Tag: TIER 11

  • Fauteur Tank Preview – World of Tanks Update 2.2.1

    Fauteur Tank Preview – World of Tanks Update 2.2.1

    Entering the Common Test for Update 2.2.1 as a Tier XI Heavy Tank, the Fauteur represents a bold evolution in French tank design. Historically known for their exceptional guns but vulnerable armor, the Fauteur takes the best traits of the French lineage—fast reload times and high alpha damage—and enhances them with a revolutionary charging mechanic: the Induction Propellant Afterburner.

    This isn’t just another heavy tank; it’s a tactical artillery piece disguised as a heavy. With a massive hit point pool, a surprisingly robust turret, and the ability to dynamically adjust its damage output based on precision, the Fauteur demands a calculated approach to every engagement.

    fauteur tank

    Powerful Firepower: The Art of Controlled Destruction

    The Fauteur comes equipped with a main gun that sits comfortably among the elite heavy tank destroyers of the game:

    • 400 HP Alpha Damage: A respectable baseline that allows for consistent damage per minute (DPM) when playing conservatively.
    • Fast 10.5-Second Reload: Typical of French heavy designs, allowing the Fauteur to rain shells down upon enemies quickly.
    • Solid Penetration: With 267mm standard penetration (272mm upgraded) and 322mm premium (327mm upgraded), the Fauteur can threaten almost anything at Tier XI, requiring only rare adjustments for heavily armored brawlers.

    Induction Propellant Afterburner: High Risk, High Reward

    The defining feature of the Fauteur is its unique charging mechanic, which allows commanders to trade stability for pure power:

    • Pre-Limit Damage Bonus (+25%): Before reaching maximum charge, the Fauteur can deliver a safely boosted shot dealing 25% more damage without severe accuracy penalties.
    • Post-Limit Nuke (+57.5% Damage): By holding the charge past the limit, the Fauteur can unleash a catastrophic shell dealing nearly 60% more damage—the ultimate punish for careless enemies.
    • Massive Penalty Trade-off: The price for this explosive power is steep. Upon entering the “Post-Limit” state, aiming time increases by 125% and dispersion increases by 125%.

    💡 Tactical Insight: This mechanic transforms standard heavy tank gameplay. Instead of simply firing whenever possible, commanders must actively manage their charge level. Use pre-limited shots for safe trading, but save the precious moments when the enemy is pinned down to unleash the full, terrifying potential of the post-limited shot—if your aim is true!

    Exceptional Accuracy (When Not Charging)

    Despite its aggressive options, the base gun handling is quite refined:

    • 0.35m Dispersion: Among the tighter values for heavy tanks, ensuring that shots land reliably during standard engagements.
    • 2.3s Aiming Time: Quick enough to capitalize on movement shots, though patience is rewarded with better placement.
    • -7° Gun Depression: Sufficient for ridge-line fighting, supporting the heavy’s role as a second-line anchor.

    Robust Armor & Hit Points

    Unlike many glass-cannon mediums, the Fauteur boasts the durability expected of an apex Heavy Tank:

    • 2,300 HP Pool (2,400 HP Upgraded): One of the highest health pools at Tier XI, giving the commander significant room for error and the ability to sustain multiple exchanges.
    • 250mm Turret Frontal Armor: A formidable turret face that can bounce or diminish shots from lighter opponents and force enemies to aim for weaker zones.
    • 220mm Hull Front / 80mm Sides / 50mm Rear: While not impregnable, the frontal armor is solid enough to hold position behind teammates. The thinner sides and rear require careful angling to prevent exploitation.

    ⚠️ Important Note: Full internal component layouts and camo ratings are not yet available.

    fauteur tank

    Mobility: Swift for a Heavy

    The Fauteur does not feel sluggish despite its size:

    • 36 km/h Top Speed: A brisk pace for a Tier XI Heavy, allowing it to support flanks or relocate to critical sectors faster than static turrets.
    • 15 km/h Reverse Speed: Adequate for quick peels after firing, essential for staying alive when charges run low or threats appear.
    • 20.4 hp/t Specific Power: Decent maneuverability ensures the heavy remains agile on the battlefield.

    Tactical Considerations

    Mastering the Fauteur requires a shift in mindset:

    • Charge Management is Key: Never waste the “Post-Limit” window. Ensure you have a clear shot at a vulnerable target before pushing into the high-risk, high-reward state.
    • Exploit Recoil & Dispersion: When overcharged, your aim time will be sluggish (3.8s+ equivalent). Come to a complete stop and utilize cover to steady the ship before releasing the payload.
    • Play to Your HP: You are tankier than most French vehicles. Stand firm when supported, but do not dive solo into a hail of machine-gun fire.
    • Aim for Weak Spots: With the option of dealing ~640 damage in a single shot (base 400 + 60%), missing a weak spot shot due to dispersion penalties can be devastating. Precision is paramount.

    Playstyle Implications

    The Fauteur bridges the gap between a brawler and a sniper:

    • The Dynamic Shot-Caller: Start engagements conservatively with standard 400-damage shots. As enemies expose weaknesses or struggle with DPM, unleash the charged 600+-damage shot to finish the fight.
    • The Support Heavy: Use your high mobility and large HP pool to reinforce collapsing flanks. Once in position, act as a damage amplifier for your team.
    • The Aggressive Duelist: Engage other heavies, peppering them with fast shots until they are pressured, then land the decisive blow with the fully charged round.

    What Sets the Fauteur Apart

    The Fauteur brings fresh dynamics to the heavy tank class:

    • Controlled Burst Potential: The Induction Propellant Afterburner rewards skill expression in timing and prediction far more than traditional reload-based classes.
    • High-Tier Bulky Presence: Combining a 2,300 HP pool with 250mm turret armor makes it a very difficult tank to dismantle if played correctly.
    • French Legacy Reimagined: It captures the spirit of rapid-fire heavies but elevates them with a mechanic that demands active management of ballistics.

    Community Reception & Expectations

    Early impressions highlight excitement regarding the new mechanic:

    • Mechanic Depth: Players love the risk/reward balance. The decision to “peek and fire safely” vs. “hold for the big number” adds exciting mental stress to engagements.
    • Tank Weight: The combination of speed, HP, and turret armor has generated buzz about the Fauteur being a potential meta-definer.
    • Balance Questions: Will the 60% damage increase be too punishing against low-HP targets? How forgiving is the aiming degradation? These remain key testing points.

    What’s Next?

    Testing continues with a focus on:

    • Tuning the duration required to reach the “Post-Limit” state.
    • Adjusting the magnitude of dispersion and aim-time penalties.
    • Ensuring the armor layout supports the intended role of an active, mobile heavy.

    Final Thoughts

    The Fauteur is a masterclass in controlled aggression. It offers the satisfying punch of heavy hitters and the versatility of a tactical sniper, wrapped in a package that can withstand the punishment of Tier XI combat. Whether you’re looking to dominate a duel with a perfectly timed shot or support your team with consistent pressure, this Troublesome Tank delivers.

    With Update 2.2.1 bringing three brand new Tier XI machines, the Fauteur stands out as a complex, rewarding choice for those willing to master the art of the charged strike.


    Characteristics Are Not Final — all information sourced from World of Tanks Update 2.2.1 Common Test announcements. Stats subject to change before official release. Full armor layout, camouflage ratings, and other detailed statistics not yet available.

  • Executor Tank Preview – World of Tanks Update 2.2.1

    Executor Tank Preview – World of Tanks Update 2.2.1

    Emerging from the United Kingdom’s tech tree as part of Update 2.2.1, the Executor is a Tier XI wheeled medium tank that redefines what it means to be a “scout” vehicle. Named for its role as an enforcer of battlefield dominance, this vehicle combines the blistering mobility of wheeled platforms with the firepower traditionally reserved for heavier classes. Entering the Common Test with non-final characteristics, the Executor introduces the High-Pressure Turbocharger Assist—a game-changing ability that temporarily supercharges its already impressive mobility, allowing for explosive repositioning and opportunistic strikes.

    executor tank

    Precise Firepower: 480 HP Alpha Damage

    The Executor’s main gun is tuned for accuracy and consistent damage output:

    • 480 HP Alpha Damage: A respectable alpha strike for a medium tank, allowing the Executor to punish overextended enemies or finish off weakened targets with authority.
    • 11.5-Second Reload: A fast reload time enables strong sustained DPM, rewarding aggressive players who maintain pressure throughout engagements.
    • Versatile Ammunition Loadout: With 262mm standard penetration (267mm upgraded), 330mm premium penetration (335mm upgraded), and 55mm HE shells, the Executor can engage most targets effectively, though heavily armored foes may require careful shot placement or premium ammunition.

    Exceptional Gun Handling

    Where the Executor truly shines is in its gun handling characteristics:

    • 0.27m Dispersion at 100m: Among the tightest dispersion values for any medium tank at Tier XI, enabling precision shots at long range and consistent hits on moving targets.
    • 1.8-Second Aiming Time (1.6s upgraded): Lightning-fast aiming allows the Executor to capitalize on fleeting opportunities, snap-shot peeking enemies, and maintain accuracy while on the move.
    • -8° Gun Depression / +20° Elevation: Excellent gun depression supports hull-down play on ridgelines and allows the Executor to utilize terrain to its advantage—a hallmark of British vehicle design.

    High-Pressure Turbocharger Assist: Mobility on Demand

    The Executor’s signature ability transforms it from a fast medium tank into a battlefield comet:

    • 140% Engine Power Boost (150% upgraded): When activated, the turbocharger dramatically increases engine output, providing instant acceleration and improved hill-climbing capability.
    • 104% Top Speed Boost: Base top speed of 65 km/h (67 km/h upgraded) becomes even more formidable when the turbocharger engages, allowing the Executor to close distances or disengage with ease.
    • 109% Reverse Speed Boost (115% upgraded): Perhaps most importantly, the turbocharger enhances reverse speed—critical for wheeled vehicles that rely on hit-and-run tactics and quick repositioning.
    • 4-Second Duration (5s upgraded): While brief, the turbocharger window is designed for tactical bursts: escaping danger, flanking a distracted enemy, or racing to capture a key objective.

    💡 Pro Tip: The High-Pressure Turbocharger Assist is not just an “escape button.” Skilled commanders will use it proactively—to execute unexpected flanks, reposition after a shot, or exploit gaps in the enemy line before they can react.

    Glass Cannon Survivability

    As with most wheeled vehicles, the Executor trades armor for agility:

    • 1,950 HP Pool (2,000 HP upgraded): A modest but workable hit point total for a Tier XI medium; positioning and map awareness are essential to preserve HP.
    • 38mm Hull Armor (All Around): Extremely thin hull armor means the Executor is vulnerable to virtually all HE shells and even heavy machine gun fire. Angling provides minimal benefit—avoid trading shots whenever possible.
    • 159mm Turret Front / 45mm Sides / 38mm Rear: The turret front offers some protection against lower-tier ammunition, but at Tier XI, it should not be relied upon. The turret is best used for gun depression tactics, not armor bounces.

    ⚠️ Important: Full armor layout details, camouflage ratings, and module hitpoint values are not yet available. These stats are subject to change before official release.

    Wheeled Mobility Master

    The Executor inherits and enhances the strengths of the wheeled vehicle class:

    • 65 km/h Top Speed (67 km/h upgraded): Blistering speed allows the Executor to reach key map positions early, rotate between flanks, or chase down retreating enemies.
    • 33 km/h Reverse Speed (35 km/h upgraded): Strong reverse capability—further boosted by the turbocharger—enables effective hit-and-run tactics and rapid disengagement.
    • 25.4 hp/t Specific Power (27.1 hp/t upgraded): Excellent power-to-weight ratio ensures responsive handling, quick acceleration, and the ability to maintain speed across varied terrain.

    Tactical Considerations

    Mastering the Executor requires embracing its high-risk, high-reward nature:

    • Never Trade Shots: With 38mm hull armor, the Executor cannot afford to brawl. Use terrain, cover, and mobility to avoid incoming fire.
    • Turbocharger Timing is Critical: Save the High-Pressure Turbocharger Assist for moments that matter: escaping a bad engagement, flanking an overcommitted enemy, or racing to secure an objective in the final minutes.
    • Leverage Gun Handling: Your 0.27 dispersion and fast aiming time allow you to shoot accurately while moving. Use this to fire on the move during repositioning—don’t come to a full stop unless absolutely necessary.
    • Map Awareness is Non-Negotiable: As a wheeled scout-firepower hybrid, the Executor excels when it has information. Use your speed to spot early, then transition to dealing damage from safe angles.

    Playstyle Implications

    The Executor rewards a “Mobile Precision Striker” approach:

    • The Aggressive Scout: Start the match by using your speed to secure early vision. Once spotted, use gun depression and precision to chip away at enemies from unexpected angles.
    • The Flank Harasser: Mid-game, use your mobility to exploit weak flanks. The turbocharger lets you punch through gaps, deliver 480-damage shots, and vanish before the enemy can respond.
    • The Late-Game Cleanup Crew: In endgame scenarios, your combination of speed, gun handling, and burst mobility makes you ideal for hunting down low-HP targets and securing victories.
    • The Repositioning Specialist: Unlike tracked mediums, the Executor can change direction instantly and maintain high speed in reverse. Use this to “dance” around cover, firing peek-a-boo shots without exposing your vulnerable hull.

    What Sets the Executor Apart

    The Executor occupies a unique niche at Tier XI:

    • Wheeled + Precision Gun: Most wheeled vehicles sacrifice firepower for mobility. The Executor delivers both: 480-damage alpha with elite gun handling and wheeled agility.
    • Turbocharger as Tactical Tool: The High-Pressure Turbocharger Assist isn’t just a speed boost—it’s a strategic resource that rewards foresight and timing.
    • British Medium Heritage: Building on the legacy of vehicles like the Centurion and the Concept No. 5, the Executor combines classic British gun depression and accuracy with next-generation mobility.

    Community Reception & Expectations

    Early impressions from the Common Test have sparked lively discussion:

    • Gun Handling Praise: Players are excited by the 0.27 dispersion and fast aiming time, seeing the Executor as a potential “sniper-medium” hybrid.
    • Armor Concerns: The 38mm hull armor has raised eyebrows—will the Executor be too fragile for Tier XI combat, or will its mobility compensate?
    • Turbocharger Balance: The community is watching closely to see if a 4-5 second mobility boost is impactful enough without being overpowered.
    • Wheeled Meta Shift: If the Executor performs well, it could revitalize interest in wheeled vehicles at high tiers, encouraging more dynamic, mobile gameplay.
    executor tank

    What’s Next?

    As a Common Test vehicle, the Executor’s characteristics remain subject to change. Testing will likely focus on:

    • Does the combination of precision firepower and wheeled mobility create a balanced, fun playstyle?
    • Is 38mm hull armor appropriate for Tier XI, or does it need adjustment to prevent instant deletion?
    • How impactful is the 4-5 second turbocharger window in real combat scenarios?
    • Will the Executor become a staple of aggressive medium tank play, or remain a niche pick for specialists?

    Final Thoughts

    The Executor represents a bold vision for the future of medium tanks in World of Tanks. By fusing elite gun handling, respectable alpha damage, and revolutionary wheeled mobility enhanced by the High-Pressure Turbocharger Assist, it offers a playstyle that rewards skill, map knowledge, and tactical timing. This isn’t a tank for commanders who prefer static positions or predictable engagements; it’s for those who thrive on adaptability, precision, and the thrill of the chase.

    The turbocharger mechanic alone could redefine how players approach mobility-based vehicles, turning speed from a passive trait into an active, tactical resource. If Wargaming balances these features correctly, the Executor could become the most dynamic and versatile medium tank in the game—a true executor of battlefield strategy.

    For fans of wheeled vehicles, British tech tree enthusiasts, or any commander who believes that speed and precision should triumph over brute force, the Executor promises to deliver a uniquely exhilarating experience. Start preparing your loadout now—this executor is ready to deliver judgment.


    Characteristics Are Not Final — all information sourced from World of Tanks Update 2.2.1 Common Test announcements. Stats subject to change before official release. Full armor layout, camouflage ratings, and other detailed statistics not yet available.

  • Gorilla Tank Preview – World of Tanks Update 2.2.1

    Gorilla Tank Preview – World of Tanks Update 2.2.1

    A new apex predator is emerging from the American tech tree: the Gorilla, a Tier XI tank destroyer that redefines what it means to be a “support” vehicle. Named after one of nature’s most powerful and intelligent primates, this vehicle is designed to dominate the battlefield through sheer force and tactical flexibility. Entering the Common Test as part of Update 2.2.1, the Gorilla brings a revolutionary Multi-Pack Charge System that allows it to fire devastating partial shots before its main gun fully reloads, offering unprecedented adaptability in the heat of combat.

    gorilla tank

    Devastating Firepower: 800 HP Alpha Damage

    The Gorilla packs a main gun that commands respect at Tier XI:

    • 800 HP Alpha Damage: This places it among the elite heavy hitters of Tier XI, capable of punishing even the most careless opponents with a single well-placed shot.
    • 20.5-Second Reload: The deliberate reload time is the trade-off for such massive alpha damage, encouraging a disciplined firing rhythm that rewards patience and positioning.
    • Versatile Ammunition: With 305mm standard penetration (upgrading to 310mm), 380mm premium penetration (385mm upgraded), and 90mm HE shells, the Gorilla can handle virtually any target on the battlefield.

    The Multi-Pack Charge System: Revolutionary Flexibility

    What truly sets the Gorilla apart from every tank destroyer before it is its groundbreaking Multi-Pack Charge System:

    • 390 HP Partial Shots: Before the full 20.5-second reload completes, commanders can fire a partial shot dealing nearly half the damage of a full round. This allows the Gorilla to respond to threats without waiting helplessly through the entire reload cycle.
    • 255mm Penetration (260mm upgraded): While reduced from the main gun’s penetration, this is still sufficient to threaten most opponents, especially when targeting weaker armor zones.
    • 200% Rate of Fire (222% upgraded): Partial shots can be fired at twice the speed of the standard reload, meaning you can unleash a 390-damage shot in roughly half the time it takes to load a full 800-damage round.
    • 130% Dispersion Penalty (125% upgraded): The accuracy penalty for partial shots is relatively modest, allowing these emergency shots to remain effective even at medium ranges.

    Precision Gun Handling

    Despite its massive caliber, the Gorilla maintains respectable gun handling characteristics:

    • 0.36m Dispersion at 100m: This tight dispersion allows the Gorilla to excel as a long-range sniper, punishing enemies who expose themselves even at extreme distances.
    • 2.7-Second Aiming Time (2.6s upgraded): Quick enough to capitalize on fleeting opportunities, the aiming time ensures the Gorilla isn’t punished when quick shots are needed.
    • -6° Gun Depression (-7° upgraded) / +20° Elevation: While not the best-in-class depression, it’s sufficient for most hull-down positions and ridge-line fighting, especially when combined with the sturdy turret.

    Armored Turret: The Brawler’s Advantage

    Unlike most tank destroyers that rely solely on camouflage and distance, the Gorilla can actually trade shots:

    • 235mm Turret Frontal Armor: This is remarkably thick for a tank destroyer, allowing the Gorilla to hold hull-down positions with confidence and bounce shots that would devastate lesser TDs.
    • 101.6mm Side / 63.5mm Rear Turret Armor: While weaker than the front, the turret still offers some protection against high-caliber HE and machine gun fire.
    • Partial-Rotation Turret: Inheriting the T110E4’s design philosophy, the Gorilla features a sturdy turret with limited traverse, allowing it to engage targets without committing its entire hull.

    Survivability: More Than Just Armor

    The Gorilla brings substantial bulk to the battlefield:

    • 2,150 HP Pool (2,200 HP upgraded): A healthy hit point pool gives the Gorilla room for error and allows it to survive encounters that would destroy glass-cannon TDs.
    • 177.8mm Hull Frontal Armor: While not impenetrable at Tier XI, the hull armor is sufficient to occasionally bounce lower-tier shots and forces enemies to aim carefully.
    • 88.9mm Hull Sides / 50.8mm Rear: As with most TDs, the hull sides and rear are vulnerable, emphasizing the importance of positioning and angling.

    Mobility: Getting Into Position

    While not a speed demon, the Gorilla has adequate mobility for its role:

    • 35 km/h Top Speed (36 km/h upgraded): Sufficient to reach key sniper positions early in the match or relocate when a flank collapses.
    • 12 km/h Reverse Speed: Modest but functional, allowing the Gorilla to retreat behind cover after firing, though commanders must plan their positioning carefully.
    • 14.7 hp/t Specific Power (15.4 hp/t upgraded): Decent power-to-weight ratio ensures the Gorilla isn’t completely sluggish when maneuvering into firing positions.

    Tactical Considerations

    To master the Gorilla, commanders must embrace its dual nature:

    • Reload Management is Critical: The Multi-Pack Charge System gives you options, but using partial shots too liberally will reduce your overall damage output. Save them for emergency situations or when a full reload isn’t feasible.
    • Turret Armor is Your Friend: Unlike most TDs, you can actually use the Gorilla’s turret armor to your advantage. Seek hull-down positions where you can expose only your 235mm turret front.
    • Don’t Overextend: Despite the armored turret, you’re still a tank destroyer with a slow reverse speed. Always have an escape route planned.
    • Partial Shot Scenarios: Use partial shots when: an enemy is about to escape, you need to finish off a low-HP target, or waiting for a full reload would leave you defenseless against an aggressive push.

    Playstyle Implications

    The Gorilla rewards a “Flexible Sniper-Brawler” hybrid approach:

    • The Adaptive Sniper: Start the match in traditional TD fashion, using your 800-damage gun and excellent dispersion to punish enemies from range. As the match progresses and positions break down, transition to a more aggressive second-line role.
    • The Ridge-Line Guardian: Use your turret armor and gun depression to hold key ridge positions. Drop 800-damage shells on enemies who peek, or use partial shots to maintain pressure while reloading.
    • The Late-Game Anchor: In endgame scenarios, your combination of alpha damage, turret armor, and the ability to fire partial shots makes you a formidable opponent. You can trade HP more effectively than most TDs and respond to threats that would leave other TDs helpless.
    • The Counter-Push Deterrent: When enemies attempt to rush your position, the Multi-Pack Charge System means you’re never completely defenseless. Even mid-reload, you can unleash a 390-damage shot to slow their advance.

    What Sets the Gorilla Apart

    The Gorilla occupies a unique niche at Tier XI:

    • The Multi-Pack Charge Innovation: No other tank destroyer offers this level of reload flexibility. The ability to fire meaningful damage before a full reload completes fundamentally changes how TD gameplay flows.
    • Turreted Armor Advantage: Most Tier X+ TDs with big guns are either casemates (like the T110E3) or have paper-thin turrets (like the T110E4). The Gorilla’s 235mm turret front is a game-changer for the class.
    • American TD Evolution: The Gorilla represents the logical next step from the T110E4, addressing one of that tank’s greatest weaknesses (vulnerability during reload) while amplifying its strengths (devastating alpha and turret armor).

    Community Reception & Expectations

    Early impressions from the Common Test have generated significant discussion:

    • Reload Mechanic Excitement: Players are intrigued by the Multi-Pack Charge System, with many seeing it as a solution to the “reload vulnerability” problem that plagues all high-alpha TDs.
    • Armor Skepticism: Some veterans question whether 235mm turret armor will be sufficient in a Tier XI environment where 380mm+ penetration is becoming standard, though the partial-shot capability may compensate.
    • T110E4 Lineage: Long-time American TD players are excited to see the T110E4 finally receive a worthy successor that addresses its limitations while maintaining the aggressive turret-fighting playstyle.
    • Balance Concerns: The community is watching closely to see if 800 alpha damage combined with partial-shot flexibility might be too powerful, or if the 20.5-second reload will keep it in check.

    What’s Next?

    As a Common Test vehicle, the Gorilla’s characteristics are still subject to change. Testing will likely focus on:

    • Does the Multi-Pack Charge System provide enough flexibility without making the Gorilla overpowered?
    • Is 235mm turret armor appropriate for Tier XI, or does it need adjustment?
    • How does the 20.5-second reload balance against the 800-damage alpha and partial-shot capability?
    • Will the Gorilla become the new standard for American TD gameplay, or remain a specialized tool?

    Final Thoughts

    The Gorilla represents a bold evolution in tank destroyer design. By combining massive 800-damage alpha strikes with the revolutionary Multi-Pack Charge System and genuine turret armor, it offers a playstyle that bridges the gap between passive sniping and active brawling. This isn’t a tank for commanders who want to sit in the same bush for 10 minutes; it’s for those who want to adapt to the flow of battle, punishing mistakes with devastating firepower while never being completely helpless.

    The partial-shot mechanic alone could redefine how players approach tank destroyer gameplay, eliminating the frustrating “reload vulnerability” windows that have plagued the class since World of Tanks’ inception. If Wargaming balances these features correctly, the Gorilla could become the most versatile and dynamic tank destroyer in the game—a true apex predator worthy of its name.

    For T110E4 veterans looking to take their aggressive TD playstyle to Tier XI, the Gorilla promises to deliver everything you loved about its predecessor, with none of the helplessness. Start grinding that XP now—this gorilla is ready to rule the jungle.


    Characteristics Are Not Final — all information sourced from World of Tanks

  • Executor No Stats Tank Preview – World of Tanks

    Executor No Stats Tank Preview – World of Tanks

    Arguably the best medium tank sniper at tier 10, the Concept B is getting a successor, which might bring joy to many enjoyers of this vehicle. With its new ability, it might address the only weakness of the tier 10, its clunkiness and mobility, which hampers it from quickly retreating.

    executor tank

    The Pinnacle of the British Wheeled Line

    The fast and nimble Executor is the pinnacle of the British wheeled medium tank line. If you’ve been threading through maps on wheeled vehicles and loving every second of it, the Executor is the natural destination — the ultimate expression of what this playstyle can become. Everything the line has been building toward has been refined and pushed to its absolute ceiling.

    The High-Pressure Turbocharger Assist: Speed on Demand

    The mechanic that defines the Executor is deceptively simple — and devastatingly effective. Its High-Pressure Turbocharger Assist ability boosts its engine power, acceleration, and speed for a few seconds — to catch up with its target, to escape a dangerous area quickly, or to jump out of an enemy’s crosshairs.

    And when it activates, you get flaming exhaust pipes to go with it. Style points fully intact.

    Think about what this means in practice. Every wheeled medium player knows the nightmare scenario: you’ve committed to a flank, the situation turned, and now you need to get out — fast. On a normal vehicle, you either make it or you don’t. On the Executor, you pop the turbocharger and you’re simply gone. No debate. Meanwhile, on the offensive side, a target that thinks it has enough distance to be safe suddenly finds the Executor right on top of it, with nowhere to run.

    What Kind of Playstyle Should You Expect?

    executor tank

    The Executor’s signature ability slots naturally into the wheeled medium identity and supercharges the most impactful moments of that playstyle.

    The escape artist. Every wheeled medium has some capacity to disengage, but the Executor turns it into a near-guarantee. Pushed by a heavy? Turbocharger. Caught in the open by artillery? Turbocharger. Got spotted in the wrong place at the wrong time? You already know. The ability to reliably escape bad situations means Executor players can take calculated risks that no other vehicle can afford.

    The aggressive spotter. Active scouting at Tier XI is dangerous business. You’re pushing into unknown territory, often alone, often deep in enemy territory. The turbocharger means you can extend further than any other vehicle, knowing you have a burst of speed in reserve if something goes wrong. That confidence changes how aggressively you can play the spotting game.

    The flanker that can’t be caught. On offense, the turbocharger closes distance on retreating targets and opens distance from pursuing ones. For hunting down damaged enemies or running down light tanks that think they’ve gotten away — the Executor is merciless.

    executor tank

    Unlocking the Executor

    If you’ve been grinding the British wheeled line, you’re already most of the way there. Accumulate 325,000 XP on the required Tier X predecessor and you’ll be ready to unlock the Executor the moment Update 2.2.1 drops. Given how active wheeled mediums tend to be in the current meta, that XP should come naturally if you’re playing to the line’s strengths.

    executor tank

    Final Thoughts

    The Executor isn’t trying to reinvent what a wheeled medium is — it’s perfecting it. The High-Pressure Turbocharger Assist doesn’t add a new mechanic you have to learn from scratch; it takes the most critical moments of wheeled gameplay — the chase, the escape, the commitment — and makes them decisive. If you love speed, map control, and the thrill of playing at the very edge of your vehicle’s limits, the Executor was built for you.

    No stats confirmed yet, but the concept is pure and focused. Get that Tier X XP banked and be ready.

  • Fauteur No Stats Tank Preview – World of Tanks

    Fauteur No Stats Tank Preview – World of Tanks

    Once one of the most broken lines in World of Tanks, it is getting a tier 11. We are talking about the M4 54, French heavy, which is always either too weak or too strong. It is going to be interesting to see how Fauteur will stack against the existing tier 11 heavies, and the competition is fierce.

    fauteur tank

    The Rightful Heir to the AMX M4 mle. 54

    The Fauteur is the rightful heir to the AMX M4 mle. 54, one of the most respected French heavies in the game. If you’ve been playing the M4 54 and loving its combination of strong armor and a punishing gun, the Fauteur is exactly where that journey leads. It inherits the well-armored, top-tier brawler identity of its predecessor — and then adds something nobody has seen before at this tier.

    The Induction Propellant Afterburner: Science Meets Carnage

    This is the mechanic that makes the Fauteur genuinely exciting. The Fauteur features an Induction Propellant Afterburner that automatically accumulates electrical charge over time, which is partially consumed to boost damage when firing. The charge has a limit that can be manually disabled for even more damage, at the cost of worsened gun handling.

    Let that sink in. Your gun is constantly charging between shots. Every second you spend positioning, angling, waiting for the right moment — the Fauteur is building energy. When the moment comes and you pull the trigger, you’re not firing a standard shell. You’re firing an electrically supercharged round that hits harder than anything the AMX M4 mle. 54 could dream of.

    And if patience runs out? You can manually override the charge limit and dump everything into a single devastating shot — at the price of your gun handling taking a hit. High risk, higher reward. Very French.

    What Kind of Playstyle Should You Expect?

    fauteur tank

    The Induction Propellant Afterburner naturally rewards a particular style of play, and it’s one that suits a well-armored heavy perfectly.

    Patience pays off. Unlike the Gorilla, which rewards aggression and staying in the fight, the Fauteur rewards commanders who know when not to fire. Every second you wait behind cover, angling your hull, or waiting for the right trade — your gun is getting more dangerous. Trigger discipline isn’t just good play here, it’s a core mechanic.

    The manual override is a big skill check. The ability to disable the charge cap and squeeze out maximum damage at the cost of gun handling is where good Fauteur players will separate themselves. Knowing when to pop that override — for a critical peek on a key target, to finish a low-health enemy, or to punish a badly positioned opponent — will define who gets the most out of this tank.

    Armor makes it all possible. None of the above works if you’re constantly getting penned and forced to react. The Fauteur’s strong armor is what gives you the luxury of waiting, of choosing your moment, of letting that charge build. Expect a hull-down or angling-focused playstyle where the goal is to always fire on your terms, not the enemy’s.

    fauteur tank

    Unlocking the Fauteur

    If you’re already sitting on a fully researched AMX M4 mle. 54, you’re in great shape. You can prepare in advance by accumulating 325,000 XP on the required Tier X vehicle — the AMX M4 mle. 54 — so you’re ready to unlock the Fauteur the moment Update 2.2.1 goes live.

    Amx m4 54 tank

    Final Thoughts

    The Fauteur is shaping up to be one of the most conceptually interesting heavies in the Tier XI roster. It’s not about raw speed, clip potential, or gimmick burst damage — it’s about discipline, positioning, and timing. A tank that rewards you for thinking before you shoot is a rare thing at top tier, and that alone makes the Fauteur worth watching very closely.

    No final stats yet, but the concept is rock solid. Start banking that AMX M4 mle. 54 XP now.

  • Gorilla No Stats Tank Preview – World of Tanks Supertest

    Gorilla No Stats Tank Preview – World of Tanks Supertest

    When I first saw the Gorilla, I thought this is going to be a successor to the Minotaur, but this is actually a tier 11 American turreted TD. While in random battles, the T110E4 is not very popular, it is tho in onslaught, and the majority of the playerbase already has this tier 10.

    gorilla tank

    A New Tier XI Tank Destroyer Joins the Fight

    The Gorilla extends the T110E4 line, sporting a powerful gun in a sturdy turret. World of Tanks If you’ve been grinding through the American tank destroyer branch and love the brutish, hard-hitting playstyle of the E4, this is the natural next step. The Gorilla feels like everything the E4 was — but turned up to eleven. Literally.

    The Multi-Pack Charge System: Never Be Caught Off Guard Again

    What truly sets the Gorilla apart from every other tank destroyer in the game is its signature ability. Its Multi-Pack Charge System allows it to take reduced-power shots long before its gun has fully reloaded — meaning it’s very hard to catch the Gorilla off guard.

    This is a genuinely fresh mechanic for a TD. Think about it: most tank destroyers live and die by their reload. Miss a shot, and you’re sitting exposed for potentially 15–20 seconds with nothing to show for it. The Gorilla flips that vulnerability on its head. Even mid-reload, it can still bark back at enemies who think they’ve found a window to push. The shots won’t hit as hard, but a suppressed enemy is a safer enemy — and in high-tier play, that psychological pressure alone is worth a lot.

    What Kind of Playstyle Should You Expect?

    gorilla tank

    Based on what we know about the Gorilla’s heritage and its unique mechanic, a few playstyle patterns seem very likely:

    Aggressive sniper with a safety net. The classic E4 experience was sniping from range with a punishing gun, occasionally getting caught on reload. The Gorilla’s Multi-Pack Charge System turns that weakness into a feature — you can fire a warning shot to deter pushers even when your main charge isn’t ready, giving you time to reposition or finish reloading for the real hit.

    Second-line brawler. The “sturdy turret” description is interesting. If the Gorilla carries over any of the T110E4’s turreted nature, it might actually be more comfortable fighting at mid-range than a typical casemate TD. Turret + punishing gun + the ability to always have something in the chamber makes it a threatening second-line presence.

    Counter-push deterrent. In the current Tier XI meta, momentum swings fast. A vehicle that can always reply — even at reduced damage — is incredibly valuable in stopping enemy flanks from snowballing.

    gorilla tank

    Unlocking the Gorilla

    You can prepare in advance by accumulating 325,000 XP on the required Tier X vehicle — in this case the T110E4 — to be ready to unlock the Gorilla the moment Update 2.2.1 drops. If you’ve been sitting on a fully researched E4 and haven’t made the jump yet, now is the time to start banking that XP.

    t110e4 tank

    Final Thoughts

    The Gorilla isn’t just a bigger E4 with more hit points — it’s a rethink of what a tank destroyer can be when it’s never truly helpless. No stats are confirmed yet, but the concept alone is compelling. A TD that always has something to say, even when the main gun isn’t ready? That’s a vehicle worth watching closely.

    Stay tuned for full stats when they drop, and start farming that T110E4 XP in the meantime.

  • STK-2 Tank Review – Don’t use your DPM – World of Tanks

    STK-2 Tank Review – Don’t use your DPM – World of Tanks

    STK-2 tank

    What makes this lane special is the extra good gun depression due to the hyroneumatic suspension, which gives amazing abilities for working a ridgeline.

    While the STK-2 has more gun depression than any of the previous tanks in the line, using it with its gun is a very hard assignment.

    Firepower

    Let’s compare the STK-2 with the 2nd-best ridgeline tier 11 heavy in the game, the T803.

    SpecSTK-2T803
    DPM Base2,969.072,920.40
    DPM with abilities2,969.073,435.76
    Penetration270267
    Gold Pen325 APCR340 HEAT
    Damage480420
    Caliber137120
    Shell velocity1,1001,100
    Ammo capacity4546

    The STK-2 is on par with the T803 when it comes to the base DPM, but if T803 gets all of its stacks going, it absolutely murders the STK-2 with around 500 damage per minute advantage. Penetration on both tanks is pretty similar, but the STK-2 does have a lot better alpha damage at 480 and a bigger caliber gun, which enables it to overmatch more armor plates.

    Gun Handling

    While on paper, STK-2 has great stats, if the gun is used without pauses between reloads, it gets to the point where it’s unusable.

    SpecSTK-2T803
    Aim time1.921.82
    Dispersion0.210.34
    Dispersion when heated0.470.34
    … moving0.130.13
    … tank traverse0.130.13
    … turret traverse0.100.06
    Elevation2020
    Depression1410

    Both of the tanks have pretty good gun handling stats, especially the STK-2 when we consider the caliber of the gun. The sniper dispersion is the highlight of the vehicle, but the stats don’t tell the whole story. You have that 0.21 dispersion only after the gun is cooled down completely; the accuracy gradually gets worse as you keep firing without pauses between reloads. Meaning that either way, you are losing one of your greatest strengths of the tank. If you keep firing without pauses, your accuracy makes the gun unusable even in close-quarter combat, but if you wait between reloads to keep the gun cool, your DPM goes out the window.
    The T803 might not be that accurate from the start, but its stats don’t get worse as it keeps firing; quite the opposite.

    Dispersion on the tank traverse is identical, but the T803 has a lot better turret traverse dispersion, which makes the gun a lot more snappy.

    STK-2, at least, is the king of the gun depression between the heavies with monster 14 degrees, as much as the STB-1. It really enables you to be incredibly flexible on any terrain.

    Mobility

    Mobility-wise, both tanks are nearly identical, with a slight edge going to the STK-2.

    SpecSTK-2T803
    Top speed42 km/h38 km/h
    Reverse speed17 km/h13 km/h
    Power/weight18.1818
    Weight 66 tons60 tons
    Terrain resist (hard)1.051.15
    … med1.251.25
    …. soft2.212.3
    Turret traverse36.5035.38
    Tank traverse33.2933.29

    The only bigger difference between the tanks is the top speed, with STK-2 having 4 km/h more than the T803, meaning that you could get away without having to use the turbo on the STK-2, but not really on the T803.

    Reverse speed is also a lot better on the STK-2, meaning that you can pull back behind the ridgeline a lot faster.

    The rest of the stats are almost the same, and you won’t feel the difference.

    Armor

    This is where the good news for the STK-2 ends. Even when using its gun depression, it’s not as reliable as the predecessor.

    SpecSTK-2T803
    Hull armor60/80/40215/76/64
    Turret armor280/150/80215/120/70
    Health2,4002,400

    The raw frontal hull armor is abysmall on the STK-2, with only 60 mm on the upperplate. While the angling is really good, as soon as the enemies get above you, it becomes paper. Keep in mind also that the FV4005 or FV215B 183 can completely overmatch your upperplate.

    The lower plate on the STK-2 is huge, a lot bigger than the upper plate, and incredibly weak at only around 210 mm of effective armor, which means even Ares tanks might go through the lower plate frontally. T803 has a lot better lower plate at around 250 mm.

    In terms of weakspots, both tanks have a cupola on the same side, but T803’s is a lot more rounded and harder to hit, while STK-2’s has a larger area in which enemies can score a penetration.

    STK-2 frontal armor
    STK-2
    T803 frontal armor
    T803

    While the STK-2 has a lot more gun depression, the lower plate is incredibly hard to hide, and it is incredibly weak at around only 180 mm. Also, enemies can still hit your cupola or go for your track flaps. T803 has its cupola mostly hidden when using 10 degrees of gun depression, and the only weakspot it has is the bottom of the turret that sticks out of the hull, but those are small targets.

    STK-2 armor when using the gun depression
    STK-2
    T803 when using its gun depression
    T803

    The side armor of both of the tanks is pretty identical, around 100 mm thick. With the introduction of Ares tanks, the side armor has become a pretty important aspect of the tank. Sadly, both of the tanks can easily be penetrated by any of the Ares tanks they can meet.

    STK-2 side armor
    STK-2
    T803 side armor
    T803

    The rear of the STK-2 is absolutely horrible at only 40 mm of effective armor, it is very susceptible to the HE damage from any gun.

    STK-2 rear armor
    STK-2
    T803 rear armor
    T803

    Conclusion: STK-2 is one of the easiest tanks to penetrate on flat ground, but also if it’s using the gun depression, it has pretty big weakspots that can be hit. Overall, the armor is a lot worse compared to the T803.

    Miscellaneous

    SpecSTK-2T803
    Stationary camo6.615.30
    After firing1.071.01
    Moving camo3.312.62
    Shell cost1,5371,246
    View Range400400

    Both of the tanks have similar camo stats, slight edge goes to the STK-2, but nothing groundbreaking. Shell cost is higher on the STK-2 due to the alpha damage difference.

    Conclusion

    Very disappointed with this vehicle, I was very excited about the Tier 11 and expected that WG learned how to balance these Japanese heavies from the Type 71 release, but it seems like this is not the case.

    Just the combination of the horrible lower plate that is visible when using your gun depression and gun cooling mechanic, which doesn’t allow you to use your DPM, really kills any interest and fun in playing this tank.

    Other tanks like the Tashenratte or the T803 will outclass you in every way, even if you try your hardest in the STK-2. I would advise against getting this tank until and if it gets much-needed buffs to at least the dispersion when the gun is not cooled completely.

  • Best tier 11 tanks in 2026 – World of Tanks

    Best tier 11 tanks in 2026 – World of Tanks

    Heavy Tanks

    tier 11 tanks

    Taschenratte

    • Amazing armor
    • Solid gun
    • Powerful special ability

    While the Maus is a very solid tier 10, it’s just really easy for enemies to penetrate its turret cheeks if they load HEAT rounds. Taschenratte has that problem mostly fixed, but you should angle your turret while waiting for a reload to improve your turret armor thickness. This tank also has an incredibly strong upper plate, lower plate, and side armor. With proper angling, you will give real headaches to your opponents. Gun has received a minor alpha increase and a decent penetration boost.

    Its ability is called “Auxiliary Weapons“. Pressing the activation button fires your vehicle’s auxiliary weapons at the target. This additional firepower comes with its own reload cycle, independent of the main gun. It can be very powerful to penetrate lightly armored targets or to track your opponents while the main gun is on the reload.

    Mobility is the only limiting factor of this vehicle, which shouldn’t come as a surprise, coming from the Maus.

    Rating: S Tier

    T803 Tank

    T803

    • Staggering DPM
    • Great gun handling
    • Snowballing special ability

    Probably the best tier 11 currently in the game. It can do pretty much everything, and it doesn’t have real weaknesses. T110E5 is a decent tier 10, but this is a huge upgrade. Armor-wise, you have a lot smaller weak point at the top of the turret, better turret armor, a bit worse upper plate, and a better lower plate. While on paper the DPM seems to be the same, it doesn’t count the bonus from the special ability. With “Semi-Automatic Ammo Rack“, every time you hit an enemy with a shell, you gain a reload efficiency level, temporarily boosting your gun’s reload speed. Levels accumulate with each hit. Destroying an enemy vehicle with a shell grants additional reload efficiency levels.

    This tank can murder its opponents with its DPM and snap shot like a boss while doing so. It is even better on the ridgeline because the weak spot is mostly hidden.

    Rating: S Tier

    kr-1 tank

    KR-1

    • Amazing frontal armor
    • Ramming god
    • Solid gun

    This is a tank you can research by playing the IS-7. It has a very similar playstyle to the IS-7; you are a heavily armored and mobile heavy tank. In terms of upgrades, you got on the KR-1, your standard penetration went up by almost 20 mm, so you don’t have to spam gold all the time, as is the case on the IS-7. Your lower plate is going to be really hard to penetrate for anyone with less than 260 mm of penetration, so you are very safe against standard rounds from tier 10s and lower. Your mobility stayed the same, pretty much. The special ability is Ramming Configuration, which gives you a bonus to the ramming damage you would apply to an enemy vehicle. This makes it a hazardous tank while played in platoons.

    Derpines of the gun is retained from the previous tier, unfortunately. While the extra ramming damage is nice, it’s hard to make it as effective as for example the T803’s special ability.

    Rating: A Tier

    FV4025 contriever tank

    FV4025 Contriever

    • Powerful double shots
    • Ridgeline powerhouse
    • Solid armor

    Contriever is the only tank that does not receive any kind of special ability compared to the tier 10 predecessor. Other than the fact that it looks similar to the Canopener, it plays the same. In terms of upgrades compared to the tier 10, you have a slightly better alpha damage, slightly better penetration, and dispersion values while in double shot mode. Contriever doesn’t have the weak spot anymore in the center of the frontal hull, but it has a very weak turret cupola and a huge lower plate, which are both easy targets for your enemies.

    While the tank itself is not bad, tier for tier, it is a lot worse than the Canopener since the soft stats boost is not enough to be on the same level as the rest of the tier 11 heavies.

    Rating: B Tier

    bz 79 tank

    BZ-79

    • Infinite boosts
    • Great alpha dmg gun
    • Underwhelming armor

    BZ-75 is one of the worst tanks at tier 10, so it would be quite an achievement not to be better than it. The successor has quite a few things going for it; it has quite a bit more DPM, 300 DPM more to be exact. Gun is a little bit less derpy and has higher alpha damage. Mobility is exactly the same if we don’t take into account the special ability. BZ-79 has Liquid Fuel Boosters, which enable it to have infinite rocket boosters. The only downside to it is that the ability has a cooldown, but here you don’t have to worry about running out of boosts until the end of the battle.

    Unfortunately, the top of the turret is very weak against 151 mm guns and higher since they can overmatch its armor. Also, the lower plate is very big and not well armored. If you have BZ-75, it’s definitely worth working your way up to the BZ-79.

    Rating: A Tier

    amx 67 tank

    AMX 67 Imbattable

    • Awesome mobility
    • Good gun
    • Paper armor

    Imbattable has the same playstyle as the AMX 50B, which means you will have to work your butt off in order to make this tank effective in combat. It has absolutely no armor; in fact, it has a lot less armor than already badly armored 50B, to the point where high penetration HE rounds will be able to go through your front armor.

    While the gun is decent with the autoloader, it received very minor upgrades compared to the tier 10 in the form of a 10 alpha damage increase. Everything else is almost identical to the 50B. What gives you an opportunity to be more dangerous to your opponents is your special ability. The autoloading system automatically begins loading a new clip when one shell remains in the current one. You can still fire the final shell during this process, but doing so adds several seconds to the remaining reload time.

    It’s a very niche tank and probably not worth grinding for in the current meta filled with heavily armored tanks, arty, and corridor maps.

    Rating: B Tier

    STK-2 tank

    STK-2

    • Great gun depression
    • Great DPM
    • Horrible lower plate and special ability

    I was very excited for the tier 11 Japanese heavy since I like the tier 10 much and I expected that WG would not make the same mistake as they did with the Type 71 when they first released it, but I was wrong.

    Gun received a big alpha damage increase, which is nice to see. When paired with a good reload, it really has a nice DPM for a tier 11 heavy tank. Another great thing about the tank is the extra 2 degrees of gun depression it has compared to the tier 10.

    Still, those things don’t save the tank… The fact that it has an insanely big lower plate, which is horribly armored (around 200 mm of effective armor), a bigger turret weakspot than the Type 71, and the atrocious special ability make this one of the weaker tier 11 tanks in the game currently. The active gun cooling is the dealbreaker of this tank, after 2 shots in a row, the gun’s accuracy becomes unusable even in close-quarter combat. Somehow, they took the gun cooling mechanic from lower tiers and made it worse. Essentially, you are punished for using your DPM.

    I would avoid getting this tank until it gets much-needed buffs to the accuracy while the gun is not cooled, or the lower plate armor, which is hard to hide when using your monster gun depression.

    Rating: C Tier

    fauteur tank

    Fauteur

    • Inconsistent armor layout
    • Alright firepower
    • Underwhelming special ability

    I had high expectations for the Tier 11 French heavy tank since the AMX M4 mle. 54 is such a community favorite, and I hoped Wargaming would seamlessly evolve its playstyle into a true apex predator. On paper, the Fauteur perfectly addresses the classic French heavy dilemma by removing the frustrating choice between a precise, low-alpha gun and a derpy, large-caliber boomstick.

    The base firepower is highly respectable, featuring a solid mix of mobility and DPM paired with the new Induction Propellant Afterburner mechanic. This system passively builds an electrical charge over time to give your next shot a massive alpha damage boost. If you need a truly crushing blow, you can manually override the safety limiter to push your alpha damage even higher.

    Unfortunately, these cool features don’t quite save the vehicle from some glaring, frustrating flaws. The primary dealbreaker is the severe penalty attached to overriding that safety limiter—your gun handling and dispersion values completely fall apart, making the gun feel entirely unusable at anything past point-blank range.

    Furthermore, the tank suffers from a couple of critical flaws that ruin its competitive edge:

    • The “Shoot Me” Glow: When your gun is fully charged, your tank radiates a bright orange glow. This gives enemies an obvious visual warning to just wait behind cover until you waste your shot.
    • Soft Armor: Despite its heavy tank classification, the armor profile feels incredibly inconsistent and gets easily melted by Tier 11 premium gold rounds.

    Essentially, you are heavily punished with terrible gun handling just for trying to utilize the tank’s defining mechanic. I would hold off on picking up the Fauteur until Wargaming gives it some much-needed buffs to its post-override accuracy or structural armor, as it currently feels a bit too clunky to compete with its Tier 11 peers.

    Rating: C Tier

    Medium tanks

    AS-XX 40 t tank

    AS-XX 40 t

    • Great clip potential
    • Decent DPM
    • Bad camo rating

    Successor to the Bat.-Châtillon 25 t, unlike the rest of the tier 11s, this one doesn’t keep the same playstyle as the tier 10, due to the multiple differences. The biggest one is the actual size of the tank, which gives it a much lower camo rating than the BatChat has, meaning that it can’t replace the role of a light tank in a battle. BatChat works well only when it comes to assassinating tanks and then running away to reload. AS-XX doesn’t have to necessarily do that since its special ability allows it to reload shells one by one by pressing a button as long as there is 1 shell in the magazine. You can do multiple smaller engagements as well.

    While the tank was mediocre, in patch 2.1.1, it got a bunch of buffs to the firepower and survivability; right now, it’s in a pretty good position.

    Rating: A Tier

    Leopard 120 tank

    Leopard 120 Verbessert

    • Decent DPM
    • Horrible base dispersion values
    • Weak armor

    Leopard 120 takes the cake as the worst tier 11 tank in the game, and it’s not even close. I highly suggest that you don’t spend your credits on this tank while it has these statistics. Reason for the amount of hate this vehicle has been getting is the fact that the dispersion values outside of the ability level 3 are actually a lot worse than the tier 10 predecessor, which makes absolutely no sense. You get a very small advantage when your ability, which gives you bonus dispersion, is charged all the way, and this takes quite a while. Also, it can carry 20 fewer shells than the Leopard 1, and it’s slower.

    The tank was garbage before the 2.1.1. It’s still garbage after very small buffs. Just keep the Leopard 1 until and if the 120 gets a much-needed buff.

    Rating: D Tier

    object 432u tank

    Object 432U

    • Capable of insane trades
    • Reliable armor
    • Horrible base DPM

    A successor to the legendary 430U provides you with better alpha damage, armor, and survivability. The playstyle pretty much stays the same; you are the most heavily armored medium in the game, and you can be very aggressive. The only difference is that you can use your special ability to trade more effectively.

    The special ability that is supposed to give a big advantage to the 432U is prepping the shell. The longer you wait, the more alpha damage you will have, but if you wait for too long, you will get a lockout period when you can’t fire. In practice, it’s not that easy to use it effectively; either you will fire too soon, or your enemies will recognize what you’re doing and will force you to overheat your shell and go into the lockout.

    While the tank was almost unusable before the patch 2.1.1, right now the tank is alright, the armor is much more reliable, and the changes to the special ability help you make it a bit easier to use. Still, the gun handling and horrible DPM make the 430U a better tier-for-tier tank.

    Rating: B Tier

    cs 67 szakal tank

    CS-67 Szakal

    • The fastest medium
    • Not much armor
    • A monster in engagement mode

    It has a great gun, amazing mobility, and pretty weak armor. The tank that is on paper is slightly better than the CS-63, but the special ability really gives it an edge over the tier 10. Over time, you increase the charge level, which you can use on either of your modes. If you use it in turbo mode, you get significantly higher top speed and overall mobility, while you sacrifice dispersion. This is the mode the CS-63 already has, but what it doesn’t have is the new engagement mode, which, when used with charge, gives you a lot better reload time, aim time, and dispersion.

    Frankly, the tank is not so easy to play; you need to know when to use which mode and when to use your charge levels. If you manage to master this, you will be one of the most powerful tanks on the battlefield.

    In 2.1.1. WG buffed this already great tank, and it does make it a bit too good in my opinion, together with Hacker, the best tier 11 medium in the game.

    Rating: S Tier

    xm69 Hacker tank

    XM69 Hacker

    • Godlike gun handling
    • Dependable turret armor
    • Weak hull armor

    Without a doubt, the best tier 11 medium tank currently in the game. The gun has been changed from the M48; it now packs a 110mm barrel with 20 extra alpha damage and around 5% DPM increase. A big change was made to the armor layout of the tank. M48 is known to make the same miracle bounces due to the boat-shaped hull armor. Hacker has a very flat hull, which makes the frontal hull easily penetrated by all the opponents this tank can meet.

    Good news starts when we take a look at the turret, which doesn’t have a big turret weakpoint, which the M48 suffers from. Premium rounds will be able to go through your manlet, but overall, it’s a lot more solid and dependable turret.

    The special ability really makes this tank a beast. By activating it, you get a lower aim time, better mobility, and 0 dispersion values on turret and tank traverse. Since the ability has a relatively short cooldown and decent duration, it helps you a lot in combat without you having to sacrifice any stat in return.

    Rating: S Tier

    executor tank

    Executor

    • Best sniping medium
    • Great mobility with special ability
    • No armor

    While the Concept No. 5 didn’t exactly capture the hearts of the player base, you should absolutely aim to get your hands on the Executor. Statistically, it is the peak evolution of the British wheeled medium tank branch, giving you the devastating firepower of a 110 mm gun paired with unparalleled tactical agility.

    The Executor features a very unique ability called the High-Pressure Turbocharger Assist, which drastically enhances your positioning and survival capabilities. By activating this ability, your vehicle receives a massive, short-term boost to its engine power, forward and reverse acceleration, and top speed.

    This way, you can aggressively relocate to catch up with an escaping target, quickly flee a dangerous crossfire, or literally jump out of harm’s way when enemies have you firmly in their sights. While the tank demands sharp map awareness, its ability to alter its positioning in the blink of an eye offers a completely refreshed and dynamic playstyle for wheeled medium tank enthusiasts.

    Rating: A Tier

    Light tanks

    leKpz Borkenkäfer tank

    leKpz Borkenkäfer

    • Small size
    • Great top speed
    • Great camo rating

    While Rheinmetall Panzerwagen is not really a fan favorite, you should probably get your hands on the Borkenkafer. Statistically, it is the same as the Panzerwagen, but it has a much smaller profile, which is important for camo rating and to not get hit that easily once you are spotted.

    Borkenkafer features a very unique ability that improves your spotting capabilities. By activating the ability, your next shot applies an effect based on the enemy’s spotting status. Hitting a spotted enemy will mark them—they will remain spotted longer and receive more damage. Hitting an unspotted enemy will highlight their location with a special marker.

    This way, you can deal damage and also provide spotting assistance at the same time. While the tank is not broken, it does offer a different playstyle for light tank enthusiasts.

    Rating: B Tier

    Tank Destroyers

    AT-FV230 Breaker tank

    AT-FV230 Breaker

    • Impenetrable upper hull
    • Really good up-slope mobility
    • Amazing DPM

    A very similar tank to the Badger, but with even more DPM and even more armor. Frontal hull is only possible to penetrate by the highest penetration HEAT rounds with over 400 mm of penetration, but if you use the gun depression, nobody will be able to penetrate you. It does have a weaker lower plate and a cupola at the top with around 250 mm of effective armor.

    Side armor is really surprising, though. You can overangle it, and it will still be an auto ricochet, or you are going to have around 300 mm of effective armor, which is kinda crazy.

    Special ability allows you to go faster and have more engine power the longer you drive in a straight line, which helps especially with climbing the hills. This negates the only weakness of the tank, and that makes it overpowered in my opinion, just people haven’t realized it yet.

    Rating: S Tier

    gorilla tank

    Gorilla

    • Decently flexible TD
    • Decent Armor
    • Great special ability

    If you are a fan of the hard-hitting, semi-turreted pressure of the T110E4, you are going to absolutely love the Gorilla. As the Tier 11 evolution of the American assault tank destroyer line, it brings a terrifying presence to the matchmaking queue. It perfectly marries the branch’s signature chunky turret armor and high-caliber threat with a revolutionary mechanic that completely eliminates the biggest weakness of big-bore TDs: being left entirely defenseless on a long reload.

    The defining feature of the Gorilla is its Multi-Pack Charge System. While a standard full reload takes a lengthy 20.5 seconds, this cutting-edge gun allows you to break the traditional rules of the game and fire early. Depending on how long you let the shell sit in the breach, you essentially get two completely different tools for the job:

    • Full-Charge Shot (800 Alpha): Let the gun fully cycle, and you are rewarded with a devastating 800-alpha slap backed by superb optimal ballistic parameters, including a massive 310 mm of standard AP penetration.
    • Early-Charge Shot (400 Alpha): If an aggressive enemy tries to rush you while you are reloading, you don’t have to panic. After waiting just over 9 seconds, you can choose to fire early for a reduced 400 alpha. This quick-release shot suffers from lower penetration (260 mm) and worse accuracy, but it grants you a massive bump in raw, short-term DPM.

    What makes the Gorilla such an incredibly versatile monster is that it can almost never be caught completely off guard. It is the ultimate tool for tactical flexibility and cleanup duty. If a low-HP enemy pops around a corner to trade with you, you don’t have to waste a massive 800-damage shell or sit helplessly counting down the seconds—you can just snapshot them early with a half-charge and preserve your momentum.

    Just be mindful of your credit wallet and your positioning, as those early shots require a bit more precision due to the downgraded accuracy and penetration. If you can master the discipline of knowing when to hold for the massive alpha punch and when to bleed your charge early to secure a kill, the Gorilla stands out as one of the most engaging and rewarding Tier 11 vehicles on the battlefield.

    Rating:A Tier

    Hirschkäfer tank

    Hirschkäfer

    • Horrible base alpha damage
    • No armor
    • Uneffective ability

    A tank that doesn’t have a whole lot going for it. It seems like Wargaming overnerfed all the base stats because they thought the special ability would make such a huge difference. Compared to the Grille 15, it hasa lot lower base alpha damage, which makes it horrible as a tier 11 TD, and that is the main reason why the tank is so weak at its tier. The only areas where it was improved over the tier 10 are slightly better dispersion values and the camo rating.

    Special ability is called Propellant Thermal Control System – Remain stationary or move slowly to build preheat, increasing your next shot’s damage and accuracy. At maximum preheat, penetrating an enemy with fewer HP than your average damage causes an ammo rack explosion, destroying the vehicle. Maximum alpha damage is around 820, but it takes too long to preheat the shell, and then your DPM suffers tremendously.

    Personally, I would avoid buying this tank as the Grille 15 is a lot more consistent at its tier, even after the buffs in the 2.1.1, since they were negligible.

    Rating: B Tier

    Strv 107-12 tank

    Strv 107-12

    • Pinpoint accuracy
    • Decent armor
    • 2 tank modes

    103B is the best sniper at tier 10, the Strv 107-12 gained an additional mode in which you can be apart from the standard “Siege” mode. 107-12 has received a very subtle increase in the penetration and DPM, but the alpha stayed the same. In my opinion, the 390 alpha at tier 11 feels way too low if you are meeting health juggernauts such as the Tashenratte.

    Armor layout was changed, while the 103B has only a cupola weakspot at the top, 107-12 has incredibly weak shoulders, and when you use your gun depression, your whole lower plate is completely paper. So, the armor is a lot worse than at tier 10.
    The new mode, which you can activate, is the “Pillbox” mode. It completely disables you from moving forward or backward, but it gives you better gun handling and DPM boost, making you a glass cannon. In theory, this mode sounds great, but if you are spotted, you can’t move at all; it takes time to get out of this Pillbox mode, and by that time, you will be nailed by enemy tanks and artillery.

    It is nice to have more options on engagements, but it feels like you sacrifice too much when it comes to armor in order to receive these options. After the buffs in 2.1.1, the tank is just so slightly better when using the pillbox mode, but still, 5 seconds to switch to pillbox mode is too long, and it makes the tank feel clunky.

    Rating: B Tier

    PTZ-78 tank destroyer

    PTZ-78

    • Incredibly mobile
    • Great gun
    • Mediocre armor

    This is the latest tier 11 TD added to the game in patch 2.1.1, and it was predicted to be incredibly powerful, something like the 268v4 was once, but this is not the case.

    The tank has rocket boosters, which enable the tank to have an incredible tank traverse speed, making it very hard to flank. The booster uses a solid fuel, so you have a limited number of charges, at 10. Gun is a step up compared to the 113G FT with better gun handling stats and a minor alpha increase.

    The lower plate is rather weak at only 230 mm of effective armor; the upper plate can also be penetrated with HEAT rounds. When you use 6 degrees of gun depression, you become almost impenetrable, and you hide your really weak cupola on the right side of the hull.

    Overall, the tank is pretty good, without some serious issues letting it down. The only thing is, this is meant to be played by skilled players because you have to use your charges in a smart way and maneuver well to bounce shots.

    Rating: A Tier

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    Good luck on the battlefield.