Tag: HEAVY

  • STK-2 Tank Review – Don’t use your DPM – World of Tanks

    STK-2 Tank Review – Don’t use your DPM – World of Tanks

    STK-2 tank

    What makes this lane special is the extra good gun depression due to the hyroneumatic suspension, which gives amazing abilities for working a ridgeline.

    While the STK-2 has more gun depression than any of the previous tanks in the line, using it with its gun is a very hard assignment.

    Firepower

    Let’s compare the STK-2 with the 2nd-best ridgeline tier 11 heavy in the game, the T803.

    SpecSTK-2T803
    DPM Base2,969.072,920.40
    DPM with abilities2,969.073,435.76
    Penetration270267
    Gold Pen325 APCR340 HEAT
    Damage480420
    Caliber137120
    Shell velocity1,1001,100
    Ammo capacity4546

    The STK-2 is on par with the T803 when it comes to the base DPM, but if T803 gets all of its stacks going, it absolutely murders the STK-2 with around 500 damage per minute advantage. Penetration on both tanks is pretty similar, but the STK-2 does have a lot better alpha damage at 480 and a bigger caliber gun, which enables it to overmatch more armor plates.

    Gun Handling

    While on paper, STK-2 has great stats, if the gun is used without pauses between reloads, it gets to the point where it’s unusable.

    SpecSTK-2T803
    Aim time1.921.82
    Dispersion0.210.34
    Dispersion when heated0.470.34
    … moving0.130.13
    … tank traverse0.130.13
    … turret traverse0.100.06
    Elevation2020
    Depression1410

    Both of the tanks have pretty good gun handling stats, especially the STK-2 when we consider the caliber of the gun. The sniper dispersion is the highlight of the vehicle, but the stats don’t tell the whole story. You have that 0.21 dispersion only after the gun is cooled down completely; the accuracy gradually gets worse as you keep firing without pauses between reloads. Meaning that either way, you are losing one of your greatest strengths of the tank. If you keep firing without pauses, your accuracy makes the gun unusable even in close-quarter combat, but if you wait between reloads to keep the gun cool, your DPM goes out the window.
    The T803 might not be that accurate from the start, but its stats don’t get worse as it keeps firing; quite the opposite.

    Dispersion on the tank traverse is identical, but the T803 has a lot better turret traverse dispersion, which makes the gun a lot more snappy.

    STK-2, at least, is the king of the gun depression between the heavies with monster 14 degrees, as much as the STB-1. It really enables you to be incredibly flexible on any terrain.

    Mobility

    Mobility-wise, both tanks are nearly identical, with a slight edge going to the STK-2.

    SpecSTK-2T803
    Top speed42 km/h38 km/h
    Reverse speed17 km/h13 km/h
    Power/weight18.1818
    Weight 66 tons60 tons
    Terrain resist (hard)1.051.15
    … med1.251.25
    …. soft2.212.3
    Turret traverse36.5035.38
    Tank traverse33.2933.29

    The only bigger difference between the tanks is the top speed, with STK-2 having 4 km/h more than the T803, meaning that you could get away without having to use the turbo on the STK-2, but not really on the T803.

    Reverse speed is also a lot better on the STK-2, meaning that you can pull back behind the ridgeline a lot faster.

    The rest of the stats are almost the same, and you won’t feel the difference.

    Armor

    This is where the good news for the STK-2 ends. Even when using its gun depression, it’s not as reliable as the predecessor.

    SpecSTK-2T803
    Hull armor60/80/40215/76/64
    Turret armor280/150/80215/120/70
    Health2,4002,400

    The raw frontal hull armor is abysmall on the STK-2, with only 60 mm on the upperplate. While the angling is really good, as soon as the enemies get above you, it becomes paper. Keep in mind also that the FV4005 or FV215B 183 can completely overmatch your upperplate.

    The lower plate on the STK-2 is huge, a lot bigger than the upper plate, and incredibly weak at only around 210 mm of effective armor, which means even Ares tanks might go through the lower plate frontally. T803 has a lot better lower plate at around 250 mm.

    In terms of weakspots, both tanks have a cupola on the same side, but T803’s is a lot more rounded and harder to hit, while STK-2’s has a larger area in which enemies can score a penetration.

    STK-2 frontal armor
    STK-2
    T803 frontal armor
    T803

    While the STK-2 has a lot more gun depression, the lower plate is incredibly hard to hide, and it is incredibly weak at around only 180 mm. Also, enemies can still hit your cupola or go for your track flaps. T803 has its cupola mostly hidden when using 10 degrees of gun depression, and the only weakspot it has is the bottom of the turret that sticks out of the hull, but those are small targets.

    STK-2 armor when using the gun depression
    STK-2
    T803 when using its gun depression
    T803

    The side armor of both of the tanks is pretty identical, around 100 mm thick. With the introduction of Ares tanks, the side armor has become a pretty important aspect of the tank. Sadly, both of the tanks can easily be penetrated by any of the Ares tanks they can meet.

    STK-2 side armor
    STK-2
    T803 side armor
    T803

    The rear of the STK-2 is absolutely horrible at only 40 mm of effective armor, it is very susceptible to the HE damage from any gun.

    STK-2 rear armor
    STK-2
    T803 rear armor
    T803

    Conclusion: STK-2 is one of the easiest tanks to penetrate on flat ground, but also if it’s using the gun depression, it has pretty big weakspots that can be hit. Overall, the armor is a lot worse compared to the T803.

    Miscellaneous

    SpecSTK-2T803
    Stationary camo6.615.30
    After firing1.071.01
    Moving camo3.312.62
    Shell cost1,5371,246
    View Range400400

    Both of the tanks have similar camo stats, slight edge goes to the STK-2, but nothing groundbreaking. Shell cost is higher on the STK-2 due to the alpha damage difference.

    Conclusion

    Very disappointed with this vehicle, I was very excited about the Tier 11 and expected that WG learned how to balance these Japanese heavies from the Type 71 release, but it seems like this is not the case.

    Just the combination of the horrible lower plate that is visible when using your gun depression and gun cooling mechanic, which doesn’t allow you to use your DPM, really kills any interest and fun in playing this tank.

    Other tanks like the Tashenratte or the T803 will outclass you in every way, even if you try your hardest in the STK-2. I would advise against getting this tank until and if it gets much-needed buffs to at least the dispersion when the gun is not cooled completely.

  • TBT Tank Review – Long Reloads – World of Tanks

    TBT Tank Review – Long Reloads – World of Tanks

    TBT tank

    What sets the TBT apart is its exceptional burst potential relative to its protection. Unlike many premium tanks that trade armor for firepower, this Czech heavy maintains consistent survivability whether you’re pushing aggressively, holding defensive positions, or trading fire on the frontline.
    The tank’s 490 damage per shot with solid turret armor allows it to engage effectively at close range, while its two-shell autoloader provides the confidence to finish off opponents when necessary.

    The TBT truly shines through its raw hitting power characteristics. With an aiming time of just 2.68 seconds and an accuracy of 0.39 at 100 meters, this tank can reliably deliver its payload where it hurts. The 130mm gun delivers reliable performance against all tier opponents, making the TBT a tank you can take into any heavy brawl with confidence.

    Firepower

    Let’s dive into the numbers that make the TBT such a formidable opponent. The tank is equipped with a 130mm gun that delivers 490 damage per shot with 247mm of base penetration (290mm with APCR). This puts it directly ahead of the TNH T Vz. 51 in terms of raw alpha damage.

    Spec TBT TNH T Vz. 51
    Damage per Shot 490 HP 440 HP
    Base Penetration 247 mm 252 mm
    APCR Penetration 290 mm 294 mm
    Rate of Fire 3.37 rpm 3.81 rpm
    Damage per Minute 1,685 HP 1,676 HP
    Shell Velocity 980 m/s 930 m/s
    Magazine Size 2 rounds 2 rounds

    The damage per minute of 1,685 puts the TBT in a specialized spot. While it doesn’t have the sustained pressure of single-shot heavies or the raw DPM of the Vz. 51, it provides massive, front-loaded damage output that forces enemies into cover. The 32.6-second reload time is long enough to encourage thoughtful positioning, but the 1,000-damage clip is devastating enough to maintain pressure on enemies.

    Shell velocity of 980 m/s is alright for a large-caliber 130mm gun, giving the TBT suboptimal ballistics compared to many heavy tank competitors. This translates to hard shots at moving targets and more lead compensation when engaging at mid-range. The limited ammunition capacity requires discipline, as every miss hurts your potential impact on the battle.

    Gun Handling

    The TBT’s gun handling characteristics are balanced by its high alpha and represent a classic heavy tank trade-off. WG has given this Czech warrior workable gun handling parameters that, while not sniper-like, are sufficient for its brawling role, though slightly behind the Vz. 51.

    Spec TBT TNH T Vz. 51
    Aiming Time 2.68 seconds 2.88 seconds
    Accuracy at 100m 0.39 0.38
    Moving/turret dispersion 0.20 0.18
    Gun Depression 7 degrees 7 degrees
    Gun Elevation 20 degrees 20 degrees
    Turret Traverse 26.07°/sec 26.07°/sec
    Alpha Advantage +50 HP

    The 2.68-second aiming time is standard for 130mm guns and requires stabilization equipment. Combined with 0.39 accuracy, this means the TBT is best used at close-to-medium ranges where you can ensure your shells connect. The 7 degrees of gun depression is standard for the nation and allows for
    solid hull-down play and effective use of gentle terrain.

    Dispersion values are even worse than on the Vz. 51, the vertical stabilizer is a must-have on this tank, but even with that, your reticle will bloom out a lot. The gun’s good elevation angles provide flexibility when engaging targets on elevated positions, though the 7-degree limit means you cannot work extreme ridgelines like Western heavies.

    Mobility

    Mobility-wise, the TBT strikes a balance closer to a true heavy tank compared to the faster Vz. 51. While the Vz. 51 is a “heavium” capable of 50 km/h, the TBT provides steady, reliable mobility that keeps it in the heavy fight.

    Spec TBT TNH T Vz. 51
    Top Speed 36 km/h 50 km/h
    Reverse Speed 15 km/h 15 km/h
    Power-to-Weight 14 hp/t 14.37 hp/t
    Hull Traverse 29.20°/sec 33.38°/sec
    Engine Power 700 hp 750 hp
    Weight 50 t 52.21 t

    The 36 km/h top speed is the main limiting factor, preventing quick cross-map rotations, but it allows for controlled advances.15 km/h reverse speed is standard for the class.

    29°/sec hull traverse is respectable and makes the TBT capable of angling decently in close quarters. Terrain resistance values are standard, but quite a bit better on hard and a lot better on soft terrain than the tech tree counterpart. The lower top speed is the price you pay for the increased stability and armor layout.

    Armor

    Here’s where the TBT really starts to shine compared to the Vz. 51. This heavy tank has genuinely formidable turret armor that improves upon the Vz. 51 by removing the prominent cupola weakspot, allowing it to bounce shots from higher-tier opponents reliably.

    Spec TBT TNH T Vz. 51
    Hull Front Armor 120 mm 130 mm
    Hull Side Armor 80 mm 80 mm
    Hull Rear Armor 70 mm 80 mm
    Turret Front Armor 240 mm 300 mm
    Turret Side Armor 100 mm 150 mm
    Turret Rear Armor 70 mm 80 mm
    Health Points 1,850 HP 1,900 HP
    Armor Advantage No Cupola Weakspot

    The 280mm frontal turret armor is a significant upgrade over the Vz. 51’s layout and can reliably bounce Tier X gold rounds. The
    130mm frontal hull armor features a V-shape nose (pike nose style), which, when combined with proper positioning, can provide surprising survivability.

    TBT tank armor
    TBT
    TNH T Vz. 51 tank armor
    TNH T Vz. 51

    The biggest difference is the amount of protection you have when using the full 7 degrees of gun depression. The TBT’s lack of a cupola makes it nearly invulnerable in this state.

    TBT tank armor
    TBT
    TNH T Vz. 51 tank armor
    TNH T Vz. 51

    Side armor of 80mm is standard for heavy tanks and allows for sidescraping, though the V-hull requires you to be careful not to over-angle. The 1,800 HP health pool is competitive, almost matching the tech tree equivalent.

    TBT tank armor
    TBT
    TNH T Vz. 51 tank armor
    TNH T Vz. 51

    The rear armor of 80mm is surprisingly thick, offering decent protection against HE rounds from smaller calibers, so you are less vulnerable to light tanks than expected.

    TBT tank armor
    TBT
    TNH T Vz. 51 tank armor
    TNH T Vz. 51

    Conclusion: The tank’s strong turret geometry and lack of weakspots contributes to its high effective armor values. When properly positioned and angled, the TBT can trade shots effectively with higher-tier opponents, making it suitable for both aggressive and defensive playstyles.

    Miscellaneous

    The TBT’s auxiliary characteristics round out its profile as a focused brawler, with premium benefits that give it an edge in economy.

    Spec TBT TNH T Vz. 51
    View Range 380 m 380 m
    Stationary Camo 6.78% 6.84%
    Moving Camo 3.42% 3.45%
    Signal Range 670 m 850 m
    Shell Cost 1,116 silver 1,020 silver

    380m view range is average and provides basic spotting capability for a heavy tank. The camouflage values are poor as expected for a heavy, giving the TBT little to no stealth capability. This performance means the tank must rely on hard cover rather than concealment.

    Shell cost is standard for the alpha damage, and won’t break the bank. The premium status ensures good credit income, and the overall economy of the TBT is favorable due to its high alpha, allowing for efficient trading.

    Tips

    Playing the TBT effectively requires understanding its strengths and playing to them consistently:

    Leverage the 490 alpha damage – Force trades where you fire one shot for one shot. You will win the trade against almost any Tier IX heavy.

    Use the clean turret confidently – Don’t be afraid to sit hull-down. The lack of cupolas means you don’t need to wiggle frantically to survive.

    Maintain close-range positioning – The TBT excels at brawling range, where its 0.39 accuracy is less of a liability, and its armor works best.

    Don’t overextend during reload – 32 seconds is a long time. Always have an escape plan or a rock to hide behind before you empty your clip.

    Use the burst for finishers – Save your second shell for low HP enemies to remove their gun from the game instantly.

    Aim fully – With low DPM, every miss is painful. Use the good shell velocity, but let the reticle settle.

    Manage ammunition wisely – With limited rounds and a long reload, ensure you are firing at targets you can penetrate.

    Conclusion

    The TBT represents a powerful evolution in the Czech heavy tank style in World of Tanks. It’s a genuinely dangerous brawler that doesn’t require the player to master complex mechanics to be effective, provided they respect the reload timer. While it may not have the speed of the Vz. 51, it provides superior survivability.

    The combination of high alpha, excellent turret armor, and burst potential makes the TBT a tank that
    consistently influences the battle regardless of map, provided you can reach the frontline. It’s the kind of tank you can take into any city map with confidence, knowing that your armor will hold up.

    For players seeking a reliable, high-alpha Tier IX heavy tank that can serve as both a credit maker and a carry vehicle, the
    TBT delivers exactly what it promises.