Since last year, the tank lineup consisted of 5 tanks, 2 of them were tier 9, and 3 were tier 8 tanks. This year, I feel like we could have 3 or 4 tier 9s, and the rest would be tier 8s, since we have this shift in the game happening where the tier 9 premiums are now the most profitable vehicles.
Tanks that are featured in the lootboxes are usually those that haven’t been introduced to the game yet, which makes sense, as it forces players to gamble for those new vehicles. Another rule is that at least one of the tanks has to be overpowered, that is how it was the case in previous years, with tanks like Object 703 II, Progetto 46, or last year the XM57.
This is a tier 9 premium American heavy tank. On paper, it really doesn’t seem special at all, decent gun, but god awful turret weakspots. We haven’t seen it on sale yet, and it might be in the lootboxes as a stinker tank, the one nobody wants. Usually, this is also the case with the lootbox tanks; last year, it was the Squall, which nobody wanted.
A tier 9 American heavy tank, although it has almost no armor, with around 200 mm at the front plate. Apart from the armor, it actually seems like a good support heavy, with great gun and decent enough mobility to relocate on the battlefield if necessary. Compared to the tier 9s we have currently in the game, this might step it up when it comes to competitiveness.
Yong Bing is a tier 9 Chinese heavy tank with rocket boosters and a double-barreled gun. Out of all the tanks on this list, in my opinion, it’s almost certain that Yong Bing will be in the lootboxes. It has that OP aura to it; there is no tank in the game that has both of those mechanics, and statistics-wise, it seems like the best tier 9 premium at the moment.
The most likely candidate for a tier 9 medium in the lootboxes is the Serpente. First Italian tank with a double-barreled gun. It also has the same mechanic from the SFAC-105, where your dispersion values go to almost 0 once you are charging your shells, which, in my opinion, is broken. While it has no armor, it has great guns and good mobility.
Not a lot of talk has been about this tier 8 Swedish medium tank, but from the armor layout and statistics themselves, in my opinion, it is a straight upgrade compared to the Lansen C. It has a harder-hitting gun, higher penetration and alpha, and most importantly, a lot better armor, especially when hull down. Since Lansen is a pretty good tank, Stridsyxa could be a pretty powerful tank at tier 8. I wouldn’t mind getting it from lootboxes.
While not maybe broken, this tier 9 American light tank is definitely unique with its 10-clip autoloader capable of doing 2,000 damage. Paired with great mobility and decent camo rating, it could be one of the more fun light tanks to play at tier 9.
Tank that entered the supertest last year in February, but we haven’t seen it in the game yet. This is a tier 9 premium soviet tank destroyer that has a siege mechanic. First Russian tank with such suspension, it also has a really good upper hull, where the majority is an autorichochet. Did I forget to add that it also has a great gun with over 3k DPM? Yea….
E-90 joined the super test very recently, but it looks like a very powerful vehicle; the hull reminds me of the Sturmtiger. While the armor is not the best, the gun is really good with 750 alpha and 290 mm of penetration.
Conclusion
If there are again going to be 5 tanks in the lootboxes, this would be my prediction:
An all-around decent vehicle for making credits at tier 9. It has better turret armor than the Maus, which doesn’t make any sense at all. Gun with 246 mm of pen enables you to deal 520 damage consistently. It also does really well against tier 8s and 7s, which will have a hard time even penning your lower plate.
Mobility is limited, and your whole top deck can be overmatched easily by 121 mm guns and bigger.
Object 252U, or better known as the “Defender” is a tier 8 soviet heavy tank. When it was released, it was the best example of the pay-to-win tank, but it held up pretty well even to this date. It offers you a very dependable armor and a high-damage gun, which makes making trades straightforward.
You should do everything you can to improve its gun handling with crew skills and equipment, as this is the main downside of the tank. It only has 6 degrees of gun depression, so it is not very flexible on certain terrains either.
If your main goal is to make a much credits as possible, Patriot may be the best tank in the game to do so. The reason is the low shell cost at only 255 credits a round with a really good standard penetration of 230 mm and DPM. Incredibly flexible tank with great turret and 10 degrees of gun depression.
It is worth investing in gun handling so you can snap shot better. The downside of the tank is the low alpha damage of only 240, so almost all the heavies at the same tier will outtrade you easily.
A pretty unique medium in the game because it gives up all the DPM for a tier 9 gun. It has a very accurate and hard-hitting gun, and you have enough gun depression also to make use of the great turret armor. It does get crushed in 1v1 scenarios because of the reload time. You should focus on long-range engagements and on supporting your allies.
A great all-around medium tank at tier 8. It packs a good, accurate gun with very good gun handling, solid mobility, and a turret that can pull quite a few bounces from the equal and lower-tier opponents. Shells are quite cheap, coming at 480 credits for 320 alpha damage, so if you’ll be able to penetrate enemies consistently, it makes great profits.
What holds the tank back is the lackluster standard penetration at 208 mm, 7 degrees of gun depression, and low ammo capacity of only 35 rounds.
Quite recently, it got buffed significantly, increasing its mobility and, more importantly, its alpha damage. It went from 250 to 300. Keep in mind, the reload time stayed the same, so it currently has one of the best DPMs for a tier 8 medium. Shell cost is really low, only 300 credits per shot. It has little to no armor, so the gameplay should be similar to a Leopard. Most of the time, you should do long-range engagements.
One of the best damage-dealing light tanks at tier 8, it packs a nice 90 mm with over 2,2k DPM and high penetration HE rounds for those glass cannon TDs and arty.
But it will get outmatched by most of the other light tanks when it comes to spotting duties, since it is a huge tank with a bad camo rating.
A very similar tank to the Scorpion, and people are divided on which tank is better since each of them has some advantages. SU is great, a tank though, you can be very impactful even against tier 10s with 520 alpha. It has a low profile, and it’s easy to stay hidden.
Just like SFAC and Scorpion, SU130 has no armor whatsoever; it’s especially vulnerable to HE rounds.
A weird and very niche tier 8 tank destroyer, it is a sniper tank, but it has no camo rating since it’s huge. The gun is the only good aspect of this tank, although it’s nothing special. It hits hard enough with its 440 alpha and good penetration, Turret can pull off some bounces if they don’t shoot near the manlet or its huge weakspot at the top.
The rest of the tanks are average or below average, and I think it’s not worth spending bonds on them. We will try our best to update this list whenever a new premium tank is released into the bond store that is better than the listed vehicles.
Currently, probably the most toxic tier 8 tank you can face in the game, with its HE rounds, rocket booster mechanic, and armor layout that would fit more to a tier 10 vehicle. Playing the tank is fairly easy since the armor is forgiving and the alpha damage will crush equal-tier matchups, especially if you opt for the premium rounds, which have more penetration and alpha damage.
The only thing the tank lacks is mobility, standard penetration, and gun handling.
One of the first tier 9 premium heavy tanks in the game, and arguably, the best one as of writing this post. It excels when in games as a top tier where the autoloader with 3 shells each, causing 390 alpha damage, can really pick apart such opponents. The armor is decent, but the turret does have pretty big and lightly armored weakpoints. Gun handling is really bad.
Very powerful 2-shot autoloader with 460 alpha damage
Great credits maker
Very easy to play
One of the best, if not the best, heavy tanks at tier 8. The main highlight of this Škoda is its gun, which enables you to deliver 920 damage in quick succession while having reliable armor to survive combat.
The only issue with the tank is a lackluster standard penetration, so you will have to aim for the weak points or flank your opponents.
My favorite premium tank in the game, it really doesn’t have any weaknesses, and it is incredibly powerful in the right hands. You have a really good armor layout, great guns with awesome gun handling, and you can relocate fairly well.
Issues that people might have with the 703 are a lack of gun depression and parts of armor that can be overmatched rather easily.
Not S tier since the weak spot at the turret really is easy for the enemy to hit
A hybrid between a medium and a heavy tank. It has great mobility and gun handling, while sacrificing the armor. A higher skill ceiling, but it can work really well on the battlefield if you know how to use its strengths and hide your turret’s weak spot.
An all-around decent vehicle for making credits at tier 9. It has a better turret armor than the Maus, which doesn’t make any sense at all. Gun with 246 mm of pen enables you to deal 520 damage consistently. It also does really well against tier 8s and 7s, which will have a hard time even penning your lower plate.
Mobility is limited, and your whole top deck can be overmatched easily by 121 mm guns and bigger.
The tank that can be compared to the Progetto 46, it sacrifices some mobility and gun handling in order to get alpha damage, turret armor, and camo rating. Tank does feel better than the Progetto because of the 60 extra alpha damage, which help you a lot with trades and finishing off your opponents, keep in mind that it has the same DPM as the Progetto. Since Progetto is considered one of the best, if not the best, premium medium, it tells you just how good this vehicle is. It doesn’t have really any big weaknesses either.
First medium with rocket boosters and it enables to tank to reach key positions at the beginning of the battle very easily and surprise your opponents. Turret armor is really decent, and while paired with decent gun depression of 8 degrees, it makes the tank quite flexible. Gun has a great standard penetration and alpha damage. Hull armor is rather weak, and the gun is quite derpy most of the time.
A really hard tank to play effectively, but if you manage to overcome bad gun handling and the fact that you have no armor, you can change the course of the battle. Bourrasque excels at ambushing vehicles, clipping them, and running away. It also has a really good camo rating, so it can do spotting if light tanks are not in your team.
Pretty similar to Progetto 46 in terms of autoreloading mechanic, but with higher alpha damage and more armor. You have a great amount of gun depression and decent turret armor, so you can be more aggressive than with Progetto. Bad things about the tank are the derpy gun and weak DPM.
Still to this date, the best autoreloader in the game with great DPM and gun handling. The gun offers a crazy amount of flexibility and mobility, allowing you to support the flanks as needed. The only thing you have to worry about when playing this tank is the fact that you have no armor.
A pretty unique medium in the game because it gives up all the DPM for a tier 9 gun. It is a very accurate and hard-hitting gun; you have enough gun depression also to make use of the great turret armor. It does get crushed in 1v1 scenarios because of the reload time.
The best wheeled light tank in the game that wasn’t affected by the nerfs of the other French wheeled light tanks. It is a very fast and sneaky tank with a 2-round autoloader. Great HE shells help you with dealing with other light tanks, and mobility allows you to fly over the battlefield. The weak side of the tank is the low view range, so the primary focus of the equipment and crew skills is maximizing the view range.
Availability:
Hasn’t been sold since it was available from Marathon
Light tank with one of the best camo ratings and probably the best spotter in the game. ELC is tiny and hard to hit, while it has a small autoloader to hit back at other light tanks or hunt arty.
A very new tank released in 2025, and it became one of the best snipers at tier 8 and best premiums in the game at the moment. The secret is those 2 guns with wonderful gun handling, especially when you are loading the salvo, then you get a boost to accuracy and dispersion. You are able to hurt your opponents at long range for 780 alpha damage.
Tank is paper, though, keep in mind, so it’s not easy for beginners to carry games with it. Also, the tank has quite a large profile, and it’ll be hard to hide once spotted.
Availability:
So far, it has been only available through Black Market
A very similar tank to the Scorpion, and people are divided on which tank is better since each of them has some advantages. SU is great, a tank though, you can be very impactful even against tier 10s with 520 alpha. It has a low profile, and it’s easy to stay hidden.
Just like SFAC and Scorpion, SU130 has no armor whatsoever; it’s especially vulnerable to HE rounds.
It was a decent tank before the buffs, but now it’s an absolute monster on the battlefield in equal and lower-tier matchups. The amount of armor and DPM really overpowers most of the tanks it meets. The only thing you have to worry about is arty focusing you down and medium tanks flanking you.
A pretty unique TD, would suggest trying out the Polish TD line before buying the tank, since some people don’t like the type of gameplay required to get great results. It’s a very “in your face” tank, and that is why it is harder to play, but it is quite powerful with amazing DPM and penetration.
Quite similar to the Turtle Mk1, but with a little less armor and a different shape of the hull. Also manages to eat lower tiers, and it’s very easy to play. Mobility is the weak side of the tank.
Gun with deadly 630 alpha damage and great penetration
Great armor
Average DPM
Great tank for beginners because of the great alpha damage and the penetration, so you don’t have to aim so well in order to get great results. Also, it has semi-traversable turret, which makes it a lot more flexible than something like the TS-5. The tank is huge, tho, and a big target for arty and flanking mediums.
A great overall Italian autoloading TD. It has an awesome turret and gun depression to work the ridgeline and enough mobility to get around. It does require aiming well since the standard penetration is quite bad at only 220 mm.