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  • Durendal Tank Preview – World of Tanks Supertest

    Durendal Tank Preview – World of Tanks Supertest

    Named after the legendary sword of Roland from French medieval epic poetry, this vehicle combines exceptional mobility with a unique firing system that allows it to deliver significant damage in extremely short timeframes, but with very bad penetration values. For players who appreciate French autoloader philosophy but crave something genuinely different, the Durendal offers an intriguing variation on the theme that emphasizes burst trading over sustained clip damage

    Dual-Container Autoloader: Unprecedented Burst Speed

    The Durendal’s defining characteristic is its unusual autoloading system with two separate shell containers:

    Poor penetration: this is quite unusual for a French tank; it has really bad penetration values. Only 242 mm on standard rounds and only 300 mm on premium rounds. Going through the front of the Tier 10 and 11 tanks is going to be very hard.

    Two-Container Configuration: Unlike traditional autoloaders with a single drum or magazine, the Durendal features two independent containers that work in tandem to deliver shells. This configuration enables the unique firing pattern.

    Rapid Two-Shell Bursts: The dual containers allow for extremely rapid two-shell bursts, presumably with minimal delay between the shots. This burst capability enables dealing significant damage in timeframes that give opponents almost no opportunity to respond.

    4-Second Intra-Clip Reload: After firing the initial rapid burst from one container, there’s a 4-second reload before you can fire the next two-shell burst from the second container. This creates a distinctive rhythm: burst, brief pause, burst, long reload.

    25-Second Full Reload: The complete reload cycle takes 25 seconds to replenish both containers. This lengthy reload creates extended vulnerability periods between full clip cycles, demanding careful planning and positioning.

    Damage Per Shell: While specific alpha damage isn’t provided in the initial information, community discussion suggests 350 HP per shell. If accurate, this creates 700 HP bursts every 4 seconds, with a total clip potential of 1,400 HP.

    The dual-container system creates a unique trading pattern unlike any existing French autoloader, emphasizing rapid successive bursts rather than traditional clip dumps.

    Exceptional Mobility: Strike from Unexpected Angles

    The Durendal brings impressive mobility characteristics:

    60 km/h Top Speed: The maximum forward speed of 60 km/h places the Durendal among the faster Tier X mediums. This speed enables rapid position changes, aggressive flanking maneuvers, and quick escapes when situations deteriorate.

    21 km/h Reverse Speed: The reverse speed is adequate for tactical retreats, though not exceptional by modern medium tank standards. It’s sufficient for backing out of engagements after delivering bursts but won’t save you from committed mistakes.

    Agility Focus: The mobility is specifically noted as compensating for the vehicle’s relatively light armor. This design philosophy emphasizes positioning, map awareness, and exploitation of opportunities over direct confrontation.

    Unexpected Angle Attacks: The combination of high speed and burst damage enables the Durendal to strike from angles opponents don’t anticipate. Appear suddenly, deliver devastating double-bursts, and relocate before effective response arrives.

    The mobility package ensures the Durendal can consistently find favorable engagement conditions rather than being forced into unfavorable fights.

    Armor Profile: Light Protection

    The Durendal follows French medium tank tradition with minimal armor on the hull:

    Relatively Light Armor: While the turret has around 200 mm of armor at the front, the hull is really poor at only 55 mm.

    Mobility as Defense: The armor philosophy trades protection for speed and firepower. Survival depends on not being hit rather than bouncing shots when hit.

    Support Medium Classification: The designation as a “support medium” reinforces the light armor profile. This isn’t a tank for frontline brawling or leading charges—it’s designed for second-line positioning and opportunistic strikes.

    HP Pool Considerations: While specific HP values aren’t provided, expect a typical Tier X medium health pool—enough to survive some mistakes but not enough to sustain prolonged trading.

    The armor demands perfect positioning awareness and careful engagement selection—every shot taken is potentially fatal damage.

    Tactical Considerations

    The Durendal’s characteristics create specific tactical guidelines:

    Burst Trading Specialist: The rapid two-shell bursts enable exceptional trading in peek-a-boom situations. Expose yourself briefly, deliver 700 HP, retreat before opponents can respond effectively.

    Container Management: Understanding the dual-container system is crucial. You have two rapid bursts before the lengthy 25-second reload. Plan which targets receive each burst before committing.

    Mobility Exploitation: Use the 60 km/h speed to access unexpected positions. Flanks that seem safe from normal mediums suddenly face rapid double-bursts from angles they didn’t anticipate.

    Support Positioning: The light armor and burst damage suggest second-line positioning where you can leverage teammates’ HP to create shooting opportunities while minimizing exposure.

    Timing Windows: The 4-second gap between bursts creates specific timing windows. After the first burst, you have a brief moment to reassess before committing the second burst or repositioning.

    Playstyle Implications

    The Durendal rewards commanders who understand rhythm-based combat:

    Burst Rhythm Mastery: Success requires internalizing the fire-pause-fire-reload rhythm. Deliver the first burst, evaluate the tactical situation during the 4-second pause, execute the second burst, then immediately seek cover during the 25-second reload.

    Opportunistic Aggression: The 60 km/h speed enables rapid exploitation of battlefield opportunities. When enemies focus elsewhere or expose themselves, the Durendal can arrive quickly and punish with devastating bursts.

    HP Conservation: With light armor and moderate HP, every point of damage taken reduces battlefield longevity. Play intelligently to maximize survival time and clip cycles.

    Target Prioritization: Identify which enemies deserve the dual bursts before engaging. Wasting containers on low-value targets leaves you defenseless during the lengthy reload against priority threats.

    Commanders looking to master the Durendal should consider:

    • Identifying opportunities for double-burst engagements before committing
    • Using the 60 km/h speed to reach unexpected positions
    • Timing bursts during enemy reload cycles or distractions
    • Immediately seeking cover after exhausting both containers
    • Supporting teammates who can protect you during the 25-second reload
    • Leveraging the rapid bursts for finishing wounded high-priority targets
    • Avoiding prolonged engagements where the light armor becomes a liability
    • Using mobility to choose every engagement on favorable terms

    Comparison to Existing French Autoloaders

    The Durendal must compete with established French autoloaders:

    vs Bat-Châtillon 25t: The Bat-Châtillon offers a traditional 5-6 shell clip with longer sustained fire. The Durendal trades clip size for more rapid bursts in shorter timeframes.

    vs AMX 50 B: The heavy tank AMX 50 B delivers higher alpha per shell and larger total clip damage. The Durendal counters with superior mobility and potentially faster burst delivery.

    vs Progetto-style Autoreloaders: Italian autoreloaders offer flexibility between burst and sustained fire. The Durendal’s dual-container system creates a different rhythm focused specifically on rapid successive bursts.

    Unique Niche: The two-container rapid-burst system creates a genuinely unique niche—no other tank delivers damage in this specific pattern.

    What Sets the Durendal Apart

    The Durendal occupies unprecedented territory in French tank design:

    First Dual-Container Autoloader: Introduces the two-container mechanic to World of Tanks, creating an entirely new autoloader variant.

    Rapid Burst Emphasis: Unlike traditional autoloaders that spread shots across longer timeframes, the Durendal optimizes for ultra-rapid successive bursts.

    Legendary Naming: The connection to French medieval epic poetry gives the tank cultural significance beyond pure statistics.

    Support Medium Identity: Clearly designed for second-line support rather than frontline brawling, with characteristics that reward intelligent positioning over armor reliance.

    Balance Considerations

    Several factors suggest potential adjustments during testing:

    Burst Damage Power: If the rapid two-shell bursts with minimal delay prove too strong in peek-a-boom situations, expect increases to the inter-burst timing.

    Mobility Balance: The combination of 60 km/h speed and rapid bursts might enable too much unpunished damage. Speed reductions could occur if testing reveals excessive power.

    Container Timing: The 4-second interval between bursts and 25-second full reload will be carefully scrutinized to ensure the burst pattern isn’t overwhelming or underwhelming.

    Alpha Damage: Community discussion suggests 350 HP per shell. This might be adjusted up or down based on testing data regarding overall performance.

    Final thoughts

    The Durendal represents bold innovation in French autoloader design—taking the nation’s autoloader philosophy and creating an entirely new variant focused on ultra-rapid successive bursts rather than traditional clip dumps. The dual-container system delivers damage in a rhythm unlike any existing tank, rewarding commanders who master the burst-pause-burst-reload pattern.

    For commanders who appreciate French autoloader gameplay but want something genuinely different, the Durendal offers an intriguing package. The requirement to leverage 60 km/h mobility while managing dual containers and surviving with light armor creates a high skill ceiling that rewards mastery.

    However, the Durendal’s success depends entirely on balance execution. The rapid-burst mechanic could prove either too powerful in skilled hands or too limited if the timing and damage values aren’t perfectly tuned. Community reception suggests skepticism about whether the current iteration offers compelling advantages over established alternatives.

    Whether you’re excited about France’s dual-container innovation or concerned it’s just another French medium without sufficient differentiation, the Durendal represents Wargaming’s continued experimentation with autoloader variants. If the legendary sword’s name proves prophetic, the Durendal will cut through opponents with devastating efficiency. If not, it risks becoming another curiosity that fails to find its place in the competitive Tier X medium landscape.

  • Radkampfwagen Tank Preview – World of Tanks Supertest

    Radkampfwagen Tank Preview – World of Tanks Supertest

    This revolutionary vehicle combines exceptional mobility with high firepower and pinpoint accuracy, creating a medium tank that can deeply infiltrate enemy lines and deliver unexpected strikes from unconventional angles. For players who have enjoyed French wheeled light tanks but crave more firepower, or for those seeking a German vehicle with unprecedented mobility, the Radkampfwagen promises to redefine what German mediums can accomplish on the battlefield.

    Radkampfwagen tank

    Historical Context: German Wheeled Vehicle Development

    The Radkampfwagen, whose name translates to “Wheeled Combat Vehicle” in English, represents Germany’s exploration of wheeled armored fighting vehicles as alternatives or supplements to traditional tracked tanks.

    Post-War Evolution: Following World War II, Germany recognized the value of wheeled armored vehicles for reconnaissance, rapid response, and maintaining territorial control. Wheeled vehicles offered strategic mobility on roads while consuming less fuel and requiring less maintenance than tracked counterparts.

    Design Philosophy: German wheeled vehicle development emphasized combining the mobility advantages of wheels with sufficient firepower to engage threats independently. The Radkampfwagen embodies this philosophy—capable of rapid strategic repositioning while packing enough punch to eliminate priority targets.

    Modern Inspiration: The concept draws inspiration from vehicles like the Radkampfwagen 90 (also known as the Spähpanzer 2), which served as a wheeled reconnaissance platform. The Tier X interpretation amplifies these characteristics to create a viable main battle platform rather than just a scout.

    Community Speculation: Players have noted similarities to vehicles like War Thunder’s Radkampfwagen 90, suggesting cross-pollination of concepts between tank games’ implementations of similar historical design studies.

    The Radkampfwagen represents Germany’s answer to “what if we combined wheeled mobility with medium tank firepower?”

    Wheeled Chassis: Unmatched Strategic Mobility

    The Radkampfwagen’s defining characteristic is its wheeled chassis, bringing French wheeled vehicle mechanics to the German tech tree:

    Exceptional Forward Speed: With a maximum forward speed of 65 km/h, the Radkampfwagen can traverse the battlefield faster than virtually any tracked vehicle. This speed enables rapid flanking maneuvers, quick position changes, and unmatched map presence.

    Outstanding Reverse Speed: The impressive 45 km/h reverse speed is exceptional even by wheeled vehicle standards. This allows the Radkampfwagen to engage, deal damage, and retreat at speeds that make pursuit nearly impossible.

    Wheeled Vehicle Mechanics: Like French wheeled lights, the Radkampfwagen presumably features:

    • Cruise control mode for maximum speed on roads
    • Enhanced resistance to module damage while moving
    • Penalty to off-road mobility compared to tracked vehicles
    • Unique handling characteristics requiring adaptation

    Deep Infiltration Capability: The combination of 65 km/h forward and 45 km/h reverse creates unprecedented infiltration capability. No position on the battlefield is truly unreachable—the Radkampfwagen can exploit gaps in enemy lines, attack from unexpected angles, and escape before effective response.

    Strategic Flexibility: The mobility enables choosing engagements rather than being forced into unfavorable fights. If a flank collapses, the Radkampfwagen can rapidly relocate. If opportunities emerge elsewhere, it arrives before opponents can react.

    This mobility fundamentally changes how medium tanks can operate, enabling hit-and-run tactics that tracked mediums can only dream about.

    Firepower: High Alpha Precision

    The Radkampfwagen brings substantial firepower that distinguishes it from light tanks:

    390 HP Alpha Damage: Each shot delivers 390 HP of damage, placing the Radkampfwagen firmly in medium tank territory. This alpha damage is significantly higher than light tanks and many medium tanks, enabling effective trading and target elimination.

    8.4 Second Reload: The reload time balances the alpha damage, creating respectable DPM without being overwhelming. This reload allows for sustained fire while maintaining the per-shot impact that punishes exposed enemies.

    Excellent Accuracy: With 0.3 dispersion, the Radkampfwagen offers exceptional accuracy rarely seen even on dedicated sniper mediums. This precision enables reliable damage at range and confident weak spot targeting.

    Sniper Medium Classification: The combination of high alpha, excellent accuracy, and mobility positions the Radkampfwagen as a “sniper medium”—a vehicle designed for surgical strikes from safe positions rather than sustained brawling.

    Penetration Considerations: While specific penetration values aren’t provided, the classification as a Tier X medium suggests competitive standard penetration with premium rounds for heavily armored targets.

    The firepower package creates a vehicle capable of punishing mistakes immediately and consistently, leveraging mobility to ensure favorable engagement conditions.

    Tactical Gameplay: Unconventional Angles

    The Radkampfwagen’s characteristics enable unique tactical approaches:

    Deep Infiltration Specialist: The combination of 65 km/h speed and 390 HP alpha makes the Radkampfwagen exceptional at penetrating behind enemy lines. Identify gaps, exploit them rapidly, and punish rear-positioned enemies before they can respond.

    Unexpected Strike Capability: No position is safe from the Radkampfwagen. Flanks that seem secure suddenly face 390 HP hits from angles opponents didn’t anticipate. This psychological pressure forces enemies to maintain defensive awareness even in supposedly safe positions.

    Vision Control: While classification emphasizes firepower over pure scouting, the mobility enables active vision play. Rapidly move to spotting positions, acquire targets for teammates, then relocate before counterfire arrives.

    Opportunistic Gameplay: The Radkampfwagen excels at exploiting battlefield chaos. When enemies focus elsewhere, strike from unexpected angles. When attention turns your way, use 45 km/h reverse to escape.

    No Place Unreachable: The tagline “no place on the battlefield is truly unreachable” defines the Radkampfwagen’s philosophy. Map features that protect against normal mediums become vulnerabilities when facing a vehicle that arrives from impossible directions.

    Armor Profile: Speed Is Armor

    The Radkampfwagen presumably follows wheeled vehicle tradition with minimal armor:

    Paper Protection: Expect extremely thin armor that provides no meaningful protection against Tier X weaponry. The Radkampfwagen survives through mobility, not armor.

    Vulnerability to Splash: Wheeled vehicles are notoriously vulnerable to HE splash damage. Artillery, derp guns, and explosive shells pose significant threats that can’t be mitigated through angling.

    Vision-Based Defense: The primary defensive tool is avoiding detection and engagement. Use vision control, terrain, and speed to minimize exposure rather than relying on armor.

    Hit Point Pool: The HP pool is likely typical for Tier X mediums—sufficient to survive some mistakes but not enough to sustain prolonged trading.

    The lack of armor demands perfect positioning and awareness—every mistake that results in taking fire is potentially fatal.

    Community Reception: Balance Concerns

    Initial community reactions to the Radkampfwagen reveal significant concerns:

    Puma Desires: Multiple players express desire for the historical Sd.Kfz.234/2 Puma in-game, suggesting the Radkampfwagen might be the top of a new German wheeled line. Community speculation suggests the real Puma could fit as Tier VII-VIII given its 5cm KwK 39 L/60 gun.

    Concept 5 Competition: Players note the Radkampfwagen may turn faster than the Concept 5, making it potentially interesting but inevitably competing with the Leopard 1 for the German sniper medium slot.

    Leopard 1 Comparison: Community consensus suggests that while interesting, the Radkampfwagen falls short when compared to the Leopard 1. Some view it as “something for collectors” rather than a competitive choice.

    Balance Predictions: Experienced players predict Wargaming won’t release the Radkampfwagen with current stats, as it would make the Concept 5 obsolete and require buffs to both it and the Ashigaru. The expectation is significant nerfs before release.

    Overpowered Concerns: Some believe that if released with current stats, nobody would play the Concept 5 anymore, indicating the Radkampfwagen might be too strong in its current iteration.

    Design Origins: Community commentary notes this vehicle “sprang from the imagination of a WG employee,” suggesting it’s a paper design or significant extrapolation from historical concepts.

    Comparison to Existing Sniper Mediums

    The Radkampfwagen must compete with established Tier X sniper mediums:

    vs Leopard 1: The Leopard 1 offers better gun handling, likely superior armor (though still paper), and established community trust. The Radkampfwagen counters with superior mobility and potentially better alpha damage.

    vs Concept 5: If the Radkampfwagen turns faster and offers similar or better mobility, it could make the Concept 5 largely obsolete. Both emphasize mobility and firepower, but wheeled mechanics might provide decisive advantages.

    vs Ashigaru: The Japanese sniper medium offers different trade-offs. The Radkampfwagen’s wheeled mobility is unique, but the Ashigaru may offer superior gun handling or accuracy.

    Unique Niche: The wheeled chassis creates a genuinely unique niche—no other Tier X medium can match the strategic mobility and infiltration capability.

    What Sets the Radkampfwagen Apart

    The Radkampfwagen occupies unprecedented territory:

    First German Wheeled Vehicle: Introduces wheeled vehicle mechanics to the German tech tree for the first time, expanding the nation’s tactical options dramatically.

    Wheeled Medium Tank: Unlike French wheeled lights that sacrifice firepower for speed, the Radkampfwagen maintains medium tank alpha damage while offering wheeled mobility.

    65/45 km/h Speed: The combination of exceptional forward and reverse speed creates mobility unmatched by any tracked vehicle, enabling tactical options unavailable to conventional mediums.

    Sniper Mobility: Combines sniper-grade accuracy (0.3 dispersion) with mobility that ensures always shooting from favorable positions.

    Infiltration Specialist: The only Tier X medium designed specifically for deep penetration behind enemy lines and strikes from unconventional angles.

    Balance Considerations

    Several factors suggest the Radkampfwagen may receive adjustments:

    Mobility Power: The 65/45 km/h speed combined with 390 alpha and 0.3 accuracy might prove overwhelming. Expect potential speed reductions or gun handling nerfs.

    Comparative Balance: If the Radkampfwagen makes the Concept 5 obsolete, Wargaming must either nerf the Radkampfwagen or buff competitors. History suggests nerfs are more likely.

    Wheeled Medium Precedent: This would be the first wheeled medium tank in the game. Balancing mobility against firepower in this configuration is uncharted territory.

    Deep Infiltration Impact: The ability to “deeply infiltrate enemy lines and deliver unexpected strikes from unconventional angles” could fundamentally disrupt battlefield flow if too strong.

    What’s Next?

    As a Supertest vehicle, the Radkampfwagen’s characteristics remain subject to potentially significant adjustment:

    Key questions for testing include:

    • Is the 65/45 km/h speed balanced against the 390 alpha and 0.3 accuracy?
    • How does the wheeled chassis perform on various map types?
    • Can the Radkampfwagen coexist with the Leopard 1 without making it obsolete?
    • Will this be a tech tree vehicle, premium, or reward tank?
    • If tech tree, what vehicles lead up to it? (Community expects the Puma at Tier VII-VIII)
    • How vulnerable is it to artillery and HE splash damage?
    • Does the lack of armor create sufficient counterplay opportunities?

    Final Thoughts

    The Radkampfwagen represents bold innovation in German medium tank design—taking the nation’s sniper medium philosophy and turbocharged it with unprecedented wheeled mobility. The combination of 65 km/h speed, 45 km/h reverse, 390 HP alpha damage, and 0.3 accuracy creates a vehicle that can exploit battlefield opportunities faster and more decisively than any tracked medium.

    For commanders who appreciate hit-and-run gameplay, surgical strikes from unexpected positions, and the freedom to choose every engagement on your terms, the Radkampfwagen offers an intriguing package. The requirement to survive through positioning and awareness rather than armor creates a high skill ceiling that rewards mastery.

    However, the Radkampfwagen likely won’t reach live servers with current statistics. The combination of characteristics appears too powerful, potentially obsoleting existing sniper mediums. Expect nerfs to speed, gun handling, or alpha damage before release.

    Whether you’re excited about Germany’s first wheeled vehicle or concerned about balance implications, the Radkampfwagen represents a genuinely new approach to Tier X medium tank gameplay. If Wargaming successfully balances the wheeled mobility against firepower, this could become a beloved addition. If not, it risks being either too dominant or nerfed into irrelevance.

    For now, the Radkampfwagen remains a fascinating Supertest experiment—proof that even established tank games can still innovate and surprise their communities with entirely new vehicle concepts.

  • Pike Tank Preview – World of Tanks Supertest

    Pike Tank Preview – World of Tanks Supertest

    This vehicle represents a significant departure from the typical British heavy tank design, combining a three-shell autoloader with reliable armor and respectable gun depression. For players accustomed to single-shot British heavies focused on DPM and armor, the Pike offers an intriguing alternative that emphasizes burst damage and positional brawling over sustained fire.

    pike tank

    Historical Context: British Heavy Tank Evolution

    The Pike represents an interesting “what if” in British tank development. Historically, Britain’s heavy tank development focused on thick armor, reliable guns, and the ability to hold positions through superior protection rather than overwhelming firepower. The addition of an autoloader mechanic to this philosophy creates a fascinating hybrid.

    Design Philosophy: British heavy tanks have traditionally emphasized DPM, armor, and gun handling over alpha damage. The Pike challenges this convention by incorporating an autoloader system while maintaining the sturdy frontal armor and gun depression that define British heavies.

    Assault Heavy Classification: The designation as an “assault heavy” suggests a tank designed for aggressive, position-taking gameplay rather than defensive holding actions. This classification indicates the Pike is meant to push into enemy positions using its armor and burst damage, rather than sitting back and trading single shots.

    The Pike embodies a new direction for British heavies—maintaining traditional strengths while adding offensive punch through the autoloader mechanic.

    Three-Shell Autoloader: Burst Damage Potential

    The Pike’s defining characteristic is its three-shell autoloader system mounted on a 128mm gun:

    Clip Configuration: The autoloader holds three shells, each delivering 450 HP of damage. This provides a total clip potential of 1,350 HP—enough to devastate or outright destroy many opponents.

    Intra-Clip Reload: With 5 seconds between shots in the clip, the Pike can unload its entire magazine in 10 seconds. This burst window is substantial but manageable for skilled opponents to counter if you’re exposed.

    Full Reload Time: The 32-second full reload is lengthy, creating extended vulnerability periods between clips. This reload cycle demands careful planning and positioning to ensure you’re not caught exposed and defenseless.

    450 HP Alpha Damage: Each individual shell’s 450 HP damage is impressive for Tier IX, placing the Pike among the harder-hitting heavy tanks at its tier. Even firing single shells, the Pike delivers meaningful damage.

    The autoloader mechanic transforms the Pike from a traditional DPM-focused British heavy into a burst damage specialist that can quickly eliminate priority targets.

    Gun Handling: Precision Through Patience

    The Pike’s gun handling characteristics balance the autoloader’s power:

    Lengthy Aim Time: The 3.2-second aim time is substantial and cannot be rushed. This extended aim time forces commanders to commit to shots well in advance, eliminating snap-shot opportunities.

    Excellent Accuracy: With 0.34 dispersion, the Pike offers outstanding accuracy for a heavy tank. This precision enables reliable weak spot targeting, compensating for the lengthy aim time by ensuring shots go where aimed.

    Tactical Approach: The combination of long aim time and excellent accuracy creates a deliberate playstyle. You must identify targets, commit to the shot, fully aim, and then execute. This methodical approach rewards patience and punishes hasty shooting.

    Weak Spot Targeting: The accuracy enables reliable hits on specific weak spots in enemy armor. Combined with the sturdy front armor, you can take the time to fully aim at cupolas, lower plates, or other vulnerable areas while bouncing return fire.

    The gun handling demands discipline but rewards it with reliable, high-damage shots that make every shell count.

    Armor Profile: Sturdy British Protection

    The Pike continues the British tradition of reliable frontal armor:

    Sturdy Front: The frontal armor is described as reliable, suggesting substantial protection that can bounce shots from same-tier opponents when properly angled. This sturdy protection enables the aggressive positioning that assault heavies require.

    Positional Brawling: The armor profile is optimized for positional brawls—close-quarters engagements where the Pike can use its frontal armor to absorb damage while delivering devastating clip damage. The sturdy front enables this playstyle by providing confidence to push into contested positions.

    Armor-Dependent Playstyle: The Pike’s tactics revolve around using its armor. Unlike paper tanks that must avoid all fire, the Pike can deliberately take positions where enemies must shoot at its strongest armor, creating favorable trading scenarios.

    Hull-Down Capability: Combined with the -9 degrees gun depression, the frontal armor enables effective hull-down gameplay where the Pike can minimize weak spot exposure while maintaining offensive capability.

    The armor doesn’t make the Pike invincible, but it provides the protection necessary to execute the aggressive positional gameplay the autoloader supports.

    Gun Depression: British Advantage

    One of the Pike’s most significant tactical advantages is its exceptional gun depression:

    Outstanding -9 Degrees: The maximum gun depression of -9 degrees is exceptional for any heavy tank. This depression capability opens positioning options on hills and ridges that most heavy tanks cannot access.

    Terrain-Based Play: The description specifically mentions the Pike’s suitability for terrain-based play, indicating that the gun depression is a core part of the vehicle’s design philosophy. Seek terrain features that leverage this advantage.

    British Heritage: Excellent gun depression has been a hallmark of British tank design since World War II. The Pike continues this tradition, ensuring that even with an autoloader, the tank retains its national characteristics.

    Positioning Flexibility: The -9 degrees depression combined with sturdy frontal armor creates positioning flexibility. You can take aggressive ridge positions, hull-down locations, or even use terrain for protection between reloads.

    This gun depression is arguably the Pike’s second-most important characteristic after the autoloader, enabling tactical positioning that multiplies the effectiveness of both burst damage and armor.

    Mobility: Acceptable Heavy Speed

    The Pike offers mobility appropriate for an assault heavy tank:

    Top Speed: With a maximum forward speed of 35 km/h, the Pike maintains reasonable pace for a heavily armored assault heavy. This isn’t racing speed, but it’s adequate for reaching positions and executing tactical maneuvers.

    Assault Heavy Mobility: The 35 km/h speed fits the assault heavy classification—fast enough to push with advancing teammates and relocate between positions, but not so fast as to compromise the armor and firepower package.

    Measured Advances: The mobility suggests deliberate, planned movements rather than rapid flanking maneuvers. The Pike advances with purpose toward strong positions, uses its armor and gun depression to dominate those positions, and relocates when necessary.

    Reload Repositioning: The 32-second full reload provides time for short repositioning movements. After emptying the clip, the Pike can advance to new cover, retreat to safety, or adjust position while reloading.

    The mobility package ensures the Pike remains relevant throughout battles without enabling the rapid flanking gameplay that would contradict the assault heavy role.

    Tactical Considerations

    The Pike’s characteristics create clear tactical guidelines:

    Positional Brawling Specialist: The combination of autoloader, armor, and gun depression makes the Pike exceptional at close-range positional fights. Seek engagements where you can leverage all three strengths simultaneously.

    Clip Management: The 32-second reload means every clip must count. Plan each magazine carefully—identify the three most valuable targets and execute them methodically. Wasting shells on low-value targets leaves you vulnerable during the lengthy reload.

    Terrain Selection: The -9 degrees depression demands terrain-conscious gameplay. Route your advances through areas with elevation changes and ridge lines where the gun depression creates advantages.

    Timing Windows: The 10-second clip dump time creates distinct timing windows. Empty the clip during enemy reload cycles or when opponents are distracted, maximizing your burst damage while minimizing exposure to return fire.

    Armor Reliance: Unlike autoloaders that must avoid all damage, the Pike can deliberately take hits on its sturdy frontal armor. Use this to your advantage—position where enemies must shoot your strongest armor while you aim at their weak spots.

    Playstyle Implications

    The Pike rewards commanders who combine patience with aggression:

    Patient Aggression: Push aggressively into strong positions, but do so patiently. The lengthy aim time means rushing shots wastes the autoloader’s potential. Take positions deliberately, aim carefully, and execute decisively.

    Burst Trading: Identify opportunities to trade your 1,350 HP clip for less enemy HP. Catch reloading opponents, punish isolated enemies, or eliminate wounded targets before they can escape. The burst potential creates winning trades.

    Terrain Mastery: Success requires understanding which map positions offer both frontal protection and gun depression advantages. Learn terrain intimately to maximize the Pike’s capabilities.

    Reload Safety: The 32-second reload is your most vulnerable period. After emptying the clip, immediately seek cover, retreat behind teammates, or reposition to safety. Dead tanks can’t reload.

    Commanders looking to master the Pike should consider:

    • Identifying targets before engaging—know which three enemies you’ll clip before firing the first shot
    • Using the -9 degrees depression aggressively on hills and ridges
    • Leveraging the sturdy frontal armor to take strong positions
    • Timing clip dumps during enemy reload cycles or distractions
    • Taking the full 3.2 seconds to aim at specific weak spots
    • Planning reload positions before emptying the clip
    • Supporting teammates who can protect you during the lengthy reload
    • Using terrain to minimize exposure while maintaining offensive capability

    Community Reception

    Initial community reactions to the Pike reveal interesting perspectives:

    Tier VIII Concerns: Some players express concern about the Pike’s impact on Tier VIII tanks, questioning whether Wargaming is “killing Tier VIII” by adding powerful Tier IX vehicles.

    Tier IX Evolution: Others counter that Tier VIII has reached maximum capacity, and anything added there will either be as powerful as Tier IX (like the BZ-176 or Bourrasque) or irrelevant to buyers. The natural evolution is to step up to Tier IX for new content.

    Premium Tank Economics: Community discussion acknowledges that new premium tanks must either be more powerful than alternatives, offer unique mechanics, or come in collaboration with popular properties (Star Trek, Robocop, etc.) to justify purchases.

    British Autoloader Interest: Players are curious about how the autoloader mechanic will mesh with traditional British heavy tank characteristics. The Pike represents uncharted territory for the nation.

    Positional Meta: The Pike’s design suggests Wargaming is encouraging positional, tactical gameplay over run-and-gun approaches, which some players appreciate while others prefer faster-paced action.

    What Sets the Pike Apart

    The Pike occupies a unique niche in the Tier IX heavy tank landscape:

    First British Heavy Autoloader: The Pike introduces the autoloader mechanic to British heavy tanks for the first time, creating genuinely new gameplay for the nation.

    Assault Heavy Identity: The specific classification as an “assault heavy” distinguishes it from defensive or support heavies, indicating an aggressive, position-taking role.

    Armor Plus Autoloader: Most autoloaders sacrifice armor for their burst damage. The Pike combines both, creating a vehicle that can push aggressively while delivering devastating clip damage.

    British Gun Depression: Maintaining the -9 degrees depression while adding an autoloader preserves British tank identity while expanding tactical possibilities.

    What’s Next?

    As a Supertest vehicle, the Pike’s characteristics remain subject to adjustment. Key questions for testing include:

    • Is the 32-second reload adequately balanced against the 1,350 HP clip potential?
    • Does the 3.2-second aim time sufficiently limit the autoloader’s flexibility?
    • Will the sturdy frontal armor prove adequate in the current high-penetration meta?
    • How does the Pike compare to other Tier IX assault heavies?
    • Will this be a tech tree vehicle, premium, or reward tank?
    • Does the -9 degrees depression create overpowered ridge positions when combined with the autoloader?

    The Supertest phase will reveal whether the Pike’s combination of characteristics creates engaging gameplay or requires balance adjustments.

    Final Thoughts

    The Pike represents a bold experiment in British heavy tank design—taking the nation’s traditional strengths in armor and gun depression and adding the burst damage potential of a three-shell autoloader. The result is an assault heavy that can push aggressively into strong positions, use terrain and armor to survive, and deliver devastating 1,350 HP clips to eliminate priority targets.

    For commanders who appreciate methodical, position-focused gameplay with occasional explosive burst damage, the Pike offers a compelling package. The requirement to fully aim each shot, manage the lengthy reload cycle, and leverage terrain creates a high skill ceiling that rewards mastery.

    The Pike won’t suit everyone. Players who prefer sustained DPM, rapid-fire gameplay, or highly mobile tanks will find the Pike’s deliberate pace and lengthy reload frustrating. However, for those who enjoy the satisfaction of perfectly executed clips that swing battles, the Pike promises rewarding gameplay.

    Whether you’re excited about Britain’s first heavy autoloader or intrigued by the assault heavy classification with exceptional gun depression, the Pike offers a distinctive take on Tier IX heavy tank design that combines burst damage with traditional British strengths in armor and terrain utilization.

  • STK-2 Tank Review – Don’t use your DPM – World of Tanks

    STK-2 Tank Review – Don’t use your DPM – World of Tanks

    STK-2 tank

    What makes this lane special is the extra good gun depression due to the hyroneumatic suspension, which gives amazing abilities for working a ridgeline.

    While the STK-2 has more gun depression than any of the previous tanks in the line, using it with its gun is a very hard assignment.

    Firepower

    Let’s compare the STK-2 with the 2nd-best ridgeline tier 11 heavy in the game, the T803.

    SpecSTK-2T803
    DPM Base2,969.072,920.40
    DPM with abilities2,969.073,435.76
    Penetration270267
    Gold Pen325 APCR340 HEAT
    Damage480420
    Caliber137120
    Shell velocity1,1001,100
    Ammo capacity4546

    The STK-2 is on par with the T803 when it comes to the base DPM, but if T803 gets all of its stacks going, it absolutely murders the STK-2 with around 500 damage per minute advantage. Penetration on both tanks is pretty similar, but the STK-2 does have a lot better alpha damage at 480 and a bigger caliber gun, which enables it to overmatch more armor plates.

    Gun Handling

    While on paper, STK-2 has great stats, if the gun is used without pauses between reloads, it gets to the point where it’s unusable.

    SpecSTK-2T803
    Aim time1.921.82
    Dispersion0.210.34
    Dispersion when heated0.470.34
    … moving0.130.13
    … tank traverse0.130.13
    … turret traverse0.100.06
    Elevation2020
    Depression1410

    Both of the tanks have pretty good gun handling stats, especially the STK-2 when we consider the caliber of the gun. The sniper dispersion is the highlight of the vehicle, but the stats don’t tell the whole story. You have that 0.21 dispersion only after the gun is cooled down completely; the accuracy gradually gets worse as you keep firing without pauses between reloads. Meaning that either way, you are losing one of your greatest strengths of the tank. If you keep firing without pauses, your accuracy makes the gun unusable even in close-quarter combat, but if you wait between reloads to keep the gun cool, your DPM goes out the window.
    The T803 might not be that accurate from the start, but its stats don’t get worse as it keeps firing; quite the opposite.

    Dispersion on the tank traverse is identical, but the T803 has a lot better turret traverse dispersion, which makes the gun a lot more snappy.

    STK-2, at least, is the king of the gun depression between the heavies with monster 14 degrees, as much as the STB-1. It really enables you to be incredibly flexible on any terrain.

    Mobility

    Mobility-wise, both tanks are nearly identical, with a slight edge going to the STK-2.

    SpecSTK-2T803
    Top speed42 km/h38 km/h
    Reverse speed17 km/h13 km/h
    Power/weight18.1818
    Weight 66 tons60 tons
    Terrain resist (hard)1.051.15
    … med1.251.25
    …. soft2.212.3
    Turret traverse36.5035.38
    Tank traverse33.2933.29

    The only bigger difference between the tanks is the top speed, with STK-2 having 4 km/h more than the T803, meaning that you could get away without having to use the turbo on the STK-2, but not really on the T803.

    Reverse speed is also a lot better on the STK-2, meaning that you can pull back behind the ridgeline a lot faster.

    The rest of the stats are almost the same, and you won’t feel the difference.

    Armor

    This is where the good news for the STK-2 ends. Even when using its gun depression, it’s not as reliable as the predecessor.

    SpecSTK-2T803
    Hull armor60/80/40215/76/64
    Turret armor280/150/80215/120/70
    Health2,4002,400

    The raw frontal hull armor is abysmall on the STK-2, with only 60 mm on the upperplate. While the angling is really good, as soon as the enemies get above you, it becomes paper. Keep in mind also that the FV4005 or FV215B 183 can completely overmatch your upperplate.

    The lower plate on the STK-2 is huge, a lot bigger than the upper plate, and incredibly weak at only around 210 mm of effective armor, which means even Ares tanks might go through the lower plate frontally. T803 has a lot better lower plate at around 250 mm.

    In terms of weakspots, both tanks have a cupola on the same side, but T803’s is a lot more rounded and harder to hit, while STK-2’s has a larger area in which enemies can score a penetration.

    STK-2 frontal armor
    STK-2
    T803 frontal armor
    T803

    While the STK-2 has a lot more gun depression, the lower plate is incredibly hard to hide, and it is incredibly weak at around only 180 mm. Also, enemies can still hit your cupola or go for your track flaps. T803 has its cupola mostly hidden when using 10 degrees of gun depression, and the only weakspot it has is the bottom of the turret that sticks out of the hull, but those are small targets.

    STK-2 armor when using the gun depression
    STK-2
    T803 when using its gun depression
    T803

    The side armor of both of the tanks is pretty identical, around 100 mm thick. With the introduction of Ares tanks, the side armor has become a pretty important aspect of the tank. Sadly, both of the tanks can easily be penetrated by any of the Ares tanks they can meet.

    STK-2 side armor
    STK-2
    T803 side armor
    T803

    The rear of the STK-2 is absolutely horrible at only 40 mm of effective armor, it is very susceptible to the HE damage from any gun.

    STK-2 rear armor
    STK-2
    T803 rear armor
    T803

    Conclusion: STK-2 is one of the easiest tanks to penetrate on flat ground, but also if it’s using the gun depression, it has pretty big weakspots that can be hit. Overall, the armor is a lot worse compared to the T803.

    Miscellaneous

    SpecSTK-2T803
    Stationary camo6.615.30
    After firing1.071.01
    Moving camo3.312.62
    Shell cost1,5371,246
    View Range400400

    Both of the tanks have similar camo stats, slight edge goes to the STK-2, but nothing groundbreaking. Shell cost is higher on the STK-2 due to the alpha damage difference.

    Conclusion

    Very disappointed with this vehicle, I was very excited about the Tier 11 and expected that WG learned how to balance these Japanese heavies from the Type 71 release, but it seems like this is not the case.

    Just the combination of the horrible lower plate that is visible when using your gun depression and gun cooling mechanic, which doesn’t allow you to use your DPM, really kills any interest and fun in playing this tank.

    Other tanks like the Tashenratte or the T803 will outclass you in every way, even if you try your hardest in the STK-2. I would advise against getting this tank until and if it gets much-needed buffs to at least the dispersion when the gun is not cooled completely.

  • Predatore Tank Preview – World of Tanks Supertest

    Predatore Tank Preview – World of Tanks Supertest

    The only unique feature this tank has is the 4 shell clip, so far only seen on high tier Italian heavies and the Progetto 65. Rest seems standard for an Italian medium with most power going into the firepower and mobility.

    predatore statistics

    Design Philosophy: Italian medium tanks have historically favored mobility and gun handling over heavy armor, a philosophy clearly evident in the Predatore’s design. The emphasis on support roles rather than frontline brawling reflects Italy’s practical approach to armored warfare—using terrain, positioning, and superior gun handling to compensate for armor limitations.

    Autoreloader Heritage: The autoreloader mechanic that defines modern Italian medium tanks represents a unique approach to balancing sustained fire with burst damage potential. The Predatore continues this tradition, offering commanders the flexibility to adapt their fire rate to battlefield demands.

    The Predatore embodies the Italian philosophy: be smart, be flexible, and let your opponents make the first mistake.

    Autoreloader Mechanic: Italian Flexibility

    The Predatore features the signature Italian autoreloader system with a four-shell clip:

    Four-Shell Magazine: The autoreloader holds four shells, each capable of dealing 320/320/420 HP of damage depending on ammunition type. This clip capacity provides substantial burst potential while maintaining reasonable magazine management.

    Reload Timing:

    • Autoreload time: 7/10/14/18 seconds for the first/second/third/fourth shell
    • Full reload time: 49 seconds to completely reload all four shells
    • Reload time in clip: 2.5 seconds between shots when firing the full clip

    Tactical Flexibility: The autoreloader creates fascinating tactical decisions. Do you fire shells as they become available for sustained DPM? Or do you wait for multiple shells to load for a devastating burst? The answer changes based on battlefield circumstances.

    This mechanic rewards intelligent decision-making and situational awareness, making the Predatore more mentally engaging than simple autoloaders or single-shot guns.

    Firepower Characteristics

    The Predatore brings solid firepower fundamentals to complement its autoreloader system:

    Shell Damage: 320 HP for standard AP, 320 HP for premium APCR, and 420 HP for HE rounds. You’ll have to rely on your clip in order to trade effectively due to the rather low alpha for a tier 9.

    Penetration Values:

    • Standard AP: 251 mm
    • Premium APCR: 290 mm
    • HE: 105 mm

    These penetration values are not very competitive for Tier IX in the current meta dominated by superheavies. You’ll have a hard time going through the weakpoints of the tier 10 tanks. Premium penetration is horrible at only 290 mm; tier 11s heavies like the Tashenratte are going to be incredibly hard to engage.

    Shell Velocity:

    • AP: 1100 m/s
    • APCR: 1400 m/s
    • HE: 1000 m/s

    The shell velocity is lackluster on standard rounds and fine on the premium rounds. Sniping without gold is going to be hard.

    Accuracy: With 0.34 dispersion at 100m, Predatore offers excellent accuracy for a medium tank. This precision enables reliable shot placement at medium to long ranges, supporting the vehicle’s role as a support medium.

    Aim Time: The 2.3-second aim time is quite good, allowing for relatively quick shot preparation. Combined with the excellent accuracy, Predatore can deliver aimed shots efficiently.

    Ammunition Capacity: 64 shells provide generous ammunition for extended battles, important given the autoreloader’s flexibility, which encourages active shooting.

    Gun Handling

    Limited Depression: With -7 degrees of gun depression, Predatore is not the most flexible tank; it will feel like playing a soviet tank.

    Elevation: The +20 degrees of gun elevation provides flexibility for engaging targets on elevated positions or firing over obstacles.

    Armor Profile: Paper Protection

    The Predatore follows Italian tradition with minimal armor protection:

    Hull Armor:

    • Front: 60 mm
    • Sides: 40 mm
    • Rear: 30 mm

    These values provide essentially no effective protection against Tier IX weaponry. Considering the poor angling of the frontal plate, it seems like you’ll pull off bounces a lot less often then you would on something like the Progetto 65.

    Turret Armor:

    • Front: 80 mm
    • Sides: 50 mm
    • Rear: 40 mm

    The turret offers slightly better protection than the hull but remains inadequate against most opponents. Occasional bounces might occur against lower-tier vehicles, but commanders should never count on armor.

    Hit Points: With 1650 HP, the Predatore has a respectable health pool for a medium tank. This HP buffer allows for absorbing some damage during aggressive plays or when retreat isn’t immediately possible.

    The armor profile makes positioning and awareness absolutely critical—every mistake that results in taking fire reduces your limited HP pool.

    Mobility: Light tank Speed

    The Predatore offers really good mobility characteristics:

    Maximum Speed:

    • Forward: 66 km/h
    • Reverse: 22 km/h

    The 66 km/h top speed is making it one of the fastest mediums in its tier, allowing for excellent map mobility and repositioning. The 22 km/h reverse speed is also very nice.

    Specific Power: 19 hp/t provides decent acceleration and ability to maintain speed over varied terrain. While not leading-class, this power-to-weight ratio ensures the Predatore remains relevant as positions shift.

    Traverse Speeds:

    • Hull traverse: 55 deg/s
    • Turret traverse: 34 deg/s

    The hull traverse is excellent for a medium tank, enabling quick facing adjustments. The turret traverse is adequate, though not exceptional—sufficient for tracking most targets but potentially challenged by very fast opponents at close range.

    The mobility package supports an active, repositioning-focused playstyle where you leverage terrain and positioning rather than armor.

    Camouflage and Concealment

    The Predatore features respectable concealment values:

    Stationary Concealment: 13.45% stationary and 2.66% with a stationary vehicle bonus provides decent stealth for a medium tank.

    Moving Concealment: 10.09% moving and 2% with vehicle bonus allows the Predatore to maintain reasonable stealth while relocating.

    View Range: 390m view range is competitive for Tier IX, allowing for effective spotting when positioned properly.

    Signal Range: 670m signal range is more than adequate for communication needs.

    The concealment values support a second-line support role where the Predatore can fire from positions that minimize detection while maximizing damage output.

    Tactical Considerations

    The Predatore’s characteristics create specific tactical guidelines:

    Autoreloader Management: The key to success is understanding when to fire shells immediately versus waiting for multiple shells. Against isolated targets, burst damage can secure kills. In sustained fights, continuous fire maximizes DPM.

    Support Positioning: The paper armor and excellent gun handling suggest second-line positioning where you can leverage terrain for protection while delivering accurate fire.

    Terrain Utilization: The -7 degrees gun depression doesn’t allow you to use many positions, so good map knowledge is key.

    Mobility Leverage: Use the 66 km/h speed to reach strong positions early and relocate when positions become untenable. The Predatore excels at dynamic positioning rather than static defense.

    Ammunition Selection: The high shell velocities make leading targets easier. The 1400 m/s APCR is particularly effective against fast, distant targets.

    Playstyle Implications

    The Predatore rewards intelligent, adaptive gameplay:

    Dynamic Positioning: Success requires reading the battle and positioning accordingly. Strong initial positions become death traps when flanked—be ready to relocate.

    Burst vs Sustained Decisions: Every engagement presents the choice: fire immediately for sustained DPM or wait for multiple shells for burst potential? The correct answer depends on target HP, your HP, backup availability, and tactical situation.

    Vision Game: The 390m view range and decent concealment enable effective spotting when teammates lack vision. Position to provide vision while remaining safe.

    HP Conservation: With only 1650 HP and no armor, every point of damage matters. Play intelligently to maximize your battlefield presence—dead tanks deal no damage.

    Commanders looking to master the Predatore should consider:

    • Learning autoreloader timing to maximize damage output
    • Using mobility to reach strong positions before opponents
    • Managing HP carefully given the paper armor
    • Adapting fire patterns to battlefield demands
    • Supporting teammates rather than attempting solo carries
    • Leveraging the excellent accuracy for consistent damage
    • Using high shell velocity to hit mobile targets reliably

    Community Reception

    As a Supertest vehicle, community feedback is still forming, but initial impressions suggest:

    Italian Enthusiasm: Players appreciate seeing Italy get another autoreloader medium, expanding the nation’s distinctive playstyle.

    Tier IX Positioning: Some question whether the characteristics justify Tier IX placement or if it feels more like a premium Tier VIII with inflated stats.

    Armor Concerns: The paper armor profile raises concerns about survivability in the current high-alpha meta where a single mistake can result in massive HP loss.

    What Sets the Predatore Apart

    The Predatore occupies a specific niche in the Tier IX medium landscape:

    4 Shell Clip: this would be the first tier 9 medium with 4 shell clip in its autoreloader, while 3 shells are the standard.

    Support Specialist: Designed specifically for support roles rather than frontline brawling, with characteristics that reward intelligent positioning over aggressive plays.

    High Mobility: Probably one of the most mobile Italian tanks.

    Balanced Package: Rather than excelling dramatically in one area, the Predatore offers a well-rounded package where strengths and weaknesses create interesting gameplay rather than domination or frustration.

    What’s Next?

    As a Supertest vehicle, the Predatore’s characteristics remain subject to adjustment. Key questions for testing include:

    • Are the autoreload times properly balanced for the 320 HP alpha?
    • Does the paper armor create frustration or interesting gameplay challenges?
    • Is the mobility sufficient for the support role the tank is designed for?
    • How does the four-shell clip compare to three-shell Italian autoloaders?
    • Will the Predatore be a tech tree vehicle, premium, or reward tank?

    The community eagerly awaits answers as testing progresses.

    Final Thoughts

    Predatore doesn’t introduce anything new or groundbreaking to the game; it would be an alternative to the Standard B, with having 1 more shell in the clip, but trading that for lower alpha damage while they both have horrible armor and are highly mobile.

    With current statistics not being very competitive, there could be a chance that this could be a premium tier 9.


    Note: All characteristics shown are from Supertest and are not final. Stats may change before release.

  • How to Earn More Credits in 2026 – World of Tanks Guide

    How to Earn More Credits in 2026 – World of Tanks Guide

    The Golden Rule: Premium Account

    premium account

    Premium Account gives you 50% more credits per battle, making it the single most impactful investment for credit earnings. If you play regularly, the math is simple: every battle you fight earns half again as many credits.

    Budget-Friendly Tip: Instead of buying Premium Account directly with gold, purchase Battle Passes, which include Premium Account time along with other valuable rewards. This gives you better overall value for your gold.

    Play the Right Tiers

    Not all tiers are created equal when it comes to credit earnings. Tiers 6-8 offer the best balance for earning credits, while Tier IX and X tanks are notoriously expensive to operate.

    Why Tier VIII and Below Work Better:

    • Lower repair costs
    • Cheaper ammunition
    • Starting at Tier VIII, tech tree tanks become unprofitable even without firing premium rounds
    • Better credit coefficients relative to operating costs

    If you need credits, drop down to mid-tiers where you can consistently turn a profit even in losses.

    Premium Tanks: Your Credit Printing Machines

    lootbox tanks 2026

    Premium tanks are specifically designed to make credits. They feature higher credit coefficients (typically 165-190% at Tier VIII) and don’t require module research, making them the most efficient credit earners in the game.

    Top Credit Earning Premium Tanks

    What Makes a Tank a Good Credit Earner:

    • High standard penetration (reduces need for expensive premium rounds)
    • Accurate gun
    • Good credit coefficient is the biggest factor in making credits
    • Consistent performance capability
    • Cheap premium ammunition when you do need it

    Minimize Your Expenses

    world of tanks ammo

    Credits earned minus credits spent equals your profit. Cutting costs is just as important as increasing income.

    Ammunition Management:

    • Avoid shooting premium rounds unless necessary, and use the Intuition perk to quickly switch ammunition types
    • Load a few premium rounds for emergencies, but rely primarily on standard ammunition
    • Learn weak spots to penetrate targets without premium shells

    Consumables and Equipment:

    • Use standard consumables (small repair kit, small first aid kit) instead of premium versions for credit grinding
    • Don’t use automatic fire extinguishers, premium consumables, or food unless you can afford the expense
    • Only demount equipment when necessary (costs 10 gold if you want to preserve it)
    • Wait for the equipment and consumable sales to get them in half the price

    Play Smart to Reduce Damage:

    • Fewer types of damage taken mean lower repair costs after battle
    • Stay alive longer to deal more damage and earn more credits
    • Avoid unnecessary risks, especially in expensive high-tier tanks

    Maximize Your Battle Performance

    The better your performance in battle, the more credits you earn. Here’s how to optimize your results:

    Focus on Damage:

    • Damage dealt is the primary credit earner
    • Spot damage also generates credits
    • Assist damage from tracking enemies contributes to earnings

    Win More Battles:

    • Victories and placing at the top of the leaderboard significantly increase credit earnings
    • Play with friends in platoons for better coordination and higher win rates
    • Playing in platoons gives a +15% (or +10%) credit bonus

    Smart Target Selection:

    • When bottom tier, avoid engaging top-tier tanks frontally and instead find equal or lower-tier enemies on the enemy team
    • Spotting enemy tanks earns credits, with double credits for damaging SPGs
    • Base capture pays out credits equally to everyone in the circle, but only for successful captures

    Special Events and Game Modes

    world of tanks frontline

    Frontline mode allows players to earn 500,000 credits in one 20-minute battle when using premium tanks. Never miss these limited-time events as they’re among the most profitable ways to stockpile credits.

    Other Opportunities:

    • Complete daily missions for bonus credits
    • Participate in weekend special missions announced every Friday
    • Watch for “Top of the Tree” events featuring credit discounts on tank purchases
    • Activate Personal Reserves during specific periods to boost credit earnings

    Platoon with Premium Players

    world of tanks platoon

    Playing in a platoon with a friend who has Premium Account boosts your credit income even without your own Premium time. Find active clan members or friends with Premium and team up regularly.

    Clean Out Your Garage

    Free credits are sitting in your depot waiting to be converted:

    What to Sell:

    • Lower-tier vehicles you no longer play (Tiers I-IV)
    • Unused equipment and modules
    • Old ammunition for tanks you’ve sold
    • Decals and emblems you’ve earned can be sold for credits

    When to Buy:

    • Only purchase new tanks during discount events like “Top of the Tree” to save significant credits
    • Be patient and wait for sales rather than buying at full price

    Free-to-Play Premium Tanks

    You don’t need to spend money to get premium tanks:

    Referral Program:

    • Recruit new players and earn premium tanks like the T26E5 Patriot
    • Both recruiter and recruit receive rewards

    Battle Pass Rewards:

    • Complete seasonal Battle Passes for premium tanks
    • Some seasons offer multiple premium vehicles

    Special Events and Marathons:

    • Grind event missions to unlock free premium tanks
    • These require time investment but no money

    Bonus Codes:

    • Watch for promotional codes from content creators and official channels
    • These sometimes include premium tanks or premium time

    Advanced Tips

    Learn Weak Spots: Understanding enemy tank weak spots means you can penetrate targets with standard ammunition, avoiding the high cost of premium rounds while still being effective.

    Equipment 2.0: Optimize your equipment loadouts for your playstyle to improve performance, which translates directly to more credits earned per battle.

    Crew Skills: Well-trained crews perform better, earning more credits. Use premium tanks to train crews faster with their 50% crew experience bonus.

    Map Knowledge: Some maps favor certain tank types, allowing you to exploit their strengths for higher damage and credit earnings.

    The Bottom Line

    Earning credits in World of Tanks comes down to a simple formula: play profitable tanks (mid-tiers and premiums), perform well in battles, minimize expenses (especially premium ammunition), and take advantage of every bonus and event available.

    The most effective approach combines a Premium Account with at least one good Tier VIII premium tank, supplemented by smart gameplay that maximizes damage while minimizing costs. If you’re free-to-play, focus on Tiers 5-7 tech tree tanks, participate in events for free premium time and tanks, and always play with friends in platoons.

    With these strategies, you’ll transform from credit-starved to credit-rich, giving you the freedom to buy, upgrade, and equip any tank you desire. Now get out there and start earning, Commander!


    Remember: The best credit earner is the tank you enjoy playing and perform well in. Consistency beats optimization when you’re having fun.

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  • Best way to spend gold in World of Tanks in 2026

    Best way to spend gold in World of Tanks in 2026

    While gold is not as valuable as it once was with the introduction of bonds and components, it is still 2nd most impactful currency in the game after credits, and there are a lot of ways of spending it. In this post, we will cover the best ways to spend gold in World of Tanks, so you get the most value for your money.

    Improved Battle Pass

    wolfenstein battlepass

    Their price ranges usually from 2,500 for regular battle passes and around 3,500 for special battle passes, featuring collaboration with other games or movies such as Wolfenstein, Rambo, Terminator, etc.

    Improved track gives you a lot more valuable rewards than the free track, more premium time, bounty equipment, crew books, and then also, if it’s a special battle pass, you can get a full-blooded tier 8/9 premium tank.

    If you have time to complete the whole battle pass, it for sure provides the best value for the gold spent, regardless of whether you’re a free-to-play player or you buy gold on a regular basis.

    For the free-to-play players, the regular battle pass for 2,500 gold, I would say, is not as valuable as the month of premium account, but if the special battlepass features a good premium tank, it is worth it in the long run since you keep the premium tank forever. Just make sure the tank is actually decent at making credits, otherwise it’s not worth your gold.

    Premium Account

    premium account

    If you don’t have enough time to grind through the full battle pass and you play for an hour or 2 a day, the premium account might be a better option.

    It really gives you a lot of benefits, such as: 50% more credits and combat experience, an additional map you can ban from your matchmaker, credits safe, and you can triple your wins up to 5x a day.

    You can buy it in various forms: daily, weekly, monthly, yearly. The longer the period you purchase, the cheaper per day it is and the more cost-efficient. There is a trap tho that WG uses; people get hooked on the game, and they buy a long premium time bundle, and then they stop playing. When you buy premium time, you feel pressured to play; otherwise, your money is going to be wasted.

    The most important aspect still is the extra credits you can earn while a premium account is active, then if it’s paired with the premium tank and personal reserve, you can really earn an extreme amount of credits compared to if you’re a free-to-play player.

    If you play the game consistently over the course of the whole year, the yearly plan might be the best way to pay for the premium account. I personally play the most over the Christmas holidays, so I grab the monthly bundle for December, and for the rest of the year, I get a week or a couple of days, depending on my free time.

    I would avoid the 7 and 3-day bundles as they provide horrible value. For example, if you only play on weekends, it’s more affordable to get a monthly bundle for 10 euros than 4 times for 5 euros.

    In terms of how expensive it is for a regular person, I would say it’s rather affordable for anyone who has a regular job, 70 euros for the whole year or 10 euros a month is a good deal for the amount of things you’re getting. It makes grinding lines and credits a lot easier and enjoyable since you don’t have to stress as much about the credits economy.

    Premium tanks

    bourrasque tank

    If you don’t have any premium tanks, this is the most important thing you need to have in your garage because it will enable you to purchase more tanks, consumables, and fire more gold rounds at your opponents.

    The reason why the premium tanks are not at the top of the list is the fact that in-game stores offer alright tanks, but they are nowhere near the level of competitiveness of the tanks you can purchase using real money.

    Strv S1, 50TP Prot, Patriot might be good tanks, but they get smashed by the OP tanks such as the Bourrasque, Škoda T56, BZ-176, etc.

    The only opportunity you have to get above average tanks for gold is usually around holiday time, when there are around 4 weeks where 3 tanks are offered for gold in rotation, tanks that are not usually available for gold, so tanks like Ka-Ri, AMBT could be bought for gold

    Demount Equipment

    demounting equipment

    If you don’t have any equipment demounting tools, you can use 10 gold per equipment to demount it and store it in the depot, so you can use it on the other tank.

    While this can be used on any equipment class, I would suggest not using it for cheap equipment, up to 200k credits. If you are a free-to-play player, it’s better for you to save this gold. For the expensive equipment that can range up to 700k, this is well worth demounting since the time you’ll need to regain those credits after destroying the equipment is more valuable than 10 gold.

    Personal Reserves

    personal reserves

    While not recommended for the majority of the playerbase, you can also purchase personal reserves for gold, which will increase your combat, free, or crew xp for an hour. This is great for using when you’re grinding some bad tanks; this will multiply with your triple XP from a premium account and double XP for the first win of the day.

    world of tanks personal reserves

    As you can see, they are really expensive if you consider a day of premium account is 250 gold, but if you are swimming in gold, this will give you a great advantage for training your crew and grinding tanks.

    Retrain Crew

    retraining crew screen

    When retraining a crew for a different tank, you can either retrain it for free or for credits, and you get up to 60% per efficiency, but if you want to have 100% perk efficiency from the get-go, you have to pay 200 gold per crew member.

    In my eyes, this is way too expensive. You can either fire up some boosters or put the crew in the premium tank and get that perk efficiency up in no time.

    Convert XP to Free XP

    In the standard exchange rate of 25 XP for 1 gold, this is a horrible value, and should be used only in critical situations where the tank grind, for example, the stock grind is absolutely unbearable, and you have a decent amount of gold sitting on your account.

    There are tho special events that increase the exchange rate to 35 XP for 1 gold, which does increase the value of such conversion. If you want a good chunk of free XP to lie around for tough times, you can use such events to convert free XP in advance.

    Convert Gold to Credits

    Just don’t do it…

    No matter how much gold you have, this exchange rate hasn’t been changed ever, and there is a huge credit inflation with the introduction of the WoT+ and tier 9 premium tanks. If you have money, just buy a premium account and premium tanks, and you will earn a lot more credits than you could by just converting gold into credits; it’s a huge waste.

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  • M-VI-Y (120) Tank Preview – World of Tanks Supertest

    M-VI-Y (120) Tank Preview – World of Tanks Supertest

    This vehicle represents an alternative configuration of the tech tree M-VI-Y, trading some characteristics for different strengths while maintaining the core Yoh philosophy of survivability through innovative track redundancy. For players who have enjoyed the Yoh line but want a premium credit-earning version, or for those curious about trying the unique reserve track mechanic without grinding the full line, the M-VI-Y (120) offers an intriguing package.

    m-vi-y-120 tank

    Historical Background: The H.L. Yoh Company’s Vision

    The M-VI-Y (120) represents one of the projects proposed by the H.L. Yoh Company as part of their ambitious program for developing advanced tanks featuring an emergency track system. The Yoh Company was known for their unconventional and often visionary approaches to tank design in the 1950s, proposing numerous innovations that were ahead of their time.

    Distinctive Design Feature: Unlike other vehicles designed by the company, this particular project was distinguished by a powerful muzzle brake on its large-caliber gun. This prominent muzzle brake would have helped manage the recoil of the substantial 120mm gun, a practical consideration for maintaining accuracy and crew comfort during sustained fire.

    Never Built: Like most of the H.L. Yoh Company’s ambitious designs, this project never progressed beyond the drawing board. The concept was never built in metal, remaining purely theoretical. However, the innovative reserve track system that defined Yoh’s proposals has found new life in World of Tanks, allowing players to experience what might have been.

    The Yoh Company’s legacy lies not in tanks they built, but in ideas they pioneered—concepts that were too radical or expensive for 1950s America but have influenced tank design thinking for decades.

    The Reserve Track Mechanic: Yoh’s Signature Feature

    The defining characteristic of all Yoh vehicles, including the M-VI-Y (120), is the innovative reserve track mechanic:

    Emergency Mobility System: Starting from Tier VII, all vehicles in the Yoh branch feature an additional track attached to the main tracks. This redundant system allows these vehicles to continue moving (albeit at reduced speed) even if both main tracks are destroyed.

    Survivability Advantage: This mechanic provides a crucial survivability benefit that other heavy tanks simply don’t have. When opponents attempt to immobilize you through track damage—a common tactic against heavy tanks—the M-VI-Y (120) can continue maneuvering, creating tactical opportunities that would be impossible in other vehicles.

    Tactical Flexibility: The reserve track system enables different tactics and maneuvers on the battlefield. You can push more aggressively knowing that track damage won’t completely immobilize you, and you can execute tactical retreats even under focused fire aimed at your tracks.

    This mechanic fundamentally changes how the tank interacts with the battlefield, providing a unique safety net that rewards aggressive positioning.

    Firepower: The 120mm Configuration

    The M-VI-Y (120) is equipped with a substantial 120mm gun that delivers solid performance:

    Alpha Damage: The gun boasts 440 HP of damage per shot, providing meaningful trading power in heavy tank confrontations. This alpha damage allows the M-VI-Y (120) to punish exposed enemies and win HP trades decisively.

    Penetration Values: Standard AP rounds feature 252mm of penetration, while special HEAT shells offer 300mm. These values are competitive for Tier IX, handling most same-tier opponents effectively, though heavily armored targets may occasionally require premium rounds or careful weak spot targeting.

    Accuracy: With 0.40 dispersion, the gun’s accuracy is adequate but not exceptional. This is typical for high-alpha heavy tank guns and shouldn’t be expected to perform sniper duties, though it’s sufficient for typical heavy tank engagement ranges.

    Aim Time: The gun features a reasonable aim time that allows for relatively quick shot preparation, though commanders should still take care to fully aim for maximum accuracy, especially at longer ranges.

    The 120mm configuration emphasizes per-shot impact over sustained DPM, creating a playstyle focused on decisive shots rather than constant fire.

    Comparison to Tech Tree M-VI-Y

    The M-VI-Y (120) differs from its tech tree counterpart in several key ways:

    Gun Choice: While the tech tree M-VI-Y typically runs the faster-firing 105mm gun for better DPM and accuracy, the M-VI-Y (120) is locked to the 120mm configuration, trading fire rate for per-shot damage.

    Alpha vs DPM Trade-off: You gain 40 HP more damage per shot compared to the 105mm (440 vs 400), but sacrifice approximately 0.05 accuracy (0.35 vs 0.40). This trade-off favors players who prefer decisive alpha strikes over sustained pressure.

    Mobility Difference: The M-VI-Y (120) has almost 2 hp/t less specific power than the tech tree version, making it slightly less nimble. This mobility reduction is noticeable but not crippling, requiring slightly more careful positioning decisions.

    Premium Benefits: As a premium vehicle, the M-VI-Y (120) offers enhanced credit earning and crew training benefits that the tech tree version cannot match, making it valuable for economic reasons beyond pure performance.

    The choice between the two versions ultimately comes down to playstyle preference and whether you value the premium economic benefits.

    Gun Depression and Elevation: American Excellence

    One of the M-VI-Y (120)’s greatest strengths is its exceptional gun handling angles:

    Outstanding Gun Depression: With –10 degrees of gun depression, the M-VI-Y (120) can utilize terrain features better than most heavy tanks. This exceptional depression enables effective hull-down gameplay on ridges and hills that other heavies cannot access.

    Impressive Elevation: The +20 degrees of gun elevation provides flexibility for engaging targets on elevated positions or over obstacles. While less commonly used than depression, this elevation capability occasionally proves invaluable.

    Classic American Advantage: This gun depression/elevation combination represents classic American heavy tank design philosophy, echoing legendary vehicles like the T29 and T32 that dominated hull-down positions through superior gun angles.

    The gun handling angles are arguably the M-VI-Y (120)’s most significant tactical advantage, enabling positioning options that most heavy tanks cannot exploit.

    Armor Profile: Formidable Turret Protection

    The M-VI-Y (120) features armor characteristics typical of the Yoh line:

    Formidable Turret Armor: The turret is the M-VI-Y (120)’s primary defensive asset, featuring robust protection that can bounce shots from same-tier opponents when properly positioned. This strong turret makes hull-down gameplay particularly effective.

    Hull Armor Considerations: Like most Yoh tanks, the hull armor is respectable but not impenetrable. Commanders should avoid exposing the hull unnecessarily and prioritize hull-down positions where the strong turret provides primary protection.

    Hit Points: The tank features a healthy HP pool appropriate for a Tier IX heavy, allowing it to absorb some punishment and stay in fights longer than more fragile vehicles.

    The armor profile strongly encourages hull-down gameplay, where the combination of gun depression and turret armor creates nearly impenetrable positions on favorable terrain.

    Mobility Characteristics

    The M-VI-Y (120) offers decent mobility for a heavily armored Tier IX heavy:

    Adequate Speed: The mobility allows for reasonable repositioning and map presence, though this isn’t a tank for rapid flanking maneuvers or race-to-position gameplay.

    Specific Power: While slightly lower than the tech tree M-VI-Y, the specific power is sufficient for maintaining relevance as battle lines shift and positions need adjustment.

    Reserve Track Benefit: Even when tracks are destroyed, the reserve track system maintains some mobility, preventing the complete immobilization that would cripple other heavy tanks.

    The mobility package ensures the M-VI-Y (120) can contribute throughout battles without feeling stuck in initial deployment positions.

    Tactical Considerations

    The M-VI-Y (120)’s characteristics create clear tactical guidelines:

    Hull-Down Priority: The combination of –10 degrees depression and formidable turret armor makes hull-down positions the ideal fighting location. Seek ridges, hills, and terrain features where you can maximize these advantages.

    Key Position Control: The M-VI-Y (120) excels at locking down critical map positions. The combination of alpha damage, armor, and reserve tracks makes it difficult for opponents to dislodge you from important areas.

    Aggressive Positioning with Safety Net: The reserve track mechanic encourages more aggressive positioning than typical heavy tanks. You can push forward knowing that track damage won’t completely immobilize you, creating psychological pressure on opponents.

    Trading Optimization: The 440 alpha damage rewards careful trading. Wait for opponents to expose themselves, deliver your shot, and retreat to cover while reloading. The strong turret armor enables favorable trades in hull-down positions.

    Playstyle Implications

    The M-VI-Y (120) rewards commanders who understand terrain and positioning:

    Terrain Reading: Success requires understanding which map positions offer ideal hull-down opportunities. Learn where the –10 degrees depression creates unfair advantages over opponents with limited gun handling.

    Patient Aggression: Push forward deliberately to take strong positions, but don’t overextend beyond support range. The reserve tracks help if things go wrong, but prevention beats recovery.

    Alpha Damage Maximization: With 440 HP per shot, every shell matters. Take the extra second to ensure hits rather than rushing shots and missing opportunities.

    Economic Focus: As a premium vehicle, the M-VI-Y (120) should be used for credit generation. Maximize survival time and damage output to ensure profitable battles.

    Commanders looking to master the M-VI-Y (120) should consider:

    • Prioritizing hull-down positions on ridges and hills
    • Using the exceptional gun depression to engage from unexpected angles
    • Leveraging the reserve tracks for aggressive position-taking
    • Focusing on HP trading rather than sustained firefights
    • Supporting teammates by holding key terrain that controls map flow
    • Taking care with ammunition selection given the slower fire rate
    • Using the strong turret armor to bait shots while minimizing hull exposure

    Community Reception

    Initial community reactions to the M-VI-Y (120) have been mixed:

    Questionable Value: Many players question whether this premium is necessary, noting that the tech tree M-VI-Y already offers a 120mm gun option alongside the preferred 105mm.

    Modest Improvements: The community observes that you only gain 40 HP more damage per shot in exchange for 0.05 worse accuracy (0.35 vs 0.40) and reduced mobility, making the trade-off questionable for many players.

    Premium Redundancy: Some players see this as yet another premium tank being created for Tier IX without a compelling gameplay reason, suggesting it’s primarily a monetization effort.

    Potential Reward Tank: Speculation exists that the M-VI-Y (120) might be destined as an annual Tier IX reward tank rather than a direct sale premium.

    Yoh Continuation: Others appreciate seeing the Yoh line expanded, viewing it as “Yoh The Tank: Chapter 3” following previous premium Yoh-inspired vehicles.

    What Sets the M-VI-Y (120) Apart

    The M-VI-Y (120) occupies a specific niche:

    Premium Yoh Experience: For players who want to experience the reserve track mechanic while earning credits and training crew, this provides that opportunity without grinding the tech tree.

    120mm Focus: Unlike the tech tree version where players typically prefer the 105mm, this vehicle commits fully to the 120mm alpha damage playstyle.

    Classic American Heavy: The gameplay represents traditional American heavy tank strengths—excellent gun depression, strong turret armor, and hull-down dominance.

    Economic Tool: As a premium, the primary value lies in credit earning and crew training rather than unique gameplay mechanics.

    What’s Next?

    The M-VI-Y (120) has progressed from Supertest to developer and supertester testing in Random Battles, suggesting it’s moving toward eventual release.

    Key questions remain:

    • Will this be sold directly or offered as a reward tank?
    • Can the 120mm configuration compete with the tech tree M-VI-Y’s preferred 105mm setup?
    • Is there sufficient demand for another Yoh premium given the existing lineup?
    • Will balance adjustments occur before final release?

    Final Thoughts

    The M-VI-Y (120) represents a straightforward premium variant of an existing tech tree vehicle, offering the Yoh experience with premium economic benefits. While it doesn’t revolutionize gameplay or bring dramatically new capabilities, it provides a solid platform for credit earning while maintaining the reserve track mechanic that makes Yoh tanks unique.

    For commanders who enjoy the Yoh playstyle and want a premium credit earner with excellent gun depression and hull-down capability, the M-VI-Y (120) delivers exactly that. The 440 alpha damage combined with –10 degrees depression and formidable turret armor creates a vehicle that excels at locking down key positions and dominating ridge fights.

    Whether the M-VI-Y (120) represents good value depends largely on your circumstances: Do you already have the tech tree M-VI-Y? Do you need another Tier IX premium? Do you value the 120mm alpha over the 105mm DPM? These questions will determine whether this premium Yoh variant deserves a place in your garage.

  • RoboCop Battle Pass (Operation Peacekeeper) – World of Tanks

    RoboCop Battle Pass (Operation Peacekeeper) – World of Tanks

    Operation Peacekeeper brings the iconic cybernetic lawman to the battlefield

    Event Overview

    Operation Peacekeeper launches in the second half of January 2026, giving tankers a limited window to earn exclusive RoboCop-themed rewards. This special Battle Pass chapter brings the gritty atmosphere of Detroit’s mechanized law enforcement to your garage, complete with unique customization options and a powerful premium tank that embodies the unstoppable force of Alex Murphy himself.

    Probable Featured Reward Vehicle: M-VI-Y (120)

    The star of Operation Peacekeeper is supposed to be the M-VI-Y (120), a Tier IX American heavy tank featuring the Reserve Track mechanic.

    M-VI-Y tank

    Tank Specifications:

    • Tier: IX Heavy Tank
    • Nation: United States
    • Special Mechanic: Reserve Track system (allows continued movement even when your main track is destroyed)
    • Firepower: Equipped with a formidable 120mm gun delivering 440 HP per shot
    • Armor: Classic American heavy tank design with excellent turret armor
    • Gun Depression/Elevation: Outstanding -10/+20 degrees for superior positioning
    • Playstyle: Ideal for holding key positions and supporting your team from hull-down positions

    The M-VI-Y (120) pays homage to RoboCop’s resilient nature, with its Reserve Track mechanic ensuring you stay mobile even under heavy fire—just like the cybernetic officer who never stays down.

    How Battle Pass Special Chapters Work

    Special chapters in World of Tanks Battle Pass feature unique progression systems separate from the three main seasonal chapters. Based on previous special chapter events, Operation Peacekeeper will likely include:

    Expected Structure:

    • 40 Stages of progression with unique RoboCop-themed rewards
    • Two Reward Tracks: Base rewards (free for all players) and Improved rewards (requires purchasing the Improved Pass)
    • Limited Time: Approximately 10-14 days to complete all stages
    • Separate Progression: This special chapter runs independently from the main Battle Pass seasons

    How to Participate:

    1. Log in to World of Tanks during the event period (second half of January)
    2. Navigate to the Battle Pass menu in your garage
    3. Select the Operation Peacekeeper special chapter
    4. Click “Activate Chapter” to begin earning progress
    5. Complete battles and daily missions to earn Battle Pass Points
    6. Progress through all 40 stages to unlock all rewards

    Anticipated Rewards

    While full reward details haven’t been revealed yet, special Battle Pass chapters typically include:

    Base Track Rewards (Free):

    • Credits, consumables, and boosters
    • RoboCop-themed decals and emblems
    • 2D styles featuring OCP Corporation and Detroit Police designs
    • Premium account time
    • Battle Pass Points boosters

    Improved Track Rewards (Improved Pass Required):

    • M-VI-Y (120) premium tank with garage slot
    • RoboCop-themed 3D style for the M-VI-Y (120)
    • Unique crew members with potential custom voiceovers
    • Large quantities of credits, bonds, and Free XP
    • Exclusive customization elements you can’t get anywhere else
    • Additional premium account time and powerful boosters

    Expected Customization:

    • OCP Corporation emblems and decals
    • Detroit Police Department liveries
    • “Serve the Public Trust, Protect the Innocent, Uphold the Law” inscriptions
    • Metallic silver and blue color schemes evoking RoboCop’s iconic appearance
    • Potentially futuristic 80s-inspired design elements

    Earning Battle Pass Points

    Progress through special chapters by earning Battle Pass Points, which can be obtained through battle results, daily missions, and bonus points from designated Core Vehicles. To maximize your progression:

    • Play Random Battles: Earn points based on your performance
    • Complete Daily Missions: Three missions available each day for bonus points
    • Use Core Vehicles: Specific tanks earn increased Battle Pass Points (check in-game for the current season’s Core Vehicles)
    • Focus on Objectives: Damage dealt, assisted damage, and battle contribution all factor into point earnings

    Pricing

    Based on previous special chapters, the Improved Pass for Operation Peacekeeper will likely cost around 2,000-3,500 gold. Players who want to skip the grind can purchase stages directly, though this option is only available after buying the Improved Pass.

    Value Proposition: For commanders looking to add a unique American heavy tank to their collection while celebrating one of sci-fi cinema’s most iconic characters, Operation Peacekeeper offers excellent value compared to purchasing a premium tank outright.

    The RoboCop Legacy

    The RoboCop franchise began with the groundbreaking 1987 film and expanded through sequels in 1990 and 1993, along with TV series, comics, and video games, grossing over $200 million worldwide. The original film’s themes of corporate control, law enforcement, and human resilience resonate perfectly with World of Tanks’ emphasis on tactical combat and vehicle warfare.

    Now, nearly four decades after Alex Murphy first took to the streets of Detroit, the mechanical law enforcer brings his brand of justice to the battlefield. The M-VI-Y (120)’s Reserve Track system mirrors RoboCop’s determination—no matter what damage he takes, he keeps moving forward.

    Get Ready to Serve the Public Trust

    Operation Peacekeeper represents an exciting fusion of 80s action cinema and modern tank warfare. Whether you’re a longtime RoboCop fan or simply appreciate powerful heavy tanks with unique mechanics, this special chapter offers something special.

    Mark your calendars for mid-to-late January 2026, prepare your garage, and get ready to bring law and order to the battlefield. Remember commanders: Dead or alive, you’re completing this Battle Pass!

  • Kame Tank Preview – World of Tanks Supertest

    Kame Tank Preview – World of Tanks Supertest

    The World of Tanks Supertest has welcomed an intriguing new addition to the Japanese tech tree: the Kame, a Tier IX premium medium tank that brings a revolutionary combination of mechanics to the battlefield.

    kame tank statistics

    A Revolutionary Firepower System

    The Kame’s defining characteristic is its unprecedented combination of two distinct mechanics working in tandem: a five-shell autoloader paired with an active gun cooling system. This marks the first time a Japanese medium tank has featured the gun cooling mechanic, and the first time it’s been combined with an autoloader.

    The 105mm Gun: The heart of the Kame is its 105mm cannon, delivering 330 HP of damage per shot. While this alpha damage sits comfortably in the middle range for Tier IX mediums, it’s the delivery system that makes it special.

    Five-Shell Autoloader: With just 1.5 seconds between shots, the Kame can unload its entire clip in a devastating 6-second burst, dealing 1,650 HP of potential damage. This clip potential puts it among the most dangerous burst-damage mediums at its tier.

    Gun Cooling System: Here’s where things get interesting. The Kame has notably poor base accuracy, but after cooling the gun for just a few seconds using the double aiming mechanic (which takes 3.5 seconds to fully aim), the dispersion returns to normal, competitive levels.

    This creates a fascinating tactical choice: commanders can either quickly discharge the clip in close combat for maximum burst damage, or take their time to fully aim for precise, sniper-style gameplay. The same tank can function as a brawler or a support sniper depending on the situation.

    The Historical “Turtle”

    The Kame has an interesting historical background. It was a project for a Japanese medium tank developed in 1945 to counteract Allied and Soviet medium and heavy tanks. The designers sought to apply the most successful technical innovations from various tank-building schools, incorporating elements like torsion-bar suspension, well-sloped hull armor, and a powerful gun.

    Engineers had the specific task of increasing the rate of fire, leading them to mount the gun with a special external radiator designed to significantly reduce barrel heating. This historical detail directly inspired the gun cooling mechanic in World of Tanks. Due to the tank’s peculiar turtle-shell-like appearance created by these external cooling elements, it earned the name “Kame.”

    The vehicle never progressed beyond the design phase, as Japan surrendered before a prototype could be built. However, Kame previously appeared in the console version of World of Tanks without any special mechanics, despite the tank model featuring those distinctive external barrel-cooling elements. Now, the PC version finally brings those cooling elements to life as a functional game mechanic.

    Defensive Capabilities and Armor Profile

    Despite being classified as a support medium tank, the Kame is surprisingly bulky and well-protected for its class:

    Turret Armor: The front of the turret boasts 200mm of armor, providing decent protection against most same-tier opponents when properly angled. This solid turret armor enables the Kame to trade shots more confidently than typical mediums.

    Hull Protection: Like many Japanese vehicles, the Kame features respectable hull armor with good sloping, though commanders should avoid relying on it against high-penetration guns.

    Bulky Profile: The Kame is notably larger than typical medium tanks, which presents both advantages and disadvantages. The bulk provides more places for armor to work, but also makes the tank easier to spot and hit.

    Mobility Characteristics

    Good news for commanders concerned about the Kame’s bulk: this turtle can move.

    Top Speed: With a maximum forward speed of 55 km/h, the Kame keeps pace with the medium tank standard, allowing it to respond to battlefield developments and relocate between positions effectively.

    Maneuverability: The combination of decent speed and Japanese medium tank handling characteristics means the Kame won’t feel sluggish despite its size, enabling both aggressive positioning and tactical retreats.

    Tactical Considerations

    The Kame presents commanders with unprecedented tactical flexibility through its dual-mode firepower system:

    Burst Damage Specialist: In close-quarters engagements or when targets present themselves unexpectedly, commanders can immediately dump the clip for massive burst damage. The 1.5-second intra-clip reload makes this devastatingly effective in knife-fighting situations.

    Precision Sniper: When time permits and longer-range engagements are necessary, commanders can use the double aiming mechanic to transform the Kame into a capable support sniper, delivering accurate fire from second-line positions.

    Support Medium Role: The combination of good turret armor, respectable mobility, and flexible firepower makes the Kame an excellent support vehicle. It can follow up on aggressive pushes with clip damage or provide covering fire from range.

    Opportunistic Playstyle: The Kame rewards commanders who can read the battlefield and choose the appropriate mode for each engagement. Knowing when to burst and when to aim carefully will separate good Kame players from great ones.

    Playstyle Implications

    The Kame demands a thoughtful, adaptable approach from its commanders:

    Two-Mode Mindset: Successfully playing the Kame requires constantly evaluating whether situations call for burst damage or aimed fire. Close-range brawls favor quick clips; longer-range support demands full aiming.

    Positioning Flexibility: The good mobility and turret armor allow commanders to take calculated risks, pushing forward when opportunities arise or falling back to support positions when needed.

    Ammunition Management: With only five shells per clip, every shot matters. Commanders must balance aggression with conservation, ensuring they don’t empty the clip prematurely and leave themselves vulnerable during the lengthy reload.

    Terrain Utilization: The solid turret armor and reasonable gun depression enable hull-down play when fully aimed, while the burst potential rewards aggressive positions when situations demand it.

    Commanders looking to master the Kame should consider:

    • Learning to quickly assess whether situations call for burst or aimed fire
    • Utilizing the strong turret armor in hull-down positions when sniping
    • Saving the clip for crucial moments rather than wasting it on low-value targets
    • Practicing the timing of the gun cooling system to maximize accuracy
    • Using the good mobility to choose engagements rather than being forced into unfavorable fights

    Community Reception and Concerns

    Initial community reactions to the Kame have been mixed, with significant discussion around how the gun cooling mechanic will interact with the autoloader system.

    The Accuracy Debate: The poor base accuracy (0.6 dispersion) has raised concerns among players. Community members point out that 1.5-second intra-clip reload becomes largely pointless if shots after the first suffer from terrible dispersion. The question remains: does the gun cooling system stay active between shells in the clip, or does it reset with each shot?

    Mechanic Interaction Questions: How exactly will the double aiming mechanic work with a clip-based weapon? If accuracy resets between shells, the burst mode becomes unreliable even at close range. If it maintains accuracy throughout the clip after the initial aim, the tank could be extremely powerful.

    Balance Concerns: Some players worry that the combination of mechanics might prove either too powerful if executed well or too frustrating if the interaction feels clunky. The 3.5-second aim time could leave commanders vulnerable, but the reward of accurate clip damage might justify the risk.

    What Sets the Kame Apart

    The Kame represents a significant departure from traditional medium tank design philosophy:

    First Dual-Mechanic Tank: No other vehicle combines autoloader mechanics with gun cooling, making the Kame a genuine innovation in tank design.

    Tactical Flexibility: Unlike specialized tanks that excel in narrow circumstances, the Kame can adapt its playstyle mid-battle, switching between roles as needed.

    Risk-Reward Balance: The poor base accuracy and lengthy aim time create meaningful choices and counterplay opportunities, preventing the tank from being overwhelming while rewarding skilled play.

    Japanese Innovation: The Kame continues the Japanese tech tree’s tradition of unique mechanics and interesting design choices, adding another distinctive vehicle to the nation’s roster.

    What’s Next?

    As a Supertest vehicle, the Kame’s final statistics and mechanical interactions remain subject to change. Wargaming will need to carefully balance how the gun cooling system interacts with the autoloader to ensure the vehicle is both effective and fair.

    Key questions for the testing phase include:

    • Does gun cooling remain active throughout the clip or reset between shells?
    • Is the 3.5-second aim time too punishing for the tactical flexibility it provides?
    • Can the poor base accuracy be balanced against the cooling benefits?
    • Will the bulky profile offset the armor and firepower advantages?
    • Is 330 alpha per shell sufficient given the mechanical complexity?

    The testing phase will be crucial in determining whether the Kame becomes a beloved favorite for its unique playstyle or requires significant adjustments to function as intended.

    Final Thoughts

    The Kame represents exactly the kind of innovative thinking that keeps World of Tanks fresh and interesting after years of development. By combining two distinct mechanics and creating genuine tactical choices around when and how to deploy firepower, Wargaming has crafted a vehicle that promises to be both challenging and rewarding to master.

    Whether you’re excited about the tactical flexibility, intrigued by the historical background, or simply curious about how these mechanics will interact, the Kame offers something genuinely new to the medium tank experience. For commanders who appreciate adaptive gameplay and enjoy vehicles that reward thoughtful decision-making, this turtle-inspired tank could become a premium favorite.

    The combination of burst potential and sniper capability, wrapped in a surprisingly durable package with good mobility, creates a medium tank unlike any other currently in the game. If Wargaming can successfully balance the mechanical interactions and ensure the gun cooling system works intuitively with the autoloader, the Kame could set a new standard for innovative premium vehicle design.