Tag: DOUBLE-BARREL

  • FV226 Contradictious Review – instant double shots – World of Tanks

    FV226 Contradictious Review – instant double shots – World of Tanks

    fv266 tank

    Let’s compare it to the arguably the best double shot tank in the game, the Object 703 Version 2.

    Firepower

    SpecContradictiousObj. 703 II
    DPM2,0481,952
    Penetration225221
    Damage360390
    Caliber105122
    Shell velocity1,0001,150
    Ammo capacity8040

    So the DPM is about 5% higher then the 703, but it has less alpha damage and quite a bit less shell velocity, but that makes sense since the Contradictious uses AP ammo as standard, while 703 has APCR as standard ammo. Meaning Contradictious is not a great sniper, you’ll need to give much lead to your shots.

    Not a huge advantage, but what is nice to have is such a huge amount of ammo capacity of 80 shells, makes spamming double shots that much less risky to not run out of the shells by the end of the game and also you can balance your loadout with more premium rounds.

    Let’s take a look at the new mechanic this vehicle brings to the game, the instant double shots using the siege mode. If you are fighting such a vehicle, you can actually see in which mode the tank is currently.

    fv266 single shot mode

    Single shot mode

    fv266 siege mode double shots

    Double shot mode

    So, if both barrels are open, it means the tank is in siege mode where it can shoot from the both barrels without charging. If one barrel is open, it is in single shot mode.

    Unlike the 703 for example, it can’t use both barrels when in single shot mode, you fire one shell and then reload the whole shell and then you can shoot again.

    While in siege mode, a lot of characteristics change on the vehicle:

    SpecSiege modeStandard mode
    Aim time3.36s2.11s
    Dispersion1.150.35
    … moving0.010.2
    … tank treverse0.010.2
    … turret treverse0.010.12
    Top speed20 km/h36 km/h

    Essentially, you get a lot slower and a lot more inacurrate while in siege mode. You also get a different reticle in this mode:

    fv266 reticle

    You get this kind of a reticle with 2 green lines on each side , each line represents a barrel.

    If a line is solid, it means it is not obstructed and has free line of fire.

    If line is dashed, it means barrel is blocked by terrain.

    While this reticle should help you out not to shoot while one of your barrels is blocked, I much prefer a standard reticle that other double barrel tanks are using.

    Mobility

    SpecFV226Obj. 703 II
    Top speed36 km/h38 km/h
    Reverse speed12 km/h15 km/h
    Power/weight1512.5
    Weight 70 tons60 tons

    Mobility wise is solid for a heavy tank, interestingly it has exactly the same ground resistances as the 703 version 2. With good power to weight ratio it reaches the top speed without any problems, but the reverse speed is quite slow and it will be hard to disengage.

    Armor

    SpecFV226Obj. 703 II
    Hull armor150/70/60140/100/60
    Turret armor250/120/90220/120/90

    While the 703’s turret and hull are really good for a tier 8, the Contradictious has even better hull and turret that will be hard to penetrate even for tier 9s and 10s.

    fv266 frontal armor

    It has around 230 mm of effective armor in main part of the hull, the lower plate has around 160 mm, so it can be penned even by tier 7s quite reliably. The hull armor on the front can take quite a beating from lower and same tier tanks, they will have hard time going through it with standard ammo.

    Turret is the star of the show, around 330 mm of armor, even gold rounds from tier 10s will not penetrate most of the time which is amazing. At the top you have 2 weakspots around with 150 mm of armor, also they are visible when using your gun depression.

    fv266 using gun depression armor

    If you are going to use all 10 degrees of gun depression, your hull becomes godlike, with around 340 mm of effective armor. This tank is an absolute god on the ridgeline, like a Krangvagn on tier 10.

    fv266 side armor

    Side and rear tho are very weak indeed, even some HESH rounds will be able to go through your armor.

    Miscellaneous

    SpecFV226Obj. 703 II
    Stationary camo3.486.27
    After firing0.691.19
    Moving camo1.773.13
    Shell cost1,2001,180
    View Range370350

    This tank has absolutely terrible camo rating, you will get spotted by anything everytime, but at least you are not as blind as the 703 with 370 meters view range, still nowhere a good view range tho.

    Shell cost is quite high also when you consider that it has 30 less alpha damage and it’s still more expensive then 703’s shells. It does impact the profitability of the vehicle.

    Tips

    Ridgelines make you a god in equal tier games, use them as much as possible, the only tank that could run your day is something like the BZ-176 with HE rounds.

    You are a lot more accurate with the single shot mode, use it on middle to long ranges, while in close quarter combat you can rely more on the siege mode with double shots.

    Since you don’t have the ability to use both of the barrels in the single shot mode, you are not as strong to hold your own in tricky situations such as the 703 can. Stick to your teammates to support you when you are reloading especially double shots.

    Conclusion

    Overall a great tier 8 premium heavy and a good credit maker. Gun is reliable source of dealing damage on longer ranges with great accuracy with single shots, while it can deal devastating amounts on damage with double shots in close range engagements. Packed with best in class turret armor, it can whittle down it’s opponents on the ridgeline with ease.

    Check our review of the another 2024 lootbox tank:

  • FV230 Canopener Review – New hulldown king? – World of Tanks

    FV230 Canopener Review – New hulldown king? – World of Tanks

    fv230 canopener tank

    Firepower

    SpecCanopenerST-II
    DPM2,6282,458
    Penetration258258
    Gold Pen318 APCR310 HEAT
    Alpha Dmg420440
    Reload time9.5910.74
    Caliber120122
    Shell velocity1,050940
    Ammo capacity8040

    FV230 packs a good firepower, a better DPM then ST-II by a quite a margin, but has a bit lower alpha damage, so the double shots won’t be devastating as they can be on the soviet counterpart.

    Shell velocity is better by around 100 m/s, not a big difference, but it will be easier to snipe at longer ranges then that would be the case with the ST-II. Amount of shells you can carry is 80 which is really nice, you don’t have to worry about running out of ammo when constatntly using the double shots.

    Gun Handling

    SpecCanopenerST-II
    Aim time1.92s2.88s
    Dispersion0.320.38
    … moving0.160.14
    … tank traverse0.160.14
    … turret traverse0.120.06
    Depression108
    Elevation2020

    It’s a pretty interesting situation here when it comes to the gun handling, Canopener has actually amazing aim time and dispersion values for a heavy tank, feels more like something that a sniping medium or TD would have.

    Bad part about the gun handling are the dispersion values when not stationary, especially the turret traverse dispersion which is double then what the ST-II has. It is quite annoying when you have such a big dispersion even with good aim time, with any slight movements you’ll have to take your time again to aim.

    Gun depression is standard for a UK heavy at 10 degrees, while not as flexible as some of the tanks with 12 degrees, you are still very capable of working a ridgeline.

    Mobility

    SpecCanopenerST-II
    Forward speed34 km/h40 km/h
    Reverse speed14 km/h13 km/h
    Power/weight13.8912.12
    Turret traverse31.2923.99
    Tank traverse22.9527.12
    Terrain resist (hard)1.051.15
    … (medium)1.251.53
    … (soft)2.212.59

    Canopener feels more mobile eventhough the stats when compared are mixed. Primarily because of the better power to weight ratio and better ground resistances allowing the vehicle to reach and keep the speed a lot easier then the ST-II can.

    The only area where the tank does feel sluggish is the top speed at only 34 km/h, turbo is a must on this tank otherwise it will take you ages to reach positions or relocate.

    Armor

    SpecCanopenerST-II
    Hull armor200/100/40150/140/100
    Turret armor 260/110/70325/160/160
    Health2,4002,500

    This is the highlight of the vehicle, on paper the hull seems a lot better frontally then it is on the ST-II, but the turret is not that well armored all around as it is on the russian tank.

    fv230 tank front armor layout

    FV230 Canopener

    st2 tank front armor layout

    ST-II

    This is kinda how the armor layout looks like when you compare these 2 tanks side by side. Hull is a lot more solid on the canopener, you will need good gold rounds to get through the front part of the hull reliably.

    Both tanks have similar weakspot locations, the commander’s hatch on the right side of the turret, driver’s hatch in the middle of the hull and the lower plate.

    fv230 tank front armor layout

    All of these weakspot areas have around 200 mm of effective armor, you should be able to pen them with standard rounds from tier 8 heavies.

    fv230 tank front armor layout when using gun depression

    When using it’s gun depression, this tank is an absolute monster frontally, turret cheeks and upper plate is around 370 mm thick while the manlet is in some places over 500 mm. Only tank destroyers with HEAT rounds will have a chance penetrate this kind of armor.

    Also worth nothing is, when using the gun depression, the commander’s and driver’s hatch are no longer weakspots.

    fv230 tank side armor layout

    Side is where the armor falls apart pretty much, it’s very flat without any spaced armor, high penetrating HE and HESH shells will be able to go trough your side.

    fv230 tank back armor layout

    Rear is disgustingly weak at only 40 mm and very flat, light tanks will give you a lot of trouble if they get behind you, especially the autocannon light tanks will obliterate you.

    Miscellaneous

    SpecCanopenerST-II
    Stationary camo4.276.67
    … after firing0.771.20
    Moving camo2.163.36
    View Range390390
    Fire chance20%15%
    Shell cost1,0841,130

    While camo is not really a characteristic important for a heavy tank, it worth noting that Canopener has a horrible camo in every area, combine this with weak view range for a tier 10, most of the tanks will outspot you fairly easily.

    Conclusion

    A very strong tank, great frontal armor, very good gun handling, mobile enough to get into positions and relocate. It might be one of the best heavies actually once it gets released, if it gets released with these stats. Minor adjustments might happen before the final release.

    When it comes to how to deal with it if you face it, you can’t really beat it on the ridgeline, you just don’t have enough penetration to go through this monster, best bet is to flank it and use the HE rounds to cripple it.

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  • FV224 Chopper Review – World of Tanks

    FV224 Chopper Review – World of Tanks

    fv244 chopper tank from the side

    Firepower

    CharacteristicChopperT29
    DPM1,869.271,517.09
    Penetration204198
    Damage230320
    Rate of fire8.134.74
    Reload time7.3812.66
    Caliber83.40105
    Shell velocity930945
    Ammo capacity8063
    Potential damage18,40020,160

    Around 1,8k DPM is good for a tier 7 heavy tank, it’s much better then what T29 has, also Chopper has a slight edge when it comes to the penetration.

    Alpha damage is on the low side with only 230 damage per shot, you will have to expose yourself a lot in order to deal consistent damage if you are not going to have a lot of opportunities for double shots. Thankfully the ammo capacity should be high enough so you don’t run out of shells if you are going to be using a lot of double shots.

    Gun Handling

    CharacteristicChopperT29
    Aim time2.112.59
    Dispersion0.350.40
    … damaged0.690.81
    … moving0.200.22
    … tank traverse0.200.22
    … turret traverse0.120.18
    … firing44
    Elevation2015
    Depression1010

    Gun handling is beautiful on this tank, really good aim time at 2.11 seconds, great dispersion at 0.35 and decent dispersion when moving. It also has full 10 degrees of gun depression to work those ridgelines.

    Mobility

    CharacteristicChopperT29
    Forward speed3435
    Reverse speed1212
    Weight60,00064,499
    Power/weight1313.11
    Terrain resist (hard)1.151.05
    Terrain resist (med)1.251.44
    Terrain resist (soft)1.822.49
    Turret traverse31.2927.12
    Tank traverse22.9523.99

    Chopper seems to be a little bit more mobile then the T29 eventhough it has 1 km/h less, it makes up with ground resistances on medium and soft terrains. It enables the tank to reach the top speed and maintain it with decent power to weight ratio.

    Tank traverse is not the best at only 23 degrees a second and turret traverse at 31, more nimble light and medium tanks will be able to outmaneuver you.

    Armor

    CharacteristicChopperT29
    Hull armor130 / 60 / 40102 / 76 / 51
    Turret armor180 / 70 / 45279.4 / 127 / 102
    Health1,3001,250
    fv244 chopper front armor layout

    FV224 Chopper

    t29 front armor layout

    T29

    Armor is not this tank’s strong side, especially when not using it’s gun depression. Hull is comparable to the T29, but the turret is nowhere near as good as on T29.

    fv244 chopper front armor upper plate thickness

    Weakspot wise, you have a choice between the commander’s hatch or the drivers hatch in the center of the upper plate. Both spots are 140 mm thick.

    fv244 chopper front armor lower plate thickness

    Interesting thing here is that the lower plate is actually stronger then the upper plate for about 10 mm of effective armor. Therefore if you are facing this tank in a tier 6 tank with around 175 mm of penetration, you have a better chance of damaging the enemy by hitting the upper plate.

    fv244 chopper front turret armor thickness

    Turret is not really solid either, forehead and cheeks are around 180-190 mm thick.

    fv244 chopper front armor layout when using the gun depression

    While using the gun depression, situation is better, you are hiding your weakpoint on top of the turret, hull armor is now around 215 mm thick.

    You can still penetrate the tank while in this position into the driver’s hatch in the center of the vehicle because even at this angle it has 140 mm of effective armor.

    fv244 chopper side armor layout

    Side profile is quite large, flat and poorly armored, only around 60 mm of effective armor, high tier tanks will be able to pen your side with HE or HESH rounds.

    fv244 chopper rear armor layout

    Rear of the tank is much of the same, pennable with HE and HESH rounds, autocannon light tanks will demolish you if they manage to flank you.

    Miscellaneous

    CharacteristicChopperT29
    Stationary camo8.094.79
    … after firing1.821.05
    Moving camo4.052.39
    … after firing0.910.53
    View range360370
    Radio range460777.03
    Fire chance20%20%
    Tank cost1,500,0001,450,300
    Shell cost3651,009

    Actually the stationary camo is almost double as good as it’s on the T29 which is suprising as the tank is not that much smaller then the american counterpart.

    Seems like there is a trend with this radio range on UK double barrel heavies, once again it’s a lot worse then tanks on the same tier have.

    Coated optics will be a must because of the bad 360 meters view range otherwise you’ll be blind.

    Shell cost is low considering the alpha damage, good for the free to play

    Conclusion

    It’s a decent tier 7 tank with good DPM, decent mobility, great gun handling and usable armor especially on the ridgeline. There are no areas really where the tank is really bad, in our opinion it is one of the better heavies at this tier. Fighting tier 8s and 9s will be more of a challenge, they can pen you anywhere frontally and with such a low alpha damage it will be really hard to trade or even shut down higher tier enemies.

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