Category: Tank Reviews

  • STK-2 Tank Review – Don’t use your DPM – World of Tanks

    STK-2 Tank Review – Don’t use your DPM – World of Tanks

    STK-2 tank

    What makes this lane special is the extra good gun depression due to the hyroneumatic suspension, which gives amazing abilities for working a ridgeline.

    While the STK-2 has more gun depression than any of the previous tanks in the line, using it with its gun is a very hard assignment.

    Firepower

    Let’s compare the STK-2 with the 2nd-best ridgeline tier 11 heavy in the game, the T803.

    SpecSTK-2T803
    DPM Base2,969.072,920.40
    DPM with abilities2,969.073,435.76
    Penetration270267
    Gold Pen325 APCR340 HEAT
    Damage480420
    Caliber137120
    Shell velocity1,1001,100
    Ammo capacity4546

    The STK-2 is on par with the T803 when it comes to the base DPM, but if T803 gets all of its stacks going, it absolutely murders the STK-2 with around 500 damage per minute advantage. Penetration on both tanks is pretty similar, but the STK-2 does have a lot better alpha damage at 480 and a bigger caliber gun, which enables it to overmatch more armor plates.

    Gun Handling

    While on paper, STK-2 has great stats, if the gun is used without pauses between reloads, it gets to the point where it’s unusable.

    SpecSTK-2T803
    Aim time1.921.82
    Dispersion0.210.34
    Dispersion when heated0.470.34
    … moving0.130.13
    … tank traverse0.130.13
    … turret traverse0.100.06
    Elevation2020
    Depression1410

    Both of the tanks have pretty good gun handling stats, especially the STK-2 when we consider the caliber of the gun. The sniper dispersion is the highlight of the vehicle, but the stats don’t tell the whole story. You have that 0.21 dispersion only after the gun is cooled down completely; the accuracy gradually gets worse as you keep firing without pauses between reloads. Meaning that either way, you are losing one of your greatest strengths of the tank. If you keep firing without pauses, your accuracy makes the gun unusable even in close-quarter combat, but if you wait between reloads to keep the gun cool, your DPM goes out the window.
    The T803 might not be that accurate from the start, but its stats don’t get worse as it keeps firing; quite the opposite.

    Dispersion on the tank traverse is identical, but the T803 has a lot better turret traverse dispersion, which makes the gun a lot more snappy.

    STK-2, at least, is the king of the gun depression between the heavies with monster 14 degrees, as much as the STB-1. It really enables you to be incredibly flexible on any terrain.

    Mobility

    Mobility-wise, both tanks are nearly identical, with a slight edge going to the STK-2.

    SpecSTK-2T803
    Top speed42 km/h38 km/h
    Reverse speed17 km/h13 km/h
    Power/weight18.1818
    Weight 66 tons60 tons
    Terrain resist (hard)1.051.15
    … med1.251.25
    …. soft2.212.3
    Turret traverse36.5035.38
    Tank traverse33.2933.29

    The only bigger difference between the tanks is the top speed, with STK-2 having 4 km/h more than the T803, meaning that you could get away without having to use the turbo on the STK-2, but not really on the T803.

    Reverse speed is also a lot better on the STK-2, meaning that you can pull back behind the ridgeline a lot faster.

    The rest of the stats are almost the same, and you won’t feel the difference.

    Armor

    This is where the good news for the STK-2 ends. Even when using its gun depression, it’s not as reliable as the predecessor.

    SpecSTK-2T803
    Hull armor60/80/40215/76/64
    Turret armor280/150/80215/120/70
    Health2,4002,400

    The raw frontal hull armor is abysmall on the STK-2, with only 60 mm on the upperplate. While the angling is really good, as soon as the enemies get above you, it becomes paper. Keep in mind also that the FV4005 or FV215B 183 can completely overmatch your upperplate.

    The lower plate on the STK-2 is huge, a lot bigger than the upper plate, and incredibly weak at only around 210 mm of effective armor, which means even Ares tanks might go through the lower plate frontally. T803 has a lot better lower plate at around 250 mm.

    In terms of weakspots, both tanks have a cupola on the same side, but T803’s is a lot more rounded and harder to hit, while STK-2’s has a larger area in which enemies can score a penetration.

    STK-2 frontal armor
    STK-2
    T803 frontal armor
    T803

    While the STK-2 has a lot more gun depression, the lower plate is incredibly hard to hide, and it is incredibly weak at around only 180 mm. Also, enemies can still hit your cupola or go for your track flaps. T803 has its cupola mostly hidden when using 10 degrees of gun depression, and the only weakspot it has is the bottom of the turret that sticks out of the hull, but those are small targets.

    STK-2 armor when using the gun depression
    STK-2
    T803 when using its gun depression
    T803

    The side armor of both of the tanks is pretty identical, around 100 mm thick. With the introduction of Ares tanks, the side armor has become a pretty important aspect of the tank. Sadly, both of the tanks can easily be penetrated by any of the Ares tanks they can meet.

    STK-2 side armor
    STK-2
    T803 side armor
    T803

    The rear of the STK-2 is absolutely horrible at only 40 mm of effective armor, it is very susceptible to the HE damage from any gun.

    STK-2 rear armor
    STK-2
    T803 rear armor
    T803

    Conclusion: STK-2 is one of the easiest tanks to penetrate on flat ground, but also if it’s using the gun depression, it has pretty big weakspots that can be hit. Overall, the armor is a lot worse compared to the T803.

    Miscellaneous

    SpecSTK-2T803
    Stationary camo6.615.30
    After firing1.071.01
    Moving camo3.312.62
    Shell cost1,5371,246
    View Range400400

    Both of the tanks have similar camo stats, slight edge goes to the STK-2, but nothing groundbreaking. Shell cost is higher on the STK-2 due to the alpha damage difference.

    Conclusion

    Very disappointed with this vehicle, I was very excited about the Tier 11 and expected that WG learned how to balance these Japanese heavies from the Type 71 release, but it seems like this is not the case.

    Just the combination of the horrible lower plate that is visible when using your gun depression and gun cooling mechanic, which doesn’t allow you to use your DPM, really kills any interest and fun in playing this tank.

    Other tanks like the Tashenratte or the T803 will outclass you in every way, even if you try your hardest in the STK-2. I would advise against getting this tank until and if it gets much-needed buffs to at least the dispersion when the gun is not cooled completely.

  • TBT Tank Review – Long Reloads – World of Tanks

    TBT Tank Review – Long Reloads – World of Tanks

    TBT tank

    What sets the TBT apart is its exceptional burst potential relative to its protection. Unlike many premium tanks that trade armor for firepower, this Czech heavy maintains consistent survivability whether you’re pushing aggressively, holding defensive positions, or trading fire on the frontline.
    The tank’s 490 damage per shot with solid turret armor allows it to engage effectively at close range, while its two-shell autoloader provides the confidence to finish off opponents when necessary.

    The TBT truly shines through its raw hitting power characteristics. With an aiming time of just 2.68 seconds and an accuracy of 0.39 at 100 meters, this tank can reliably deliver its payload where it hurts. The 130mm gun delivers reliable performance against all tier opponents, making the TBT a tank you can take into any heavy brawl with confidence.

    Firepower

    Let’s dive into the numbers that make the TBT such a formidable opponent. The tank is equipped with a 130mm gun that delivers 490 damage per shot with 247mm of base penetration (290mm with APCR). This puts it directly ahead of the TNH T Vz. 51 in terms of raw alpha damage.

    Spec TBT TNH T Vz. 51
    Damage per Shot 490 HP 440 HP
    Base Penetration 247 mm 252 mm
    APCR Penetration 290 mm 294 mm
    Rate of Fire 3.37 rpm 3.81 rpm
    Damage per Minute 1,685 HP 1,676 HP
    Shell Velocity 980 m/s 930 m/s
    Magazine Size 2 rounds 2 rounds

    The damage per minute of 1,685 puts the TBT in a specialized spot. While it doesn’t have the sustained pressure of single-shot heavies or the raw DPM of the Vz. 51, it provides massive, front-loaded damage output that forces enemies into cover. The 32.6-second reload time is long enough to encourage thoughtful positioning, but the 1,000-damage clip is devastating enough to maintain pressure on enemies.

    Shell velocity of 980 m/s is alright for a large-caliber 130mm gun, giving the TBT suboptimal ballistics compared to many heavy tank competitors. This translates to hard shots at moving targets and more lead compensation when engaging at mid-range. The limited ammunition capacity requires discipline, as every miss hurts your potential impact on the battle.

    Gun Handling

    The TBT’s gun handling characteristics are balanced by its high alpha and represent a classic heavy tank trade-off. WG has given this Czech warrior workable gun handling parameters that, while not sniper-like, are sufficient for its brawling role, though slightly behind the Vz. 51.

    Spec TBT TNH T Vz. 51
    Aiming Time 2.68 seconds 2.88 seconds
    Accuracy at 100m 0.39 0.38
    Moving/turret dispersion 0.20 0.18
    Gun Depression 7 degrees 7 degrees
    Gun Elevation 20 degrees 20 degrees
    Turret Traverse 26.07°/sec 26.07°/sec
    Alpha Advantage +50 HP

    The 2.68-second aiming time is standard for 130mm guns and requires stabilization equipment. Combined with 0.39 accuracy, this means the TBT is best used at close-to-medium ranges where you can ensure your shells connect. The 7 degrees of gun depression is standard for the nation and allows for
    solid hull-down play and effective use of gentle terrain.

    Dispersion values are even worse than on the Vz. 51, the vertical stabilizer is a must-have on this tank, but even with that, your reticle will bloom out a lot. The gun’s good elevation angles provide flexibility when engaging targets on elevated positions, though the 7-degree limit means you cannot work extreme ridgelines like Western heavies.

    Mobility

    Mobility-wise, the TBT strikes a balance closer to a true heavy tank compared to the faster Vz. 51. While the Vz. 51 is a “heavium” capable of 50 km/h, the TBT provides steady, reliable mobility that keeps it in the heavy fight.

    Spec TBT TNH T Vz. 51
    Top Speed 36 km/h 50 km/h
    Reverse Speed 15 km/h 15 km/h
    Power-to-Weight 14 hp/t 14.37 hp/t
    Hull Traverse 29.20°/sec 33.38°/sec
    Engine Power 700 hp 750 hp
    Weight 50 t 52.21 t

    The 36 km/h top speed is the main limiting factor, preventing quick cross-map rotations, but it allows for controlled advances.15 km/h reverse speed is standard for the class.

    29°/sec hull traverse is respectable and makes the TBT capable of angling decently in close quarters. Terrain resistance values are standard, but quite a bit better on hard and a lot better on soft terrain than the tech tree counterpart. The lower top speed is the price you pay for the increased stability and armor layout.

    Armor

    Here’s where the TBT really starts to shine compared to the Vz. 51. This heavy tank has genuinely formidable turret armor that improves upon the Vz. 51 by removing the prominent cupola weakspot, allowing it to bounce shots from higher-tier opponents reliably.

    Spec TBT TNH T Vz. 51
    Hull Front Armor 120 mm 130 mm
    Hull Side Armor 80 mm 80 mm
    Hull Rear Armor 70 mm 80 mm
    Turret Front Armor 240 mm 300 mm
    Turret Side Armor 100 mm 150 mm
    Turret Rear Armor 70 mm 80 mm
    Health Points 1,850 HP 1,900 HP
    Armor Advantage No Cupola Weakspot

    The 280mm frontal turret armor is a significant upgrade over the Vz. 51’s layout and can reliably bounce Tier X gold rounds. The
    130mm frontal hull armor features a V-shape nose (pike nose style), which, when combined with proper positioning, can provide surprising survivability.

    TBT tank armor
    TBT
    TNH T Vz. 51 tank armor
    TNH T Vz. 51

    The biggest difference is the amount of protection you have when using the full 7 degrees of gun depression. The TBT’s lack of a cupola makes it nearly invulnerable in this state.

    TBT tank armor
    TBT
    TNH T Vz. 51 tank armor
    TNH T Vz. 51

    Side armor of 80mm is standard for heavy tanks and allows for sidescraping, though the V-hull requires you to be careful not to over-angle. The 1,800 HP health pool is competitive, almost matching the tech tree equivalent.

    TBT tank armor
    TBT
    TNH T Vz. 51 tank armor
    TNH T Vz. 51

    The rear armor of 80mm is surprisingly thick, offering decent protection against HE rounds from smaller calibers, so you are less vulnerable to light tanks than expected.

    TBT tank armor
    TBT
    TNH T Vz. 51 tank armor
    TNH T Vz. 51

    Conclusion: The tank’s strong turret geometry and lack of weakspots contributes to its high effective armor values. When properly positioned and angled, the TBT can trade shots effectively with higher-tier opponents, making it suitable for both aggressive and defensive playstyles.

    Miscellaneous

    The TBT’s auxiliary characteristics round out its profile as a focused brawler, with premium benefits that give it an edge in economy.

    Spec TBT TNH T Vz. 51
    View Range 380 m 380 m
    Stationary Camo 6.78% 6.84%
    Moving Camo 3.42% 3.45%
    Signal Range 670 m 850 m
    Shell Cost 1,116 silver 1,020 silver

    380m view range is average and provides basic spotting capability for a heavy tank. The camouflage values are poor as expected for a heavy, giving the TBT little to no stealth capability. This performance means the tank must rely on hard cover rather than concealment.

    Shell cost is standard for the alpha damage, and won’t break the bank. The premium status ensures good credit income, and the overall economy of the TBT is favorable due to its high alpha, allowing for efficient trading.

    Tips

    Playing the TBT effectively requires understanding its strengths and playing to them consistently:

    Leverage the 490 alpha damage – Force trades where you fire one shot for one shot. You will win the trade against almost any Tier IX heavy.

    Use the clean turret confidently – Don’t be afraid to sit hull-down. The lack of cupolas means you don’t need to wiggle frantically to survive.

    Maintain close-range positioning – The TBT excels at brawling range, where its 0.39 accuracy is less of a liability, and its armor works best.

    Don’t overextend during reload – 32 seconds is a long time. Always have an escape plan or a rock to hide behind before you empty your clip.

    Use the burst for finishers – Save your second shell for low HP enemies to remove their gun from the game instantly.

    Aim fully – With low DPM, every miss is painful. Use the good shell velocity, but let the reticle settle.

    Manage ammunition wisely – With limited rounds and a long reload, ensure you are firing at targets you can penetrate.

    Conclusion

    The TBT represents a powerful evolution in the Czech heavy tank style in World of Tanks. It’s a genuinely dangerous brawler that doesn’t require the player to master complex mechanics to be effective, provided they respect the reload timer. While it may not have the speed of the Vz. 51, it provides superior survivability.

    The combination of high alpha, excellent turret armor, and burst potential makes the TBT a tank that
    consistently influences the battle regardless of map, provided you can reach the frontline. It’s the kind of tank you can take into any city map with confidence, knowing that your armor will hold up.

    For players seeking a reliable, high-alpha Tier IX heavy tank that can serve as both a credit maker and a carry vehicle, the
    TBT delivers exactly what it promises.

  • Stridsyxa Tank Review – The Swedish Precision Tool – World of Tanks

    Stridsyxa Tank Review – The Swedish Precision Tool – World of Tanks

    stridsyxa tank

    Released as part of Holiday Ops 2026, the Stridsyxa has quickly established itself as a top-tier choice for players seeking a versatile and dependable medium tank that can adapt to any battlefield situation.

    What sets the Stridsyxa apart is its exceptional balance across all combat characteristics. Unlike many premium tanks that excel in one area while sacrificing others, this Swedish medium maintains consistent performance whether you’re pushing aggressively, holding defensive positions, or providing long-range support. The tank’s 350 damage per shot with excellent penetration values allows it to engage effectively at all ranges, while its solid frontal armor provides the confidence to trade shots when necessary.

    The Stridsyxa truly shines through its superior gun handling characteristics. With an aiming time of just 2.21 seconds and an accuracy of 0.355 at 100 meters, this tank can consistently land shots where they count. The 105mm gun delivers reliable performance against all tier opponents, making the Stridsyxa a tank you can take into any battle configuration with confidence.

    Firepower

    Let’s dive into the numbers that make the Stridsyxa such a formidable opponent. The tank is equipped with a 105mm gun that delivers 350 damage per shot with 219mm of base penetration (252mm with APCR). This puts it directly ahead of the Lansen C in most key firepower metrics.

    SpecStridsyxaLansen C
    Damage per Shot350 HP320 HP
    Base Penetration219 mm208 mm
    APCR Penetration252 mm242 mm
    Rate of Fire6.26 rpm6.52 rpm
    Damage per Minute2,190 HP2,087 HP
    Aiming Time2.21 sec2.50 sec
    Accuracy at 100m0.3550.380
    Shell Velocity980 m/s930 m/s
    Ammo Capacity50 rounds65 rounds

    The damage per minute of 2,190 puts the Stridsyxa in an excellent spot. While it doesn’t have the burst damage of autoreloaders or the raw DPM of some single-shot guns, it provides consistent, reliable damage output that doesn’t require risky positioning or complex magazine management. The 10-second reload time is long enough to encourage thoughtful shot placement but short enough to maintain pressure on enemies.

    Shell velocity of 980 m/s is genuinely excellent for a 105mm gun, giving the Stridsyxa superior ballistics compared to most medium tank competitors. This translates to easier shots at range and less lead compensation when engaging moving targets. The 50-round ammunition capacity provides plenty of sustain for extended engagements without frequent trips to the depot.

    Gun Handling

    The Stridsyxa’s gun handling characteristics are genuinely impressive and represent one of its strongest selling points. WG has blessed this Swedish warrior with some of the best gun handling parameters in the medium tank category, even outperforming the Lansen C in several key areas.

    SpecStridsyxaLansen C
    Aiming Time2.21 seconds2.50 seconds
    Accuracy at 100m0.3550.380
    Gun Depression10 degrees10 degrees
    Gun Elevation20 degrees20 degrees
    Turret Traverse41.72°/sec32°/sec
    Turret Traverse Advantage+9.72°/sec

    The 2.21-second aiming time is outstanding and among the best in its class. Combined with 0.355 accuracy, this means the Stridsyxa can consistently hit targets at medium to long ranges without extensive settling time. The 10 degrees of gun depression is excellent for a medium tank and allows for aggressive ridge-line camping and effective hull-down positions.

    41.72°/sec turret traverse speed is more than sufficient for tracking moving targets and making quick adjustments during engagements. The gun’s good elevation angles provide flexibility when engaging targets on elevated positions, though the 20-degree limit can sometimes restrict engagement angles on certain maps.

    Mobility

    Mobility-wise, the Stridsyxa strikes an excellent balance between speed and control. While the Lansen C has a significantly better power-to-weight ratio, the Stridsyxa provides reliable mobility that’s more than adequate for most tactical situations.

    SpecStridsyxaLansen C
    Top Speed50 km/h50 km/h
    Reverse Speed18 km/h20 km/h
    Power-to-Weight16.67 hp/t28.39 hp/t
    Hull Traverse46.94°/sec40°/sec
    Engine Power500 hp680 hp
    Weight30 t23.95 t

    The 50 km/h top speed is competitive for a medium tank, allowing for reasonable repositioning and effective flanking maneuvers. 18 km/h reverse speed is adequate for tactical retreats, though not exceptional. The 16.67 hp/t power-to-weight ratio provides good acceleration, especially considering the tank’s substantial armor protection.

    46.94°/sec hull traverse is excellent and makes the Stridsyxa highly maneuverable in close quarters. Terrain resistance values are reasonable, meaning the tank maintains decent mobility across different surface types. The effective top speed of 31.73 km/h on soft terrain is the only real limitation, though this is typical for most medium tanks.

    Armor

    Here’s where the Stridsyxa really starts to shine compared to the Lansen C. This Swedish medium tank has genuinely respectable armor that completely eclipses the Lansen C’s paper-thin protection, allowing it to bounce shots from equal-tier opponents and even provide some surprises against higher tiers.

    SpecStridsyxaLansen C
    Hull Front Armor100 mm60 mm
    Hull Side Armor40 mm40 mm
    Hull Rear Armor35 mm40 mm
    Turret Front Armor250 mm70 mm
    Turret Side Armor70 mm70 mm
    Turret Rear Armor35 mm40 mm
    Health Points1,300 HP1,350 HP
    Armor AdvantageMassive frontal advantage

    The 250mm frontal turret armor completely dwarfs the Lansen C’s 70mm turret armor and can reliably bounce Tier VIII gold rounds and even some Tier IX standard rounds when angled properly. The 100mm frontal hull armor is vastly superior to the Lansen C’s 60mm and, when combined with proper angling, can provide surprising survivability in brawling situations.

    Stridsyxa armor
    Stridsyxa
    Lansen C armor
    Lansen C

    The biggest difference is amount of armor you have when using full 10 degrees of gun depression.

    Stridsyxa
    Lansen C

    Side armor of 40mm is standard for medium tanks but can be vulnerable to overmatch. The 1,300 HP health pool is competitive, though the Lansen C has slightly more at 1,350 HP.

    Stridsyxa
    Lansen C side armor
    Lansen C

    The rear armor of 35mm is typical and vulnerable to HE rounds, so caution is advised when reversing near enemy positions.

    Stridsyxa
    Lansen C

    Conclusion: The tank’s unique frontal hull geometry (mentioned in historical references) likely contributes to its effective armor values. When properly positioned and angled, the Stridsyxa can trade shots effectively with many opponents, making it suitable for both aggressive and defensive playstyles.

    Miscellaneous

    The Stridsyxa’s auxiliary characteristics round out its profile as a genuinely well-balanced medium tank, with only minor advantages over the Lansen C in most areas.

    SpecStridsyxaLansen C
    View Range390 m380 m
    Stationary Camo17.04%16.87%
    Moving Camo12.77%~12%
    Signal Range570 m710 m
    Shell Cost650 silverUnknown
    Suspension Repair11.7 sec8.02 sec
    Tank RoleVersatile MediumSniper Medium

    390m view range is solid and provides good spotting capability for a medium tank. The 17.04% stationary camouflage and 12.77% moving camouflage are both above average for the class, giving the Stridsyxa excellent passive scouting potential. This camouflage performance is genuinely impressive and allows the tank to contribute to vision control while remaining undetected.

    Shell cost of 650 silver is reasonable and won’t break the bank during extended gaming sessions. The 50-round ammunition capacity ensures good sustain, and the overall credit economy of the Stridsyxa is favorable due to its solid performance and reasonable consumable costs.

    Tips

    Playing the Stridsyxa effectively requires understanding its strengths and playing to them consistently:

    Leverage the excellent gun handling – Take your time to aim and make every shot count. The 2.21-second aiming time means you can be more patient than with other medium tanks.

    Use the armor confidently – Don’t be afraid to trade shots when you have the advantage. The 250mm turret armor can bounce many shots, especially when hull-down.

    Maintain medium-range positioning – The Stridsyxa excels at mid-range combat where it can use its gun handling and armor effectively while remaining mobile.

    Don’t overextend despite good mobility – While the tank is mobile, it’s not a light tank. Stay with your team and avoid isolated positions.

    Use the good camouflage for vision control – The above-average camouflage values make the Stridsyxa excellent for passive spotting and vision denial.

    Aim for weak points – Despite good armor, you’ll still need to aim carefully against well-armored targets. Use the excellent accuracy to hit specific modules.

    Manage ammunition wisely – 50 rounds provide good sustain, but don’t waste shots. Each shell represents significant damage potential.

    Conclusion

    The Stridsyxa represents everything excellent about modern premium tank design in World of Tanks. It’s a genuinely well-balanced medium tank that doesn’t require the player to make significant compromises or master complex mechanics to be effective. While it may not have the extreme specialization of some competitors, it provides reliable performance across all aspects of medium tank gameplay.

    The combination of excellent gun handling, solid armor, reasonable mobility, and above-average concealment makes the Stridsyxa a tank that consistently delivers results regardless of map, team composition, or enemy opposition. It’s the kind of tank you can take into any battle with confidence, knowing that your equipment and crew skills will be fully utilized.

    For players seeking a reliable, versatile Tier VIII medium tank that can serve as both a workhorse and a showpiece, the Stridsyxa delivers exactly what it promises. It may not be the flashiest tank on the battlefield, but it’s undoubtedly one of the most consistent and dependable choices at its tier.

    CategoryStridsyxa AdvantagesLansen C Advantages
    Firepower+30 damage, +11mm pen, +103 DPM+0.26 rpm, +15 shells
    Gun Handling0.29s faster aim, better accuracy, +9.72°/sec turret
    MobilityBetter hull traverse, heavier armorMuch better power-to-weight, faster reverse
    ArmorMassive advantage – 250mm vs 70mm turret+50 HP, slightly better rear armor
    OtherBetter camo, +10m view rangeBetter radio range, faster repairs

    Check reviews of other vehicles:

    Here is also a post about the best premium tanks in the game:
    Best premium tanks in 2025 – Easy credit makers

  • Coccodrillo Tank Review – Medium Hulldown God – World of Tanks

    Coccodrillo Tank Review – Medium Hulldown God – World of Tanks

    coccodrillo world of tanks

    This is a very unique medium tank in the game. We have some heavily armored mediums like the 430U, but they don’t have the gun depression of the Coccodrillo, so the closest competitor would probably be the Carro 45t with its strong turret, decent upper glacis, and great gun depression.

    Firepower

    SpecCoccodrilloCarro 45 t
    DPM Base2,451.052,503.20
    Penetration263248
    Reload time11.5115.34 / 13.42 / 11.51 / 9.59
    Clip size34
    Clip damage1,410 / 10s1,600 / 12s
    Intra-clip reload54
    Gold Pen320 HEAT320 APCR
    Damage470400
    Caliber127120
    Shell velocity1,310960
    Ammo capacity6060

    Coccodrillo dominates when it comes to the firepower section.

    It has slightly worse DPM on paper, but this is a scenario where the Carro fires only when he has the full clip, so the reload is the fastest. Coccordillo has the same reload time regardless of how many shells it has in the clip currently, which makes it a lot more flexible to unload on its opponents without losing the DPM.

    You have one less shell in the clip compared to the Carro, and your intra-clip reload is slower by 1 second, but you have a lot more alpha damage, 470 compared to only 400.

    Coccodrillo is a lot better when it comes to standard penetration, and it has a lot better shell velocity, which makes it a bit easier to land medium to long-range shots.

    Gun Handling

    Once again, the Coccodrillo has a significant advantage over the Carro.

    SpecCoccodrilloCarro 45 t
    Aim time2.592.88
    Dispersion0.340.36
    … moving0.160.16
    … turret traverse0.100.12
    … tank traverse0.160.16
    Elevation2015
    Depression89

    Aim time is a lot lower, and when paired with lower dispersion values, you can really feel the difference in gun handling when playing both of the tanks.

    Carro is a tiny touch more flexible tho, on the ridgeline due to an extra degree of gun depression, I’m actually surprised they didn’t give Coccodrillo the full 10 degrees when we consider the armor layout it has.

    Mobility

    Here, the Carro has the edge over the Coccodrillo, but it’s not a huge difference.

    SpecCoccodrilloCarro 45 t
    Top speed50 km/h55 km/h
    Reverse speed18 km/h23 km/h
    Power/weight18.2717.78
    Weight 52 tons45 tons
    Terrain resist (hard)0.960.77
    … med1.150.86
    …. soft1.921.73
    Turret traverse41.7232.33
    Tank traverse52.1544.85

    You are losing around 5 km/h of top speed over the Carro, but most importantly, the reverse speed is a lot worse; here, you notice the lack of 5 km/h very much. It makes pulling back when in hull down position harder, and enemies will have an easier time catching your lower plate.

    Power to weight ratio is almost identical, but Coccodrillo feels a lot more sluggish on all terrains due to the horrible ground resistances.

    Turret and tank traverse is suprisingly good, a good 20-30% better then on Carro. So while getting into the position takes longer, holding the position with your mobility is much easier.

    Armor

    This is a highlight of Coccodrillo, almost unpennable turret armor.

    SpecCoccodrilloCarro 45 t
    Hull armor110/50/4580/70/30
    Turret armor110/80/45230/80/50
    Health1,8001,900

    On flat ground, both of the tanks have really good turret armor, but Coccodrillo is on another level, with 90% of the turret being auto ricochet, and other parts are around 300mm of effective armor without any weak spots like commander hatches.
    Hull is overall better on the Carro due to the upper plate and lower lower plate being auto ricochets. Coccodrillo’s lower plate is absolutely tragic at only 150 mm of effective armor; tier 8 lights can reliably go through the front of this thing.

    Coccodrillo frontal armor
    Coccodrillo
    carro 45t frontal armor
    Carro 45 t

    If you manage to get the Coccodrillo in a hulldown position, you really become an absolute terror for your opponents, because this is what they see. Even though it has only 110mm of armor at the front, with such an aggressive angling, the whole hull and turret are an auto ricochet.

    hull down coccodrillo armor

    Sidescraping in this tank is not really an option, as soon as you angle a little bit, the whole part of the hull covering the tracks becomes very weak and easily overmatched by the majority of the tanks you’re going to meet.

    coccodrillo sidescraping

    Side armor is tragic on Coccodrillo, with only 40 mm of armor; HE rounds from any tanks will be able to go through the side of this thing. While the Carro’s armor is nothing to write home about, it still provides some protection from HE rounds.

    coccodrillo side armor
    Coccodrillo
    carro 45t side armor
    Carro 45 t

    The rear of the hulls is almost identical, while Coccodrillo has slightly more armor, but that realistically won’t make a difference in a real-world scenario.

    coccodrillo rear armor
    Coccodrilo
    carro 45t rear armor
    Carro 45 t

    Conclusion: While indeed godlike in a hulldown position, Coccodrillo’s armor falls apart as soon as you angle your hull or an enemy catches your side and rear.

    Miscellaneous

    SpecCoccodrilloCarro 45 t
    Stationary camo15.2814.65
    After firing11.4611
    Moving camo2.792.62
    Shell cost1,236930
    View Range400400

    Very small differences here on miscellaneous, the only bigger one is the shell cost, but that is normal since Coccodrillo uses a higher caliber gun.

    How to destroy

    If on flat ground

    • Best best is the lower plate which is huge and incredibly weak
    coccodrillo lower plate

    If below him

    • aim the area below the gun mantlet, you can auto ricochet into the hull or penetrate the turret straight away with any gun.
    coccodrillo turret weakspot
    • Aim for the track flaps, very thin and easy to penetrate
    coccodrillo track flaps

    If above him

    • Aim for the upper plate, with such an aggressive angling, the upper plate becomes paper for taller tanks in face-hugging scenarios
    coccodrillo below you

    If on the side

    • aim for the middle of the tank where it’s most flat
    coccodrillo's side armor weakspots

    If on the rear

    • Fire HE at the back of the hull
    coccodrillo rear armor

    Tips

    Make sure to take good hull-down positions in which you can easily brawl with even heavy tanks, but you are not as flexible on ridgelines since you lack 2 degrees of gun depression. Be aware of your weak points below the mantlet; enemies can get lucky and get easy penetrations.

    A lot of players won’t know that your reload doesn’t change with the number of shells left in the clip; they will either think you are a normal autoloader with long reloads or a standard autoreloader with horrible DPM without any shells in the magazine. Use it to your advantage and surprise your opponents.

    Try to do everything in your power to keep your frontal armor facing the enemies; otherwise, your armor is almost useless.

    Conclusion

    A very fun tank to play overall, it rewards positioning and use of your armor, but at the same time does not make the tank broken with longer intra-clip reloads and horrible side armor.

    Check reviews of other vehicles:

    Here is also a post about the best premium tanks in the game:
    Best premium tanks in 2025 – Easy credit makers

  • Best tier 11 tanks in 2026 – World of Tanks

    Best tier 11 tanks in 2026 – World of Tanks

    Heavy Tanks

    tier 11 tanks

    Taschenratte

    • Amazing armor
    • Solid gun
    • Powerful special ability

    While the Maus is a very solid tier 10, it’s just really easy for enemies to penetrate its turret cheeks if they load HEAT rounds. Taschenratte has that problem mostly fixed, but you should angle your turret while waiting for a reload to improve your turret armor thickness. This tank also has an incredibly strong upper plate, lower plate, and side armor. With proper angling, you will give real headaches to your opponents. Gun has received a minor alpha increase and a decent penetration boost.

    Its ability is called “Auxiliary Weapons“. Pressing the activation button fires your vehicle’s auxiliary weapons at the target. This additional firepower comes with its own reload cycle, independent of the main gun. It can be very powerful to penetrate lightly armored targets or to track your opponents while the main gun is on the reload.

    Mobility is the only limiting factor of this vehicle, which shouldn’t come as a surprise, coming from the Maus.

    Rating: S Tier

    T803 Tank

    T803

    • Staggering DPM
    • Great gun handling
    • Snowballing special ability

    Probably the best tier 11 currently in the game. It can do pretty much everything, and it doesn’t have real weaknesses. T110E5 is a decent tier 10, but this is a huge upgrade. Armor-wise, you have a lot smaller weak point at the top of the turret, better turret armor, a bit worse upper plate, and a better lower plate. While on paper the DPM seems to be the same, it doesn’t count the bonus from the special ability. With “Semi-Automatic Ammo Rack“, every time you hit an enemy with a shell, you gain a reload efficiency level, temporarily boosting your gun’s reload speed. Levels accumulate with each hit. Destroying an enemy vehicle with a shell grants additional reload efficiency levels.

    This tank can murder its opponents with its DPM and snap shot like a boss while doing so. It is even better on the ridgeline because the weak spot is mostly hidden.

    Rating: S Tier

    kr-1 tank

    KR-1

    • Amazing frontal armor
    • Ramming god
    • Solid gun

    This is a tank you can research by playing the IS-7. It has a very similar playstyle to the IS-7; you are a heavily armored and mobile heavy tank. In terms of upgrades, you got on the KR-1, your standard penetration went up by almost 20 mm, so you don’t have to spam gold all the time, as is the case on the IS-7. Your lower plate is going to be really hard to penetrate for anyone with less than 260 mm of penetration, so you are very safe against standard rounds from tier 10s and lower. Your mobility stayed the same, pretty much. The special ability is Ramming Configuration, which gives you a bonus to the ramming damage you would apply to an enemy vehicle. This makes it a hazardous tank while played in platoons.

    Derpines of the gun is retained from the previous tier, unfortunately. While the extra ramming damage is nice, it’s hard to make it as effective as for example the T803’s special ability.

    Rating: A Tier

    FV4025 contriever tank

    FV4025 Contriever

    • Powerful double shots
    • Ridgeline powerhouse
    • Solid armor

    Contriever is the only tank that does not receive any kind of special ability compared to the tier 10 predecessor. Other than the fact that it looks similar to the Canopener, it plays the same. In terms of upgrades compared to the tier 10, you have a slightly better alpha damage, slightly better penetration, and dispersion values while in double shot mode. Contriever doesn’t have the weak spot anymore in the center of the frontal hull, but it has a very weak turret cupola and a huge lower plate, which are both easy targets for your enemies.

    While the tank itself is not bad, tier for tier, it is a lot worse than the Canopener since the soft stats boost is not enough to be on the same level as the rest of the tier 11 heavies.

    Rating: B Tier

    bz 79 tank

    BZ-79

    • Infinite boosts
    • Great alpha dmg gun
    • Underwhelming armor

    BZ-75 is one of the worst tanks at tier 10, so it would be quite an achievement not to be better than it. The successor has quite a few things going for it; it has quite a bit more DPM, 300 DPM more to be exact. Gun is a little bit less derpy and has higher alpha damage. Mobility is exactly the same if we don’t take into account the special ability. BZ-79 has Liquid Fuel Boosters, which enable it to have infinite rocket boosters. The only downside to it is that the ability has a cooldown, but here you don’t have to worry about running out of boosts until the end of the battle.

    Unfortunately, the top of the turret is very weak against 151 mm guns and higher since they can overmatch its armor. Also, the lower plate is very big and not well armored. If you have BZ-75, it’s definitely worth working your way up to the BZ-79.

    Rating: A Tier

    amx 67 tank

    AMX 67 Imbattable

    • Awesome mobility
    • Good gun
    • Paper armor

    Imbattable has the same playstyle as the AMX 50B, which means you will have to work your butt off in order to make this tank effective in combat. It has absolutely no armor; in fact, it has a lot less armor than already badly armored 50B, to the point where high penetration HE rounds will be able to go through your front armor.

    While the gun is decent with the autoloader, it received very minor upgrades compared to the tier 10 in the form of a 10 alpha damage increase. Everything else is almost identical to the 50B. What gives you an opportunity to be more dangerous to your opponents is your special ability. The autoloading system automatically begins loading a new clip when one shell remains in the current one. You can still fire the final shell during this process, but doing so adds several seconds to the remaining reload time.

    It’s a very niche tank and probably not worth grinding for in the current meta filled with heavily armored tanks, arty, and corridor maps.

    Rating: B Tier

    STK-2 tank

    STK-2

    • Great gun depression
    • Great DPM
    • Horrible lower plate and special ability

    I was very excited for the tier 11 Japanese heavy since I like the tier 10 much and I expected that WG would not make the same mistake as they did with the Type 71 when they first released it, but I was wrong.

    Gun received a big alpha damage increase, which is nice to see. When paired with a good reload, it really has a nice DPM for a tier 11 heavy tank. Another great thing about the tank is the extra 2 degrees of gun depression it has compared to the tier 10.

    Still, those things don’t save the tank… The fact that it has an insanely big lower plate, which is horribly armored (around 200 mm of effective armor), a bigger turret weakspot than the Type 71, and the atrocious special ability make this one of the weaker tier 11 tanks in the game currently. The active gun cooling is the dealbreaker of this tank, after 2 shots in a row, the gun’s accuracy becomes unusable even in close-quarter combat. Somehow, they took the gun cooling mechanic from lower tiers and made it worse. Essentially, you are punished for using your DPM.

    I would avoid getting this tank until it gets much-needed buffs to the accuracy while the gun is not cooled, or the lower plate armor, which is hard to hide when using your monster gun depression.

    Rating: C Tier

    Medium tanks

    AS-XX 40 t tank

    AS-XX 40 t

    • Great clip potential
    • Decent DPM
    • Bad camo rating

    Successor to the Bat.-Châtillon 25 t, unlike the rest of the tier 11s, this one doesn’t keep the same playstyle as the tier 10, due to the multiple differences. The biggest one is the actual size of the tank, which gives it a much lower camo rating than the BatChat has, meaning that it can’t replace the role of a light tank in a battle. BatChat works well only when it comes to assassinating tanks and then running away to reload. AS-XX doesn’t have to necessarily do that since its special ability allows it to reload shells one by one by pressing a button as long as there is 1 shell in the magazine. You can do multiple smaller engagements as well.

    While the tank was mediocre, in patch 2.1.1, it got a bunch of buffs to the firepower and survivability; right now, it’s in a pretty good position.

    Rating: A Tier

    Leopard 120 tank

    Leopard 120 Verbessert

    • Decent DPM
    • Horrible base dispersion values
    • Weak armor

    Leopard 120 takes the cake as the worst tier 11 tank in the game, and it’s not even close. I highly suggest that you don’t spend your credits on this tank while it has these statistics. Reason for the amount of hate this vehicle has been getting is the fact that the dispersion values outside of the ability level 3 are actually a lot worse than the tier 10 predecessor, which makes absolutely no sense. You get a very small advantage when your ability, which gives you bonus dispersion, is charged all the way, and this takes quite a while. Also, it can carry 20 fewer shells than the Leopard 1, and it’s slower.

    The tank was garbage before the 2.1.1. It’s still garbage after very small buffs. Just keep the Leopard 1 until and if the 120 gets a much-needed buff.

    Rating: D Tier

    object 432u tank

    Object 432U

    • Capable of insane trades
    • Reliable armor
    • Horrible base DPM

    A successor to the legendary 430U provides you with better alpha damage, armor, and survivability. The playstyle pretty much stays the same; you are the most heavily armored medium in the game, and you can be very aggressive. The only difference is that you can use your special ability to trade more effectively.

    The special ability that is supposed to give a big advantage to the 432U is prepping the shell. The longer you wait, the more alpha damage you will have, but if you wait for too long, you will get a lockout period when you can’t fire. In practice, it’s not that easy to use it effectively; either you will fire too soon, or your enemies will recognize what you’re doing and will force you to overheat your shell and go into the lockout.

    While the tank was almost unusable before the patch 2.1.1, right now the tank is alright, the armor is much more reliable, and the changes to the special ability help you make it a bit easier to use. Still, the gun handling and horrible DPM make the 430U a better tier-for-tier tank.

    Rating: B Tier

    cs 67 szakal tank

    CS-67 Szakal

    • The fastest medium
    • Not much armor
    • A monster in engagement mode

    It has a great gun, amazing mobility, and pretty weak armor. The tank that is on paper is slightly better than the CS-63, but the special ability really gives it an edge over the tier 10. Over time, you increase the charge level, which you can use on either of your modes. If you use it in turbo mode, you get significantly higher top speed and overall mobility, while you sacrifice dispersion. This is the mode the CS-63 already has, but what it doesn’t have is the new engagement mode, which, when used with charge, gives you a lot better reload time, aim time, and dispersion.

    Frankly, the tank is not so easy to play; you need to know when to use which mode and when to use your charge levels. If you manage to master this, you will be one of the most powerful tanks on the battlefield.

    In 2.1.1. WG buffed this already great tank, and it does make it a bit too good in my opinion, together with Hacker, the best tier 11 medium in the game.

    Rating: S Tier

    xm69 Hacker tank

    XM69 Hacker

    • Godlike gun handling
    • Dependable turret armor
    • Weak hull armor

    Without a doubt, the best tier 11 medium tank currently in the game. The gun has been changed from the M48; it now packs a 110mm barrel with 20 extra alpha damage and around 5% DPM increase. A big change was made to the armor layout of the tank. M48 is known to make the same miracle bounces due to the boat-shaped hull armor. Hacker has a very flat hull, which makes the frontal hull easily penetrated by all the opponents this tank can meet.

    Good news starts when we take a look at the turret, which doesn’t have a big turret weakpoint, which the M48 suffers from. Premium rounds will be able to go through your manlet, but overall, it’s a lot more solid and dependable turret.

    The special ability really makes this tank a beast. By activating it, you get a lower aim time, better mobility, and 0 dispersion values on turret and tank traverse. Since the ability has a relatively short cooldown and decent duration, it helps you a lot in combat without you having to sacrifice any stat in return.

    Rating: S Tier

    Light tanks

    leKpz Borkenkäfer tank

    leKpz Borkenkäfer

    • Small size
    • Great top speed
    • Great camo rating

    While Rheinmetall Panzerwagen is not really a fan favorite, you should probably get your hands on the Borkenkafer. Statistically, it is the same as the Panzerwagen, but it has a much smaller profile, which is important for camo rating and to not get hit that easily once you are spotted.

    Borkenkafer features a very unique ability that improves your spotting capabilities. By activating the ability, your next shot applies an effect based on the enemy’s spotting status. Hitting a spotted enemy will mark them—they will remain spotted longer and receive more damage. Hitting an unspotted enemy will highlight their location with a special marker.

    This way, you can deal damage and also provide spotting assistance at the same time. While the tank is not broken, it does offer a different playstyle for light tank enthusiasts.

    Rating: B Tier

    Tank Destroyers

    AT-FV230 Breaker tank

    AT-FV230 Breaker

    • Impenetrable upper hull
    • Really good up-slope mobility
    • Amazing DPM

    A very similar tank to the Badger, but with even more DPM and even more armor. Frontal hull is only possible to penetrate by the highest penetration HEAT rounds with over 400 mm of penetration, but if you use the gun depression, nobody will be able to penetrate you. It does have a weaker lower plate and a cupola at the top with around 250 mm of effective armor.

    Side armor is really surprising, though. You can overangle it, and it will still be an auto ricochet, or you are going to have around 300 mm of effective armor, which is kinda crazy.

    Special ability allows you to go faster and have more engine power the longer you drive in a straight line, which helps especially with climbing the hills. This negates the only weakness of the tank, and that makes it overpowered in my opinion, just people haven’t realized it yet.

    Rating: S Tier

    Hirschkäfer tank

    Hirschkäfer

    • Horrible base alpha damage
    • No armor
    • Uneffective ability

    A tank that doesn’t have a whole lot going for it. It seems like Wargaming overnerfed all the base stats because they thought the special ability would make such a huge difference. Compared to the Grille 15, it hasa lot lower base alpha damage, which makes it horrible as a tier 11 TD, and that is the main reason why the tank is so weak at its tier. The only areas where it was improved over the tier 10 are slightly better dispersion values and the camo rating.

    Special ability is called Propellant Thermal Control System – Remain stationary or move slowly to build preheat, increasing your next shot’s damage and accuracy. At maximum preheat, penetrating an enemy with fewer HP than your average damage causes an ammo rack explosion, destroying the vehicle. Maximum alpha damage is around 820, but it takes too long to preheat the shell, and then your DPM suffers tremendously.

    Personally, I would avoid buying this tank as the Grille 15 is a lot more consistent at its tier, even after the buffs in the 2.1.1, since they were negligible.

    Rating: B Tier

    Strv 107-12 tank

    Strv 107-12

    • Pinpoint accuracy
    • Decent armor
    • 2 tank modes

    103B is the best sniper at tier 10, the Strv 107-12 gained an additional mode in which you can be apart from the standard “Siege” mode. 107-12 has received a very subtle increase in the penetration and DPM, but the alpha stayed the same. In my opinion, the 390 alpha at tier 11 feels way too low if you are meeting health juggernauts such as the Tashenratte.

    Armor layout was changed, while the 103B has only a cupola weakspot at the top, 107-12 has incredibly weak shoulders, and when you use your gun depression, your whole lower plate is completely paper. So, the armor is a lot worse than at tier 10.
    The new mode, which you can activate, is the “Pillbox” mode. It completely disables you from moving forward or backward, but it gives you better gun handling and DPM boost, making you a glass cannon. In theory, this mode sounds great, but if you are spotted, you can’t move at all; it takes time to get out of this Pillbox mode, and by that time, you will be nailed by enemy tanks and artillery.

    It is nice to have more options on engagements, but it feels like you sacrifice too much when it comes to armor in order to receive these options. After the buffs in 2.1.1, the tank is just so slightly better when using the pillbox mode, but still, 5 seconds to switch to pillbox mode is too long, and it makes the tank feel clunky.

    Rating: B Tier

    PTZ-78 tank destroyer

    PTZ-78

    • Incredibly mobile
    • Great gun
    • Mediocre armor

    This is the latest tier 11 TD added to the game in patch 2.1.1, and it was predicted to be incredibly powerful, something like the 268v4 was once, but this is not the case.

    The tank has rocket boosters, which enable the tank to have an incredible tank traverse speed, making it very hard to flank. The booster uses a solid fuel, so you have a limited number of charges, at 10. Gun is a step up compared to the 113G FT with better gun handling stats and a minor alpha increase.

    The lower plate is rather weak at only 230 mm of effective armor; the upper plate can also be penetrated with HEAT rounds. When you use 6 degrees of gun depression, you become almost impenetrable, and you hide your really weak cupola on the right side of the hull.

    Overall, the tank is pretty good, without some serious issues letting it down. The only thing is, this is meant to be played by skilled players because you have to use your charges in a smart way and maneuver well to bounce shots.

    Rating: A Tier

    Check out also these similar posts:
    Best premium tanks in 2025 – Easy credit makers
    Best premium tanks for bonds in 2025

    Good luck on the battlefield.

  • Best premium tanks for bonds in 2026 – World of Tanks

    Best premium tanks for bonds in 2026 – World of Tanks

    Let’s explore the best tanks you can buy for bonds, focusing on premium status and those in tiers 8 or 9.

    Heavy Tanks

    Tiger Maus

    • Very good turret armor
    • Solid gun
    • Good enough gun handling

    An all-around decent vehicle for making credits at tier 9. It has better turret armor than the Maus, which doesn’t make any sense at all. Gun with 246 mm of pen enables you to deal 520 damage consistently. It also does really well against tier 8s and 7s, which will have a hard time even penning your lower plate.

    Mobility is limited, and your whole top deck can be overmatched easily by 121 mm guns and bigger.

    Price: 11,000 Bonds
    Rating: A Tier

    object 252u tank

    Object 252U (Defender)

    • Very good armor
    • Hard-hitting gun with decent penetration
    • Awful gun handling

    Object 252U, or better known as the “Defender” is a tier 8 soviet heavy tank. When it was released, it was the best example of the pay-to-win tank, but it held up pretty well even to this date. It offers you a very dependable armor and a high-damage gun, which makes making trades straightforward.

    You should do everything you can to improve its gun handling with crew skills and equipment, as this is the main downside of the tank. It only has 6 degrees of gun depression, so it is not very flexible on certain terrains either.

    Price: 9,000 Bolds
    Rating: A Tier

    07_t26e5_patriot tank

    T26E5 (Patriot)

    • Great turret armor
    • Decent gun handling
    • Solid mobility

    If your main goal is to make a much credits as possible, Patriot may be the best tank in the game to do so. The reason is the low shell cost at only 255 credits a round with a really good standard penetration of 230 mm and DPM. Incredibly flexible tank with great turret and 10 degrees of gun depression.

    It is worth investing in gun handling so you can snap shot better. The downside of the tank is the low alpha damage of only 240, so almost all the heavies at the same tier will outtrade you easily.

    Price: 8,000 Bonds
    Rating: A Tier

    Medium tanks

    122 tm tank

    122 TM

    • Amazing gun
    • Dependable turret armor
    • Flexible with good gun depression

    A pretty unique medium in the game because it gives up all the DPM for a tier 9 gun. It has a very accurate and hard-hitting gun, and you have enough gun depression also to make use of the great turret armor. It does get crushed in 1v1 scenarios because of the reload time. You should focus on long-range engagements and on supporting your allies.

    Price: 8,000 Bonds
    Rating: S Tier

    cs52 lis tank

    CS-52 Lis

    • Great gun
    • Decent turret armor
    • Weak standard penetration

    A great all-around medium tank at tier 8. It packs a good, accurate gun with very good gun handling, solid mobility, and a turret that can pull quite a few bounces from the equal and lower-tier opponents. Shells are quite cheap, coming at 480 credits for 320 alpha damage, so if you’ll be able to penetrate enemies consistently, it makes great profits.

    What holds the tank back is the lackluster standard penetration at 208 mm, 7 degrees of gun depression, and low ammo capacity of only 35 rounds.

    Price: 8,000 Bonds
    Rating: A Tier

    pz 58 mutz tank

    Pz. 58 – Mutz

    • Good alpha damage
    • Very good DPM
    • Great accuracy

    Quite recently, it got buffed significantly, increasing its mobility and, more importantly, its alpha damage. It went from 250 to 300. Keep in mind, the reload time stayed the same, so it currently has one of the best DPMs for a tier 8 medium. Shell cost is really low, only 300 credits per shot.
    It has little to no armor, so the gameplay should be similar to a Leopard. Most of the time, you should do long-range engagements.

    Price: 8,000 Bolds
    Rating: A Tier

    Light tanks

    m41 90 mm tank

    leKpz M 41 90 mm

    • Great gun and DPM
    • Very good top speed
    • Bad camo rating

    One of the best damage-dealing light tanks at tier 8, it packs a nice 90 mm with over 2,2k DPM and high penetration HE rounds for those glass cannon TDs and arty.

    But it will get outmatched by most of the other light tanks when it comes to spotting duties, since it is a huge tank with a bad camo rating.

    Price: 8,000 Bonds
    Rating: B Tier

    Tank Destroyers

    SU-130PM

    • Great 520 alpha
    • Really good camo rating
    • Good mobility

    A very similar tank to the Scorpion, and people are divided on which tank is better since each of them has some advantages. SU is great, a tank though, you can be very impactful even against tier 10s with 520 alpha. It has a low profile, and it’s easy to stay hidden.

    Just like SFAC and Scorpion, SU130 has no armor whatsoever; it’s especially vulnerable to HE rounds.

    Price: 10,000 Bonds
    Rating: A Tier

    t-103 tank

    T-103

    • Up to the mark DPM
    • Respectable turret armor
    • Horrible hull armor

    A weird and very niche tier 8 tank destroyer, it is a sniper tank, but it has no camo rating since it’s huge. The gun is the only good aspect of this tank, although it’s nothing special. It hits hard enough with its 440 alpha and good penetration, Turret can pull off some bounces if they don’t shoot near the manlet or its huge weakspot at the top.

    Price: 8,000 Bonds
    Rating: B Tier

    Check out also the best premium tanks in the game overall: https://permatracked.com/post/best-premium-tanks-in-2025-easy-credit-makers-world-of-tanks/

    The rest of the tanks are average or below average, and I think it’s not worth spending bonds on them.
    We will try our best to update this list whenever a new premium tank is released into the bond store that is better than the listed vehicles.

    Good luck on the battlefield.

  • Black Rock Review – Burst Doubleshots – World of Tanks

    Black Rock Review – Burst Doubleshots – World of Tanks

    black rock tank

    Let’s see how it stacks up against the only other high DPM American heavy tier 11, the T803, and give you some tips on how to destroy it, and or if you manage to get one, how to use it effectively..

    Firepower

    SpecBlack RockT803
    DPM Base2,503.202,850.87
    DPM with abilities3,2763,167.63
    Penetration278262
    Gold Pen330 HEAT340 HEAT
    Damage420410
    Caliber114120
    Shell velocity1,1001,100
    Ammo capacity5046

    In the base state, T803 has quite a big DPM advantage. By base DPM, we consider the DPM without any help from special abilities.

    Black Rock has a special mechanic that will bring this DPM up by around 800. After penetrating 2 shots, Black Rock will load a burst a double shot, unlike the double-barreled tanks, it has a small delay between the shots, 1.5 seconds to be exact, so it can’t instantly deliver both of the rounds. While in theory it sounds great, it is quite hard to penetrate both shots while in burst mode since this 1.5 seconds gives your opponents an opportunity to change the angling and position of their vehicle.

    Maintaining T803’s DPM is a lot easier, its ability is called Semi-automatic ammo rack – Every time you hit an enemy with a shell, you gain a reload efficiency level, temporarily boosting your gun’s reload speed. Levels accumulate with each hit. Destroying an enemy vehicle with a shell grants additional reload efficiency levels.

    So while their max DPM is quite similar, maintaining and using it effectively is quite different.

    Black Rock has a quite unique caliber of 114 mm; you will have a harder time overmatching armor, but the standard penetration is really good at 278 mm. The rest of the statistics are almost identical between these 2 tanks.

    Gun Handling

    This is where T803 dominates over the Black Rock.

    SpecBlack RockT803
    Aim time2.011.92
    Dispersion0.330.34
    … moving0.170.14
    … turret traverse0.170.14
    … tank traverse0.100.06
    Elevation2020
    Depression810

    The most noticeable difference is 2 degrees of gun depression less on the Black Rock; it hurts the vehicle a lot when it comes to working a ridgeline and overall flexibility. Dispersion values when moving and turning the turret/hull are also worse on the Black Rock.

    Mobility

    Here is the opposite story compared to the gun handling, Black Rock feels a lot more mobile than the T803.

    SpecBlack RockT803
    Top speed43 km/h37 km/h
    Reverse speed14 km/h12 km/h
    Power/weight17.2717.17
    Weight 55 tons60 tons
    Terrain resist (hard)0.961.15
    … med1.151.25
    …. soft1.922.3
    Turret traverse36.5033.38
    Tank traverse34.4231.29

    Mobility-wise, the Black Rock is one of the more mobile heavies, great top speed of 43 km/h paired with solid ground resistances and traverse speeds.

    Armor

    Not great news for the Black Rock.

    SpecBlack RockT803
    Hull armor172/89/51215/76/64
    Turret armor330/120/76215/120/70
    Health2,4002,350

    Black Rock’s upper plate is well angled, but it has pretty big 2 weakspots on the upper hull, which will be an easy penetration for most of tier 9s and up. The lower plate is also really bad at only 200 mm of effective armor. T803 has a really strong upper plate with no weak spots, a better lower plate by about 35 mm, and only 1 smaller turret weak spot.

    black rock tank front armor layout
    Black Rock
    t803 tank front armor layout
    T803

    The only great thing about the front of this tank is the turret, which is godlike with no weak spots. If you manage to go completely hull down, enemies will have a really hard time digging you out.

    black rock tank turret armor

    I’ve found tho some hidden weak spots with around 250 mm of effective armor, just below the manlet. This is pretty much your only chance of penetrating the turret.

    black rock tank turret front weakspot

    While using 8 degrees of gun depression, it exposes the weak spot previously mentioned, but now it’s an incredibly easy target to penetrate for even tier 8s. This whole area below the manlet has less armor or will ricochet into the hull, which will guarantee the penetration.

    black rock tank turret weakspot when using gun depression

    If you angle your hull, let’s call it a hip, it will become an easy penetration for your opponents. Side scraping is almost unusable with this tank.

    black rock tank sidescraping

    Side armor is also worse than the T803’s; it doesn’t have any spaced armor, and it has even less armor thickness.
    Higher penetration HE rounds will be able to go through your side.

    black rock tank side armor layout
    Black Rock
    t803 side armor layout
    T803

    The rear of the hulls is almost identical, while T803 has a lot more armor on the back of the turret with added spaced protection.

    black rock tank rear armor layout
    Black Rock
    t803 rear armor layout
    T803

    Conclusion: In every position apart from flat ground hull down, you have big weak spots.

    Miscellaneous

    SpecBlack RockT803
    Stationary camo5.595.30
    After firing1.011.01
    Moving camo2.792.62
    Shell cost1,3171,246
    View Range400400

    On these stats, tanks are almost identical; most importantly, the view ranges are the same.

    How to destroy

    If on flat ground

    • top of the frontal hull, can be overmatched easily, but it’s a small target
    black rock tank front weakspot
    • The middle parts of the front plate
    black rock tank front weakspot
    • Lower plate
    black rock tank front weakspot

    If below him

    • aim the area below the gun manlet, you can auto ricochet into the hull or penetrate the turret straight away with more than 220 mm of penetration.
    black rock tank front weakspot

    If above him

    • Aim for the upper deck; it can be overmatched with most of the guns
    black rock tank front weakspot

    If on the side

    • aim for the middle of the tank where it’s most flat
    black rock tank side weakspot

    If on the rear

    • Fire HE at the back of the hull
    black rock tank rear weakspot

    Tips

    You have a very solid mobility for a heavy tank, which enables you to take hull-down positions early in the game, where you hide most of your weaknesses.

    Surprise your opponents with trades when you have burst mode charged, but keep in mind that opponents will be counting your penetrations.

    Be careful when using burst mode, as it can make you run out of ammo surprisingly quickly.

    Conclusion

    It is a very unique and fun tank to play, maybe not overpowered, but it is worth getting, at least while in this state. Many players also will not be aware of your mechanic, so you can use it to your advantage. Keep in mind, it’s pretty hard tank to play effectively, as you need to time your DPM wisely and position correctly.

    Check reviews of other vehicles:

    Here is also a post about the best premium tanks in the game:
    Best premium tanks in 2025 – Easy credit makers

  • Vz. 60S Dravec Review – the new Chieftain – World of Tanks

    Vz. 60S Dravec Review – the new Chieftain – World of Tanks

    vz 60s dravec tank

    Let’s see how it stacks up against the 113 and give you some tips on how to destroy it and play it..

    Firepower

    SpecDravec113
    DPM2,753.522,560.09
    Penetration249264
    Gold Pen315 APCR340 HEAT
    Damage440450
    Caliber122122
    Shell velocity950970
    Ammo capacity3440

    113 has a better premium pen and DPM advantage, but it’s not that big. Dravec has better standard penetration and a tiny extra alpha damage.

    Quality of life advantage, is nice to have 6 extra shells, then you are more flexible with your loadouts, 34 rounds is really limiting you in 113.

    Gun Handling

    This is where Dravec mops the floor with the 113.

    SpecDravec113
    Aim time1.922.68
    Dispersion0.320.35
    … moving0.170.18
    … turret traverse0.170.18
    … tank traverse0.120.8
    Elevation2018
    Depression87

    Dravec has a really nice gun handling, great aim time, something that a medium would have, great dispersion, which enables you to snipe for weak spots and hit targets at longer ranges. 113 has only better dispersion when turning the hull. An extra degree of gun depression on Dravec also helps to be more flexible.

    Mobility

    SpecDravec113
    Top speed45 km/h50 km/h
    Reverse speed15 km/h15 km/h
    Power/weight17.2417.64
    Weight 58 tons45 tons
    Terrain resist (hard)0.961.05
    … med1.151.15
    …. soft1.922.4
    Turret traverse26.0727.12
    Tank traverse36.5037.55

    Mobility-wise, Dravec has enough of it for a heavy tank; while it does have 5 km/h less top speed, you can put a field mod that would give you +4 km/h top speed. Ground resistances are going in favor of Dravec, especially on soft ground; the rest of the mobility characteristics are quite similar to the 113.

    Armor

    Now we come to the part that makes Dravec special.

    SpecDravec113
    Hull armor100/80/50120/120/70
    Turret armor330/100/50290/180/80
    Health2,2002,300

    While on paper, Dravec’s armor looks paper-thin with only 100 mm of armor on the front, this doesn’t tell the whole story, because it has very aggressive angling.

    Dravec
    113

    As you can see, when not using a gun depression, the whole upper plate and lower lower plate of Dravec is an auto ricochet. Turret is incredibly well armored, also on the front, with only 1 small weak spot on the left side.

    vz 60s lower plate armor

    This is how well angled this lower plate is, around 250 mm of effective armor. Also, on top of that, almost the whole lower plate is covered with 10 mm of spaced armor, which will help against HEAT rounds.
    Pretty much, tier 8s and 9s will have a really hard time penetrating you with standard rounds by shooting anywhere at the front of this tank, which makes it incredibly scary.

    If you manage to use your 8 degrees of gun depression, you are almost god like. The turret is around 400 mm thick; you are completely hiding the turret’s weak spot, and the upper plate is an auto ricochet.
    The only option for you is to shoot the flaps above the tracks, which can be easily penetrated with any gun.

    vz 60s using it's gun depression armor

    Be careful if you are going to be face-hugging other heavies, because if they are taller than you, this will happen.

    vz 60s when facing taller opponents

    If they get above you, your almost god like upper plate is now paper-thin for any tier 9 tank and above.

    But this is where the good news ends. Other parts of the tank are really badly armored to the point where they are susceptible to higher penetration HE rounds, which can be devastating. So the side of the tank has only 80 mm of armor with almost no angling.

    Dravec
    113

    Light tanks will be able to penetrate you with HE rounds almost every time if they manage to get on your rear because you have only 50 mm of armor with absolutely no angling.

    Dravec
    113

    Conclusion: Try your best to keep your armor facing the component and be extra careful of being flanked by mediums and light tanks.

    Miscellaneous

    SpecDravec113
    Stationary camo6.736.5
    After firing1.211.17
    Moving camo3.363.25
    Shell cost1,1611,065
    View Range390400

    On these stats, tanks are almost identical. I guess it makes sense since they are about the same size and height.

    The only thing where they differ is the view range, 113 does have 10 extra meters, and this is a solid advantage when the tank has to rely on its own view range to spot its opponents.

    How to destroy

    If on flat ground

    • aim for the turret weakspot
    vz 60s turret weakpoint

    If below him

    • aim for flaps above the tracks
    vz 60s frontal upper track weakpoint

    If above him

    • aim for the upper plate
    vz 60s weak upper plate

    If behind/on the side

    • The whole tank is easily penetrated. Use HE rounds if you have above 100 mm of penetration

    Tips

    Use your solid mobility to take hull-down positions and dominate with your upper plate and turret armor. You have enough gun depression to also work smaller ridgelines.

    Do not let taller tanks get too close to you because the whole upper plate will become a huge weak spot.

    Great gun handling enables you to trade effectively with other heavy tanks, which will have a hard time hitting your turret weak spot.

    Be really aggressive against tier 8s because even with premium rounds, they will have a harder time going through your lower plate.

    Conclusion

    Overall, a great tier 10 tank which can dominate lower-tier games where nobody will be able to penetrate you. It doesn’t really have any weaknesses that you can take advantage of; it really reminds me of the T95/FV4201 Chieftain with its reliable frontal armor and great gun.

    Chances are, the tank might be a little bit too good, so you can expect a nerf somewhere in the future when many players will manage to get it by completing weekly missions, but that is just my prediction.

    Check reviews of other vehicles:

    Here is also a post about the best premium tanks in the game:
    Best premium tanks in 2025 – Easy credit makers

  • Best premium tanks in 2026 – Easy credit makers – World of Tanks

    Best premium tanks in 2026 – Easy credit makers – World of Tanks

    We will try to make it simple and recommend up to 5 tanks of each tank type. They can be S or A-tier tanks.

    Heavy tanks

    bz 176 heavy tank

    BZ-176

    • Insane armor for a tier 8 heavy
    • HE rounds with 800 alpha damage
    • Rocket boosters

    Currently, probably the most toxic tier 8 tank you can face in the game, with its HE rounds, rocket booster mechanic, and armor layout that would fit more to a tier 10 vehicle. Playing the tank is fairly easy since the armor is forgiving and the alpha damage will crush equal-tier matchups, especially if you opt for the premium rounds, which have more penetration and alpha damage.

    The only thing the tank lacks is mobility, standard penetration, and gun handling.

    Availability:

    • Premium store – Featured offer
    • Lootboxes

    Price: 8,900 Gold
    Rating: S Tier

    object 752 tank

    Object 752

    • Great armor
    • Deadly autoloader with 3 shells
    • Best premium heavy at tier 9

    One of the first tier 9 premium heavy tanks in the game, and arguably, the best one as of writing this post. It excels when in games as a top tier where the autoloader with 3 shells each, causing 390 alpha damage, can really pick apart such opponents. The armor is decent, but the turret does have pretty big and lightly armored weakpoints. Gun handling is really bad.

    Availability:

    • Lootboxes

    Price: 11,100 Gold
    Rating: S Tier

    škoda t56 tank

    Škoda T56

    • Very powerful 2-shot autoloader with 460 alpha damage
    • Great credits maker
    • Very easy to play

    One of the best, if not the best, heavy tanks at tier 8. The main highlight of this Škoda is its gun, which enables you to deliver 920 damage in quick succession while having reliable armor to survive combat.

    The only issue with the tank is a lackluster standard penetration, so you will have to aim for the weak points or flank your opponents.

    Availability:

    • Premium shop – Featured offer

    Price: 9,100 Gold
    Rating: S Tier

    object 703 2 tank

    Object 703 Version II

    • Deadly double shots with 780 alpha damage
    • Great all-around armor
    • Good mobility
    • Great credits maker

    My favorite premium tank in the game, it really doesn’t have any weaknesses, and it is incredibly powerful in the right hands. You have a really good armor layout, great guns with awesome gun handling, and you can relocate fairly well.

    Issues that people might have with the 703 are a lack of gun depression and parts of armor that can be overmatched rather easily.

    Availability:

    • Premium shop – Featured offer
    • Trade in

    Price: 9,000 Gold
    Rating: S Tier

    renegade tank

    M54 Renegade

    • Good armor and mobility
    • Great DPM
    • Not S tier since the weak spot at the turret really is easy for the enemy to hit

    A hybrid between a medium and a heavy tank. It has great mobility and gun handling, while sacrificing the armor. A higher skill ceiling, but it can work really well on the battlefield if you know how to use its strengths and hide your turret’s weak spot.

    Availability:

    • Premium shop – Featured offer

    Price: 8,200 Gold
    Rating: A Tier

    Tiger Maus

    • Very good turret armor
    • Solid gun
    • Good enough gun handling

    An all-around decent vehicle for making credits at tier 9. It has a better turret armor than the Maus, which doesn’t make any sense at all. Gun with 246 mm of pen enables you to deal 520 damage consistently. It also does really well against tier 8s and 7s, which will have a hard time even penning your lower plate.

    Mobility is limited, and your whole top deck can be overmatched easily by 121 mm guns and bigger.

    Availability:

    • Premium shop – Featured offer
    • Bond store

    Price: 11,100 Gold / 11,000 Bonds
    Rating: A Tier

    Medium tanks

    stridsyxa tank

    Stridsyxa

    • Solid armor
    • Great alpha damage
    • Good mobility

    This tank was seriously underrated by almost everyone eventhough by the statistics, it is a huge upgrade compared to the Lansen C in almost every single characteristic. While the tank is not special or amazing in a single thing, as a package, it is probably one of the best premiums at tier 8 in the game currently. It has everything you want, a really troll armor for a medium tank, great gun handling, great standard penetration and alpha damage, also add to that great camo rating and mobility. It is also very easy to play since you don’t have any mechanics you would have to learn or worry about. If you like Lansen C, this is like a Lansen 2.0.

    Availability:

    • So far was available only in lootboxes

    Price: 6,750 Gold
    Rating: S Tier

    Prototipo 6

    • Great standard penetration
    • 3 shell autoreloader
    • Decent turret armor

    The tank that can be compared to the Progetto 46, it sacrifices some mobility and gun handling in order to get alpha damage, turret armor, and camo rating. Tank does feel better than the Progetto because of the 60 extra alpha damage, which help you a lot with trades and finishing off your opponents, keep in mind that it has the same DPM as the Progetto. Since Progetto is considered one of the best, if not the best, premium medium, it tells you just how good this vehicle is.
    It doesn’t have really any big weaknesses either.

    Availability:

    • So far was available only in lootboxes

    Price: 8,200 Gold
    Rating: S Tier

    DZT-159

    • Rocket boosters
    • Great punchy gun
    • Dependable turret armor with good gun depression

    First medium with rocket boosters and it enables to tank to reach key positions at the beginning of the battle very easily and surprise your opponents. Turret armor is really decent, and while paired with decent gun depression of 8 degrees, it makes the tank quite flexible. Gun has a great standard penetration and alpha damage.
    Hull armor is rather weak, and the gun is quite derpy most of the time.

    Availability:

    • Premium shop – Featured offer

    Price: 10,300 Gold
    Rating: S Tier

    bourrasque tank

    Bat.-Châtillon Bourrasque

    • 2-shot autoloader with 720 damage clip
    • Great camo rating
    • Great mobility

    A really hard tank to play effectively, but if you manage to overcome bad gun handling and the fact that you have no armor, you can change the course of the battle. Bourrasque excels at ambushing vehicles, clipping them, and running away. It also has a really good camo rating, so it can do spotting if light tanks are not in your team.

    Availability:

    • Premium shop – Featured offer

    Price: 7,200 Gold
    Rating: S Tier

    AMBT

    • Great gun with an autoreloader
    • Great armor and flexibility

    Pretty similar to Progetto 46 in terms of autoreloading mechanic, but with higher alpha damage and more armor. You have a great amount of gun depression and decent turret armor, so you can be more aggressive than with Progetto. Bad things about the tank are the derpy gun and weak DPM.

    Availability:

    • Premium shop – Featured offer

    Price: 8,400 Gold
    Rating: S Tier

    Progetto M35 mod. 46

    • Great accurate gun
    • Autoreloader
    • Paper armor

    Still to this date, the best autoreloader in the game with great DPM and gun handling. The gun offers a crazy amount of flexibility and mobility, allowing you to support the flanks as needed. The only thing you have to worry about when playing this tank is the fact that you have no armor.

    Availability:

    • Premium shop – Featured offer

    Price: 10,200 Gold
    Rating: A Tier

    122tm tank

    122 TM

    • Amazing gun
    • Dependable turret armor
    • Flexible with good gun depression

    A pretty unique medium in the game because it gives up all the DPM for a tier 9 gun. It is a very accurate and hard-hitting gun; you have enough gun depression also to make use of the great turret armor. It does get crushed in 1v1 scenarios because of the reload time.

    Availability:

    • Premium shop – Featured offer
    • Trade in
    • Bond store

    Price: 7,700 Gold
    Rating: S Tier

    Light tanks

    EBR 75 FL tank

    EBR 75 FL 10

    • Insane speed
    • Awesome autoloader with 2 rounds
    • Great HE rounds

    The best wheeled light tank in the game that wasn’t affected by the nerfs of the other French wheeled light tanks. It is a very fast and sneaky tank with a 2-round autoloader. Great HE shells help you with dealing with other light tanks, and mobility allows you to fly over the battlefield. The weak side of the tank is the low view range, so the primary focus of the equipment and crew skills is maximizing the view range.

    Availability:

    • Hasn’t been sold since it was available from Marathon

    Price: 6,100 Gold
    Rating: S Tier

    elc even 90 tank

    ELC EVEN 90

    • Best scout at tier 8
    • Amazing camo rating
    • All right autoloader

    Light tank with one of the best camo ratings and probably the best spotter in the game. ELC is tiny and hard to hit, while it has a small autoloader to hit back at other light tanks or hunt arty.

    Availability:

    • Trade in
    • Premium store

    Price: 5,700 Gold
    Rating: S Tier

    Tank Destroyers

    jgdpz e90 tank

    Jagdpanzer E 90

    • Amazing alpha and standard pen
    • Decent armor
    • Bad mobility

    One of the latest premiums released in 2025 lootboxes, and it turned out to be a great credit maker at tier 9.

    Highlight of the tanks is the gun with very good 750 alpha damage and amazing standard penetration of 290 mm. This means you don’t need to penetrate often in order to make a decent amount of credits with this vehicle. High standard penetration also helps with less need for the premium rounds.

    Tank lacks mobility, gun arc is pretty narrow, gun handling is not great, and it has huge weakspots at the top of the hull, but if you use the gun depression, you can hide them pretty well.

    Availability:

    • So far, it has been only available in holiday lootboxes

    Price: 10,350 Gold
    Rating: S Tier

    SFAC 105

    • Amazingly accurate double shots
    • Respectable mobility
    • Really good standard pen

    A very new tank released in 2025, and it became one of the best snipers at tier 8 and best premiums in the game at the moment. The secret is those 2 guns with wonderful gun handling, especially when you are loading the salvo, then you get a boost to accuracy and dispersion. You are able to hurt your opponents at long range for 780 alpha damage.

    Tank is paper, though, keep in mind, so it’s not easy for beginners to carry games with it. Also, the tank has quite a large profile, and it’ll be hard to hide once spotted.

    Availability:

    • So far, it has been only available through Black Market

    Price: 8,500 Gold
    Rating: S Tier

    SU-130PM

    • Great 520 alpha
    • Really good camo rating
    • Good mobility

    A very similar tank to the Scorpion, and people are divided on which tank is better since each of them has some advantages. SU is great, a tank though, you can be very impactful even against tier 10s with 520 alpha. It has a low profile, and it’s easy to stay hidden.

    Just like SFAC and Scorpion, SU130 has no armor whatsoever; it’s especially vulnerable to HE rounds.

    Availability:

    • Bond store
    • Premium store – Featured offer

    Price: 8,500 Gold / 10,000 Bonds
    Rating: A Tier

    turtle mk1 tank

    Turtle Mk. I

    • Very high DPM
    • Respectable mobility
    • Great armor

    It was a decent tank before the buffs, but now it’s an absolute monster on the battlefield in equal and lower-tier matchups. The amount of armor and DPM really overpowers most of the tanks it meets. The only thing you have to worry about is arty focusing you down and medium tanks flanking you.

    Availability:

    • Premium store – Featured offers

    Price: 7,900 Gold
    Rating: S Tier

    grom world of tanks

    SDP wz 55 Grom

    • Crazy amount of DPM in close-quarter combat
    • Great armor
    • Quite fast

    A pretty unique TD, would suggest trying out the Polish TD line before buying the tank, since some people don’t like the type of gameplay required to get great results. It’s a very “in your face” tank, and that is why it is harder to play, but it is quite powerful with amazing DPM and penetration.

    Availability:

    • Premium store – Featured offers

    Price: 8,800 Gold
    Rating: S Tier

    TS-5 tank

    TS-5

    • Very high DPM
    • Great armor
    • Great gun

    Quite similar to the Turtle Mk1, but with a little less armor and a different shape of the hull. Also manages to eat lower tiers, and it’s very easy to play. Mobility is the weak side of the tank.

    Availability:

    • Premium store – Featured offers

    Price: 7,900 Gold
    Rating: S Tier

    XM57

    • Gun with deadly 630 alpha damage and great penetration
    • Great armor
    • Average DPM

    Great tank for beginners because of the great alpha damage and the penetration, so you don’t have to aim so well in order to get great results. Also, it has semi-traversable turret, which makes it a lot more flexible than something like the TS-5. The tank is huge, tho, and a big target for arty and flanking mediums.

    Availability:

    • Premium store – Featured offers

    Price: 8,200 Gold
    Rating: A Tier

    vipera tank

    SMV CC-64 Vipera

    • Great frontal armor
    • Amazing autoloader
    • Bad standard penetration

    A great overall Italian autoloading TD. It has an awesome turret and gun depression to work the ridgeline and enough mobility to get around. It does require aiming well since the standard penetration is quite bad at only 220 mm.

    Availability:

    • Premium store – Featured offers

    Price: 8,500 Gold
    Rating: A Tier

    Check out the best premium tanks you can buy for bonds in this post: https://permatracked.com/post/best-premium-tanks-for-bonds-2025-world-of-tanks/

    We will try our best to update this list whenever a new premium tank is released that is better than the listed vehicles.

    Good luck on the battlefield.

  • FV226 Contradictious Review – instant double shots – World of Tanks

    FV226 Contradictious Review – instant double shots – World of Tanks

    fv266 tank

    Let’s compare it to the arguably the best double shot tank in the game, the Object 703 Version 2.

    Firepower

    SpecContradictiousObj. 703 II
    DPM2,0481,952
    Penetration225221
    Damage360390
    Caliber105122
    Shell velocity1,0001,150
    Ammo capacity8040

    So the DPM is about 5% higher then the 703, but it has less alpha damage and quite a bit less shell velocity, but that makes sense since the Contradictious uses AP ammo as standard, while 703 has APCR as standard ammo. Meaning Contradictious is not a great sniper, you’ll need to give much lead to your shots.

    Not a huge advantage, but what is nice to have is such a huge amount of ammo capacity of 80 shells, makes spamming double shots that much less risky to not run out of the shells by the end of the game and also you can balance your loadout with more premium rounds.

    Let’s take a look at the new mechanic this vehicle brings to the game, the instant double shots using the siege mode. If you are fighting such a vehicle, you can actually see in which mode the tank is currently.

    fv266 single shot mode

    Single shot mode

    fv266 siege mode double shots

    Double shot mode

    So, if both barrels are open, it means the tank is in siege mode where it can shoot from the both barrels without charging. If one barrel is open, it is in single shot mode.

    Unlike the 703 for example, it can’t use both barrels when in single shot mode, you fire one shell and then reload the whole shell and then you can shoot again.

    While in siege mode, a lot of characteristics change on the vehicle:

    SpecSiege modeStandard mode
    Aim time3.36s2.11s
    Dispersion1.150.35
    … moving0.010.2
    … tank treverse0.010.2
    … turret treverse0.010.12
    Top speed20 km/h36 km/h

    Essentially, you get a lot slower and a lot more inacurrate while in siege mode. You also get a different reticle in this mode:

    fv266 reticle

    You get this kind of a reticle with 2 green lines on each side , each line represents a barrel.

    If a line is solid, it means it is not obstructed and has free line of fire.

    If line is dashed, it means barrel is blocked by terrain.

    While this reticle should help you out not to shoot while one of your barrels is blocked, I much prefer a standard reticle that other double barrel tanks are using.

    Mobility

    SpecFV226Obj. 703 II
    Top speed36 km/h38 km/h
    Reverse speed12 km/h15 km/h
    Power/weight1512.5
    Weight 70 tons60 tons

    Mobility wise is solid for a heavy tank, interestingly it has exactly the same ground resistances as the 703 version 2. With good power to weight ratio it reaches the top speed without any problems, but the reverse speed is quite slow and it will be hard to disengage.

    Armor

    SpecFV226Obj. 703 II
    Hull armor150/70/60140/100/60
    Turret armor250/120/90220/120/90

    While the 703’s turret and hull are really good for a tier 8, the Contradictious has even better hull and turret that will be hard to penetrate even for tier 9s and 10s.

    fv266 frontal armor

    It has around 230 mm of effective armor in main part of the hull, the lower plate has around 160 mm, so it can be penned even by tier 7s quite reliably. The hull armor on the front can take quite a beating from lower and same tier tanks, they will have hard time going through it with standard ammo.

    Turret is the star of the show, around 330 mm of armor, even gold rounds from tier 10s will not penetrate most of the time which is amazing. At the top you have 2 weakspots around with 150 mm of armor, also they are visible when using your gun depression.

    fv266 using gun depression armor

    If you are going to use all 10 degrees of gun depression, your hull becomes godlike, with around 340 mm of effective armor. This tank is an absolute god on the ridgeline, like a Krangvagn on tier 10.

    fv266 side armor

    Side and rear tho are very weak indeed, even some HESH rounds will be able to go through your armor.

    Miscellaneous

    SpecFV226Obj. 703 II
    Stationary camo3.486.27
    After firing0.691.19
    Moving camo1.773.13
    Shell cost1,2001,180
    View Range370350

    This tank has absolutely terrible camo rating, you will get spotted by anything everytime, but at least you are not as blind as the 703 with 370 meters view range, still nowhere a good view range tho.

    Shell cost is quite high also when you consider that it has 30 less alpha damage and it’s still more expensive then 703’s shells. It does impact the profitability of the vehicle.

    Tips

    Ridgelines make you a god in equal tier games, use them as much as possible, the only tank that could run your day is something like the BZ-176 with HE rounds.

    You are a lot more accurate with the single shot mode, use it on middle to long ranges, while in close quarter combat you can rely more on the siege mode with double shots.

    Since you don’t have the ability to use both of the barrels in the single shot mode, you are not as strong to hold your own in tricky situations such as the 703 can. Stick to your teammates to support you when you are reloading especially double shots.

    Conclusion

    Overall a great tier 8 premium heavy and a good credit maker. Gun is reliable source of dealing damage on longer ranges with great accuracy with single shots, while it can deal devastating amounts on damage with double shots in close range engagements. Packed with best in class turret armor, it can whittle down it’s opponents on the ridgeline with ease.

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