seconds) makes the Renmin Tanke effective in aggressive pushes and frontline engagements. It can absorb incoming fire while delivering punishing counter-attacks.

    Assault Medium Role: Unlike traditional support mediums that rely on mobility and concealment, the Renmin Tanke is built to lead pushes and hold positions. The armor enables this playstyle while the double-shot mechanic punishes opponents who expose themselves.

    This armor profile fundamentally changes how the tank operates compared to typical Chinese mediums, which often rely on gun depression and hull-down positions rather than direct armor protection.

    Mobility Characteristics

    The Renmin Tanke offers decent mobility, though it’s not built for high-speed flanking maneuvers:

    Forward Speed: With a maximum forward speed of 45 km/h, the Renmin Tanke maintains reasonable pace for a heavily armored medium tank. While not exceptional, this speed is sufficient for relocating between positions and keeping up with team movements.

    Reverse Speed: The 20 km/h reverse speed provides adequate retreat capability, allowing commanders to back out of unfavorable situations or retreat behind cover after delivering their double-shot.

    Balanced Mobility: The mobility profile suggests a tank designed for measured, deliberate gameplay rather than aggressive flanking. The Renmin Tanke excels at advancing with the team and holding captured positions, not racing around the map looking for flanking opportunities.

    This mobility package complements the assault medium role perfectly. You don’t need exceptional speed when your armor allows you to advance directly rather than seeking circuitous flanking routes.

    Tactical Considerations

    The Renmin Tanke’s unique mechanics create several important tactical considerations:

    Ammunition Conservation: Every trigger pull expends two shells. Commanders must be more thoughtful about when to fire, as casual shooting will deplete ammunition quickly. Each engagement decision carries more weight when you’re always committing 400 HP worth of shells.

    Burst Damage Trading: The double-shot mechanic excels in peek-a-boom situations. Commanders can expose themselves briefly, deliver 400 HP in less than a second, and retreat before opponents can respond effectively. This makes the Renmin Tanke devastating in hull-down positions or around corners.

    No Shot Conservation: Unlike traditional autoloaders where you might fire one shell and save the rest, the Renmin Tanke removes that strategic layer. You can’t “save” ammunition for emergencies—every shot is an all-or-nothing commitment. This eliminates some complexity but adds pressure to make each shot count.

    Frontline Leadership: The excellent armor for its class means the Renmin Tanke can lead aggressive pushes. The double-shot mechanic allows it to quickly eliminate exposed enemies, creating openings for teammates to exploit.

    Playstyle Implications

    The Renmin Tanke rewards commanders who embrace its assault medium role and unique firing mechanics:

    Measured Aggression: The combination of armor and burst damage encourages bold positioning, but the forced double-shots demand discipline. You can’t waste ammunition on low-health targets when every trigger pull uses two shells.

    Trading Efficiency: The double-shot system maximizes efficiency in trading situations. When both shells connect, you deliver 400 HP faster than most opponents can respond, creating favorable trade ratios.

    Target Selection: With limited control over ammunition expenditure, target selection becomes crucial. Shooting a nearly dead tank wastes one shell, while targeting healthy opponents maximizes the value of each double-shot.

    Cover Utilization: The ability to deliver 400 HP in 0.75 seconds makes cover-based gameplay extremely effective. Peek out, double-tap, retreat—the Renmin Tanke excels at this rhythm.

    Commanders looking to master the Renmin Tanke should consider:

    • Planning shots carefully since every trigger pull commits two shells
    • Using the excellent armor to push aggressively into advantageous positions
    • Maximizing burst damage in peek-a-boom situations around hard cover
    • Avoiding wasteful shots on nearly dead enemies
    • Leveraging the strong DPM in sustained engagements
    • Leading team pushes where the armor and burst damage can create breakthroughs

    Community Reception

    Initial community reactions to the Renmin Tanke have been mixed, with discussion focusing on how the forced double-shot mechanic will feel in practice:

    Mechanic Innovation: Many players appreciate Wargaming’s continued experimentation with unique mechanics, seeing the Renmin Tanke as another interesting addition to the “World of Mechanics” era of tank design.

    Practical Concerns: Some community members wonder about the inability to cancel the second shot. If the first shell kills the target, the second automatically fires—potentially wasting ammunition or giving away your position unnecessarily.

    Blueprint Speculation: Several players suspect the Renmin Tanke might be destined for a Battle Pass or special event rather than traditional premium sales, given its Tier IX designation and unique mechanic.

    Playstyle Questions: The community is curious whether the forced double-shots will feel restrictive or liberating. Does removing the choice of firing single shells simplify gameplay beneficially, or does it remove too much tactical depth?

    What Sets the Renmin Tanke Apart

    The Renmin Tanke represents a bold new direction in autoloader design:

    Unique Container System: No other tank stores multiple shells in a single container that must be fired together. This mechanic is entirely new to World of Tanks.

    Assault Medium Archetype: The combination of excellent armor, burst damage, and moderate mobility creates a distinct playstyle focused on frontline leadership rather than flanking or support roles.

    Simplified Yet Demanding: By removing the choice of firing individual shells, the Renmin Tanke simplifies some aspects of autoloader gameplay while adding pressure to make every trigger pull count.

    Strong Fundamentals: Beyond its unique mechanic, the tank offers solid armor, good gun handling, and strong DPM. It’s not just a gimmick—it’s a well-rounded assault medium that happens to have an innovative firing system.

    What’s Next?

    As a Supertest vehicle, the Renmin Tanke’s final statistics and mechanical implementation remain subject to change. Wargaming will need to carefully evaluate how the forced double-shot system feels in practice and whether it needs adjustments.

    Key questions for the testing phase include:

    • Can commanders cancel the second shot if the first kills the target?
    • Is the 6.8-second reload balanced for the 400 HP burst potential?
    • Does the ammunition capacity support the forced double-shots adequately?
    • Will the excellent armor be sufficient to enable the aggressive playstyle the mechanics suggest?
    • How does the tank perform in various map types and engagement scenarios?

    The Supertest phase will be crucial in determining whether the Renmin Tanke’s unique mechanic feels rewarding to play or becomes frustrating due to wasted ammunition.

    Final Thoughts

    The Renmin Tanke represents exactly the kind of bold innovation that keeps World of Tanks fresh and interesting. By completely reimagining how autoloaders function and removing the traditional shell-by-shell firing control, Wargaming has created a medium tank that demands a different mindset and rewards different skills than conventional autoloaders.

    Whether you’re excited about the streamlined double-shot system or concerned about the loss of firing control, the Renmin Tanke offers something genuinely new to the medium tank experience. For commanders who appreciate aggressive, frontline-focused gameplay and can adapt to the all-or-nothing nature of the double-shot mechanic, this “People’s Tank” could become a favorite assault medium.

    The combination of excellent armor, strong burst damage, comfortable gun handling, and consistent DPM creates a well-rounded package that happens to feature an innovative firing system. If Wargaming successfully balances the forced double-shots and provides adequate ammunition capacity, the Renmin Tanke could set a new standard for assault medium tank design—proving that removing player choice can sometimes create more interesting tactical decisions, not fewer.

  • Buryan Tank Preview – World of Tanks Supertest

    Buryan Tank Preview – World of Tanks Supertest

    The World of Tanks Supertest has welcomed an impressive addition to the French heavy tank lineup: the Terrifiant, a Tier IX premium heavy tank that continues the design philosophy of France’s “alternative” heavy branch.

    buryan statistics

    A Rare Firepower Combination

    The Buryan’s defining characteristic is its exceptional firepower package that combines two attributes rarely seen together in Soviet heavy tanks at Tier IX:

    Impressive Alpha Damage: The Buryan wields a gun capable of delivering 490 HP of damage per shot. This alpha damage is notably higher than most Tier IX heavy tanks, placing it in an elite category of vehicles that can trade shots with devastating efficiency.

    High Damage Per Minute: What makes the Buryan truly special isn’t just the impressive single-shot damage—it’s the combination of that alpha with high DPM. Most tanks that hit for 490 HP sacrifice rate of fire, but the Buryan maintains strong sustained damage output alongside its powerful punch.

    Exceptional in Duels: This rare combination of high alpha and high DPM makes the Buryan exceptionally strong in one-on-one confrontations. In a duel scenario, the tank can deliver crushing blows while maintaining pressure through consistent damage output, forcing opponents into losing trades regardless of their approach.

    The firepower package creates a fascinating dynamic: commanders get the satisfaction of massive single-shot damage while maintaining the ability to continuously pressure opponents without long reload times diminishing their battlefield presence.

    Gun Handling Characteristics

    The Buryan’s impressive firepower comes with notable trade-offs in gun handling:

    Mediocre Gun Handling: The gun handling characteristics are described as mediocre, suggesting less-than-stellar accuracy, longer aim times, or increased dispersion values compared to more refined weapons systems. This is the price for the devastating firepower.

    Limited Gun Depression: With only -6 degrees of gun depression, the Buryan falls short of the comfortable -7 to -8 degrees that enable effective hull-down gameplay. This limitation significantly restricts positioning options and makes the tank unsuitable for ridge-fighting tactics.

    Close-Range Focus: These gun handling limitations naturally push the Buryan toward close-range engagements where the poor gun depression matters less and where mediocre accuracy becomes less punishing. This design philosophy reinforces the tank’s role as a brawler rather than a support heavy.

    The gun handling trade-offs are deliberate design choices that focus the Buryan’s effectiveness into specific tactical situations rather than trying to create a jack-of-all-trades vehicle.

    Armor Profile and Survivability

    The Buryan brings solid defensive capabilities focused around its turret:

    Sturdy Turret: The turret features 250mm of frontal armor, providing robust protection that can reliably block shots from same-tier opponents when properly positioned. This solid turret armor is crucial for the Buryan’s close-range brawling role.

    Face-Hugging Capability: The combination of strong turret armor and limited gun depression actually works together in close-range situations. When fighting at point-blank range, the poor gun depression becomes less relevant while the sturdy turret becomes increasingly difficult for opponents to penetrate.

    HP Trading Advantage: The armor profile supports the Buryan’s role as an HP trading specialist. You can afford to take return fire because your turret can bounce shots, and when penetrations do occur, you’re dealing 490 HP while potentially receiving less.

    The armor focuses defensive strength where it matters most for the Buryan’s intended playstyle—enabling aggressive close-range positioning where the turret becomes the primary defense.

    Mobility Characteristics

    The Buryan’s mobility profile matches its close-range brawling role:

    Limited Top Speed: With a maximum speed of 36 km/h, the Buryan is not winning any races. This relatively modest top speed for a Tier IX heavy tank limits its strategic mobility and map presence.

    Adequate for Repositioning: While not fast, the mobility is described as adequate for short repositioning. The Buryan can move between nearby positions and adjust to local tactical situations without feeling completely immobile.

    No Flanking Potential: The 36 km/h top speed definitively limits flanking potential. This isn’t a tank for racing around the map seeking opportunities—it’s a vehicle for holding key positions and dominating local engagements.

    Frontline Fighter: The mobility package reinforces the Buryan’s identity as a frontline fighter that advances with the team, holds captured territory, and dominates close-range confrontations rather than seeking elaborate maneuvers.

    This mobility profile is honest about what the Buryan is and isn’t. You won’t be executing dynamic flanking maneuvers, but you will have sufficient mobility to stay relevant in evolving battle situations.

    Tactical Considerations

    The Buryan’s characteristics create clear tactical guidelines for effective play:

    Close-Range Dominance: The combination of high alpha, high DPM, and sturdy turret armor makes the Buryan exceptional in close-quarters combat. Getting within brawling range transforms the tank’s weaknesses into strengths.

    HP Trading Specialist: Few tanks can match the Buryan in sustained HP trading situations. The 490 alpha damage combined with good DPM and reliable turret armor creates consistently favorable trade ratios.

    Avoid Hilly Terrain: The -6 degrees of gun depression makes hilly positions a significant disadvantage. Commanders must consciously avoid terrain that would expose the tank’s inability to depress the gun adequately.

    Urban Warfare Excellence: City maps and urban environments play to the Buryan’s strengths perfectly. Close corners, limited sightlines, and flat terrain eliminate the tank’s weaknesses while maximizing its brawling advantages.

    Positioning Patience: The limited mobility means poor positioning decisions have lasting consequences. Commanders must think carefully about where to commit the Buryan since relocating takes time.

    Playstyle Implications

    The Buryan rewards commanders who embrace its role as a close-range brawling specialist:

    Aggressive Positioning: The tank excels when commanders push into close-range positions where the high alpha and good DPM can be fully leveraged. Passive play wastes the Buryan’s strengths.

    Map Awareness: Understanding which areas of each map feature flat terrain versus hilly sections becomes crucial. Route your advances through favorable terrain and avoid ridgelines.

    Calculated Trading: With 490 alpha damage, every shot matters significantly. The high DPM means you can afford to trade more frequently than typical high-alpha tanks, but shot placement still requires attention.

    Team Support: The limited mobility and poor gun depression mean the Buryan benefits greatly from teammate support. Fight alongside other heavies rather than trying to carry flanks independently.

    Commanders looking to master the Buryan should consider:

    • Prioritizing flat urban areas and close-range fighting positions
    • Aggressively pushing into brawling distance where firepower advantages dominate
    • Using the sturdy turret to absorb damage while dealing devastating return fire
    • Avoiding hilly maps or hill-dependent positions entirely
    • Maximizing the high DPM through sustained engagement rather than hit-and-run tactics
    • Planning advances carefully since limited mobility makes repositioning costly
    • Supporting teammates in taking and holding key positions rather than attempting solo plays

    Community Reception

    Initial community reactions to the Buryan have been generally positive, with players appreciating the focused design:

    Clear Identity: Players appreciate that the Buryan has a clear, focused identity as a close-range brawler. The strengths and weaknesses align logically with this role rather than trying to do everything moderately well.

    Comparison to Obj 590: Some community members have compared the Buryan to a “fattened up Object 590,” suggesting similarities in playstyle but with more bulk and possibly more armor.

    High-Alpha Appeal: The 490 alpha damage at Tier IX generates excitement among players who enjoy the psychological impact and trading advantages of high per-shot damage.

    Concerns About Meta: Some players worry about adding another high-alpha vehicle to the game, particularly one with good DPM alongside that alpha damage. Questions remain about whether the gun handling limitations adequately balance the firepower.

    What Sets the Buryan Apart

    The Buryan occupies a unique niche in the Tier IX heavy tank landscape:

    Rare Stat Combination: The pairing of 490 alpha damage with high DPM is genuinely uncommon at Tier IX. Most tanks sacrifice one for the other, making the Buryan’s combination special.

    Honest Design: The tank doesn’t try to hide its weaknesses or pretend to be versatile. It’s a close-range brawler through and through, with every characteristic supporting or necessitating that playstyle.

    Soviet Brawler Philosophy: The Buryan exemplifies classic Soviet heavy tank design—massive firepower and solid armor focused on direct confrontation, with mobility and gun handling as secondary concerns.

    Duel Specialist: In one-on-one situations on flat terrain, few Tier IX heavies can match the Buryan’s combination of alpha damage, DPM, and turret armor. It’s built specifically to win individual confrontations.

    What’s Next?

    As a Supertest vehicle, the Buryan’s final statistics and characteristics remain subject to change. Wargaming will need to carefully evaluate whether the combination of 490 alpha and high DPM is properly balanced by the gun handling and depression limitations.

    Key questions for the testing phase include:

    • Is the high alpha + high DPM combination too strong for close-range situations?
    • Do the gun handling limitations adequately balance the firepower advantages?
    • Can the -6 degrees of gun depression be worked around effectively on most maps?
    • Does the 36 km/h speed limit strategic impact sufficiently?
    • Will the turret armor prove reliable enough to enable the aggressive playstyle?
    • How does the tank perform in various matchmaking scenarios?

    The Supertest phase will reveal whether the Buryan’s focused design creates interesting tactical gameplay or results in a vehicle that’s either too dominant in its niche or too limited in application.

    Final Thoughts

    The Buryan represents focused tank design at its finest. Rather than trying to be adequate in all situations, it excels dramatically in close-range brawling while accepting significant limitations elsewhere. This design philosophy creates a vehicle with clear strengths and weaknesses that require intelligent positioning and tactical awareness to maximize.

    For commanders who enjoy aggressive heavy tank gameplay, direct confrontations, and the satisfaction of devastating alpha damage combined with sustained DPM, the Buryan offers an compelling package. The requirement to avoid hilly positions and the limited mobility create meaningful constraints that prevent the tank from being overpowering while ensuring that skilled positioning decisions are rewarded.

    The combination of 490 alpha damage, high DPM, and sturdy turret armor creates a dueling specialist that dominates close-range HP trading. If you embrace the limitations and position yourself in favorable terrain, the Buryan becomes an absolute monster in its preferred engagement range. The key is understanding that this isn’t a tank for every situation—it’s a specialized tool for close-range confrontations where its rare firepower combination can shine.

    Whether you’re excited about the high-alpha brawling potential or concerned about the poor gun depression and limited mobility, the Buryan offers a distinctive take on Soviet heavy tank design that prioritizes overwhelming firepower in close quarters above all else.